mutter/cogl/cogl-bitmap.c

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/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-util.h"
#include "cogl-debug.h"
#include "cogl-private.h"
#include "cogl-bitmap-private.h"
#include "cogl-buffer-private.h"
Change API so that CoglPixelBuffer no longer knows its w/h/format The idea is that CoglPixelBuffer should just be a buffer that can be used for pixel data and it has no idea about the details of any images that are stored in it. This is analogous to CoglAttributeBuffer which itself does not have any information about the attributes. When you want to use a pixel buffer you should create a CoglBitmap which points to a region of the attribute buffer and provides the extra needed information such as the width, height and format. That way it is also possible to use a single CoglPixelBuffer with multiple bitmaps. The changes that are made are: • cogl_pixel_buffer_new_with_size has been removed and in its place is cogl_bitmap_new_with_size. This will create a pixel buffer at the right size and rowstride for the given width/height/format and immediately create a single CoglBitmap to point into it. The old function had an out-parameter for the stride of the image but with the new API this should be queriable from the bitmap (although there is no function for this yet). • There is now a public cogl_pixel_buffer_new constructor. This takes a size in bytes and data pointer similarly to cogl_attribute_buffer_new. • cogl_texture_new_from_buffer has been removed. If you want to create a texture from a pixel buffer you should wrap it up in a bitmap first. There is already API to create a texture from a bitmap. This patch also does a bit of header juggling because cogl-context.h was including cogl-texture.h and cogl-framebuffer.h which were causing some circular dependencies when cogl-bitmap.h includes cogl-context.h. These weren't actually needed in cogl-context.h itself but a few other headers were relying on them being included so this adds the #includes where necessary. Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-02-25 20:04:45 +00:00
#include "cogl-pixel-buffer.h"
#include "cogl-context-private.h"
#include <string.h>
static void _cogl_bitmap_free (CoglBitmap *bmp);
COGL_OBJECT_DEFINE (Bitmap, bitmap);
static void
_cogl_bitmap_free (CoglBitmap *bmp)
{
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
g_assert (!bmp->mapped);
g_assert (!bmp->bound);
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
if (bmp->shared_bmp)
cogl_object_unref (bmp->shared_bmp);
if (bmp->buffer)
cogl_object_unref (bmp->buffer);
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
g_slice_free (CoglBitmap, bmp);
}
CoglBool
_cogl_bitmap_convert_premult_status (CoglBitmap *bmp,
CoglPixelFormat dst_format)
{
/* Do we need to unpremultiply? */
if ((bmp->format & COGL_PREMULT_BIT) > 0 &&
(dst_format & COGL_PREMULT_BIT) == 0 &&
COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (dst_format))
return _cogl_bitmap_unpremult (bmp);
/* Do we need to premultiply? */
if ((bmp->format & COGL_PREMULT_BIT) == 0 &&
COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (bmp->format) &&
(dst_format & COGL_PREMULT_BIT) > 0)
/* Try premultiplying using imaging library */
return _cogl_bitmap_premult (bmp);
return TRUE;
}
CoglBitmap *
_cogl_bitmap_copy (CoglBitmap *src_bmp)
{
CoglBitmap *dst_bmp;
CoglPixelFormat src_format = cogl_bitmap_get_format (src_bmp);
int width = cogl_bitmap_get_width (src_bmp);
int height = cogl_bitmap_get_height (src_bmp);
dst_bmp =
_cogl_bitmap_new_with_malloc_buffer (src_bmp->context,
width, height,
src_format);
_cogl_bitmap_copy_subregion (src_bmp,
dst_bmp,
0, 0, /* src_x/y */
0, 0, /* dst_x/y */
width, height);
return dst_bmp;
}
CoglBool
_cogl_bitmap_copy_subregion (CoglBitmap *src,
CoglBitmap *dst,
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
2010-02-10 01:57:32 +00:00
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height)
{
uint8_t *srcdata;
uint8_t *dstdata;
int bpp;
int line;
CoglBool succeeded = FALSE;
/* Intended only for fast copies when format is equal! */
g_assert ((src->format & ~COGL_PREMULT_BIT) ==
(dst->format & ~COGL_PREMULT_BIT));
bpp = _cogl_pixel_format_get_bytes_per_pixel (src->format);
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
if ((srcdata = _cogl_bitmap_map (src, COGL_BUFFER_ACCESS_READ, 0)))
{
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
if ((dstdata = _cogl_bitmap_map (dst, COGL_BUFFER_ACCESS_WRITE, 0)))
{
srcdata += src_y * src->rowstride + src_x * bpp;
dstdata += dst_y * dst->rowstride + dst_x * bpp;
for (line=0; line<height; ++line)
{
memcpy (dstdata, srcdata, width * bpp);
srcdata += src->rowstride;
dstdata += dst->rowstride;
}
succeeded = TRUE;
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
_cogl_bitmap_unmap (dst);
}
_cogl_bitmap_unmap (src);
}
return succeeded;
}
CoglBool
cogl: improves header and coding style consistency We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
2010-02-10 01:57:32 +00:00
cogl_bitmap_get_size_from_file (const char *filename,
int *width,
int *height)
{
return _cogl_bitmap_get_size_from_file (filename, width, height);
}
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
CoglBitmap *
cogl_bitmap_new_for_data (CoglContext *context,
int width,
int height,
CoglPixelFormat format,
int rowstride,
uint8_t *data)
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
{
CoglBitmap *bmp;
g_return_val_if_fail (cogl_is_context (context), NULL);
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
bmp = g_slice_new (CoglBitmap);
bmp->context = context;
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
bmp->format = format;
bmp->width = width;
bmp->height = height;
bmp->rowstride = rowstride;
bmp->data = data;
bmp->mapped = FALSE;
bmp->bound = FALSE;
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
bmp->shared_bmp = NULL;
bmp->buffer = NULL;
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
return _cogl_bitmap_object_new (bmp);
}
CoglBitmap *
_cogl_bitmap_new_with_malloc_buffer (CoglContext *context,
unsigned int width,
unsigned int height,
CoglPixelFormat format)
{
static CoglUserDataKey bitmap_free_key;
int bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
int rowstride = ((width * bpp) + 3) & ~3;
uint8_t *data = g_malloc (rowstride * height);
CoglBitmap *bitmap;
bitmap = cogl_bitmap_new_for_data (context,
width, height,
format,
rowstride,
data);
cogl_object_set_user_data (COGL_OBJECT (bitmap),
&bitmap_free_key,
data,
g_free);
return bitmap;
}
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
CoglBitmap *
_cogl_bitmap_new_shared (CoglBitmap *shared_bmp,
CoglPixelFormat format,
int width,
int height,
int rowstride)
{
CoglBitmap *bmp;
bmp = cogl_bitmap_new_for_data (shared_bmp->context,
width, height,
format,
rowstride,
NULL /* data */);
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
bmp->shared_bmp = cogl_object_ref (shared_bmp);
return bmp;
}
CoglBitmap *
cogl_bitmap_new_from_file (const char *filename,
GError **error)
{
_COGL_GET_CONTEXT (ctx, NULL);
_COGL_RETURN_VAL_IF_FAIL (filename != NULL, NULL);
_COGL_RETURN_VAL_IF_FAIL (error == NULL || *error == NULL, NULL);
return _cogl_bitmap_from_file (ctx, filename, error);
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
}
CoglBitmap *
cogl_bitmap_new_from_buffer (CoglBuffer *buffer,
CoglPixelFormat format,
int width,
int height,
int rowstride,
int offset)
{
CoglBitmap *bmp;
_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL);
bmp = cogl_bitmap_new_for_data (buffer->context,
width, height,
format,
rowstride,
NULL /* data */);
bmp->buffer = cogl_object_ref (buffer);
bmp->data = GINT_TO_POINTER (offset);
return bmp;
}
Change API so that CoglPixelBuffer no longer knows its w/h/format The idea is that CoglPixelBuffer should just be a buffer that can be used for pixel data and it has no idea about the details of any images that are stored in it. This is analogous to CoglAttributeBuffer which itself does not have any information about the attributes. When you want to use a pixel buffer you should create a CoglBitmap which points to a region of the attribute buffer and provides the extra needed information such as the width, height and format. That way it is also possible to use a single CoglPixelBuffer with multiple bitmaps. The changes that are made are: • cogl_pixel_buffer_new_with_size has been removed and in its place is cogl_bitmap_new_with_size. This will create a pixel buffer at the right size and rowstride for the given width/height/format and immediately create a single CoglBitmap to point into it. The old function had an out-parameter for the stride of the image but with the new API this should be queriable from the bitmap (although there is no function for this yet). • There is now a public cogl_pixel_buffer_new constructor. This takes a size in bytes and data pointer similarly to cogl_attribute_buffer_new. • cogl_texture_new_from_buffer has been removed. If you want to create a texture from a pixel buffer you should wrap it up in a bitmap first. There is already API to create a texture from a bitmap. This patch also does a bit of header juggling because cogl-context.h was including cogl-texture.h and cogl-framebuffer.h which were causing some circular dependencies when cogl-bitmap.h includes cogl-context.h. These weren't actually needed in cogl-context.h itself but a few other headers were relying on them being included so this adds the #includes where necessary. Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-02-25 20:04:45 +00:00
CoglBitmap *
cogl_bitmap_new_with_size (CoglContext *context,
unsigned int width,
unsigned int height,
CoglPixelFormat format)
{
CoglPixelBuffer *pixel_buffer;
CoglBitmap *bitmap;
unsigned int rowstride;
/* creating a buffer to store "any" format does not make sense */
if (G_UNLIKELY (format == COGL_PIXEL_FORMAT_ANY))
return NULL;
/* for now we fallback to cogl_pixel_buffer_new, later, we could ask
* libdrm a tiled buffer for instance */
rowstride = width * _cogl_pixel_format_get_bytes_per_pixel (format);
pixel_buffer = cogl_pixel_buffer_new (context, height * rowstride, NULL);
if (G_UNLIKELY (pixel_buffer == NULL))
return NULL;
bitmap = cogl_bitmap_new_from_buffer (COGL_BUFFER (pixel_buffer),
format,
width, height,
rowstride,
0 /* offset */);
cogl_object_unref (pixel_buffer);
return bitmap;
}
#ifdef COGL_HAS_ANDROID_SUPPORT
CoglBitmap *
cogl_android_bitmap_new_from_asset (CoglContext *ctx,
AAssetManager *manager,
const char *filename,
GError **error)
{
_COGL_RETURN_VAL_IF_FAIL (ctx != NULL, NULL);
_COGL_RETURN_VAL_IF_FAIL (manager != NULL, NULL);
_COGL_RETURN_VAL_IF_FAIL (filename != NULL, NULL);
_COGL_RETURN_VAL_IF_FAIL (error == NULL || *error == NULL, NULL);
return _cogl_android_bitmap_new_from_asset (ctx, manager, filename, error);
}
#endif
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
CoglPixelFormat
cogl_bitmap_get_format (CoglBitmap *bitmap)
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
{
return bitmap->format;
}
void
_cogl_bitmap_set_format (CoglBitmap *bitmap,
CoglPixelFormat format)
{
bitmap->format = format;
}
int
cogl_bitmap_get_width (CoglBitmap *bitmap)
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
{
return bitmap->width;
}
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
int
cogl_bitmap_get_height (CoglBitmap *bitmap)
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
{
return bitmap->height;
}
int
cogl_bitmap_get_rowstride (CoglBitmap *bitmap)
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
{
return bitmap->rowstride;
}
CoglPixelBuffer *
cogl_bitmap_get_buffer (CoglBitmap *bitmap)
{
while (bitmap->shared_bmp)
bitmap = bitmap->shared_bmp;
return COGL_PIXEL_BUFFER (bitmap->buffer);
}
GQuark
cogl_bitmap_error_quark (void)
{
return g_quark_from_static_string ("cogl-bitmap-error-quark");
}
uint8_t *
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
_cogl_bitmap_map (CoglBitmap *bitmap,
CoglBufferAccess access,
CoglBufferMapHint hints)
{
/* Divert to another bitmap if this data is shared */
if (bitmap->shared_bmp)
return _cogl_bitmap_map (bitmap->shared_bmp, access, hints);
g_assert (!bitmap->mapped);
if (bitmap->buffer)
{
uint8_t *data = cogl_buffer_map (bitmap->buffer,
access,
hints);
COGL_NOTE (BITMAP, "A pixel array is being mapped from a bitmap. This "
"usually means that some conversion on the pixel array is "
"needed so a sub-optimal format is being used.");
if (data)
{
bitmap->mapped = TRUE;
return data + GPOINTER_TO_INT (bitmap->data);
}
else
return NULL;
}
else
{
bitmap->mapped = TRUE;
return bitmap->data;
}
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
}
void
_cogl_bitmap_unmap (CoglBitmap *bitmap)
{
/* Divert to another bitmap if this data is shared */
if (bitmap->shared_bmp)
{
_cogl_bitmap_unmap (bitmap->shared_bmp);
return;
}
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
g_assert (bitmap->mapped);
bitmap->mapped = FALSE;
if (bitmap->buffer)
cogl_buffer_unmap (bitmap->buffer);
}
uint8_t *
_cogl_bitmap_bind (CoglBitmap *bitmap,
CoglBufferAccess access,
CoglBufferMapHint hints)
{
uint8_t *ptr;
/* Divert to another bitmap if this data is shared */
if (bitmap->shared_bmp)
return _cogl_bitmap_bind (bitmap->shared_bmp, access, hints);
g_assert (!bitmap->bound);
/* If the bitmap wasn't created from a buffer then the
implementation of bind is the same as map */
if (bitmap->buffer == NULL)
{
uint8_t *data = _cogl_bitmap_map (bitmap, access, hints);
if (data)
bitmap->bound = TRUE;
return data;
}
bitmap->bound = TRUE;
if (access == COGL_BUFFER_ACCESS_READ)
ptr = _cogl_buffer_bind (bitmap->buffer,
COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK);
else if (access == COGL_BUFFER_ACCESS_WRITE)
ptr = _cogl_buffer_bind (bitmap->buffer,
COGL_BUFFER_BIND_TARGET_PIXEL_PACK);
else
g_assert_not_reached ();
/* The data pointer actually stores the offset */
return GPOINTER_TO_INT (bitmap->data) + ptr;
}
void
_cogl_bitmap_unbind (CoglBitmap *bitmap)
{
/* Divert to another bitmap if this data is shared */
if (bitmap->shared_bmp)
{
_cogl_bitmap_unbind (bitmap->shared_bmp);
return;
}
g_assert (bitmap->bound);
bitmap->bound = FALSE;
/* If the bitmap wasn't created from a pixel array then the
implementation of unbind is the same as unmap */
if (bitmap->buffer)
_cogl_buffer_unbind (bitmap->buffer);
else
_cogl_bitmap_unmap (bitmap);
cogl-bitmap: Encapsulate the CoglBitmap even internally The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
2010-07-07 17:44:16 +00:00
}
CoglContext *
_cogl_bitmap_get_context (CoglBitmap *bitmap)
{
return bitmap->context;
}