2011-09-16 05:25:47 -04:00
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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Overhaul the Visual Studio 2010 Build Files
Like the Visual Studio 2008 projects, give the Visual Studio 2010 projects
an overhaul, where:
-The property sheets are split up, so that they are easier to maintain and
each project only needs to include the necessary parts. The various
projects are updated accordingly, too. The copying of config.h.win32 and
clutter-config.h.win32(_GDK) are now done with custom build rules, so that
these files can be cleaned and/or recopied during a clean, rebuild or
update.
-Clean up the property sheets, to get rid of parts that are actually
repeated. Also update the build macros, so that we won't get warnings
for repeated #defines of macros and fix the build of the various tests/
demo programs.
-Make all projects use Unix line endings, except for the .sln and
README.txt files, which need to have Windows line endings. This makes it
easier to apply patches to these project files.
-Update the installation of headers, as headers are introduced/deprecated.
-Cosmetics: get rid of "\ No newline at end of file".
2014-03-06 03:30:30 -05:00
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<ImportGroup Label="PropertySheets">
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<Import Project="clutter-build-defines.props" />
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</ImportGroup>
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2011-09-16 05:25:47 -04:00
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<PropertyGroup Label="UserMacros">
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MSVC 2010+ Projects: Update "Installation" Process
Currently, due to the way that Visual Studio 2010+ projects are handled,
the "install" project does not re-build upon changes to the sources, as it
does not believe that its dependencies have changed, although the changed
sources are automatically recompiled. This means that if a part or more
of the solution does not build, or if the sources need some other fixes
or enhancements, the up-to-date build is not copied automatically, which
can be misleading.
Improve on the situation by forcing the "install" project to trigger its
rebuild, so that the updated binaries can be copied. This does trigger an
MSBuild warning, but having that warning is way better than not having an
up-to-date build, especially during testing and development.
2014-06-09 06:54:58 -04:00
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<BinDir>$(SolutionDir)$(Configuration)\$(Platform)\bin</BinDir>
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<InstalledDlls>$(BinDir)\$(ClutterDllPrefix)clutter(ClutterDllSuffix).dll</InstalledDlls>
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<InstalledBins>$(BinDir)\cally-atkcomponent-example.exe;$(BinDir)\cally-atkeditabletext-example.exe;$(BinDir)\cally-atkevents-example.exe;$(BinDir)\cally-atktext-example.exe;$(BinDir)\cally-clone-example.exe;$(BinDir)\test-cogl-perf.exe;$(BinDir)\test-interactive-clutter.exe;$(BinDir)\test-picking-performance.exe;$(BinDir)\test-picking.exe;$(BinDir)\test-random-text.exe;$(BinDir)\test-state-hidden-performance.exe;$(BinDir)\test-state-interactive-performance.exe;$(BinDir)\test-state-mini-performance.exe;$(BinDir)\test-state-performance.exe;$(BinDir)\test-state-pick-performance.exe;$(BinDir)\test-text-perf-performance.exe;$(BinDir)\test-text-perf.exe;$(BinDir)\test-text.exe</InstalledBins>
|
Overhaul the Visual Studio 2010 Build Files
Like the Visual Studio 2008 projects, give the Visual Studio 2010 projects
an overhaul, where:
-The property sheets are split up, so that they are easier to maintain and
each project only needs to include the necessary parts. The various
projects are updated accordingly, too. The copying of config.h.win32 and
clutter-config.h.win32(_GDK) are now done with custom build rules, so that
these files can be cleaned and/or recopied during a clean, rebuild or
update.
-Clean up the property sheets, to get rid of parts that are actually
repeated. Also update the build macros, so that we won't get warnings
for repeated #defines of macros and fix the build of the various tests/
demo programs.
-Make all projects use Unix line endings, except for the .sln and
README.txt files, which need to have Windows line endings. This makes it
easier to apply patches to these project files.
-Update the installation of headers, as headers are introduced/deprecated.
-Cosmetics: get rid of "\ No newline at end of file".
2014-03-06 03:30:30 -05:00
|
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<ClutterDoInstall>
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2011-09-16 05:25:47 -04:00
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mkdir $(CopyDir)
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mkdir $(CopyDir)\bin
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2013-08-29 05:31:42 -04:00
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mkdir $(CopyDir)\share\clutter-$(ApiVersion)\data
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2011-09-16 05:25:47 -04:00
|
|
|
|
MSVC 2010+ Projects: Update "Installation" Process
Currently, due to the way that Visual Studio 2010+ projects are handled,
the "install" project does not re-build upon changes to the sources, as it
does not believe that its dependencies have changed, although the changed
sources are automatically recompiled. This means that if a part or more
of the solution does not build, or if the sources need some other fixes
or enhancements, the up-to-date build is not copied automatically, which
can be misleading.
Improve on the situation by forcing the "install" project to trigger its
rebuild, so that the updated binaries can be copied. This does trigger an
MSBuild warning, but having that warning is way better than not having an
up-to-date build, especially during testing and development.
2014-06-09 06:54:58 -04:00
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copy $(BinDir)\*.dll $(CopyDir)\bin
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copy $(BinDir)\*.exe $(CopyDir)\bin
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2011-09-16 05:25:47 -04:00
|
|
|
|
Overhaul the Visual Studio 2010 Build Files
Like the Visual Studio 2008 projects, give the Visual Studio 2010 projects
an overhaul, where:
-The property sheets are split up, so that they are easier to maintain and
each project only needs to include the necessary parts. The various
projects are updated accordingly, too. The copying of config.h.win32 and
clutter-config.h.win32(_GDK) are now done with custom build rules, so that
these files can be cleaned and/or recopied during a clean, rebuild or
update.
-Clean up the property sheets, to get rid of parts that are actually
repeated. Also update the build macros, so that we won't get warnings
for repeated #defines of macros and fix the build of the various tests/
demo programs.
-Make all projects use Unix line endings, except for the .sln and
README.txt files, which need to have Windows line endings. This makes it
easier to apply patches to these project files.
-Update the installation of headers, as headers are introduced/deprecated.
-Cosmetics: get rid of "\ No newline at end of file".
2014-03-06 03:30:30 -05:00
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copy ..\..\..\tests\interactive\*.png $(CopyDir)\share\clutter-$(ApiVersion)\data
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copy ..\..\..\tests\clutter-1.0.suppressions $(CopyDir)\share\clutter-$(ApiVersion)\data
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copy ..\..\..\tests\interactive\*.json $(CopyDir)\share\clutter-$(ApiVersion)\data
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2011-09-16 05:25:47 -04:00
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mkdir $(CopyDir)\lib
|
MSVC 2010+ Projects: Update "Installation" Process
Currently, due to the way that Visual Studio 2010+ projects are handled,
the "install" project does not re-build upon changes to the sources, as it
does not believe that its dependencies have changed, although the changed
sources are automatically recompiled. This means that if a part or more
of the solution does not build, or if the sources need some other fixes
or enhancements, the up-to-date build is not copied automatically, which
can be misleading.
Improve on the situation by forcing the "install" project to trigger its
rebuild, so that the updated binaries can be copied. This does trigger an
MSBuild warning, but having that warning is way better than not having an
up-to-date build, especially during testing and development.
2014-06-09 06:54:58 -04:00
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copy $(BinDir)\*-$(ApiVersion).lib $(CopyDir)\lib
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2011-09-16 05:25:47 -04:00
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2013-08-29 05:31:42 -04:00
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mkdir $(CopyDir)\include\clutter-$(ApiVersion)\clutter\win32
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2011-09-16 05:25:47 -04:00
|
|
|
|
Overhaul the Visual Studio 2010 Build Files
Like the Visual Studio 2008 projects, give the Visual Studio 2010 projects
an overhaul, where:
-The property sheets are split up, so that they are easier to maintain and
each project only needs to include the necessary parts. The various
projects are updated accordingly, too. The copying of config.h.win32 and
clutter-config.h.win32(_GDK) are now done with custom build rules, so that
these files can be cleaned and/or recopied during a clean, rebuild or
update.
-Clean up the property sheets, to get rid of parts that are actually
repeated. Also update the build macros, so that we won't get warnings
for repeated #defines of macros and fix the build of the various tests/
demo programs.
-Make all projects use Unix line endings, except for the .sln and
README.txt files, which need to have Windows line endings. This makes it
easier to apply patches to these project files.
-Update the installation of headers, as headers are introduced/deprecated.
-Cosmetics: get rid of "\ No newline at end of file".
2014-03-06 03:30:30 -05:00
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if "$(Configuration)" == "Release" goto DO_INSTALL_COMMON_HEADERS
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if "$(Configuration)" == "Debug" goto DO_INSTALL_COMMON_HEADERS
|
2011-09-16 05:25:47 -04:00
|
|
|
|
Overhaul the Visual Studio 2010 Build Files
Like the Visual Studio 2008 projects, give the Visual Studio 2010 projects
an overhaul, where:
-The property sheets are split up, so that they are easier to maintain and
each project only needs to include the necessary parts. The various
projects are updated accordingly, too. The copying of config.h.win32 and
clutter-config.h.win32(_GDK) are now done with custom build rules, so that
these files can be cleaned and/or recopied during a clean, rebuild or
update.
-Clean up the property sheets, to get rid of parts that are actually
repeated. Also update the build macros, so that we won't get warnings
for repeated #defines of macros and fix the build of the various tests/
demo programs.
-Make all projects use Unix line endings, except for the .sln and
README.txt files, which need to have Windows line endings. This makes it
easier to apply patches to these project files.
-Update the installation of headers, as headers are introduced/deprecated.
-Cosmetics: get rid of "\ No newline at end of file".
2014-03-06 03:30:30 -05:00
|
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$(ClutterDoInstallGDK)
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2011-09-16 05:25:47 -04:00
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2013-08-29 05:31:42 -04:00
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:DO_INSTALL_COMMON_HEADERS
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copy ..\..\..\clutter\clutter.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-actor-meta.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-actor.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-align-constraint.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-animatable.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-backend.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-bind-constraint.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-binding-pool.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-bin-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-blur-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-box-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-brightness-contrast-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-cairo.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-canvas.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-child-meta.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-click-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-clone.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-cogl-compat.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-color-static.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-color.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-colorize-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-config.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-constraint.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-content.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-container.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-deform-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-deprecated.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-desaturate-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-device-manager.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-drag-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-drop-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-enums.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-enum-types.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-event.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-feature.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-fixed-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-flow-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-gesture-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-grid-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-group.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-image.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-input-device.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-interval.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-keyframe-transition.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-keysyms.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-layout-manager.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-layout-meta.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-list-model.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-macros.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-main.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-marshal.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-model.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-offscreen-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-page-turn-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-paint-node.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-paint-nodes.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-pan-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-path-constraint.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-path.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-property-transition.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-rotate-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-script.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-scriptable.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-scroll-actor.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-settings.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-shader-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-shader-types.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-snap-constraint.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-stage.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-stage-manager.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-stage-window.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-swipe-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
|
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copy ..\..\..\clutter\clutter-tap-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
|
Overhaul the Visual Studio 2010 Build Files
Like the Visual Studio 2008 projects, give the Visual Studio 2010 projects
an overhaul, where:
-The property sheets are split up, so that they are easier to maintain and
each project only needs to include the necessary parts. The various
projects are updated accordingly, too. The copying of config.h.win32 and
clutter-config.h.win32(_GDK) are now done with custom build rules, so that
these files can be cleaned and/or recopied during a clean, rebuild or
update.
-Clean up the property sheets, to get rid of parts that are actually
repeated. Also update the build macros, so that we won't get warnings
for repeated #defines of macros and fix the build of the various tests/
demo programs.
-Make all projects use Unix line endings, except for the .sln and
README.txt files, which need to have Windows line endings. This makes it
easier to apply patches to these project files.
-Update the installation of headers, as headers are introduced/deprecated.
-Cosmetics: get rid of "\ No newline at end of file".
2014-03-06 03:30:30 -05:00
|
|
|
copy ..\..\..\clutter\clutter-test-utils.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
|
2013-08-29 05:31:42 -04:00
|
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copy ..\..\..\clutter\clutter-texture.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
|
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copy ..\..\..\clutter\clutter-text.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
|
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copy ..\..\..\clutter\clutter-text-buffer.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
|
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copy ..\..\..\clutter\clutter-timeline.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-transition.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
|
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copy ..\..\..\clutter\clutter-transition-group.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
|
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copy ..\..\..\clutter\clutter-types.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
|
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copy ..\..\..\clutter\clutter-units.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-version.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
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copy ..\..\..\clutter\clutter-zoom-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter
|
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copy ..\..\..\clutter\win32\clutter-win32.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\win32
|
2013-08-28 22:50:08 -04:00
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2013-08-29 05:31:42 -04:00
|
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mkdir $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
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copy ..\..\..\clutter\deprecated\clutter-actor.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
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copy ..\..\..\clutter\deprecated\clutter-alpha.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
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copy ..\..\..\clutter\deprecated\clutter-animatable.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
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copy ..\..\..\clutter\deprecated\clutter-animation.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
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copy ..\..\..\clutter\deprecated\clutter-animator.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
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copy ..\..\..\clutter\deprecated\clutter-backend.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
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copy ..\..\..\clutter\deprecated\clutter-behaviour.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
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copy ..\..\..\clutter\deprecated\clutter-behaviour-depth.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
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copy ..\..\..\clutter\deprecated\clutter-behaviour-ellipse.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
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copy ..\..\..\clutter\deprecated\clutter-behaviour-opacity.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
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copy ..\..\..\clutter\deprecated\clutter-behaviour-path.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
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copy ..\..\..\clutter\deprecated\clutter-behaviour-rotate.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
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copy ..\..\..\clutter\deprecated\clutter-behaviour-scale.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
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copy ..\..\..\clutter\deprecated\clutter-bin-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
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|
copy ..\..\..\clutter\deprecated\clutter-box.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-cairo-texture.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-container.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-fixed.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-frame-source.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-group.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-input-device.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-keysyms.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-main.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-media.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-rectangle.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-score.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-shader.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-stage.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-stage-manager.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-state.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
Overhaul the Visual Studio 2010 Build Files
Like the Visual Studio 2008 projects, give the Visual Studio 2010 projects
an overhaul, where:
-The property sheets are split up, so that they are easier to maintain and
each project only needs to include the necessary parts. The various
projects are updated accordingly, too. The copying of config.h.win32 and
clutter-config.h.win32(_GDK) are now done with custom build rules, so that
these files can be cleaned and/or recopied during a clean, rebuild or
update.
-Clean up the property sheets, to get rid of parts that are actually
repeated. Also update the build macros, so that we won't get warnings
for repeated #defines of macros and fix the build of the various tests/
demo programs.
-Make all projects use Unix line endings, except for the .sln and
README.txt files, which need to have Windows line endings. This makes it
easier to apply patches to these project files.
-Update the installation of headers, as headers are introduced/deprecated.
-Cosmetics: get rid of "\ No newline at end of file".
2014-03-06 03:30:30 -05:00
|
|
|
copy ..\..\..\clutter\deprecated\clutter-table-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
2013-08-29 05:31:42 -04:00
|
|
|
copy ..\..\..\clutter\deprecated\clutter-texture.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-timeline.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-timeout-pool.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
|
|
|
copy ..\..\..\clutter\deprecated\clutter-util.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated
|
2011-09-16 05:25:47 -04:00
|
|
|
|
2013-08-29 05:31:42 -04:00
|
|
|
mkdir $(CopyDir)\include\clutter-$(ApiVersion)\cally
|
|
|
|
copy ..\..\..\clutter\cally\cally-actor.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
|
|
|
|
copy ..\..\..\clutter\cally\cally-clone.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
|
|
|
|
copy ..\..\..\clutter\cally\cally-factory.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
|
|
|
|
copy ..\..\..\clutter\cally\cally-group.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
|
|
|
|
copy ..\..\..\clutter\cally\cally.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
|
|
|
|
copy ..\..\..\clutter\cally\cally-main.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
|
|
|
|
copy ..\..\..\clutter\cally\cally-rectangle.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
|
|
|
|
copy ..\..\..\clutter\cally\cally-root.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
|
|
|
|
copy ..\..\..\clutter\cally\cally-stage.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
|
|
|
|
copy ..\..\..\clutter\cally\cally-text.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
|
|
|
|
copy ..\..\..\clutter\cally\cally-texture.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
|
|
|
|
copy ..\..\..\clutter\cally\cally-util.h $(CopyDir)\include\clutter-$(ApiVersion)\cally
|
Overhaul the Visual Studio 2010 Build Files
Like the Visual Studio 2008 projects, give the Visual Studio 2010 projects
an overhaul, where:
-The property sheets are split up, so that they are easier to maintain and
each project only needs to include the necessary parts. The various
projects are updated accordingly, too. The copying of config.h.win32 and
clutter-config.h.win32(_GDK) are now done with custom build rules, so that
these files can be cleaned and/or recopied during a clean, rebuild or
update.
-Clean up the property sheets, to get rid of parts that are actually
repeated. Also update the build macros, so that we won't get warnings
for repeated #defines of macros and fix the build of the various tests/
demo programs.
-Make all projects use Unix line endings, except for the .sln and
README.txt files, which need to have Windows line endings. This makes it
easier to apply patches to these project files.
-Update the installation of headers, as headers are introduced/deprecated.
-Cosmetics: get rid of "\ No newline at end of file".
2014-03-06 03:30:30 -05:00
|
|
|
</ClutterDoInstall>
|
|
|
|
<ClutterDoInstallGDK>
|
2013-08-29 05:31:42 -04:00
|
|
|
mkdir $(CopyDir)\include\clutter-$(ApiVersion)\clutter\gdk
|
|
|
|
copy ..\..\..\clutter\gdk\clutter-gdk.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\gdk
|
Overhaul the Visual Studio 2010 Build Files
Like the Visual Studio 2008 projects, give the Visual Studio 2010 projects
an overhaul, where:
-The property sheets are split up, so that they are easier to maintain and
each project only needs to include the necessary parts. The various
projects are updated accordingly, too. The copying of config.h.win32 and
clutter-config.h.win32(_GDK) are now done with custom build rules, so that
these files can be cleaned and/or recopied during a clean, rebuild or
update.
-Clean up the property sheets, to get rid of parts that are actually
repeated. Also update the build macros, so that we won't get warnings
for repeated #defines of macros and fix the build of the various tests/
demo programs.
-Make all projects use Unix line endings, except for the .sln and
README.txt files, which need to have Windows line endings. This makes it
easier to apply patches to these project files.
-Update the installation of headers, as headers are introduced/deprecated.
-Cosmetics: get rid of "\ No newline at end of file".
2014-03-06 03:30:30 -05:00
|
|
|
</ClutterDoInstallGDK>
|
2011-09-16 05:25:47 -04:00
|
|
|
</PropertyGroup>
|
|
|
|
<PropertyGroup>
|
Overhaul the Visual Studio 2010 Build Files
Like the Visual Studio 2008 projects, give the Visual Studio 2010 projects
an overhaul, where:
-The property sheets are split up, so that they are easier to maintain and
each project only needs to include the necessary parts. The various
projects are updated accordingly, too. The copying of config.h.win32 and
clutter-config.h.win32(_GDK) are now done with custom build rules, so that
these files can be cleaned and/or recopied during a clean, rebuild or
update.
-Clean up the property sheets, to get rid of parts that are actually
repeated. Also update the build macros, so that we won't get warnings
for repeated #defines of macros and fix the build of the various tests/
demo programs.
-Make all projects use Unix line endings, except for the .sln and
README.txt files, which need to have Windows line endings. This makes it
easier to apply patches to these project files.
-Update the installation of headers, as headers are introduced/deprecated.
-Cosmetics: get rid of "\ No newline at end of file".
2014-03-06 03:30:30 -05:00
|
|
|
<_PropertySheetDisplayName>clutterinstallprops</_PropertySheetDisplayName>
|
2011-09-16 05:25:47 -04:00
|
|
|
</PropertyGroup>
|
|
|
|
<ItemGroup>
|
MSVC 2010+ Projects: Update "Installation" Process
Currently, due to the way that Visual Studio 2010+ projects are handled,
the "install" project does not re-build upon changes to the sources, as it
does not believe that its dependencies have changed, although the changed
sources are automatically recompiled. This means that if a part or more
of the solution does not build, or if the sources need some other fixes
or enhancements, the up-to-date build is not copied automatically, which
can be misleading.
Improve on the situation by forcing the "install" project to trigger its
rebuild, so that the updated binaries can be copied. This does trigger an
MSBuild warning, but having that warning is way better than not having an
up-to-date build, especially during testing and development.
2014-06-09 06:54:58 -04:00
|
|
|
<BuildMacro Include="BinDir">
|
|
|
|
<Value>$(BinDir)</Value>
|
|
|
|
</BuildMacro>
|
|
|
|
<BuildMacro Include="InstalledDlls">
|
|
|
|
<Value>$(InstalledDlls)</Value>
|
|
|
|
</BuildMacro>
|
|
|
|
<BuildMacro Include="InstalledBins">
|
|
|
|
<Value>$(InstalledBins)</Value>
|
|
|
|
</BuildMacro>
|
2011-09-16 05:25:47 -04:00
|
|
|
<BuildMacro Include="ClutterDoInstall">
|
|
|
|
<Value>$(ClutterDoInstall)</Value>
|
|
|
|
</BuildMacro>
|
2012-05-24 11:34:36 -04:00
|
|
|
<BuildMacro Include="ClutterDoInstallGDK">
|
|
|
|
<Value>$(ClutterDoInstallGDK)</Value>
|
|
|
|
</BuildMacro>
|
2011-09-16 05:25:47 -04:00
|
|
|
</ItemGroup>
|
|
|
|
</Project>
|