2008-11-07 19:32:28 +00:00
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#include <gmodule.h>
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2008-03-28 22:50:55 +00:00
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#include <clutter/clutter.h>
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2011-02-13 19:27:51 +00:00
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static GList *stages = NULL;
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2008-03-28 22:50:55 +00:00
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static gint n_stages = 1;
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static gboolean
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tex_button_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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clutter_actor_hide (actor);
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2008-06-13 15:01:34 +00:00
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return TRUE;
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2008-03-28 22:50:55 +00:00
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}
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2011-02-13 19:27:51 +00:00
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static void
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on_destroy (ClutterActor *actor)
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{
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stages = g_list_remove (stages, actor);
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}
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2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
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static gboolean
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2008-03-28 22:50:55 +00:00
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on_button_press (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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ClutterActor *new_stage;
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ClutterActor *label, *tex;
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gint width, height;
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2011-02-18 12:56:17 +00:00
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gchar *stage_label, *stage_name;
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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2008-03-28 22:50:55 +00:00
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ClutterBehaviour *r_behave;
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2008-04-04 15:02:11 +00:00
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new_stage = clutter_stage_new ();
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2010-10-11 16:45:30 +00:00
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if (new_stage == NULL)
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2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
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return FALSE;
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2008-03-28 22:50:55 +00:00
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2011-02-18 12:56:17 +00:00
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stage_name = g_strdup_printf ("Stage [%d]", ++n_stages);
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clutter_stage_set_title (CLUTTER_STAGE (new_stage), stage_name);
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clutter_stage_set_color (CLUTTER_STAGE (new_stage),
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CLUTTER_COLOR_DarkScarletRed);
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2008-03-28 22:50:55 +00:00
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clutter_actor_set_size (new_stage, 320, 240);
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2011-02-18 12:56:17 +00:00
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clutter_actor_set_name (new_stage, stage_name);
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2008-03-28 22:50:55 +00:00
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2011-02-13 19:27:51 +00:00
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g_signal_connect (new_stage, "destroy", G_CALLBACK (on_destroy), NULL);
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2009-11-05 17:30:33 +00:00
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tex = clutter_texture_new_from_file (TESTS_DATADIR
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G_DIR_SEPARATOR_S
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"redhand.png",
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NULL);
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2008-03-28 22:50:55 +00:00
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2008-04-25 13:37:36 +00:00
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if (!tex)
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2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
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g_error ("pixbuf load failed");
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2008-03-28 22:50:55 +00:00
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clutter_actor_set_reactive (tex, TRUE);
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g_signal_connect (tex, "button-press-event",
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G_CALLBACK (tex_button_cb), NULL);
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clutter_container_add_actor (CLUTTER_CONTAINER (new_stage), tex);
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2011-02-18 12:56:17 +00:00
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stage_label = g_strconcat ("<b>", stage_name, "</b>", NULL);
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2008-12-11 13:48:01 +00:00
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label = clutter_text_new_with_text ("Mono 12", stage_label);
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2008-03-28 22:50:55 +00:00
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2010-10-11 16:45:30 +00:00
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clutter_text_set_color (CLUTTER_TEXT (label), CLUTTER_COLOR_White);
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2008-12-11 13:48:01 +00:00
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clutter_text_set_use_markup (CLUTTER_TEXT (label), TRUE);
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2008-03-28 22:50:55 +00:00
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width = (clutter_actor_get_width (new_stage)
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- clutter_actor_get_width (label)) / 2;
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height = (clutter_actor_get_height (new_stage)
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- clutter_actor_get_height (label)) / 2;
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clutter_actor_set_position (label, width, height);
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clutter_container_add_actor (CLUTTER_CONTAINER (new_stage), label);
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clutter_actor_show (label);
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g_free (stage_label);
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/*
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g_signal_connect (new_stage, "button-press-event",
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G_CALLBACK (clutter_actor_destroy),
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NULL);
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*/
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2009-06-04 12:05:12 +00:00
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timeline = clutter_timeline_new (2000);
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2009-05-31 14:15:46 +00:00
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clutter_timeline_set_loop (timeline, TRUE);
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2008-03-28 22:50:55 +00:00
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2009-01-16 13:42:06 +00:00
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alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
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2008-03-28 22:50:55 +00:00
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r_behave = clutter_behaviour_rotate_new (alpha,
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CLUTTER_Y_AXIS,
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CLUTTER_ROTATE_CW,
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0.0, 360.0);
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clutter_behaviour_rotate_set_center (CLUTTER_BEHAVIOUR_ROTATE (r_behave),
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clutter_actor_get_width (label)/2,
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0,
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0);
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clutter_behaviour_apply (r_behave, label);
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clutter_timeline_start (timeline);
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clutter_actor_show_all (new_stage);
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2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
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2011-02-13 19:27:51 +00:00
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stages = g_list_prepend (stages, new_stage);
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2011-02-18 12:56:17 +00:00
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g_free (stage_name);
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2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
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return TRUE;
|
2008-03-28 22:50:55 +00:00
|
|
|
}
|
|
|
|
|
2008-11-07 19:32:28 +00:00
|
|
|
G_MODULE_EXPORT int
|
|
|
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test_multistage_main (int argc, char *argv[])
|
2008-03-28 22:50:55 +00:00
|
|
|
{
|
|
|
|
ClutterActor *stage_default;
|
|
|
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ClutterActor *label;
|
|
|
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gint width, height;
|
|
|
|
|
2011-02-22 00:19:35 +00:00
|
|
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
|
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|
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return 1;
|
2008-03-28 22:50:55 +00:00
|
|
|
|
|
|
|
stage_default = clutter_stage_get_default ();
|
2011-02-18 12:56:17 +00:00
|
|
|
clutter_stage_set_title (CLUTTER_STAGE (stage_default), "Default Stage");
|
|
|
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clutter_actor_set_name (stage_default, "Default Stage");
|
|
|
|
|
2008-03-28 22:50:55 +00:00
|
|
|
g_signal_connect (stage_default, "button-press-event",
|
|
|
|
G_CALLBACK (on_button_press),
|
|
|
|
NULL);
|
|
|
|
|
2008-12-11 13:48:01 +00:00
|
|
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label = clutter_text_new_with_text ("Mono 16", "Default stage");
|
2008-03-28 22:50:55 +00:00
|
|
|
width = (clutter_actor_get_width (stage_default)
|
|
|
|
- clutter_actor_get_width (label))
|
|
|
|
/ 2;
|
|
|
|
height = (clutter_actor_get_height (stage_default)
|
|
|
|
- clutter_actor_get_height (label))
|
|
|
|
/ 2;
|
|
|
|
clutter_actor_set_position (label, width, height);
|
|
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage_default), label);
|
|
|
|
clutter_actor_show (label);
|
|
|
|
|
|
|
|
clutter_actor_show (stage_default);
|
|
|
|
|
|
|
|
clutter_main ();
|
|
|
|
|
2011-02-13 19:27:51 +00:00
|
|
|
g_list_foreach (stages, (GFunc) clutter_actor_destroy, NULL);
|
|
|
|
g_list_free (stages);
|
|
|
|
|
2008-03-28 22:50:55 +00:00
|
|
|
return 0;
|
|
|
|
}
|