mutter/doc/reference/tmpl/clutter-0.0-unused.sgml

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<!-- ##### SECTION ./tmpl/clutter-element.sgml:Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION ./tmpl/clutter-element.sgml:See_Also ##### -->
<para>
</para>
<!-- ##### SECTION ./tmpl/clutter-element.sgml:Short_Description ##### -->
<!-- ##### SECTION ./tmpl/clutter-element.sgml:Stability_Level ##### -->
<!-- ##### SECTION ./tmpl/clutter-element.sgml:Title ##### -->
ClutterElement
<!-- ##### MACRO CLUTTER_ELEMENT_IS_MAPPED ##### -->
<para>
</para>
@e:
<!-- ##### MACRO CLUTTER_ELEMENT_IS_REALIZED ##### -->
<para>
</para>
@e:
<!-- ##### MACRO CLUTTER_ELEMENT_IS_VISIBLE ##### -->
<para>
</para>
@e:
<!-- ##### MACRO CLUTTER_ELEMENT_SET_FLAGS ##### -->
<para>
</para>
@e:
@f:
<!-- ##### MACRO CLUTTER_ELEMENT_UNSET_FLAGS ##### -->
<para>
</para>
@e:
@f:
<!-- ##### MACRO CLUTTER_TYPE_ELEMENT_BOX ##### -->
<para>
</para>
<!-- ##### MACRO CLUTTER_TYPE_ELEMENT_FLAGS ##### -->
<para>
</para>
<!-- ##### MACRO CLUTTER_TYPE_ELEMENT_TRANSFORM ##### -->
<para>
</para>
<!-- ##### MACRO CLUTTER_TYPE_VIDEO_TEXTURE_ASPECT_RATIO ##### -->
<para>
</para>
<!-- ##### MACRO CLUTTER_TYPE_VIDEO_TEXTURE_ERROR ##### -->
<para>
</para>
<!-- ##### MACRO CLUTTER_TYPE_VIDEO_TEXTURE_METADATA_TYPE ##### -->
<para>
</para>
<!-- ##### MACRO CLUTTER_VIDEO_TEXTURE_ERROR ##### -->
<para>
</para>
<!-- ##### STRUCT ClutterElement ##### -->
<para>
</para>
@parent:
@flags:
<!-- ##### STRUCT ClutterElementBox ##### -->
<para>
</para>
@x1:
@y1:
@x2:
@y2:
<!-- ##### ENUM ClutterElementFlags ##### -->
<para>
</para>
@CLUTTER_ELEMENT_MAPPED:
@CLUTTER_ELEMENT_REALIZED:
<!-- ##### STRUCT ClutterElementPrivate ##### -->
<para>
</para>
<!-- ##### ENUM ClutterElementTransform ##### -->
<para>
</para>
@CLUTTER_ELEMENT_MIRROR_X:
@CLUTTER_ELEMENT_MIRROR_Y:
<!-- ##### ENUM ClutterVideoTextureAspectRatio ##### -->
<para>
</para>
@CLUTTER_VIDEO_TEXTURE_AUTO:
@CLUTTER_VIDEO_TEXTURE_SQUARE:
@CLUTTER_VIDEO_TEXTURE_FOURBYTHREE:
@CLUTTER_VIDEO_TEXTURE_ANAMORPHIC:
@CLUTTER_VIDEO_TEXTURE_DVB:
<!-- ##### ENUM ClutterVideoTextureError ##### -->
<para>
</para>
@CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_PLUGIN:
@CLUTTER_VIDEO_TEXTURE_ERROR_NO_PLUGIN_FOR_FILE:
@CLUTTER_VIDEO_TEXTURE_ERROR_VIDEO_PLUGIN:
@CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_BUSY:
@CLUTTER_VIDEO_TEXTURE_ERROR_BROKEN_FILE:
@CLUTTER_VIDEO_TEXTURE_ERROR_FILE_GENERIC:
@CLUTTER_VIDEO_TEXTURE_ERROR_FILE_PERMISSION:
@CLUTTER_VIDEO_TEXTURE_ERROR_FILE_ENCRYPTED:
@CLUTTER_VIDEO_TEXTURE_ERROR_FILE_NOT_FOUND:
@CLUTTER_VIDEO_TEXTURE_ERROR_DVD_ENCRYPTED:
@CLUTTER_VIDEO_TEXTURE_ERROR_INVALID_DEVICE:
@CLUTTER_VIDEO_TEXTURE_ERROR_UNKNOWN_HOST:
@CLUTTER_VIDEO_TEXTURE_ERROR_NETWORK_UNREACHABLE:
@CLUTTER_VIDEO_TEXTURE_ERROR_CONNECTION_REFUSED:
@CLUTTER_VIDEO_TEXTURE_ERROR_UNVALID_LOCATION:
@CLUTTER_VIDEO_TEXTURE_ERROR_GENERIC:
@CLUTTER_VIDEO_TEXTURE_ERROR_CODEC_NOT_HANDLED:
@CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_ONLY:
@CLUTTER_VIDEO_TEXTURE_ERROR_CANNOT_CAPTURE:
@CLUTTER_VIDEO_TEXTURE_ERROR_READ_ERROR:
@CLUTTER_VIDEO_TEXTURE_ERROR_PLUGIN_LOAD:
@CLUTTER_VIDEO_TEXTURE_ERROR_STILL_IMAGE:
@CLUTTER_VIDEO_TEXTURE_ERROR_EMPTY_FILE:
<!-- ##### ENUM ClutterVideoTextureMetadataType ##### -->
<para>
</para>
@CLUTTER_INFO_TITLE:
@CLUTTER_INFO_ARTIST:
@CLUTTER_INFO_YEAR:
@CLUTTER_INFO_ALBUM:
@CLUTTER_INFO_DURATION:
@CLUTTER_INFO_TRACK_NUMBER:
@CLUTTER_INFO_HAS_VIDEO:
@CLUTTER_INFO_DIMENSION_X:
@CLUTTER_INFO_DIMENSION_Y:
@CLUTTER_INFO_VIDEO_BITRATE:
@CLUTTER_INFO_VIDEO_CODEC:
@CLUTTER_INFO_FPS:
@CLUTTER_INFO_HAS_AUDIO:
@CLUTTER_INFO_AUDIO_BITRATE:
@CLUTTER_INFO_AUDIO_CODEC:
<!-- ##### FUNCTION clutter_element_allocate_coords ##### -->
<para>
</para>
@self:
@box:
<!-- ##### FUNCTION clutter_element_box_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_element_flags_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_element_get_abs_position ##### -->
<para>
</para>
@self:
@x:
@y:
<!-- ##### FUNCTION clutter_element_get_coords ##### -->
<para>
</para>
@self:
@x1:
@y1:
@x2:
@y2:
<!-- ##### FUNCTION clutter_element_get_geometry ##### -->
<para>
</para>
@self:
@geom:
<!-- ##### FUNCTION clutter_element_get_height ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_id ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_name ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_opacity ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_parent ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_element_get_width ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_x ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_y ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_hide ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_lower ##### -->
<para>
</para>
@self:
@above:
<!-- ##### FUNCTION clutter_element_lower_bottom ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_paint ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_queue_redraw ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_raise ##### -->
<para>
</para>
@self:
@below:
<!-- ##### FUNCTION clutter_element_raise_top ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_realize ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_remove_clip ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_request_coords ##### -->
<para>
</para>
@self:
@box:
<!-- ##### FUNCTION clutter_element_rotate_x ##### -->
<para>
</para>
@self:
@angle:
@y:
@z:
<!-- ##### FUNCTION clutter_element_rotate_y ##### -->
<para>
</para>
@self:
@angle:
@x:
@z:
<!-- ##### FUNCTION clutter_element_rotate_z ##### -->
<para>
</para>
@self:
@angle:
@x:
@y:
<!-- ##### FUNCTION clutter_element_set_clip ##### -->
<para>
</para>
@self:
@xoff:
@yoff:
@width:
@height:
<!-- ##### FUNCTION clutter_element_set_geometry ##### -->
<para>
</para>
@self:
@geom:
<!-- ##### FUNCTION clutter_element_set_name ##### -->
<para>
</para>
@self:
@id:
<!-- ##### FUNCTION clutter_element_set_opacity ##### -->
<para>
</para>
@self:
@opacity:
<!-- ##### FUNCTION clutter_element_set_parent ##### -->
<para>
</para>
@self:
@parent:
<!-- ##### FUNCTION clutter_element_set_position ##### -->
<para>
</para>
@self:
@x:
@y:
<!-- ##### FUNCTION clutter_element_set_size ##### -->
<para>
</para>
@self:
@width:
@height:
<!-- ##### FUNCTION clutter_element_show ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_transform_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_element_unrealize ##### -->
<para>
</para>
@self:
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com> * clutter-color.h: * clutter-color.c: Reimplement ClutterColor as a boxed type; add convenience API for color handling, like: add, subtract, shade, HSL color-space conversion, packing and unpacking. * clutter-private.h: Update ClutterMainContext, and export the main context pointer here. * clutter-rectangle.h: * clutter-rectangle.c: Update the color-related code; make clutter_rectangle_new() and empty constructor and provide clutter_rectangle_new_with_color(); provide color setter and getter API. * clutter-label.h: * clutter-label.c: Rename the "font" property to "font-name"; update the color-related code to the new ClutterColor object; rename clutter_label_new() to clutter_label_new_with_text(), and add setters and getters for the properties. * clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers generators. * clutter-stage.h: * clutter-stage.c: Rework the API: provide a default constructor for a singleton object, named clutter_stage_get_default(), which supercedes the clutter_stage() function in clutter-main; provide new events: button-press-event, button-release-event, key-press-event and key-release-event; update the color-related code; (clutter_stage_snapshot): Allow negative width and height when taking a snapshot (meaning: use full width/height). (clutter_stage_get_element_at_pos): Rename clutter_stage_pick(). * clutter-element.c (clutter_element_paint): Clean up the stage and color related code. * clutter-event.h: * clutter-event.c: Add generic ClutterAnyEvent type; add clutter_event_new(), clutter_event_copy() and clutter_event_free(); make ClutterEvent a boxed type. * clutter-main.h: * clutter-main.c: Remove clutter_stage(); add clutter_main_quit(), for cleanly quitting from clutter_main(); add multiple mainloops support; allocate the ClutterCntx instead of adding it to the stack; re-work the ClutterEvent dispatching. * clutter-group.c (clutter_group_add), (clutter_group_remove): Keep a reference on the element when added to a ClutterGroup. * examples/rects.py * examples/test.c: * examples/test-text.c: * examples/video-cube.c: * examples/super-oh.c: * examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
<!-- ##### FUNCTION clutter_gl_context ##### -->
2006-05-29 08:59:36 +00:00
<para>
</para>
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com> * clutter-color.h: * clutter-color.c: Reimplement ClutterColor as a boxed type; add convenience API for color handling, like: add, subtract, shade, HSL color-space conversion, packing and unpacking. * clutter-private.h: Update ClutterMainContext, and export the main context pointer here. * clutter-rectangle.h: * clutter-rectangle.c: Update the color-related code; make clutter_rectangle_new() and empty constructor and provide clutter_rectangle_new_with_color(); provide color setter and getter API. * clutter-label.h: * clutter-label.c: Rename the "font" property to "font-name"; update the color-related code to the new ClutterColor object; rename clutter_label_new() to clutter_label_new_with_text(), and add setters and getters for the properties. * clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers generators. * clutter-stage.h: * clutter-stage.c: Rework the API: provide a default constructor for a singleton object, named clutter_stage_get_default(), which supercedes the clutter_stage() function in clutter-main; provide new events: button-press-event, button-release-event, key-press-event and key-release-event; update the color-related code; (clutter_stage_snapshot): Allow negative width and height when taking a snapshot (meaning: use full width/height). (clutter_stage_get_element_at_pos): Rename clutter_stage_pick(). * clutter-element.c (clutter_element_paint): Clean up the stage and color related code. * clutter-event.h: * clutter-event.c: Add generic ClutterAnyEvent type; add clutter_event_new(), clutter_event_copy() and clutter_event_free(); make ClutterEvent a boxed type. * clutter-main.h: * clutter-main.c: Remove clutter_stage(); add clutter_main_quit(), for cleanly quitting from clutter_main(); add multiple mainloops support; allocate the ClutterCntx instead of adding it to the stack; re-work the ClutterEvent dispatching. * clutter-group.c (clutter_group_add), (clutter_group_remove): Keep a reference on the element when added to a ClutterGroup. * examples/rects.py * examples/test.c: * examples/test-text.c: * examples/video-cube.c: * examples/super-oh.c: * examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
@Returns:
2006-05-29 08:59:36 +00:00
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com> * clutter-color.h: * clutter-color.c: Reimplement ClutterColor as a boxed type; add convenience API for color handling, like: add, subtract, shade, HSL color-space conversion, packing and unpacking. * clutter-private.h: Update ClutterMainContext, and export the main context pointer here. * clutter-rectangle.h: * clutter-rectangle.c: Update the color-related code; make clutter_rectangle_new() and empty constructor and provide clutter_rectangle_new_with_color(); provide color setter and getter API. * clutter-label.h: * clutter-label.c: Rename the "font" property to "font-name"; update the color-related code to the new ClutterColor object; rename clutter_label_new() to clutter_label_new_with_text(), and add setters and getters for the properties. * clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers generators. * clutter-stage.h: * clutter-stage.c: Rework the API: provide a default constructor for a singleton object, named clutter_stage_get_default(), which supercedes the clutter_stage() function in clutter-main; provide new events: button-press-event, button-release-event, key-press-event and key-release-event; update the color-related code; (clutter_stage_snapshot): Allow negative width and height when taking a snapshot (meaning: use full width/height). (clutter_stage_get_element_at_pos): Rename clutter_stage_pick(). * clutter-element.c (clutter_element_paint): Clean up the stage and color related code. * clutter-event.h: * clutter-event.c: Add generic ClutterAnyEvent type; add clutter_event_new(), clutter_event_copy() and clutter_event_free(); make ClutterEvent a boxed type. * clutter-main.h: * clutter-main.c: Remove clutter_stage(); add clutter_main_quit(), for cleanly quitting from clutter_main(); add multiple mainloops support; allocate the ClutterCntx instead of adding it to the stack; re-work the ClutterEvent dispatching. * clutter-group.c (clutter_group_add), (clutter_group_remove): Keep a reference on the element when added to a ClutterGroup. * examples/rects.py * examples/test.c: * examples/test-text.c: * examples/video-cube.c: * examples/super-oh.c: * examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
<!-- ##### FUNCTION clutter_stage ##### -->
2006-05-29 08:59:36 +00:00
<para>
</para>
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com> * clutter-color.h: * clutter-color.c: Reimplement ClutterColor as a boxed type; add convenience API for color handling, like: add, subtract, shade, HSL color-space conversion, packing and unpacking. * clutter-private.h: Update ClutterMainContext, and export the main context pointer here. * clutter-rectangle.h: * clutter-rectangle.c: Update the color-related code; make clutter_rectangle_new() and empty constructor and provide clutter_rectangle_new_with_color(); provide color setter and getter API. * clutter-label.h: * clutter-label.c: Rename the "font" property to "font-name"; update the color-related code to the new ClutterColor object; rename clutter_label_new() to clutter_label_new_with_text(), and add setters and getters for the properties. * clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers generators. * clutter-stage.h: * clutter-stage.c: Rework the API: provide a default constructor for a singleton object, named clutter_stage_get_default(), which supercedes the clutter_stage() function in clutter-main; provide new events: button-press-event, button-release-event, key-press-event and key-release-event; update the color-related code; (clutter_stage_snapshot): Allow negative width and height when taking a snapshot (meaning: use full width/height). (clutter_stage_get_element_at_pos): Rename clutter_stage_pick(). * clutter-element.c (clutter_element_paint): Clean up the stage and color related code. * clutter-event.h: * clutter-event.c: Add generic ClutterAnyEvent type; add clutter_event_new(), clutter_event_copy() and clutter_event_free(); make ClutterEvent a boxed type. * clutter-main.h: * clutter-main.c: Remove clutter_stage(); add clutter_main_quit(), for cleanly quitting from clutter_main(); add multiple mainloops support; allocate the ClutterCntx instead of adding it to the stack; re-work the ClutterEvent dispatching. * clutter-group.c (clutter_group_add), (clutter_group_remove): Keep a reference on the element when added to a ClutterGroup. * examples/rects.py * examples/test.c: * examples/test-text.c: * examples/video-cube.c: * examples/super-oh.c: * examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
@Returns:
2006-05-29 08:59:36 +00:00
<!-- ##### FUNCTION clutter_stage_get_element_at_pos ##### -->
<para>
</para>
@stage:
@x:
@y:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_aspect_ratio_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_video_texture_can_direct_seek ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_can_set_volume ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_error_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_video_texture_error_quark ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_video_texture_get_aspect_ratio ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_get_current_time ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_get_metadata ##### -->
<para>
</para>
@video_texture:
@type:
@value:
<!-- ##### FUNCTION clutter_video_texture_get_position ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_get_stream_length ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_get_volume ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_is_playing ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_is_seekable ##### -->
<para>
</para>
@video_texture:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_metadata_type_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_video_texture_open ##### -->
<para>
</para>
@video_texture:
@mrl:
@subtitle_uri:
@error:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_pause ##### -->
<para>
</para>
@video_texture:
<!-- ##### FUNCTION clutter_video_texture_play ##### -->
<para>
</para>
@video_texture:
@error:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_seek ##### -->
<para>
</para>
@video_texture:
@position:
@error:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_seek_time ##### -->
<para>
</para>
@video_texture:
@time:
@gerror:
@Returns:
<!-- ##### FUNCTION clutter_video_texture_set_aspect_ratio ##### -->
<para>
</para>
@video_texture:
@ratio:
<!-- ##### FUNCTION clutter_video_texture_set_volume ##### -->
<para>
</para>
@video_texture:
@volume:
<!-- ##### FUNCTION clutter_video_texture_stop ##### -->
<para>
</para>
@video_texture: