2008-12-18 17:56:11 +00:00
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Clutter Coding Style
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--------------------
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This document is intended to be a short description of the preferred
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coding style to be used for the Clutter source code.
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Coding style is a matter of consistency, readability and maintainance;
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coding style is also completely arbitrary and a matter of taste. This
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document will use examples at the very least to provide authoritative
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and consistent answers to common questions regarding the coding style,
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and will also try to identify the allowed exceptions.
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The examples will show the preferred coding style; the negative examples
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will be clearly identified. Please, don't submit code to Clutter that
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looks like any of these.
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Part of the rationales for these coding style rules are available either
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in the kernel CodingStyle document or in Cairo's CODING_STYLE one.
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When in doubt, check the surrounding code and try to imitate it.
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+ Line width
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The maximum line width is 80 characters, whenever possible.
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Longer lines are usually an indication that you either need a function
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or a pre-processor macro.
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+ Indentation
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Each new level is indented 2 or more spaces than the previous level:
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if (condition)
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single_statement ();
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This can only be achieved using space characters. It may not be achieved
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using tab characters alone, or using a combination of spaces and tabs.
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Do not change the editor's configuration to change the meaning of a
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tab character (see below); code using tabs to indent will not be accepted
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into Clutter.
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Even if two spaces for each indentation level allows deeper nesting than
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8 spaces, Clutter favours self-documenting function names that can take
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quite some space. For this reason you should avoid deeply nested code.
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+ Tab characters
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The tab character must always be expanded to spaces. If a literal
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tab must be used inside the source, the tab must always be interpreted
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according to its traditional meaning:
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Advance to the next column which is a multiple of 8.
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+ Braces
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Curly braces should not be used for single statement blocks:
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if (condition)
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single_statement ();
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else
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another_single_statement (arg1);
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In case of multiple statements, curly braces should be put on another
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indentation level:
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if (condition)
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{
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statement_1 ();
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statement_2 ();
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statement_3 ();
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}
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If the condition or the arguments of the single statement need to be
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split on multiple lines, like:
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if (condition_1 &&
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(condition_2 || condition_3))
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{
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single_statement ();
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}
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else
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{
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another_single_statement (very_long_argument_1,
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argument_2,
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&return_argument_1,
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&return_argument_2);
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}
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In general, new blocks should be placed on a new indentation level,
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like:
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int retval = 0;
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statement_1 ();
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statement_2 ();
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{
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int var1 = 42;
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gboolean res = FALSE;
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res = statement_3 (var1);
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retval = res == TRUE ? -1 : 1;
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}
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While curly braces for function definitions should rest on a new line
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they should not add an indentation level:
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/* valid */
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static void
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my_function (int argument)
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{
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do_my_things ();
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}
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/* invalid */
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static void
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my_function (int argument) {
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do_my_things ();
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}
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/* invalid */
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static void
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my_function (int argument)
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{
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do_my_things ();
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}
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Curly braces must not be placed on the same line as a condition:
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if (condition) {
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statement_1 ();
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statement_2 ();
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}
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+ Functions
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Functions should be declared by placing the returned value on a separate
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line from the function name:
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void
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my_function (void)
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{
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}
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The arguments list must be broken into a new line for each argument,
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with the argument names right aligned, taking into account pointers:
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void
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my_function (some_type_t type,
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another_type_t *a_pointer,
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final_type_t another_type)
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{
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}
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The alignment also holds when invoking a function without breaking the
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80 characters limit:
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align_function_arguments (first_argument,
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second_argument,
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third_argument);
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To respect the 80 characters limit do not break the function name from
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the arguments:
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/* invalid */
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a_very_long_function_name_with_long_parameters
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(argument_the_first, argument_the_second);
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/* valid */
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first_a = argument_the_first;
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second_a = argument_the_second;
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a_very_long_function_name_with_long_parameters (first_a, second_a);
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+ Whitespace
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Always put a space before a parenthesis but never after:
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/* valid */
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if (condition)
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do_my_things ();
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/* valid */
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switch (condition)
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{
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}
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/* invalid */
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if(condition)
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do_my_things();
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/* invalid */
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if ( condition )
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do_my_things ( );
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A switch() should open a block on a new indentation level, and each case
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should start on the same indentation level as the curly braces, with the
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case block on a new indentation level:
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/* valid */
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switch (condition)
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{
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case FOO:
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do_foo ();
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break;
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case BAR:
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do_bar ();
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break;
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}
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/* invalid */
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switch (condition) {
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case FOO: do_foo (); break;
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case BAR: do_bar (); break;
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}
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If a case block needs to declare new variables, the same rules as the
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inner blocks (see above) apply; the break statement should be placed
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outside of the inner block:
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switch (condition)
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{
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case FOO:
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{
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int foo;
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foo = do_foo ();
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}
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break;
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...
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}
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When declaring a structure type use newlines to separate logical sections
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of the structure:
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struct _ClutterActorPrivate
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{
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/* fixed position */
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ClutterUnit fixed_x;
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ClutterUnit fixed_y;
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ClutterRequestMode request_mode;
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/* requisition sizes */
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ClutterUnit request_width_for_height;
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ClutterUnit request_min_width;
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ClutterUnit request_natural_width;
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ClutterUnit request_height_for_width;
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ClutterUnit request_min_height;
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ClutterUnit request_natural_height;
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ClutterActorBox allocation;
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...
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};
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Do not eliminate whitespace and newlines just because something would
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fit on 80 characters:
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/* invalid */
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if (condition) foo (); else bar ();
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Do eliminate trailing whitespace on any line, preferably as a separate
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patch or commit. Never use empty lines at the beginning or at the end of
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a file.
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Do enable the default git pre-commit hook that detect trailing
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2008-12-18 18:14:22 +00:00
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whitespace for you and help you to avoid corrupting Clutter's tree with
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2008-12-18 17:56:11 +00:00
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it. Do that as follows:
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chmod a+x .git/hooks/pre-commit
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You might also find the git-stripspace utility helpful which acts as a
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filter to remove trailing whitespace as well as initial, final, and
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duplicate blank lines.
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+ Headers
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Headers are special, for Clutter, in that they don't have to obey the
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80 characters limit. The only major rule for headers is that the functions
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definition should be vertically aligned in three columns:
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return value function_name (type argument,
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type argument,
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type argument);
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The maximum width of each column is given by the longest element in the
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column:
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void clutter_type_set_property (ClutterType *type,
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const gchar *value,
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GError **error);
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G_CONST_RETURN gchar *clutter_type_get_property (ClutterType *type);
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Public headers should never be included directly:
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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Public headers should also have inclusion guards (for internal usage)
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and C++ guards:
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#ifndef __CLUTTER_HEADER_H__
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#define __CLUTTER_HEADER_H__
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#include <clutter/clutter-actor.h>
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G_BEGIN_DECLS
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...
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G_END_DECLS
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#endif /* __CLUTTER_HEADER_H__ */
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+ GObject
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GObject classes definition and implementation require some additional
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coding style notices.
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Typedef declarations should be places at the beginning of the file:
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typedef struct _ClutterActor ClutterActor;
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typedef struct _ClutterActorPrivate ClutterActorPrivate;
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typedef struct _ClutterActorClass ClutterActorClass;
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This includes enumeration types:
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typedef enum
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{
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CLUTTER_REQUEST_WIDTH_FOR_HEIGHT,
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CLUTTER_REQUEST_HEIGHT_FOR_WIDTH
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} ClutterRequestMode;
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And callback types:
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typedef void (* ClutterCallback) (ClutterActor *actor,
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gpointer user_data);
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Instance structures should only contain the parent type and a pointer to a
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private data structure:
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struct _ClutterRectangle
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{
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ClutterActor parent_instance;
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ClutterRectanglePrivate *priv;
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};
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All the properties should be stored inside the private data structure, which
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is defined inside the source file.
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The private data structure should only be accessed internally using the
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pointer inside the instance structure, and never using the
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G_TYPE_INSTANCE_GET_PRIVATE() macro or the g_type_instance_get_private()
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function.
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Always use the G_DEFINE_TYPE(), G_DEFINE_TYPE_WITH_CODE() macros, or
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their abstract variants G_DEFINE_ABSTRACT_TYPE() and
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G_DEFINE_ABSTRACT_TYPE_WITH_CODE().
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+ Memory allocation
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When dynamically allocating data on the heap either use g_new() or,
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if allocating multiple small data structures, g_slice_new().
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Public structure types should always be returned after being zero-ed,
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either explicitly, or by using g_new0() or g_slice_new0().
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+ Macros
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Try to avoid macros unless strictly necessary. Remember to #undef them
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at the end of a block or a series of functions needing them.
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Inline functions are usually preferable to macros.
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