2010-11-05 00:00:25 +00:00
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_CONTEXT_H__
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#define __COGL_CONTEXT_H__
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2011-05-13 07:04:47 +00:00
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#include <cogl/cogl-defines.h>
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2010-11-05 00:00:25 +00:00
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#include <cogl/cogl-display.h>
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2011-05-16 15:43:30 +00:00
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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#include <android/native_window.h>
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#endif
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2010-11-05 00:00:25 +00:00
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-context
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* @short_description: The top level application context.
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*
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2011-12-16 15:07:25 +00:00
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* A #CoglContext is the top most sandbox of Cogl state for an
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* application or toolkit. Its main purpose is to act as a sandbox
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* for the memory management of state objects. Normally an application
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* will only create a single context since there is no way to share
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* resources between contexts.
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*
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* For those familiar with OpenGL or perhaps Cairo it should be
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* understood that unlike these APIs a Cogl context isn't a rendering
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* context as such. In other words Cogl doesn't aim to provide a state
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* machine style model for configuring rendering parameters. Most
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* rendering state in Cogl is directly associated with user managed
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* objects called pipelines and geometry is drawn with a specific
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* pipeline object to a framebuffer object and those 3 things fully
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* define the state for drawing. This is an important part of Cogl's
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* design since it helps you write orthogonal rendering components
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* that can all access the same GPU without having to worry about
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* what state other components have left you with.
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2010-11-05 00:00:25 +00:00
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*/
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typedef struct _CoglContext CoglContext;
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#define COGL_CONTEXT(OBJECT) ((CoglContext *)OBJECT)
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2011-12-16 15:07:25 +00:00
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/**
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* cogl_context_new:
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* @display: A #CoglDisplay pointer
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* @error: A GError return location.
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*
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* Creates a new #CoglContext which acts as an application sandbox
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* for any state objects that are allocated.
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*
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* Return value: (transfer full): A newly allocated #CoglContext
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* Since: 1.8
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* Stability: unstable
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*/
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2010-11-05 00:00:25 +00:00
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CoglContext *
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2010-11-05 12:28:33 +00:00
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cogl_context_new (CoglDisplay *display,
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GError **error);
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2011-12-16 15:07:25 +00:00
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/**
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* cogl_context_get_display:
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* @context: A #CoglContext pointer
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*
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* Retrieves the #CoglDisplay that is internally associated with the
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* given @context. This will return the same #CoglDisplay that was
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* passed to cogl_context_new() or if %NULL was passed to
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* cogl_context_new() then this function returns a pointer to the
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* display that was automatically setup internally.
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*
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* Return value: (transfer none): The #CoglDisplay associated with the
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* given @context.
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* Since: 1.8
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* Stability: unstable
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*/
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2011-08-25 16:39:35 +00:00
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CoglDisplay *
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cogl_context_get_display (CoglContext *context);
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2011-02-25 00:31:41 +00:00
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#ifdef COGL_HAS_EGL_SUPPORT
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2011-12-16 15:07:25 +00:00
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/**
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* cogl_egl_context_get_egl_display:
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* @context: A #CoglContext pointer
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*
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* If you have done a runtime check to determine that Cogl is using
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* EGL internally then this API can be used to retrieve the EGLDisplay
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* handle that was setup internally. The result is undefined if Cogl
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* is not using EGL.
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*
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* Return value: The internally setup EGLDisplay handle.
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* Since: 1.8
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* Stability: unstable
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*/
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2011-02-25 00:31:41 +00:00
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EGLDisplay
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2011-07-01 00:48:55 +00:00
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cogl_egl_context_get_egl_display (CoglContext *context);
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2011-02-25 00:31:41 +00:00
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#endif
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2011-05-16 15:43:30 +00:00
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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2011-12-16 15:07:25 +00:00
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/**
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* cogl_android_set_native_window:
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* @window: A native Android window
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*
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* Allows Android applications to inform Cogl of the native window
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* that they have been given which Cogl can render too. On Android
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* this API must be used before creating a #CoglRenderer, #CoglDisplay
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* and #CoglContext.
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*
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* Since: 1.8
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* Stability: unstable
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*/
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2011-05-16 15:43:30 +00:00
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void
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cogl_android_set_native_window (ANativeWindow *window);
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#endif
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2012-01-04 16:55:25 +00:00
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/**
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* cogl_is_context:
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* @object: An object or %NULL
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*
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* Gets whether the given object references an existing context object.
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*
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* Return value: %TRUE if the handle references a #CoglContext,
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* %FALSE otherwise
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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gboolean
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cogl_is_context (void *object);
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2010-11-05 00:00:25 +00:00
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G_END_DECLS
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#endif /* __COGL_CONTEXT_H__ */
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