mutter/clutter/clutter-timeline.h

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2006-05-29 08:59:36 +00:00
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_TIMELINE_H
#define _HAVE_CLUTTER_TIMELINE_H
/* clutter-timeline.h */
#include <glib-object.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_TIMELINE clutter_timeline_get_type()
#define CLUTTER_TIMELINE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_TIMELINE, ClutterTimeline))
#define CLUTTER_TIMELINE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_TIMELINE, ClutterTimelineClass))
#define CLUTTER_IS_TIMELINE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_TIMELINE))
#define CLUTTER_IS_TIMELINE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_TIMELINE))
#define CLUTTER_TIMELINE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_TIMELINE, ClutterTimelineClass))
typedef struct _ClutterTimeline ClutterTimeline;
typedef struct _ClutterTimelineClass ClutterTimelineClass;
typedef struct ClutterTimelinePrivate ClutterTimelinePrivate;
struct _ClutterTimeline
{
GObject parent;
ClutterTimelinePrivate *priv;
};
struct _ClutterTimelineClass
{
GObjectClass parent_class;
void (*new_frame) (ClutterTimeline *timeline, gint frame_num);
void (*completed) (ClutterTimeline *timeline);
};
GType clutter_timeline_get_type (void);
ClutterTimeline*
clutter_timeline_new (guint nframes, guint fps);
void
clutter_timeline_set_speed (ClutterTimeline *timeline, guint fps);
void
clutter_timeline_start (ClutterTimeline *timeline);
void
clutter_timeline_pause (ClutterTimeline *timeline);
void
clutter_timeline_stop (ClutterTimeline *timeline);
void
clutter_timeline_set_loop (ClutterTimeline *timeline, gboolean loop);
void
clutter_timeline_rewind (ClutterTimeline *timeline);
void
clutter_timeline_skip (ClutterTimeline *timeline, guint nframes);
void
clutter_timeline_advance (ClutterTimeline *timeline, guint frame_num);
gint
clutter_timeline_get_current_frame (ClutterTimeline *timeline);
guint
clutter_timeline_get_n_frames (ClutterTimeline *timeline);
gboolean
clutter_timeline_is_playing (ClutterTimeline *timeline);
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G_END_DECLS
#endif