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Add a conformance test for using cogl_point_coord in a shader
This adds a modification to the test-point-sprite test which uses a shader snippet which directly references cogl_point_coord instead of relying on cogl_pipeline_set_layer_point_sprite_coords_enabled to replace the texture coordinates with the point coords. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 5ea57b14f5ec7d52ae378f4ca64574ef56342f56)
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@ -115,6 +115,10 @@ main (int argc, char **argv)
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ADD_TEST (test_point_sprite_orientation,
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TEST_REQUIREMENT_POINT_SPRITE,
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TEST_KNOWN_FAILURE);
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ADD_TEST (test_point_sprite_glsl,
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TEST_REQUIREMENT_POINT_SPRITE |
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TEST_REQUIREMENT_GLSL,
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0);
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ADD_TEST (test_version, 0, 0);
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@ -19,7 +19,8 @@ tex_data[3 * 2 * 2] =
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};
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static void
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do_test (CoglBool check_orientation)
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do_test (CoglBool check_orientation,
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CoglBool use_glsl)
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{
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int fb_width = cogl_framebuffer_get_width (test_fb);
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int fb_height = cogl_framebuffer_get_height (test_fb);
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@ -27,7 +28,6 @@ do_test (CoglBool check_orientation)
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CoglError *error = NULL;
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CoglTexture2D *tex_2d;
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CoglPipeline *pipeline, *solid_pipeline;
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CoglBool res;
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int tex_height;
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cogl_framebuffer_orthographic (test_fb,
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@ -61,21 +61,61 @@ do_test (CoglBool check_orientation)
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pipeline = cogl_pipeline_new (test_ctx);
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cogl_pipeline_set_layer_texture (pipeline, 0, COGL_TEXTURE (tex_2d));
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res = cogl_pipeline_set_layer_point_sprite_coords_enabled (pipeline,
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/* layer_index */
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0,
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/* enable */
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TRUE,
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&error);
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g_assert (res == TRUE);
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g_assert (error == NULL);
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cogl_pipeline_set_layer_filters (pipeline,
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0, /* layer_index */
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_pipeline_set_point_size (pipeline, POINT_SIZE);
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/* If we're using GLSL then we don't need to enable point sprite
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* coords and we can just directly reference cogl_point_coord in the
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* snippet */
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if (use_glsl)
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{
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CoglSnippet *snippet =
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cogl_snippet_new (COGL_SNIPPET_HOOK_TEXTURE_LOOKUP,
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NULL, /* declarations */
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NULL /* post */);
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static const char source[] =
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" cogl_texel = texture2D (cogl_sampler, cogl_point_coord);\n";
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cogl_snippet_set_replace (snippet, source);
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/* Keep a reference to the original pipeline because there is no
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* way to remove a snippet in order to recreate the solid
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* pipeline */
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solid_pipeline = cogl_pipeline_copy (pipeline);
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cogl_pipeline_add_layer_snippet (pipeline, 0, snippet);
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cogl_object_unref (snippet);
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}
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else
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{
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CoglBool res =
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cogl_pipeline_set_layer_point_sprite_coords_enabled (pipeline,
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/* layer_index */
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0,
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/* enable */
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TRUE,
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&error);
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g_assert (res == TRUE);
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g_assert (error == NULL);
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solid_pipeline = cogl_pipeline_copy (pipeline);
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res =
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cogl_pipeline_set_layer_point_sprite_coords_enabled (solid_pipeline,
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/* layer_index */
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0,
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/* enable */
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FALSE,
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&error);
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g_assert (res == TRUE);
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g_assert (error == NULL);
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}
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prim = cogl_primitive_new_p2t2 (test_ctx,
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COGL_VERTICES_MODE_POINTS,
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1, /* n_vertices */
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@ -85,13 +125,7 @@ do_test (CoglBool check_orientation)
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/* Render the primitive again without point sprites to make sure
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disabling it works */
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solid_pipeline = cogl_pipeline_copy (pipeline);
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cogl_pipeline_set_layer_point_sprite_coords_enabled (solid_pipeline,
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/* layer_index */
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0,
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/* enable */
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FALSE,
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&error);
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cogl_framebuffer_push_matrix (test_fb);
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cogl_framebuffer_translate (test_fb,
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POINT_SIZE * 2, /* x */
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@ -142,11 +176,20 @@ do_test (CoglBool check_orientation)
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void
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test_point_sprite (void)
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{
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do_test (FALSE /* don't check orientation */);
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do_test (FALSE /* don't check orientation */,
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FALSE /* don't use GLSL */);
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}
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void
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test_point_sprite_orientation (void)
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{
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do_test (TRUE /* check orientation */);
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do_test (TRUE /* check orientation */,
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FALSE /* don't use GLSL */);
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}
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void
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test_point_sprite_glsl (void)
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{
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do_test (FALSE /* don't check orientation */,
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TRUE /* use GLSL */);
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}
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