mutter/cogl/cogl-context.h

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/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*
*/
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_CONTEXT_H__
#define __COGL_CONTEXT_H__
#include <cogl/cogl-defines.h>
#include <cogl/cogl-display.h>
#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
#include <android/native_window.h>
#endif
G_BEGIN_DECLS
/**
* SECTION:cogl-context
* @short_description: The top level application context.
*
* A CoglContext is the topmost sandbox of Cogl state for an
* application or toolkit. Its main purpose is to bind together the
* key state objects at any one time; with the most significant being
* the current framebuffer being drawn too (See #CoglFramebuffer for
* more details) and the current GPU pipeline configuration (See
* #CoglPipeline for more details).
*/
typedef struct _CoglContext CoglContext;
#define COGL_CONTEXT(OBJECT) ((CoglContext *)OBJECT)
#define cogl_context_new cogl_context_new_EXP
CoglContext *
cogl_context_new (CoglDisplay *display,
GError **error);
#define cogl_context_get_display cogl_context_get_display_EXP
CoglDisplay *
cogl_context_get_display (CoglContext *context);
#ifdef COGL_HAS_EGL_SUPPORT
#define cogl_egl_context_get_egl_display cogl_egl_context_get_egl_display_EXP
EGLDisplay
cogl_egl_context_get_egl_display (CoglContext *context);
#endif
#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
#define cogl_android_set_native_window cogl_android_set_native_window_EXP
void
cogl_android_set_native_window (ANativeWindow *window);
#endif
/**
* cogl_is_context:
* @object: An object or %NULL
*
* Gets whether the given object references an existing context object.
*
* Return value: %TRUE if the handle references a #CoglContext,
* %FALSE otherwise
*
* Since: 1.10
* Stability: Unstable
*/
gboolean
cogl_is_context (void *object);
G_END_DECLS
#endif /* __COGL_CONTEXT_H__ */