mutter/gles/cogl-defines.h.in

484 lines
17 KiB
C
Raw Normal View History

/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_DEFINES_H__
#define __COGL_DEFINES_H__
GLES 2 backend * clutter/eglx/clutter-stage-egl.h: * clutter/eglx/clutter-egl-headers.h: * clutter/eglx/clutter-backend-egl.h: * clutter/eglx/Makefile.am: Include the GLES and EGL headers via clutter-egl-headers.h so that the right version can be used depending on whether the GLES 2 wrapper is being used. * configure.ac: Added an automake conditional for whether the GLES 2 wrapper should be used. * clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize): Remove the call to glGetIntegerv to get the max texture size. It was being called before the GL context was bound so it didn't work anyway and it was causing trouble for the GLES 2 simulator. * clutter/cogl/gles/stringify.sh: Shell script to convert the shaders into a C string. * clutter/cogl/gles/cogl-gles2-wrapper.h: * clutter/cogl/gles/cogl-gles2-wrapper.c: Wrappers for most of the missing GL functions in GLES 2. * clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: * clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: New shaders for GLES 2 * clutter/cogl/gles/cogl-defines.h.in: Use the @CLUTTER_GL_HEADER@ macro instead of always using the GLES 1 header. * clutter/cogl/gles/cogl-context.h (CoglContext): Include a field for the state of the GLES 2 wrapper. * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gles/cogl-primitives.c: * clutter/cogl/gles/cogl.c: Use wrapped versions of the GL functions where neccessary. * clutter/cogl/gles/Makefile.am: Add sources for the GLES 2 wrapper and an extra build step to put the GLSL files into a C string whenever the files change.
2008-05-27 17:42:50 +00:00
#include <@CLUTTER_GL_HEADER@>
G_BEGIN_DECLS
/* ClearBufferMask */
#define CGL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT
#define CGL_STENCIL_BUFFER_BIT GL_STENCIL_BUFFER_BIT
#define CGL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT
/* Boolean */
#define CGL_FALSE GL_FALSE
#define CGL_TRUE GL_TRUE
/* BeginMode */
#define CGL_POINTS GL_POINTS
#define CGL_LINES GL_LINES
#define CGL_LINE_LOOP GL_LINE_LOOP
#define CGL_LINE_STRIP GL_LINE_STRIP
#define CGL_TRIANGLES GL_TRIANGLES
#define CGL_TRIANGLE_STRIP GL_TRIANGLE_STRIP
#define CGL_TRIANGLE_FAN GL_TRIANGLE_FAN
/* AlphaFunction */
#define CGL_NEVER GL_NEVER
#define CGL_LESS GL_LESS
#define CGL_EQUAL GL_EQUAL
#define CGL_LEQUAL GL_LEQUAL
#define CGL_GREATER GL_GREATER
#define CGL_NOTEQUAL GL_NOTEQUAL
#define CGL_GEQUAL GL_GEQUAL
#define CGL_ALWAYS GL_ALWAYS
/* BlendingFactorDest */
#define CGL_ZERO GL_ZERO
#define CGL_ONE GL_ONE
#define CGL_SRC_COLOR GL_SRC_COLOR
#define CGL_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
#define CGL_SRC_ALPHA GL_SRC_ALPHA
#define CGL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
#define CGL_DST_ALPHA GL_DST_ALPHA
#define CGL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
/* BlendingFactorSrc */
#define CGL_DST_COLOR GL_DST_COLOR
#define CGL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
#define CGL_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
/* Missing; */
/* GL_ZERO */
/* GL_ONE */
/* GL_SRC_ALPHA */
/* GL_ONE_MINUS_SRC_ALPHA */
/* GL_DST_ALPHA */
/* GL_ONE_MINUS_DST_ALPHA */
/* CullFaceMode */
#define CGL_FRONT GL_FRONT
#define CGL_BACK GL_BACK
#define CGL_FRONT_AND_BACK GL_FRONT_AND_BACK
/* EnableCap */
#define CGL_FOG GL_FOG
#define CGL_LIGHTING GL_LIGHTING
#define CGL_CULL_FACE GL_CULL_FACE
#define CGL_ALPHA_TEST GL_ALPHA_TEST
#define CGL_BLEND GL_BLEND
#define CGL_COLOR_LOGIC_OP GL_COLOR_LOGIC_OP
#define CGL_DITHER GL_DITHER
#define CGL_STENCIL_TEST GL_STENCIL_TEST
#define CGL_DEPTH_TEST GL_DEPTH_TEST
#define CGL_POINT_SMOOTH GL_POINT_SMOOTH
#define CGL_LINE_SMOOTH GL_LINE_SMOOTH
#define CGL_SCISSOR_TEST GL_SCISSOR_TEST
#define CGL_COLOR_MATERIAL GL_COLOR_MATERIAL
#define CGL_NORMALIZE GL_NORMALIZE
#define CGL_RESCALE_NORMAL GL_RESCALE_NORMAL
#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL
#define CGL_VERTEX_ARRAY GL_VERTEX_ARRAY
#define CGL_NORMAL_ARRAY GL_NORMAL_ARRAY
#define CGL_COLOR_ARRAY GL_COLOR_ARRAY
#define CGL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY
#define CGL_MULTISAMPLE GL_MULTISAMPLE
#define CGL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE
#define CGL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE
#define CGL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE
/* Errors */
#define CGL_NO_ERROR GL_NO_ERROR
#define CGL_INVALID_ENUM GL_INVALID_ENUM
#define CGL_INVALID_VALUE GL_INVALID_VALUE
#define CGL_INVALID_OPERATION GL_INVALID_OPERATION
#define CGL_STACK_OVERFLOW GL_STACK_OVERFLOW
#define CGL_STACK_UNDERFLOW GL_STACK_UNDERFLOW
#define CGL_OUT_OF_MEMORY GL_OUT_OF_MEMORY
/* Fog mode */
#define CGL_EXP GL_EXP
#define CGL_EXP2 GL_EXP2
#define CGL_FOG_DENSITY GL_FOG_DENSITY
/* FogParameter */
#define CGL_FOG_START GL_FOG_START
#define CGL_FOG_END GL_FOG_END
#define CGL_FOG_MODE GL_FOG_MODE
#define CGL_FOG_COLOR GL_FOG_COLOR
#define CGL_CW GL_CW
#define CGL_CCW GL_CCW
/* GetPName */
#define CGL_CURRENT_COLOR GL_CURRENT_COLOR
#define CGL_CURRENT_NORMAL GL_CURRENT_NORMAL
#define CGL_CURRENT_TEXTURE_COORDS GL_CURRENT_TEXTURE_COORDS
#define CGL_POINT_SIZE GL_POINT_SIZE
#define CGL_POINT_SIZE_MIN GL_POINT_SIZE_MIN
#define CGL_POINT_SIZE_MAX GL_POINT_SIZE_MAX
#define CGL_POINT_FADE_THRESHOLD_SIZE GL_POINT_FADE_THRESHOLD_SIZE
#define CGL_POINT_DISTANCE_ATTENUATION GL_POINT_DISTANCE_ATTENUATION
#define CGL_SMOOTH_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE
#define CGL_LINE_WIDTH GL_LINE_WIDTH
#define CGL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE
#define CGL_ALIASED_POINT_SIZE_RANGE GL_ALIASED_POINT_SIZE_RANGE
#define CGL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_LINE_WIDTH_RANGE
#define CGL_CULL_FACE_MODE GL_CULL_FACE_MODE
#define CGL_FRONT_FACE GL_FRONT_FACE
#define CGL_SHADE_MODEL GL_SHADE_MODEL
#define CGL_DEPTH_RANGE GL_DEPTH_RANGE
#define CGL_DEPTH_WRITEMASK GL_DEPTH_WRITEMASK
#define CGL_DEPTH_CLEAR_VALUE GL_DEPTH_CLEAR_VALUE
#define CGL_DEPTH_FUNC GL_DEPTH_FUNC
#define CGL_STENCIL_CLEAR_VALUE GL_STENCIL_CLEAR_VALUE
#define CGL_STENCIL_FUNC GL_STENCIL_FUNC
#define CGL_STENCIL_VALUE_MASK GL_STENCIL_VALUE_MASK
#define CGL_STENCIL_FAIL GL_STENCIL_FAIL
#define CGL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_FAIL
#define CGL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_PASS_DEPTH_PASS
#define CGL_STENCIL_REF GL_STENCIL_REF
#define CGL_STENCIL_WRITEMASK GL_STENCIL_WRITEMASK
#ifdef HAVE_COGL_GLES2
#define CGL_MATRIX_MODE 0x0BA0 /* bad style but works for now */
#else
#define CGL_MATRIX_MODE GL_MATRIX_MODE
#endif
#define CGL_VIEWPORT GL_VIEWPORT
#define CGL_MODELVIEW_STACK_DEPTH GL_MODELVIEW_STACK_DEPTH
#define CGL_PROJECTION_STACK_DEPTH GL_PROJECTION_STACK_DEPTH
#define CGL_TEXTURE_STACK_DEPTH GL_TEXTURE_STACK_DEPTH
#define CGL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX
#define CGL_PROJECTION_MATRIX GL_PROJECTION_MATRIX
#define CGL_TEXTURE_MATRIX GL_TEXTURE_MATRIX
#define CGL_ALPHA_TEST_FUNC GL_ALPHA_TEST_FUNC
#define CGL_ALPHA_TEST_REF GL_ALPHA_TEST_REF
#define CGL_BLEND_DST GL_BLEND_DST
#define CGL_BLEND_SRC GL_BLEND_SRC
#define CGL_LOGIC_OP_MODE GL_LOGIC_OP_MODE
#define CGL_SCISSOR_BOX GL_SCISSOR_BOX
#define CGL_SCISSOR_TEST GL_SCISSOR_TEST
#define CGL_COLOR_CLEAR_VALUE GL_COLOR_CLEAR_VALUE
#define CGL_COLOR_WRITEMASK GL_COLOR_WRITEMASK
#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT
#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT
#define CGL_MAX_LIGHTS GL_MAX_LIGHTS
#define CGL_MAX_CLIP_PLANES GL_MAX_CLIP_PLANES
#define CGL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_SIZE
#define CGL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_MODELVIEW_STACK_DEPTH
#define CGL_MAX_PROJECTION_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH
#define CGL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_STACK_DEPTH
#define CGL_MAX_VIEWPORT_DIMS GL_MAX_VIEWPORT_DIMS
#define CGL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES
#define CGL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES
#ifdef HAVE_COGL_GLES2
#define CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
#else
#define CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS GL_MAX_TEXTURE_UNITS
#endif
#define CGL_SUBPIXEL_BITS GL_SUBPIXEL_BITS
#define CGL_RED_BITS GL_RED_BITS
#define CGL_GREEN_BITS GL_GREEN_BITS
#define CGL_BLUE_BITS GL_BLUE_BITS
#define CGL_ALPHA_BITS GL_ALPHA_BITS
#define CGL_DEPTH_BITS GL_DEPTH_BITS
#define CGL_STENCIL_BITS GL_STENCIL_BITS
#define CGL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_UNITS
#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL
#define CGL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR
#define CGL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE
#define CGL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE
#define CGL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE
#define CGL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE
#define CGL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE
#define CGL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE
#define CGL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE
#define CGL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE
#define CGL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE
#define CGL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE
#define CGL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE
#define CGL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER
#define CGL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER
#define CGL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER
#define CGL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER
#define CGL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS
#define CGL_SAMPLES GL_SAMPLES
#define CGL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE
#define CGL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT
/* GetTextureParameter - missing */
/* GL_TEXTURE_MAG_FILTER */
/* GL_TEXTURE_MIN_FILTER */
/* GL_TEXTURE_WRAP_S */
/* GL_TEXTURE_WRAP_T */
#define CGL_IMPLEMENTATION_COLOR_READ_TYPE_OES GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
#define CGL_IMPLEMENTATION_COLOR_READ_FORMAT_OES GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
#define CGL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS
#define CGL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS
/* OES_matrix_get */
#define CGL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS
#define CGL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS
#define CGL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS
/* HintMode */
#define CGL_DONT_CARE GL_DONT_CARE
#define CGL_FASTEST GL_FASTEST
#define CGL_NICEST GL_NICEST
/* HintTarget */
#define CGL_PERSPECTIVE_CORRECTION_HINT GL_PERSPECTIVE_CORRECTION_HINT
#define CGL_POINT_SMOOTH_HINT GL_POINT_SMOOTH_HINT
#define CGL_LINE_SMOOTH_HINT GL_LINE_SMOOTH_HINT
#define CGL_POLYGON_SMOOTH_HINT GL_POLYGON_SMOOTH_HINT
#define CGL_FOG_HINT GL_FOG_HINT
#define CGL_GENERATE_MIPMAP_HINT GL_GENERATE_MIPMAP_HINT
/* LightModelParameter */
#define CGL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_AMBIENT
#define CGL_LIGHT_MODEL_TWO_SIDE GL_LIGHT_MODEL_TWO_SIDE
/* LightParameter */
#define CGL_AMBIENT GL_AMBIENT
#define CGL_DIFFUSE GL_DIFFUSE
#define CGL_SPECULAR GL_SPECULAR
#define CGL_POSITION GL_POSITION
#define CGL_SPOT_DIRECTION GL_SPOT_DIRECTION
#define CGL_SPOT_EXPONENT GL_SPOT_EXPONENT
#define CGL_SPOT_CUTOFF GL_SPOT_CUTOFF
#define CGL_CONSTANT_ATTENUATION GL_CONSTANT_ATTENUATION
#define CGL_LINEAR_ATTENUATION GL_LINEAR_ATTENUATION
#define CGL_QUADRATIC_ATTENUATION GL_QUADRATIC_ATTENUATION
/* DataType */
#define CGL_BYTE GL_BYTE
#define CGL_UNSIGNED_BYTE GL_UNSIGNED_BYTE
#define CGL_SHORT GL_SHORT
#define CGL_UNSIGNED_SHORT GL_UNSIGNED_SHORT
#define CGL_FLOAT GL_FLOAT
#define CGL_FIXED GL_FIXED
/* LogicOp */
#define CGL_CLEAR GL_CLEAR
#define CGL_AND GL_AND
#define CGL_AND_REVERSE GL_AND_REVERSE
#define CGL_COPY GL_COPY
#define CGL_AND_INVERTED GL_AND_INVERTED
#define CGL_NOOP GL_NOOP
#define CGL_XOR GL_XOR
#define CGL_OR GL_OR
#define CGL_NOR GL_NOR
#define CGL_EQUIV GL_EQUIV
#define CGL_INVERT GL_INVERT
#define CGL_OR_REVERSE GL_OR_REVERSE
#define CGL_COPY_INVERTED GL_COPY_INVERTED
#define CGL_OR_INVERTED GL_OR_INVERTED
#define CGL_NAND GL_NAND
#define CGL_SET GL_SET
/* MaterialParameter */
#define CGL_EMISSION GL_EMISSION
#define CGL_SHININESS GL_SHININESS
#define CGL_AMBIENT_AND_DIFFUSE GL_AMBIENT_AND_DIFFUSE
/* MatrixMode */
#define CGL_MODELVIEW GL_MODELVIEW
#define CGL_PROJECTION GL_PROJECTION
#define CGL_TEXTURE GL_TEXTURE
/* PixelFormat */
#define CGL_ALPHA GL_ALPHA
#define CGL_RGB GL_RGB
#define CGL_RGBA GL_RGBA
#define CGL_LUMINANCE GL_LUMINANCE
#define CGL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA
/* PixelStoreParameter */
#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT
#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT
/* PixelType */
/* GL_UNSIGNED_BYTE */
#define CGL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4
#define CGL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_5_5_5_1
#define CGL_UNSIGNED_SHORT_5_6_5 CGL_UNSIGNED_SHORT_5_6_5
/* ShadingModel */
#define CGL_FLAT GL_FLAT
#define CGL_SMOOTH GL_SMOOTH
/* StencilFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* StencilOp */
#define CGL_KEEP GL_KEEP
#define CGL_REPLACE GL_REPLACE
#define CGL_INCR GL_INCR
#define CGL_DECR GL_DECR
/* StringName */
#define CGL_VENDOR GL_VENDOR
#define CGL_RENDERER GL_RENDERER
#define CGL_VERSION GL_VERSION
#define CGL_EXTENSIONS GL_EXTENSIONS
/* TextureEnvMode */
#define CGL_MODULATE GL_MODULATE
#define CGL_DECAL GL_DECAL
#define CGL_ADD GL_ADD
/* GL_BLEND */
/* GL_REPLACE */
/* TextureEnvParameter */
#define CGL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_MODE
#define CGL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_COLOR
/* TextureEnvTarget */
#define CGL_TEXTURE_ENV GL_TEXTURE_ENV
/* TextureMagFilter */
#define CGL_NEAREST GL_NEAREST
#define CGL_LINEAR GL_LINEAR
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
#define CGL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_NEAREST
#define CGL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST
#define CGL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR
#define CGL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR
/* TextureParameterName */
#define CGL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_FILTER
#define CGL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_FILTER
#define CGL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S
#define CGL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_T
#define CGL_GENERATE_MIPMAP GL_GENERATE_MIPMAP
#define CGL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE
#define CGL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE
/* TextureWrapMode */
#define CGL_REPEAT GL_REPEAT
#define CGL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE
/* PixelInternalFormat */
/* Buffer Objects */
#define CGL_ARRAY_BUFFER GL_ARRAY_BUFFER
#define CGL_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER
#define CGL_ARRAY_BUFFER_BINDING GL_ARRAY_BUFFER_BINDING
#define CGL_ELEMENT_ARRAY_BUFFER_BINDING GL_ELEMENT_ARRAY_BUFFER_BINDING
#define CGL_VERTEX_ARRAY_BUFFER_BINDING GL_VERTEX_ARRAY_BUFFER_BINDING
#define CGL_NORMAL_ARRAY_BUFFER_BINDING GL_NORMAL_ARRAY_BUFFER_BINDING
#define CGL_COLOR_ARRAY_BUFFER_BINDING GL_COLOR_ARRAY_BUFFER_BINDING
#define CGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
#define CGL_STATIC_DRAW GL_STATIC_DRAW
#define CGL_DYNAMIC_DRAW GL_DYNAMIC_DRAW
#define CGL_WRITE_ONLY GL_WRITE_ONLY
#define CGL_BUFFER_SIZE GL_BUFFER_SIZE
#define CGL_BUFFER_USAGE GL_BUFFER_USAGE
#define CGL_BUFFER_ACCESS GL_BUFFER_ACCESS
#define CGL_SUBTRACT GL_SUBTRACT
#define CGL_COMBINE GL_COMBINE
#define CGL_COMBINE_RGB GL_COMBINE_RGB
#define CGL_COMBINE_ALPHA GL_COMBINE_ALPHA
#define CGL_RGB_SCALE GL_RGB_SCALE
#define CGL_ADD_SIGNED GL_ADD_SIGNED
#define CGL_INTERPOLATE GL_INTERPOLATE
#define CGL_CONSTANT GL_CONSTANT
#define CGL_PRIMARY_COLOR GL_PRIMARY_COLOR
#define CGL_PREVIOUS GL_PREVIOUS
#define CGL_ALPHA_SCALE GL_ALPHA_SCALE
#define CGL_POINT_SPRITE_OES GL_POINT_SPRITE_OES
#define CGL_COORD_REPLACE_OES GL_COORD_REPLACE_OES
#define CGL_POINT_SIZE_ARRAY_OES GL_POINT_SIZE_ARRAY_OES
#define CGL_POINT_SIZE_ARRAY_TYPE_OES GL_POINT_SIZE_ARRAY_TYPE_OES
#define CGL_POINT_SIZE_ARRAY_STRIDE_OES GL_POINT_SIZE_ARRAY_STRIDE_OES
#define CGL_POINT_SIZE_ARRAY_POINTER_OES GL_POINT_SIZE_ARRAY_POINTER_OES
#define CGL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
#define CGL_MAX_VERTEX_UNITS_OES GL_MAX_VERTEX_UNITS_OES
#define CGL_MAX_PALETTE_MATRICES_OES GL_MAX_PALETTE_MATRICES_OES
#define CGL_MATRIX_PALETTE_OES GL_MATRIX_PALETTE_OES
#define CGL_MATRIX_INDEX_ARRAY_OES GL_MATRIX_INDEX_ARRAY_OES
#define CGL_WEIGHT_ARRAY_OES GL_WEIGHT_ARRAY_OES
#define CGL_MATRIX_INDEX_ARRAY_SIZE_OES GL_MATRIX_INDEX_ARRAY_SIZE_OES
#define CGL_MATRIX_INDEX_ARRAY_TYPE_OES GL_MATRIX_INDEX_ARRAY_TYPE_OES
#define CGL_MATRIX_INDEX_ARRAY_STRIDE_OES GL_MATRIX_INDEX_ARRAY_STRIDE_OES
#define CGL_MATRIX_INDEX_ARRAY_POINTER_OES GL_MATRIX_INDEX_ARRAY_POINTER_OES
#define CGL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES
#define CGL_WEIGHT_ARRAY_SIZE_OES GL_WEIGHT_ARRAY_SIZE_OES
#define CGL_WEIGHT_ARRAY_TYPE_OES GL_WEIGHT_ARRAY_TYPE_OES
#define CGL_WEIGHT_ARRAY_STRIDE_OES GL_WEIGHT_ARRAY_STRIDE_OES
#define CGL_WEIGHT_ARRAY_POINTER_OES GL_WEIGHT_ARRAY_POINTER_OES
#define CGL_WEIGHT_ARRAY_BUFFER_BINDING_OES GL_WEIGHT_ARRAY_BUFFER_BINDING_OES
#define CGL_TEXTURE_CROP_RECT_OES GL_TEXTURE_CROP_RECT_OES
typedef GLenum COGLenum;
typedef GLint COGLint;
typedef GLuint COGLuint;
/* extras */
/* YUV textures also unsupported */
#define CGL_YCBCR_MESA 0
#define CGL_UNSIGNED_SHORT_8_8_REV_MESA 0
#define CGL_UNSIGNED_SHORT_8_8_MESA 0
#ifdef GL_FRAGMENT_SHADER
#define CGL_FRAGMENT_SHADER GL_FRAGMENT_SHADER
#else
#define CGL_FRAGMENT_SHADER 0
#endif
#ifdef GL_VERTEX_SHADER
#define CGL_VERTEX_SHADER GL_VERTEX_SHADER
#else
#define CGL_VERTEX_SHADER 0
#endif
2008-06-02 10:58:57 +00:00
#if defined(GL_OBJECT_COMPILE_STATUS)
#define CGL_OBJECT_COMPILE_STATUS GL_OBJECT_COMPILE_STATUS
#elif defined(GL_COMPILE_STATUS)
#define CGL_OBJECT_COMPILE_STATUS GL_COMPILE_STATUS
#else
#define CGL_OBJECT_COMPILE_STATUS 0
#endif
#define CLUTTER_COGL_HAS_GLES 1
G_END_DECLS
#endif