2006-05-29 08:59:36 +00:00
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#include <clutter/clutter.h>
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2007-12-09 08:53:06 +00:00
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#include <stdlib.h>
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#include <string.h>
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2007-10-11 12:18:01 +00:00
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#define STAGE_WIDTH 640
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#define STAGE_HEIGHT 480
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2006-06-06 20:40:40 +00:00
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2007-10-11 12:18:01 +00:00
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#define COLS 18
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#define ROWS 20
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2006-06-06 20:40:40 +00:00
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2008-04-25 13:37:36 +00:00
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gboolean idle (gpointer data)
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{
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ClutterActor *stage = CLUTTER_ACTOR (data);
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static GTimer *timer = NULL;
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static int fps = 0;
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if (!timer)
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{
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timer = g_timer_new ();
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g_timer_start (timer);
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}
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if (g_timer_elapsed (timer, NULL) >= 1)
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{
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printf ("fps: %d\n", fps);
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g_timer_start (timer);
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fps = 0;
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}
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clutter_actor_paint (stage);
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++fps;
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}
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2006-05-29 08:59:36 +00:00
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int
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main (int argc, char *argv[])
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{
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2007-10-11 12:18:01 +00:00
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ClutterActor *stage;
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2006-06-06 20:40:40 +00:00
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ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
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2007-10-11 12:18:01 +00:00
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ClutterColor label_color = { 0xff, 0xff, 0xff, 0xff };
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2006-05-29 08:59:36 +00:00
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clutter_init (&argc, &argv);
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
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stage = clutter_stage_get_default ();
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2007-10-11 12:18:01 +00:00
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clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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2006-05-29 08:59:36 +00:00
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2007-10-11 12:18:01 +00:00
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{
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2007-12-09 08:53:06 +00:00
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gint row, col;
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2007-10-11 12:18:01 +00:00
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for (row=0; row<ROWS; row++)
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for (col=0; col<COLS; col++)
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{
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2007-12-09 08:53:06 +00:00
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ClutterActor *label;
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2007-10-11 12:18:01 +00:00
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gchar font_name[64];
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gchar text[64];
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2007-12-09 08:53:06 +00:00
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gint font_size = row+10;
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gdouble scale = 0.17 + (1.5 * col / COLS);
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2007-10-11 12:18:01 +00:00
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sprintf (font_name, "Sans %ipx", font_size);
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sprintf (text, "OH");
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if (row==0)
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{
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sprintf (font_name, "Sans 10px");
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sprintf (text, "%1.2f", scale);
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font_size = 10;
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scale = 1.0;
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}
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if (col==0)
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{
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sprintf (font_name, "Sans 10px");
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sprintf (text, "%ipx", font_size);
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2007-12-09 08:53:06 +00:00
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if (row == 0)
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strcpy (text, "");
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2007-10-11 12:18:01 +00:00
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font_size = 10;
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scale = 1.0;
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}
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label = clutter_label_new_with_text (font_name, text);
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clutter_label_set_color (CLUTTER_LABEL (label), &label_color);
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clutter_actor_set_position (label, (1.0*STAGE_WIDTH/COLS)*col,
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(1.0*STAGE_HEIGHT/ROWS)*row);
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/*clutter_actor_set_clip (label, 0,0, (1.0*STAGE_WIDTH/COLS),
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(1.0*STAGE_HEIGHT/ROWS));*/
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clutter_actor_set_scale (label, scale, scale);
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clutter_label_set_line_wrap (CLUTTER_LABEL (label), FALSE);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
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}
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}
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2007-06-07 14:41:35 +00:00
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clutter_actor_show_all (stage);
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2006-06-06 20:40:40 +00:00
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g_signal_connect (stage, "key-press-event",
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
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G_CALLBACK (clutter_main_quit), NULL);
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2008-04-25 13:37:36 +00:00
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g_idle_add (idle, (gpointer) stage);
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2006-06-06 20:40:40 +00:00
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2006-05-29 08:59:36 +00:00
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clutter_main();
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return 0;
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}
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