mutter/CODING_STYLE

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Clutter Coding Style
--------------------
This document is intended to be a short description of the preferred
coding style to be used for the Clutter source code.
Coding style is a matter of consistency, readability and maintainance;
coding style is also completely arbitrary and a matter of taste. This
document will use examples at the very least to provide authoritative
and consistent answers to common questions regarding the coding style,
and will also try to identify the allowed exceptions.
The examples will show the preferred coding style; the negative examples
will be clearly identified. Please, don't submit code to Clutter that
looks like any of these.
Part of the rationales for these coding style rules are available either
in the kernel CodingStyle document or in Cairo's CODING_STYLE one.
When in doubt, check the surrounding code and try to imitate it.
+ Line width
The maximum line width is 80 characters, whenever possible.
Longer lines are usually an indication that you either need a function
or a pre-processor macro.
+ Indentation
Each new level is indented 2 or more spaces than the previous level:
if (condition)
single_statement ();
This can only be achieved using space characters. It may not be achieved
using tab characters alone, or using a combination of spaces and tabs.
Do not change the editor's configuration to change the meaning of a
tab character (see below); code using tabs to indent will not be accepted
into Clutter.
Even if two spaces for each indentation level allows deeper nesting than
8 spaces, Clutter favours self-documenting function names that can take
quite some space. For this reason you should avoid deeply nested code.
+ Tab characters
The tab character must always be expanded to spaces. If a literal
tab must be used inside the source, the tab must always be interpreted
according to its traditional meaning:
Advance to the next column which is a multiple of 8.
+ Braces
Curly braces should not be used for single statement blocks:
if (condition)
single_statement ();
else
another_single_statement (arg1);
In case of multiple statements, curly braces should be put on another
indentation level:
if (condition)
{
statement_1 ();
statement_2 ();
statement_3 ();
}
If the condition or the arguments of the single statement need to be
split on multiple lines, like:
if (condition_1 &&
(condition_2 || condition_3))
{
single_statement ();
}
else
{
another_single_statement (very_long_argument_1,
argument_2,
&return_argument_1,
&return_argument_2);
}
In general, new blocks should be placed on a new indentation level,
like:
int retval = 0;
statement_1 ();
statement_2 ();
{
int var1 = 42;
gboolean res = FALSE;
res = statement_3 (var1);
retval = res == TRUE ? -1 : 1;
}
While curly braces for function definitions should rest on a new line
they should not add an indentation level:
/* valid */
static void
my_function (int argument)
{
do_my_things ();
}
/* invalid */
static void
my_function (int argument) {
do_my_things ();
}
/* invalid */
static void
my_function (int argument)
{
do_my_things ();
}
Curly braces must not be placed on the same line as a condition:
if (condition) {
statement_1 ();
statement_2 ();
}
+ Functions
Functions should be declared by placing the returned value on a separate
line from the function name:
void
my_function (void)
{
}
The arguments list must be broken into a new line for each argument,
with the argument names right aligned, taking into account pointers:
void
my_function (some_type_t type,
another_type_t *a_pointer,
final_type_t another_type)
{
}
The alignment also holds when invoking a function without breaking the
80 characters limit:
align_function_arguments (first_argument,
second_argument,
third_argument);
To respect the 80 characters limit do not break the function name from
the arguments:
/* invalid */
a_very_long_function_name_with_long_parameters
(argument_the_first, argument_the_second);
/* valid */
first_a = argument_the_first;
second_a = argument_the_second;
a_very_long_function_name_with_long_parameters (first_a, second_a);
+ Whitespace
Always put a space before a parenthesis but never after:
/* valid */
if (condition)
do_my_things ();
/* valid */
switch (condition)
{
}
/* invalid */
if(condition)
do_my_things();
/* invalid */
if ( condition )
do_my_things ( );
A switch() should open a block on a new indentation level, and each case
should start on the same indentation level as the curly braces, with the
case block on a new indentation level:
/* valid */
switch (condition)
{
case FOO:
do_foo ();
break;
case BAR:
do_bar ();
break;
}
/* invalid */
switch (condition) {
case FOO: do_foo (); break;
case BAR: do_bar (); break;
}
If a case block needs to declare new variables, the same rules as the
inner blocks (see above) apply; the break statement should be placed
outside of the inner block:
switch (condition)
{
case FOO:
{
int foo;
foo = do_foo ();
}
break;
...
}
When declaring a structure type use newlines to separate logical sections
of the structure:
struct _ClutterActorPrivate
{
/* fixed position */
ClutterUnit fixed_x;
ClutterUnit fixed_y;
ClutterRequestMode request_mode;
/* requisition sizes */
ClutterUnit request_width_for_height;
ClutterUnit request_min_width;
ClutterUnit request_natural_width;
ClutterUnit request_height_for_width;
ClutterUnit request_min_height;
ClutterUnit request_natural_height;
ClutterActorBox allocation;
...
};
Do not eliminate whitespace and newlines just because something would
fit on 80 characters:
/* invalid */
if (condition) foo (); else bar ();
Do eliminate trailing whitespace on any line, preferably as a separate
patch or commit. Never use empty lines at the beginning or at the end of
a file.
Do enable the default git pre-commit hook that detect trailing
whitespace for you and help you to avoid corrupting cairo's tree with
it. Do that as follows:
chmod a+x .git/hooks/pre-commit
You might also find the git-stripspace utility helpful which acts as a
filter to remove trailing whitespace as well as initial, final, and
duplicate blank lines.
+ Headers
Headers are special, for Clutter, in that they don't have to obey the
80 characters limit. The only major rule for headers is that the functions
definition should be vertically aligned in three columns:
return value function_name (type argument,
type argument,
type argument);
The maximum width of each column is given by the longest element in the
column:
void clutter_type_set_property (ClutterType *type,
const gchar *value,
GError **error);
G_CONST_RETURN gchar *clutter_type_get_property (ClutterType *type);
Public headers should never be included directly:
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
Public headers should also have inclusion guards (for internal usage)
and C++ guards:
#ifndef __CLUTTER_HEADER_H__
#define __CLUTTER_HEADER_H__
#include <clutter/clutter-actor.h>
G_BEGIN_DECLS
...
G_END_DECLS
#endif /* __CLUTTER_HEADER_H__ */
+ GObject
GObject classes definition and implementation require some additional
coding style notices.
Typedef declarations should be places at the beginning of the file:
typedef struct _ClutterActor ClutterActor;
typedef struct _ClutterActorPrivate ClutterActorPrivate;
typedef struct _ClutterActorClass ClutterActorClass;
This includes enumeration types:
typedef enum
{
CLUTTER_REQUEST_WIDTH_FOR_HEIGHT,
CLUTTER_REQUEST_HEIGHT_FOR_WIDTH
} ClutterRequestMode;
And callback types:
typedef void (* ClutterCallback) (ClutterActor *actor,
gpointer user_data);
Instance structures should only contain the parent type and a pointer to a
private data structure:
struct _ClutterRectangle
{
ClutterActor parent_instance;
ClutterRectanglePrivate *priv;
};
All the properties should be stored inside the private data structure, which
is defined inside the source file.
The private data structure should only be accessed internally using the
pointer inside the instance structure, and never using the
G_TYPE_INSTANCE_GET_PRIVATE() macro or the g_type_instance_get_private()
function.
Always use the G_DEFINE_TYPE(), G_DEFINE_TYPE_WITH_CODE() macros, or
their abstract variants G_DEFINE_ABSTRACT_TYPE() and
G_DEFINE_ABSTRACT_TYPE_WITH_CODE().
+ Memory allocation
When dynamically allocating data on the heap either use g_new() or,
if allocating multiple small data structures, g_slice_new().
Public structure types should always be returned after being zero-ed,
either explicitly, or by using g_new0() or g_slice_new0().
+ Macros
Try to avoid macros unless strictly necessary. Remember to #undef them
at the end of a block or a series of functions needing them.
Inline functions are usually preferable to macros.