mutter/cogl/tests/conform/test-conform-main.c

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#include "config.h"
#include <cogl/cogl.h>
#include <glib.h>
#include <locale.h>
#include <stdlib.h>
#include <string.h>
#include "test-utils.h"
/* A bit of sugar for adding new conformance tests */
#define ADD_TEST(FUNC, REQUIREMENTS, KNOWN_FAIL_REQUIREMENTS) \
G_STMT_START { \
extern void FUNC (void); \
if (strcmp (#FUNC, argv[1]) == 0) \
{ \
test_utils_init (REQUIREMENTS, KNOWN_FAIL_REQUIREMENTS); \
FUNC (); \
test_utils_fini (); \
exit (0); \
} \
} G_STMT_END
#define UNPORTED_TEST(FUNC)
int
main (int argc, char **argv)
{
int i;
if (argc != 2)
{
g_printerr ("usage %s UNIT_TEST\n", argv[0]);
exit (1);
}
/* Just for convenience in case people try passing the wrapper
* filenames for the UNIT_TEST argument we normalize '-' characters
* to '_' characters... */
for (i = 0; argv[1][i]; i++)
{
if (argv[1][i] == '-')
argv[1][i] = '_';
}
/* This file is run through a sed script during the make step so the
* lines containing the tests need to be formatted on a single line
* each.
*/
UNPORTED_TEST (test_object);
UNPORTED_TEST (test_fixed);
UNPORTED_TEST (test_materials);
ADD_TEST (test_pipeline_user_matrix, 0, 0);
ADD_TEST (test_blend_strings, 0, 0);
ADD_TEST (test_blend, 0, 0);
ADD_TEST (test_premult, 0, TEST_KNOWN_FAILURE);
UNPORTED_TEST (test_readpixels);
Separate out CoglPath api into sub-library This splits out the cogl_path_ api into a separate cogl-path sub-library like cogl-pango and cogl-gst. This enables developers to build Cogl with this sub-library disabled if they don't need it which can be useful when its important to keep the size of an application and its dependencies down to a minimum. The functions cogl_framebuffer_{fill,stroke}_path have been renamed to cogl_path_{fill,stroke}. There were a few places in core cogl and cogl-gst that referenced the CoglPath api and these have been decoupled by using the CoglPrimitive api instead. In the case of cogl_framebuffer_push_path_clip() the core clip stack no longer accepts path clips directly but it's now possible to get a CoglPrimitive for the fill of a path and so the implementation of cogl_framebuffer_push_path_clip() now lives in cogl-path and works as a shim that first gets a CoglPrimitive and uses cogl_framebuffer_push_primitive_clip instead. We may want to consider renaming cogl_framebuffer_push_path_clip to put it in the cogl_path_ namespace. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 8aadfd829239534fb4ec8255cdea813d698c5a3f) So as to avoid breaking the 1.x API or even the ABI since we are quite late in the 1.16 development cycle the patch was modified to build cogl-path as a noinst_LTLIBRARY before building cogl and link the code directly into libcogl.so as it was previously. This way we can wait until the start of the 1.18 cycle before splitting the code into a separate libcogl-path.so. This also adds shims for cogl_framebuffer_fill/stroke_path() to avoid breaking the 1.x API/ABI.
2013-04-28 02:22:24 +00:00
#ifdef COGL_HAS_COGL_PATH_SUPPORT
ADD_TEST (test_path, 0, 0);
ADD_TEST (test_path_clip, 0, 0);
Separate out CoglPath api into sub-library This splits out the cogl_path_ api into a separate cogl-path sub-library like cogl-pango and cogl-gst. This enables developers to build Cogl with this sub-library disabled if they don't need it which can be useful when its important to keep the size of an application and its dependencies down to a minimum. The functions cogl_framebuffer_{fill,stroke}_path have been renamed to cogl_path_{fill,stroke}. There were a few places in core cogl and cogl-gst that referenced the CoglPath api and these have been decoupled by using the CoglPrimitive api instead. In the case of cogl_framebuffer_push_path_clip() the core clip stack no longer accepts path clips directly but it's now possible to get a CoglPrimitive for the fill of a path and so the implementation of cogl_framebuffer_push_path_clip() now lives in cogl-path and works as a shim that first gets a CoglPrimitive and uses cogl_framebuffer_push_primitive_clip instead. We may want to consider renaming cogl_framebuffer_push_path_clip to put it in the cogl_path_ namespace. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 8aadfd829239534fb4ec8255cdea813d698c5a3f) So as to avoid breaking the 1.x API or even the ABI since we are quite late in the 1.16 development cycle the patch was modified to build cogl-path as a noinst_LTLIBRARY before building cogl and link the code directly into libcogl.so as it was previously. This way we can wait until the start of the 1.18 cycle before splitting the code into a separate libcogl-path.so. This also adds shims for cogl_framebuffer_fill/stroke_path() to avoid breaking the 1.x API/ABI.
2013-04-28 02:22:24 +00:00
#endif
ADD_TEST (test_depth_test, 0, 0);
ADD_TEST (test_color_mask, 0, 0);
ADD_TEST (test_backface_culling, 0, TEST_REQUIREMENT_NPOT);
ADD_TEST (test_layer_remove, 0, 0);
ADD_TEST (test_sparse_pipeline, 0, 0);
ADD_TEST (test_npot_texture, 0, 0);
UNPORTED_TEST (test_multitexture);
UNPORTED_TEST (test_texture_mipmaps);
ADD_TEST (test_sub_texture, 0, 0);
ADD_TEST (test_pixel_buffer_map, 0, 0);
ADD_TEST (test_pixel_buffer_set_data, 0, 0);
ADD_TEST (test_pixel_buffer_sub_region, 0, 0);
UNPORTED_TEST (test_texture_rectangle);
ADD_TEST (test_texture_3d, TEST_REQUIREMENT_TEXTURE_3D, 0);
ADD_TEST (test_wrap_modes, 0, 0);
UNPORTED_TEST (test_texture_pixmap_x11);
ADD_TEST (test_texture_get_set_data, 0, 0);
ADD_TEST (test_atlas_migration, 0, 0);
ADD_TEST (test_read_texture_formats, 0, TEST_KNOWN_FAILURE);
ADD_TEST (test_write_texture_formats, 0, 0);
ADD_TEST (test_alpha_textures, 0, 0);
ADD_TEST (test_wrap_rectangle_textures,
TEST_REQUIREMENT_TEXTURE_RECTANGLE,
TEST_KNOWN_FAILURE);
UNPORTED_TEST (test_vertex_buffer_contiguous);
UNPORTED_TEST (test_vertex_buffer_interleved);
UNPORTED_TEST (test_vertex_buffer_mutability);
ADD_TEST (test_primitive, 0, 0);
ADD_TEST (test_just_vertex_shader, TEST_REQUIREMENT_GLSL, 0);
ADD_TEST (test_pipeline_uniforms, TEST_REQUIREMENT_GLSL, 0);
ADD_TEST (test_snippets, TEST_REQUIREMENT_GLSL, 0);
ADD_TEST (test_custom_attributes, TEST_REQUIREMENT_GLSL, 0);
ADD_TEST (test_offscreen, 0, 0);
ADD_TEST (test_framebuffer_get_bits,
TEST_REQUIREMENT_OFFSCREEN | TEST_REQUIREMENT_GL,
0);
ADD_TEST (test_point_size, 0, 0);
Add support for per-vertex point sizes This adds a new function to enable per-vertex point size on a pipeline. This can be set with cogl_pipeline_set_per_vertex_point_size(). Once enabled the point size can be set either by drawing with an attribute named 'cogl_point_size_in' or by writing to the 'cogl_point_size_out' builtin from a snippet. There is a feature flag which must be checked for before using per-vertex point sizes. This will only be set on GL >= 2.0 or on GLES 2.0. GL will only let you set a per-vertex point size from GLSL by writing to gl_PointSize. This is only available in GL2 and not in the older GLSL extensions. The per-vertex point size has its own pipeline state flag so that it can be part of the state that affects vertex shader generation. Having to enable the per vertex point size with a separate function is a bit awkward. Ideally it would work like the color attribute where you can just set it for every vertex in your primitive with cogl_pipeline_set_color or set it per-vertex by just using the attribute. This is harder to get working with the point size because we need to generate a different vertex shader depending on what attributes are bound. I think if we wanted to make this work transparently we would still want to internally have a pipeline property describing whether the shader was generated with per-vertex support so that it would work with the shader cache correctly. Potentially we could make the per-vertex property internal and automatically make a weak pipeline whenever the attribute is bound. However we would then also need to automatically detect when an application is writing to cogl_point_size_out from a snippet. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 8495d9c1c15ce389885a9356d965eabd97758115) Conflicts: cogl/cogl-context.c cogl/cogl-pipeline-private.h cogl/cogl-pipeline.c cogl/cogl-private.h cogl/driver/gl/cogl-pipeline-progend-fixed.c cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c
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ADD_TEST (test_point_size_attribute,
TEST_REQUIREMENT_PER_VERTEX_POINT_SIZE, 0);
ADD_TEST (test_point_size_attribute_snippet,
TEST_REQUIREMENT_PER_VERTEX_POINT_SIZE |
TEST_REQUIREMENT_GLSL, 0);
ADD_TEST (test_point_sprite,
TEST_REQUIREMENT_POINT_SPRITE,
0);
ADD_TEST (test_point_sprite_orientation,
TEST_REQUIREMENT_POINT_SPRITE,
TEST_KNOWN_FAILURE);
ADD_TEST (test_point_sprite_glsl,
TEST_REQUIREMENT_POINT_SPRITE |
TEST_REQUIREMENT_GLSL,
0);
ADD_TEST (test_version, 0, 0);
ADD_TEST (test_alpha_test, 0, 0);
ADD_TEST (test_map_buffer_range, TEST_REQUIREMENT_MAP_WRITE, 0);
ADD_TEST (test_primitive_and_journal, 0, 0);
ADD_TEST (test_copy_replace_texture, 0, 0);
ADD_TEST (test_pipeline_cache_unrefs_texture, 0, 0);
ADD_TEST (test_pipeline_shader_state, TEST_REQUIREMENT_GLSL, 0);
UNPORTED_TEST (test_viewport);
ADD_TEST (test_gles2_context, TEST_REQUIREMENT_GLES2_CONTEXT, 0);
ADD_TEST (test_gles2_context_fbo, TEST_REQUIREMENT_GLES2_CONTEXT, 0);
ADD_TEST (test_gles2_context_copy_tex_image,
TEST_REQUIREMENT_GLES2_CONTEXT,
0);
ADD_TEST (test_euler_quaternion, 0, 0);
ADD_TEST (test_color_hsl, 0, 0);
ADD_TEST (test_fence, TEST_REQUIREMENT_FENCE, 0);
ADD_TEST (test_texture_no_allocate, 0, 0);
ADD_TEST (test_texture_rg, TEST_REQUIREMENT_TEXTURE_RG, 0);
g_printerr ("Unknown test name \"%s\"\n", argv[1]);
return 1;
}