mutter/cogl/cogl-private.h

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/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_PRIVATE_H__
#define __COGL_PRIVATE_H__
Add internal _cogl_push_source to optionally disable legacy state Some code in Cogl such as when flushing a stencil clip assumes that it can push a temporary simple pipeline to reset to a known state for internal drawing operations. However this breaks down if the application has set any legacy state because that is set globally so it will also get applied to the internal pipeline. _cogl_draw_attributes already had an internal flag to disable applying the legacy state but I think this is quite awkward to use because not all places that push a pipeline draw the attribute buffers directly so it is difficult to pass the flag down through the layers. Conceptually the legacy state is meant to be like a layer on top of the purely pipeline-based state API so I think ideally we should have an internal function to push the source without the applying the legacy state. The legacy state can't be applied as the pipeline is pushed because the global state can be modified even after it is pushed. This patch adds a _cogl_push_source() function which takes an extra boolean flag to mark whether to enable the legacy state. The value of this flag is stored alongside the pipeline in the pipeline stack. Another new internal function called _cogl_get_enable_legacy_state queries whether the top entry in the pipeline stack has legacy state enabled. cogl-primitives and the vertex array drawing code now use this to determine whether to apply the legacy state when drawing. The COGL_DRAW_SKIP_LEGACY_STATE flag is now removed. Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-14 07:17:09 -04:00
#include <cogl/cogl-pipeline.h>
#include "cogl-context.h"
G_BEGIN_DECLS
gboolean
_cogl_gl_update_features (CoglContext *context,
GError **error);
Dynamically load the GL or GLES library The GL or GLES library is now dynamically loaded by the CoglRenderer so that it can choose between GL, GLES1 and GLES2 at runtime. The library is loaded by the renderer because it needs to be done before calling eglInitialize. There is a new environment variable called COGL_DRIVER to choose between gl, gles1 or gles2. The #ifdefs for HAVE_COGL_GL, HAVE_COGL_GLES and HAVE_COGL_GLES2 have been changed so that they don't assume the ifdefs are mutually exclusive. They haven't been removed entirely so that it's possible to compile the GLES backends without the the enums from the GL headers. When using GLX the winsys additionally dynamically loads libGL because that also contains the GLX API. It can't be linked in directly because that would probably conflict with the GLES API if the EGL is selected. When compiling with EGL support the library links directly to libEGL because it doesn't contain any GL API so it shouldn't have any conflicts. When building for WGL or OSX Cogl still directly links against the GL API so there is a #define in config.h so that Cogl won't try to dlopen the library. Cogl-pango previously had a #ifdef to detect when the GL backend is used so that it can sneakily pass GL_QUADS to cogl_vertex_buffer_draw. This is now changed so that it queries the CoglContext for the backend. However to get this to work Cogl now needs to export the _cogl_context_get_default symbol and cogl-pango needs some extra -I flags to so that it can include cogl-context-private.h
2011-07-07 15:44:56 -04:00
gboolean
_cogl_gles_update_features (CoglContext *context,
GError **error);
Dynamically load the GL or GLES library The GL or GLES library is now dynamically loaded by the CoglRenderer so that it can choose between GL, GLES1 and GLES2 at runtime. The library is loaded by the renderer because it needs to be done before calling eglInitialize. There is a new environment variable called COGL_DRIVER to choose between gl, gles1 or gles2. The #ifdefs for HAVE_COGL_GL, HAVE_COGL_GLES and HAVE_COGL_GLES2 have been changed so that they don't assume the ifdefs are mutually exclusive. They haven't been removed entirely so that it's possible to compile the GLES backends without the the enums from the GL headers. When using GLX the winsys additionally dynamically loads libGL because that also contains the GLX API. It can't be linked in directly because that would probably conflict with the GLES API if the EGL is selected. When compiling with EGL support the library links directly to libEGL because it doesn't contain any GL API so it shouldn't have any conflicts. When building for WGL or OSX Cogl still directly links against the GL API so there is a #define in config.h so that Cogl won't try to dlopen the library. Cogl-pango previously had a #ifdef to detect when the GL backend is used so that it can sneakily pass GL_QUADS to cogl_vertex_buffer_draw. This is now changed so that it queries the CoglContext for the backend. However to get this to work Cogl now needs to export the _cogl_context_get_default symbol and cogl-pango needs some extra -I flags to so that it can include cogl-context-private.h
2011-07-07 15:44:56 -04:00
gboolean
_cogl_check_extension (const char *name, const char *ext);
void
_cogl_clear (const CoglColor *color, unsigned long buffers);
void
_cogl_init (void);
Add internal _cogl_push_source to optionally disable legacy state Some code in Cogl such as when flushing a stencil clip assumes that it can push a temporary simple pipeline to reset to a known state for internal drawing operations. However this breaks down if the application has set any legacy state because that is set globally so it will also get applied to the internal pipeline. _cogl_draw_attributes already had an internal flag to disable applying the legacy state but I think this is quite awkward to use because not all places that push a pipeline draw the attribute buffers directly so it is difficult to pass the flag down through the layers. Conceptually the legacy state is meant to be like a layer on top of the purely pipeline-based state API so I think ideally we should have an internal function to push the source without the applying the legacy state. The legacy state can't be applied as the pipeline is pushed because the global state can be modified even after it is pushed. This patch adds a _cogl_push_source() function which takes an extra boolean flag to mark whether to enable the legacy state. The value of this flag is stored alongside the pipeline in the pipeline stack. Another new internal function called _cogl_get_enable_legacy_state queries whether the top entry in the pipeline stack has legacy state enabled. cogl-primitives and the vertex array drawing code now use this to determine whether to apply the legacy state when drawing. The COGL_DRAW_SKIP_LEGACY_STATE flag is now removed. Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-14 07:17:09 -04:00
void
_cogl_push_source (CoglPipeline *pipeline, gboolean enable_legacy);
gboolean
_cogl_get_enable_legacy_state (void);
/*
* _cogl_pixel_format_get_bytes_per_pixel:
* @format: a #CoglPixelFormat
*
* Queries how many bytes a pixel of the given @format takes.
*
* Return value: The number of bytes taken for a pixel of the given
* @format.
*/
int
_cogl_pixel_format_get_bytes_per_pixel (CoglPixelFormat format);
/*
* _cogl_pixel_format_has_aligned_components:
* @format: a #CoglPixelFormat
*
* Queries whether the ordering of the components for the given
* @format depend on the endianness of the host CPU or if the
* components can be accessed using bit shifting and bitmasking by
* loading a whole pixel into a word.
*
* XXX: If we ever consider making something like this public we
* should really try to think of a better name and come up with
* much clearer documentation since it really depends on what
* point of view you consider this from whether a format like
* COGL_PIXEL_FORMAT_RGBA_8888 is endian dependent. E.g. If you
* read an RGBA_8888 pixel into a uint32
* it's endian dependent how you mask out the different channels.
* But If you already have separate color components and you want
* to write them to an RGBA_8888 pixel then the bytes can be
* written sequentially regardless of the endianness.
*
* Return value: %TRUE if you need to consider the host CPU
* endianness when dealing with the given @format
* else %FALSE.
*/
gboolean
_cogl_pixel_format_is_endian_dependant (CoglPixelFormat format);
/*
* COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT(format):
* @format: a #CoglPixelFormat
*
* Returns TRUE if the pixel format can take a premult bit. This is
* currently true for all formats that have an alpha channel except
* COGL_PIXEL_FORMAT_A_8 (because that doesn't have any other
* components to multiply by the alpha).
*/
#define COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT(format) \
(((format) & COGL_A_BIT) && (format) != COGL_PIXEL_FORMAT_A_8)
G_END_DECLS
#endif /* __COGL_PRIVATE_H__ */