2006-05-29 04:59:36 -04:00
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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2006-06-21 18:34:25 -04:00
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/**
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* SECTION:clutter-group
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* @short_description: Base class for actors which contain multiple child
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* actors.
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*
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* #ClutterGroup is an Actor which can contain multiple child actors.
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*/
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2006-05-29 04:59:36 -04:00
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#include "config.h"
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#include <stdarg.h>
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#include "clutter-group.h"
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#include "clutter-main.h"
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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#include "clutter-marshal.h"
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#include "clutter-enum-types.h"
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enum
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{
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ADD,
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REMOVE,
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LAST_SIGNAL
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};
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static guint group_signals[LAST_SIGNAL] = { 0 };
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2006-05-29 04:59:36 -04:00
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2006-06-13 09:17:45 -04:00
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G_DEFINE_TYPE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR);
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2006-05-29 04:59:36 -04:00
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#define CLUTTER_GROUP_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_GROUP, ClutterGroupPrivate))
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struct _ClutterGroupPrivate
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{
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GList *children;
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};
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static void
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2006-06-13 09:17:45 -04:00
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clutter_group_paint (ClutterActor *actor)
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2006-05-29 04:59:36 -04:00
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{
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2006-06-13 09:17:45 -04:00
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ClutterGroup *self = CLUTTER_GROUP(actor);
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2006-06-20 16:29:45 -04:00
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GList *child_item;
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2006-05-29 04:59:36 -04:00
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glPushMatrix();
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/* Translate if parent ( i.e not stage window ).
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*/
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2006-06-13 09:17:45 -04:00
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if (clutter_actor_get_parent (actor) != NULL)
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2006-05-29 04:59:36 -04:00
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{
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ClutterGeometry geom;
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2006-06-13 09:17:45 -04:00
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clutter_actor_get_geometry (actor, &geom);
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2006-05-29 04:59:36 -04:00
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if (geom.x != 0 && geom.y != 0)
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glTranslatef(geom.x, geom.y, 0.0);
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}
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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for (child_item = self->priv->children;
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child_item != NULL;
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child_item = child_item->next)
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{
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2006-06-13 09:17:45 -04:00
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ClutterActor *child = child_item->data;
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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g_assert (child != NULL);
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2006-06-13 09:17:45 -04:00
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if (CLUTTER_ACTOR_IS_MAPPED (child))
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clutter_actor_paint (child);
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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}
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2006-05-29 04:59:36 -04:00
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glPopMatrix();
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}
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static void
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2006-06-13 09:17:45 -04:00
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clutter_group_request_coords (ClutterActor *self,
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ClutterActorBox *box)
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2006-05-29 04:59:36 -04:00
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{
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2006-06-20 16:29:45 -04:00
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ClutterGroup *group = CLUTTER_GROUP(self);
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guint cwidth, cheight, width ,height;
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ClutterActorBox cbox;
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clutter_actor_allocate_coords (self, &cbox);
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cwidth = cbox.x2 - cbox.x1;
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cheight = cbox.y2 - cbox.y1;
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/* g_print("cbox x2: %i x1 %i\n", cbox.x2, cbox.x1); */
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width = box->x2 - box->x1;
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height = box->y2 - box->y1;
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/* FIXME: below needs work */
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if (cwidth != width || cheight != height)
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{
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GList *child_item;
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for (child_item = group->priv->children;
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child_item != NULL;
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child_item = child_item->next)
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{
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ClutterActor *child = child_item->data;
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ClutterActorBox tbox;
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gint nx, ny;
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gint twidth, theight, nwidth, nheight;
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g_assert (child != NULL);
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clutter_actor_allocate_coords (child, &tbox);
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twidth = tbox.x2 - tbox.x1;
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theight = tbox.y2 - tbox.y1;
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/* g_print("getting ps %ix%i\n", tbox.x1, tbox.y1); */
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nwidth = ( width * twidth ) / cwidth;
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nheight = ( height * theight ) / cheight;
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nx = ( nwidth * tbox.x1 ) / twidth ;
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/* g_print("n: %i t %i x1: %i\n", nwidth, twidth, tbox.x1); */
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ny = ( nheight * tbox.y1 ) / theight;
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/* g_print("n: %i t %i x1: %i\n", nheight, theight, tbox.y1); */
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clutter_actor_set_position (child, nx, ny);
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clutter_actor_set_size (child, nwidth, height);
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/* g_print("size to +%i+%x %ix%i\n", nx, ny, nwidth, nheight); */
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}
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}
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2006-05-29 04:59:36 -04:00
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}
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static void
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2006-06-13 09:17:45 -04:00
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clutter_group_allocate_coords (ClutterActor *self,
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ClutterActorBox *box)
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2006-05-29 04:59:36 -04:00
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{
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ClutterGroupPrivate *priv;
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GList *child_item;
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priv = CLUTTER_GROUP(self)->priv;
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child_item = priv->children;
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if (child_item)
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{
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do
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{
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2006-06-13 09:17:45 -04:00
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ClutterActor *child = CLUTTER_ACTOR(child_item->data);
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2006-05-29 04:59:36 -04:00
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2006-06-20 16:29:45 -04:00
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/* if (CLUTTER_ACTOR_IS_VISIBLE (child)) */
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2006-05-29 04:59:36 -04:00
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{
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2006-06-13 09:17:45 -04:00
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ClutterActorBox cbox;
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2006-05-29 04:59:36 -04:00
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2006-06-13 09:17:45 -04:00
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clutter_actor_allocate_coords (child, &cbox);
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2006-05-29 04:59:36 -04:00
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/*
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if (box->x1 == 0 || cbox.x1 < box->x1)
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box->x1 = cbox.x1;
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if (box->y1 == 0 || cbox.y1 < box->y1)
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box->y1 = cbox.y1;
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*/
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if (box->x2 == 0 || cbox.x2 > box->x2)
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box->x2 = cbox.x2;
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if (box->y2 == 0 || cbox.y2 < box->y2)
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box->y2 = cbox.y2;
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}
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}
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while ((child_item = g_list_next(child_item)) != NULL);
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}
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}
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static void
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clutter_group_dispose (GObject *object)
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{
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ClutterGroup *self = CLUTTER_GROUP(object);
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if (self->priv)
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{
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/* FIXME: Do we need to actually free anything here ?
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* Children ref us so this wont get called till
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* they are all removed.
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*/
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}
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G_OBJECT_CLASS (clutter_group_parent_class)->dispose (object);
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}
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static void
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clutter_group_finalize (GObject *object)
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{
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
ClutterGroup *group = CLUTTER_GROUP (object);
|
|
|
|
|
|
|
|
/* XXX - if something survives ::dispose then there's something
|
|
|
|
* wrong; but, at least, we won't leak stuff around.
|
|
|
|
*/
|
|
|
|
if (group->priv->children)
|
|
|
|
{
|
|
|
|
g_list_foreach (group->priv->children, (GFunc) g_object_unref, NULL);
|
|
|
|
g_list_free (group->priv->children);
|
|
|
|
}
|
|
|
|
|
2006-05-29 04:59:36 -04:00
|
|
|
G_OBJECT_CLASS (clutter_group_parent_class)->finalize (object);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_class_init (ClutterGroupClass *klass)
|
|
|
|
{
|
|
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
2006-06-13 09:17:45 -04:00
|
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
2006-05-29 04:59:36 -04:00
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
actor_class->paint = clutter_group_paint;
|
2006-05-29 04:59:36 -04:00
|
|
|
/*
|
2006-06-13 09:17:45 -04:00
|
|
|
actor_class->show = clutter_group_show_all;
|
|
|
|
actor_class->hide = clutter_group_hide_all;
|
2006-05-29 04:59:36 -04:00
|
|
|
*/
|
2006-06-13 09:17:45 -04:00
|
|
|
actor_class->request_coords = clutter_group_request_coords;
|
|
|
|
actor_class->allocate_coords = clutter_group_allocate_coords;
|
2006-05-29 04:59:36 -04:00
|
|
|
|
|
|
|
/* GObject */
|
|
|
|
object_class->finalize = clutter_group_finalize;
|
|
|
|
object_class->dispose = clutter_group_dispose;
|
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
group_signals[ADD] =
|
|
|
|
g_signal_new ("add",
|
|
|
|
G_OBJECT_CLASS_TYPE (object_class),
|
|
|
|
G_SIGNAL_RUN_LAST,
|
|
|
|
G_STRUCT_OFFSET (ClutterGroupClass, add),
|
|
|
|
NULL, NULL,
|
|
|
|
clutter_marshal_VOID__OBJECT,
|
|
|
|
G_TYPE_NONE, 1,
|
2006-06-13 09:17:45 -04:00
|
|
|
CLUTTER_TYPE_ACTOR);
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
|
|
|
|
group_signals[REMOVE] =
|
|
|
|
g_signal_new ("remove",
|
|
|
|
G_OBJECT_CLASS_TYPE (object_class),
|
|
|
|
G_SIGNAL_RUN_LAST,
|
|
|
|
G_STRUCT_OFFSET (ClutterGroupClass, remove),
|
|
|
|
NULL, NULL,
|
|
|
|
clutter_marshal_VOID__OBJECT,
|
|
|
|
G_TYPE_NONE, 1,
|
2006-06-13 09:17:45 -04:00
|
|
|
CLUTTER_TYPE_ACTOR);
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
|
2006-05-29 04:59:36 -04:00
|
|
|
g_type_class_add_private (object_class, sizeof (ClutterGroupPrivate));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_group_init (ClutterGroup *self)
|
|
|
|
{
|
|
|
|
self->priv = CLUTTER_GROUP_GET_PRIVATE (self);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_new:
|
|
|
|
*
|
|
|
|
* Create a new #ClutterGroup instance.
|
|
|
|
*
|
|
|
|
* returns a new #ClutterGroup
|
|
|
|
**/
|
|
|
|
ClutterGroup*
|
|
|
|
clutter_group_new (void)
|
|
|
|
{
|
|
|
|
return g_object_new (CLUTTER_TYPE_GROUP, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_get_children:
|
|
|
|
* @self: A #ClutterGroup
|
|
|
|
*
|
2006-06-13 09:17:45 -04:00
|
|
|
* Get a list containing all actors contained in the group.
|
2006-05-29 04:59:36 -04:00
|
|
|
*
|
2006-06-13 09:17:45 -04:00
|
|
|
* Return value: A GList containing child #ClutterActors.
|
2006-05-29 04:59:36 -04:00
|
|
|
**/
|
|
|
|
GList*
|
|
|
|
clutter_group_get_children (ClutterGroup *self)
|
|
|
|
{
|
2006-06-04 18:09:18 -04:00
|
|
|
/* FIXME: remane get_actors() */
|
2006-05-29 04:59:36 -04:00
|
|
|
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
|
|
|
|
|
|
|
|
return g_list_copy(self->priv->children);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_forall:
|
|
|
|
* @self: A #ClutterGroup
|
|
|
|
* @callback: a callback
|
|
|
|
* @user_data: callback user data
|
|
|
|
*
|
|
|
|
* Invokes callback on each child of the group.
|
|
|
|
**/
|
|
|
|
void
|
|
|
|
clutter_group_foreach (ClutterGroup *self,
|
|
|
|
ClutterCallback callback,
|
|
|
|
gpointer user_data)
|
|
|
|
{
|
2006-06-13 09:17:45 -04:00
|
|
|
ClutterActor *child;
|
2006-05-29 04:59:36 -04:00
|
|
|
GList *children;
|
|
|
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_GROUP (self));
|
|
|
|
g_return_if_fail (callback != NULL);
|
|
|
|
|
|
|
|
children = self->priv->children;
|
|
|
|
|
|
|
|
while (children)
|
|
|
|
{
|
|
|
|
child = children->data;
|
|
|
|
|
|
|
|
(*callback) (child, user_data);
|
|
|
|
|
|
|
|
children = g_list_next(children);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_show_all:
|
|
|
|
* @self: A #ClutterGroup
|
|
|
|
*
|
2006-06-13 09:17:45 -04:00
|
|
|
* Show all child actors of the group. Note, does not recurse.
|
2006-05-29 04:59:36 -04:00
|
|
|
**/
|
|
|
|
void
|
|
|
|
clutter_group_show_all (ClutterGroup *self)
|
|
|
|
{
|
|
|
|
g_return_if_fail (CLUTTER_IS_GROUP (self));
|
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
clutter_actor_show(CLUTTER_ACTOR(self));
|
2006-05-29 04:59:36 -04:00
|
|
|
|
|
|
|
g_list_foreach (self->priv->children,
|
2006-06-13 09:17:45 -04:00
|
|
|
(GFunc)clutter_actor_show,
|
2006-05-29 04:59:36 -04:00
|
|
|
NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_hide_all:
|
|
|
|
* @self: A #ClutterGroup
|
|
|
|
*
|
2006-06-13 09:17:45 -04:00
|
|
|
* Hide all child actors of the group. Note, does not recurse.
|
2006-05-29 04:59:36 -04:00
|
|
|
**/
|
|
|
|
void
|
|
|
|
clutter_group_hide_all (ClutterGroup *self)
|
|
|
|
{
|
|
|
|
g_return_if_fail (CLUTTER_IS_GROUP (self));
|
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
clutter_actor_hide(CLUTTER_ACTOR(self));
|
2006-05-29 04:59:36 -04:00
|
|
|
|
|
|
|
g_list_foreach (self->priv->children,
|
2006-06-13 09:17:45 -04:00
|
|
|
(GFunc)clutter_actor_hide,
|
2006-05-29 04:59:36 -04:00
|
|
|
NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_add:
|
|
|
|
* @self: A #ClutterGroup
|
2006-06-13 09:17:45 -04:00
|
|
|
* @actor: A #ClutterActor
|
2006-05-29 04:59:36 -04:00
|
|
|
*
|
2006-06-13 09:17:45 -04:00
|
|
|
* Adds a new child #ClutterActor to the #ClutterGroup.
|
2006-05-29 04:59:36 -04:00
|
|
|
**/
|
|
|
|
void
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
clutter_group_add (ClutterGroup *self,
|
2006-06-13 09:17:45 -04:00
|
|
|
ClutterActor *actor)
|
2006-05-29 04:59:36 -04:00
|
|
|
{
|
2006-06-13 09:17:45 -04:00
|
|
|
ClutterActor *parent;
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
|
2006-05-29 04:59:36 -04:00
|
|
|
g_return_if_fail (CLUTTER_IS_GROUP (self));
|
2006-06-13 09:17:45 -04:00
|
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
2006-05-29 04:59:36 -04:00
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
parent = clutter_actor_get_parent (actor);
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
if (parent)
|
|
|
|
{
|
2006-06-13 09:17:45 -04:00
|
|
|
g_warning ("Attempting to add actor of type `%s' to a "
|
|
|
|
"group of type `%s', but the actor has already "
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
"a parent of type `%s'.",
|
2006-06-13 09:17:45 -04:00
|
|
|
g_type_name (G_OBJECT_TYPE (actor)),
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
g_type_name (G_OBJECT_TYPE (self)),
|
|
|
|
g_type_name (G_OBJECT_TYPE (parent)));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
self->priv->children = g_list_append (self->priv->children, actor);
|
2006-05-29 04:59:36 -04:00
|
|
|
/* below refs */
|
2006-06-13 09:17:45 -04:00
|
|
|
clutter_actor_set_parent (actor, CLUTTER_ACTOR(self));
|
|
|
|
g_object_ref (actor);
|
2006-05-29 04:59:36 -04:00
|
|
|
|
2006-06-04 18:09:18 -04:00
|
|
|
clutter_group_sort_depth_order (self);
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
g_signal_emit (self, group_signals[ADD], 0, actor);
|
2006-05-29 04:59:36 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_add_manyv:
|
|
|
|
* @self: a #ClutterGroup
|
2006-06-13 09:17:45 -04:00
|
|
|
* @first_actor: the #ClutterActor actor to add to the group
|
|
|
|
* @args: the actors to be added
|
2006-05-29 04:59:36 -04:00
|
|
|
*
|
|
|
|
* Similar to clutter_group_add_many() but using a va_list. Use this
|
|
|
|
* function inside bindings.
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
clutter_group_add_many_valist (ClutterGroup *group,
|
2006-06-13 09:17:45 -04:00
|
|
|
ClutterActor *first_actor,
|
2006-05-29 04:59:36 -04:00
|
|
|
va_list args)
|
|
|
|
{
|
2006-06-13 09:17:45 -04:00
|
|
|
ClutterActor *actor;
|
2006-05-29 04:59:36 -04:00
|
|
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_GROUP (group));
|
2006-06-13 09:17:45 -04:00
|
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (first_actor));
|
2006-05-29 04:59:36 -04:00
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
actor = first_actor;
|
|
|
|
while (actor)
|
2006-05-29 04:59:36 -04:00
|
|
|
{
|
2006-06-13 09:17:45 -04:00
|
|
|
clutter_group_add (group, actor);
|
|
|
|
actor = va_arg (args, ClutterActor *);
|
2006-05-29 04:59:36 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_add_many:
|
|
|
|
* @self: A #ClutterGroup
|
2006-06-13 09:17:45 -04:00
|
|
|
* @first_actor: the #ClutterActor actor to add to the group
|
|
|
|
* @Varargs: additional actors to add to the group
|
2006-05-29 04:59:36 -04:00
|
|
|
*
|
2006-06-13 09:17:45 -04:00
|
|
|
* Adds a NULL-terminated list of actors to a group. This function is
|
2006-05-29 04:59:36 -04:00
|
|
|
* equivalent to calling clutter_group_add() for each member of the list.
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
clutter_group_add_many (ClutterGroup *self,
|
2006-06-13 09:17:45 -04:00
|
|
|
ClutterActor *first_actor,
|
2006-05-29 04:59:36 -04:00
|
|
|
...)
|
|
|
|
{
|
|
|
|
va_list args;
|
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
va_start (args, first_actor);
|
|
|
|
clutter_group_add_many_valist (self, first_actor, args);
|
2006-05-29 04:59:36 -04:00
|
|
|
va_end (args);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_remove
|
|
|
|
* @self: A #ClutterGroup
|
2006-06-13 09:17:45 -04:00
|
|
|
* @actor: A #ClutterActor
|
2006-05-29 04:59:36 -04:00
|
|
|
*
|
2006-06-13 09:17:45 -04:00
|
|
|
* Remove a child #ClutterActor from the #ClutterGroup.
|
2006-05-29 04:59:36 -04:00
|
|
|
**/
|
|
|
|
void
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
clutter_group_remove (ClutterGroup *self,
|
2006-06-13 09:17:45 -04:00
|
|
|
ClutterActor *actor)
|
2006-05-29 04:59:36 -04:00
|
|
|
{
|
2006-06-13 09:17:45 -04:00
|
|
|
ClutterActor *parent;
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
|
2006-05-29 04:59:36 -04:00
|
|
|
g_return_if_fail (CLUTTER_IS_GROUP (self));
|
2006-06-13 09:17:45 -04:00
|
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
2006-05-29 04:59:36 -04:00
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
parent = clutter_actor_get_parent (actor);
|
|
|
|
if (parent != CLUTTER_ACTOR (self))
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
{
|
2006-06-13 09:17:45 -04:00
|
|
|
g_warning ("Attempting to remove actor of type `%s' from "
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
"group of class `%s', but the group is not the "
|
2006-06-13 09:17:45 -04:00
|
|
|
"actor's parent.",
|
|
|
|
g_type_name (G_OBJECT_TYPE (actor)),
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
g_type_name (G_OBJECT_TYPE (self)));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
self->priv->children = g_list_remove (self->priv->children, actor);
|
|
|
|
clutter_actor_set_parent (actor, NULL);
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
g_signal_emit (self, group_signals[REMOVE], 0, actor);
|
|
|
|
g_object_unref (actor);
|
2006-05-29 04:59:36 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_remove_all:
|
|
|
|
* @self: A #ClutterGroup
|
|
|
|
*
|
2006-06-13 09:17:45 -04:00
|
|
|
* Remove all child #ClutterActor from the #ClutterGroup.
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
*/
|
2006-05-29 04:59:36 -04:00
|
|
|
void
|
|
|
|
clutter_group_remove_all (ClutterGroup *self)
|
|
|
|
{
|
|
|
|
GList *child_item;
|
|
|
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_GROUP (self));
|
|
|
|
|
|
|
|
child_item = self->priv->children;
|
|
|
|
|
|
|
|
if (child_item)
|
|
|
|
{
|
|
|
|
do
|
|
|
|
{
|
2006-06-13 09:17:45 -04:00
|
|
|
clutter_group_remove (self, CLUTTER_ACTOR(child_item->data));
|
2006-05-29 04:59:36 -04:00
|
|
|
}
|
|
|
|
while ((child_item = g_list_next(child_item)) != NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_find_child_by_id:
|
|
|
|
* @self: A #ClutterGroup
|
2006-06-13 09:17:45 -04:00
|
|
|
* @id: A unique #Clutteractor ID
|
2006-05-29 04:59:36 -04:00
|
|
|
*
|
2006-06-13 09:17:45 -04:00
|
|
|
* Finds a child actor of a group by its unique ID. Search recurses
|
2006-05-29 04:59:36 -04:00
|
|
|
* into any child groups.
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
*/
|
2006-06-13 09:17:45 -04:00
|
|
|
ClutterActor *
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
clutter_group_find_child_by_id (ClutterGroup *self,
|
|
|
|
guint id)
|
2006-05-29 04:59:36 -04:00
|
|
|
{
|
2006-06-13 09:17:45 -04:00
|
|
|
ClutterActor *actor = NULL, *inner_actor;
|
2006-05-29 04:59:36 -04:00
|
|
|
GList *child_item;
|
|
|
|
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
|
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
if (clutter_actor_get_id (CLUTTER_ACTOR(self)) == id)
|
|
|
|
return CLUTTER_ACTOR(self);
|
2006-05-29 04:59:36 -04:00
|
|
|
|
|
|
|
child_item = self->priv->children;
|
|
|
|
|
|
|
|
if (child_item)
|
|
|
|
{
|
|
|
|
do
|
|
|
|
{
|
2006-06-13 09:17:45 -04:00
|
|
|
inner_actor = (ClutterActor*)child_item->data;
|
2006-05-29 04:59:36 -04:00
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
if (clutter_actor_get_id (inner_actor) == id)
|
|
|
|
return inner_actor;
|
2006-05-29 04:59:36 -04:00
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
if (CLUTTER_IS_GROUP(inner_actor))
|
2006-05-29 04:59:36 -04:00
|
|
|
{
|
2006-06-13 09:17:45 -04:00
|
|
|
actor =
|
|
|
|
clutter_group_find_child_by_id (CLUTTER_GROUP(inner_actor),
|
2006-05-29 04:59:36 -04:00
|
|
|
id);
|
2006-06-13 09:17:45 -04:00
|
|
|
if (actor)
|
|
|
|
return actor;
|
2006-05-29 04:59:36 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
while ((child_item = g_list_next(child_item)) != NULL);
|
|
|
|
}
|
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
return actor;
|
2006-05-29 04:59:36 -04:00
|
|
|
}
|
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
/**
|
|
|
|
* clutter_group_raise:
|
|
|
|
* @self: a #ClutterGroup
|
2006-06-13 09:17:45 -04:00
|
|
|
* @actor: a #ClutterActor
|
|
|
|
* @sibling: a #ClutterActor
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
*
|
|
|
|
* FIXME
|
|
|
|
*/
|
2006-05-29 04:59:36 -04:00
|
|
|
void
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
clutter_group_raise (ClutterGroup *self,
|
2006-06-13 09:17:45 -04:00
|
|
|
ClutterActor *actor,
|
|
|
|
ClutterActor *sibling)
|
2006-05-29 04:59:36 -04:00
|
|
|
{
|
|
|
|
ClutterGroupPrivate *priv;
|
2006-06-04 18:09:18 -04:00
|
|
|
gint pos;
|
2006-05-29 04:59:36 -04:00
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
g_return_if_fail (actor != sibling);
|
2006-05-29 04:59:36 -04:00
|
|
|
|
|
|
|
priv = self->priv;
|
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
pos = g_list_index (priv->children, actor) + 1;
|
2006-05-29 04:59:36 -04:00
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
2006-05-29 04:59:36 -04:00
|
|
|
|
|
|
|
if (sibling == NULL)
|
2006-06-04 18:09:18 -04:00
|
|
|
{
|
|
|
|
GList *last_item;
|
|
|
|
/* Raise top */
|
|
|
|
last_item = g_list_last (priv->children);
|
|
|
|
sibling = last_item->data;
|
2006-06-13 09:17:45 -04:00
|
|
|
priv->children = g_list_append (priv->children, actor);
|
2006-06-04 18:09:18 -04:00
|
|
|
}
|
2006-05-29 04:59:36 -04:00
|
|
|
else
|
2006-06-04 18:09:18 -04:00
|
|
|
{
|
2006-06-13 09:17:45 -04:00
|
|
|
priv->children = g_list_insert (priv->children, actor, pos);
|
2006-06-04 18:09:18 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
/* set Z ordering a value below, this will then call sort
|
|
|
|
* as values are equal ordering shouldn't change but Z
|
|
|
|
* values will be correct.
|
|
|
|
* FIXME: optimise
|
|
|
|
*/
|
2006-06-13 09:17:45 -04:00
|
|
|
if (clutter_actor_get_depth(sibling) != clutter_actor_get_depth(actor))
|
|
|
|
clutter_actor_set_depth (actor,
|
|
|
|
clutter_actor_get_depth(sibling));
|
2006-06-04 18:09:18 -04:00
|
|
|
|
2006-05-29 04:59:36 -04:00
|
|
|
}
|
|
|
|
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
/**
|
|
|
|
* clutter_group_lower:
|
|
|
|
* @self: a #ClutterGroup
|
2006-06-13 09:17:45 -04:00
|
|
|
* @actor: a #ClutterActor
|
|
|
|
* @sibling: a #ClutterActor
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
*
|
|
|
|
* FIXME
|
|
|
|
*/
|
2006-05-29 04:59:36 -04:00
|
|
|
void
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
|
|
|
clutter_group_lower (ClutterGroup *self,
|
2006-06-13 09:17:45 -04:00
|
|
|
ClutterActor *actor,
|
|
|
|
ClutterActor *sibling)
|
2006-05-29 04:59:36 -04:00
|
|
|
{
|
|
|
|
ClutterGroupPrivate *priv;
|
|
|
|
gint pos;
|
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
g_return_if_fail (actor != sibling);
|
2006-05-29 04:59:36 -04:00
|
|
|
|
|
|
|
priv = self->priv;
|
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
pos = g_list_index (priv->children, actor) - 1;
|
2006-05-29 04:59:36 -04:00
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
2006-05-29 04:59:36 -04:00
|
|
|
|
|
|
|
if (sibling == NULL)
|
2006-06-04 18:09:18 -04:00
|
|
|
{
|
|
|
|
GList *last_item;
|
|
|
|
/* Raise top */
|
|
|
|
last_item = g_list_first (priv->children);
|
|
|
|
sibling = last_item->data;
|
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
priv->children = g_list_prepend (priv->children, actor);
|
2006-06-04 18:09:18 -04:00
|
|
|
}
|
2006-05-29 04:59:36 -04:00
|
|
|
else
|
2006-06-13 09:17:45 -04:00
|
|
|
priv->children = g_list_insert (priv->children, actor, pos);
|
2006-06-04 18:09:18 -04:00
|
|
|
|
|
|
|
/* See comment in group_raise for this */
|
2006-06-13 09:17:45 -04:00
|
|
|
if (clutter_actor_get_depth(sibling) != clutter_actor_get_depth(actor))
|
|
|
|
clutter_actor_set_depth (actor,
|
|
|
|
clutter_actor_get_depth(sibling));
|
2006-06-04 18:09:18 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
static gint
|
|
|
|
sort_z_order (gconstpointer a, gconstpointer b)
|
|
|
|
{
|
2006-06-13 09:17:45 -04:00
|
|
|
if (clutter_actor_get_depth (CLUTTER_ACTOR(a))
|
|
|
|
== clutter_actor_get_depth (CLUTTER_ACTOR(b)))
|
2006-06-04 18:09:18 -04:00
|
|
|
return 0;
|
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
if (clutter_actor_get_depth (CLUTTER_ACTOR(a))
|
|
|
|
> clutter_actor_get_depth (CLUTTER_ACTOR(b)))
|
2006-06-04 18:09:18 -04:00
|
|
|
return 1;
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_group_sort_z_order:
|
|
|
|
* @self: A #ClutterGroup
|
|
|
|
*
|
|
|
|
* Sorts a #ClutterGroup's children by there depth value.
|
|
|
|
* This function should not be used by applications.
|
|
|
|
**/
|
|
|
|
void
|
|
|
|
clutter_group_sort_depth_order (ClutterGroup *self)
|
|
|
|
{
|
|
|
|
ClutterGroupPrivate *priv;
|
|
|
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_GROUP(self));
|
|
|
|
|
|
|
|
priv = self->priv;
|
|
|
|
|
|
|
|
priv->children = g_list_sort (priv->children, sort_z_order);
|
|
|
|
|
2006-06-13 09:17:45 -04:00
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR(self)))
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR(self));
|
2006-05-29 04:59:36 -04:00
|
|
|
}
|