mutter/bindings/python/clutter-base-types.defs

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;; -*- scheme -*-
;;
;; Try and keep everything sorted
;;
;; Boxed types
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com> * clutter-color.h: * clutter-color.c: Reimplement ClutterColor as a boxed type; add convenience API for color handling, like: add, subtract, shade, HSL color-space conversion, packing and unpacking. * clutter-private.h: Update ClutterMainContext, and export the main context pointer here. * clutter-rectangle.h: * clutter-rectangle.c: Update the color-related code; make clutter_rectangle_new() and empty constructor and provide clutter_rectangle_new_with_color(); provide color setter and getter API. * clutter-label.h: * clutter-label.c: Rename the "font" property to "font-name"; update the color-related code to the new ClutterColor object; rename clutter_label_new() to clutter_label_new_with_text(), and add setters and getters for the properties. * clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers generators. * clutter-stage.h: * clutter-stage.c: Rework the API: provide a default constructor for a singleton object, named clutter_stage_get_default(), which supercedes the clutter_stage() function in clutter-main; provide new events: button-press-event, button-release-event, key-press-event and key-release-event; update the color-related code; (clutter_stage_snapshot): Allow negative width and height when taking a snapshot (meaning: use full width/height). (clutter_stage_get_element_at_pos): Rename clutter_stage_pick(). * clutter-element.c (clutter_element_paint): Clean up the stage and color related code. * clutter-event.h: * clutter-event.c: Add generic ClutterAnyEvent type; add clutter_event_new(), clutter_event_copy() and clutter_event_free(); make ClutterEvent a boxed type. * clutter-main.h: * clutter-main.c: Remove clutter_stage(); add clutter_main_quit(), for cleanly quitting from clutter_main(); add multiple mainloops support; allocate the ClutterCntx instead of adding it to the stack; re-work the ClutterEvent dispatching. * clutter-group.c (clutter_group_add), (clutter_group_remove): Keep a reference on the element when added to a ClutterGroup. * examples/rects.py * examples/test.c: * examples/test-text.c: * examples/video-cube.c: * examples/super-oh.c: * examples/test-video.c: Update.
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(define-boxed Color
(in-module "Clutter")
(c-name "ClutterColor")
(gtype-id "CLUTTER_TYPE_COLOR")
(fields
'("guint8" "red")
'("guint8" "green")
'("guint8" "blue")
'("guint8" "alpha")
)
)
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(define-boxed ElementBox
(in-module "Clutter")
(c-name "ClutterElementBox")
(gtype-id "CLUTTER_TYPE_ELEMENT_BOX")
(fields
'("gint" "x1")
'("gint" "y1")
'("gint" "x2")
'("gint" "y2")
)
)
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com> * clutter-color.h: * clutter-color.c: Reimplement ClutterColor as a boxed type; add convenience API for color handling, like: add, subtract, shade, HSL color-space conversion, packing and unpacking. * clutter-private.h: Update ClutterMainContext, and export the main context pointer here. * clutter-rectangle.h: * clutter-rectangle.c: Update the color-related code; make clutter_rectangle_new() and empty constructor and provide clutter_rectangle_new_with_color(); provide color setter and getter API. * clutter-label.h: * clutter-label.c: Rename the "font" property to "font-name"; update the color-related code to the new ClutterColor object; rename clutter_label_new() to clutter_label_new_with_text(), and add setters and getters for the properties. * clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers generators. * clutter-stage.h: * clutter-stage.c: Rework the API: provide a default constructor for a singleton object, named clutter_stage_get_default(), which supercedes the clutter_stage() function in clutter-main; provide new events: button-press-event, button-release-event, key-press-event and key-release-event; update the color-related code; (clutter_stage_snapshot): Allow negative width and height when taking a snapshot (meaning: use full width/height). (clutter_stage_get_element_at_pos): Rename clutter_stage_pick(). * clutter-element.c (clutter_element_paint): Clean up the stage and color related code. * clutter-event.h: * clutter-event.c: Add generic ClutterAnyEvent type; add clutter_event_new(), clutter_event_copy() and clutter_event_free(); make ClutterEvent a boxed type. * clutter-main.h: * clutter-main.c: Remove clutter_stage(); add clutter_main_quit(), for cleanly quitting from clutter_main(); add multiple mainloops support; allocate the ClutterCntx instead of adding it to the stack; re-work the ClutterEvent dispatching. * clutter-group.c (clutter_group_add), (clutter_group_remove): Keep a reference on the element when added to a ClutterGroup. * examples/rects.py * examples/test.c: * examples/test-text.c: * examples/video-cube.c: * examples/super-oh.c: * examples/test-video.c: Update.
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(define-boxed Event
(in-module "Clutter")
(c-name "ClutterEvent")
(gtype-id "CLUTTER_TYPE_EVENT")
(fields
'("ClutterEventType" "type")
)
)
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(define-boxed Geometry
(in-module "Clutter")
(c-name "ClutterGeometry")
(gtype-id "CLUTTER_TYPE_GEOMETRY")
(fields
'("gint" "x")
'("gint" "y")
'("gint" "width")
'("gint" "height")
)
)
;; Enumerations and flags ...
(define-flags ElementFlags
(in-module "Clutter")
(c-name "ClutterElementFlags")
(gtype-id "CLUTTER_TYPE_ELEMENT_FLAGS")
(values
'("mapped" "CLUTTER_ELEMENT_MAPPED")
'("realized" "CLUTTER_ELEMENT_REALIZED")
)
)
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com> * clutter-color.h: * clutter-color.c: Reimplement ClutterColor as a boxed type; add convenience API for color handling, like: add, subtract, shade, HSL color-space conversion, packing and unpacking. * clutter-private.h: Update ClutterMainContext, and export the main context pointer here. * clutter-rectangle.h: * clutter-rectangle.c: Update the color-related code; make clutter_rectangle_new() and empty constructor and provide clutter_rectangle_new_with_color(); provide color setter and getter API. * clutter-label.h: * clutter-label.c: Rename the "font" property to "font-name"; update the color-related code to the new ClutterColor object; rename clutter_label_new() to clutter_label_new_with_text(), and add setters and getters for the properties. * clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers generators. * clutter-stage.h: * clutter-stage.c: Rework the API: provide a default constructor for a singleton object, named clutter_stage_get_default(), which supercedes the clutter_stage() function in clutter-main; provide new events: button-press-event, button-release-event, key-press-event and key-release-event; update the color-related code; (clutter_stage_snapshot): Allow negative width and height when taking a snapshot (meaning: use full width/height). (clutter_stage_get_element_at_pos): Rename clutter_stage_pick(). * clutter-element.c (clutter_element_paint): Clean up the stage and color related code. * clutter-event.h: * clutter-event.c: Add generic ClutterAnyEvent type; add clutter_event_new(), clutter_event_copy() and clutter_event_free(); make ClutterEvent a boxed type. * clutter-main.h: * clutter-main.c: Remove clutter_stage(); add clutter_main_quit(), for cleanly quitting from clutter_main(); add multiple mainloops support; allocate the ClutterCntx instead of adding it to the stack; re-work the ClutterEvent dispatching. * clutter-group.c (clutter_group_add), (clutter_group_remove): Keep a reference on the element when added to a ClutterGroup. * examples/rects.py * examples/test.c: * examples/test-text.c: * examples/video-cube.c: * examples/super-oh.c: * examples/test-video.c: Update.
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(define-flags ElementTransform
(in-module "Clutter")
(c-name "ClutterElementTransform")
(gtype-id "CLUTTER_TYPE_ELEMENT_TRANSFORM")
(values
'("x" "CLUTTER_ELEMENT_MIRROR_X")
'("y" "CLUTTER_ELEMENT_MIRROR_Y")
)
)
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(define-enum EventType
(in-module "Clutter")
(c-name "ClutterEventType")
(gtype-id "CLUTTER_TYPE_EVENT_TYPE")
(values
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com> * clutter-color.h: * clutter-color.c: Reimplement ClutterColor as a boxed type; add convenience API for color handling, like: add, subtract, shade, HSL color-space conversion, packing and unpacking. * clutter-private.h: Update ClutterMainContext, and export the main context pointer here. * clutter-rectangle.h: * clutter-rectangle.c: Update the color-related code; make clutter_rectangle_new() and empty constructor and provide clutter_rectangle_new_with_color(); provide color setter and getter API. * clutter-label.h: * clutter-label.c: Rename the "font" property to "font-name"; update the color-related code to the new ClutterColor object; rename clutter_label_new() to clutter_label_new_with_text(), and add setters and getters for the properties. * clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers generators. * clutter-stage.h: * clutter-stage.c: Rework the API: provide a default constructor for a singleton object, named clutter_stage_get_default(), which supercedes the clutter_stage() function in clutter-main; provide new events: button-press-event, button-release-event, key-press-event and key-release-event; update the color-related code; (clutter_stage_snapshot): Allow negative width and height when taking a snapshot (meaning: use full width/height). (clutter_stage_get_element_at_pos): Rename clutter_stage_pick(). * clutter-element.c (clutter_element_paint): Clean up the stage and color related code. * clutter-event.h: * clutter-event.c: Add generic ClutterAnyEvent type; add clutter_event_new(), clutter_event_copy() and clutter_event_free(); make ClutterEvent a boxed type. * clutter-main.h: * clutter-main.c: Remove clutter_stage(); add clutter_main_quit(), for cleanly quitting from clutter_main(); add multiple mainloops support; allocate the ClutterCntx instead of adding it to the stack; re-work the ClutterEvent dispatching. * clutter-group.c (clutter_group_add), (clutter_group_remove): Keep a reference on the element when added to a ClutterGroup. * examples/rects.py * examples/test.c: * examples/test-text.c: * examples/video-cube.c: * examples/super-oh.c: * examples/test-video.c: Update.
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'("nothing" "CLUTTER_NOTHING")
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'("key-press" "CLUTTER_KEY_PRESS")
'("key-release" "CLUTTER_KEY_RELEASE")
'("motion" "CLUTTER_MOTION")
'("button-press" "CLUTTER_BUTTON_PRESS")
'("2button-press" "CLUTTER_2BUTTON_PRESS")
'("button-release" "CLUTTER_BUTTON_RELEASE")
)
)
(define-enum VideoTextureAspectRatio
(in-module "Clutter")
(c-name "ClutterVideoTextureAspectRatio")
(gtype-id "CLUTTER_TYPE_VIDEO_TEXTURE_ASPECT_RATIO")
(values
'("auto" "CLUTTER_VIDEO_TEXTURE_AUTO")
'("square" "CLUTTER_VIDEO_TEXTURE_SQUARE")
'("fourbythree" "CLUTTER_VIDEO_TEXTURE_FOURBYTHREE")
'("anamorphic" "CLUTTER_VIDEO_TEXTURE_ANAMORPHIC")
'("dvb" "CLUTTER_VIDEO_TEXTURE_DVB")
)
)
(define-enum VideoTextureError
(in-module "Clutter")
(c-name "ClutterVideoTextureError")
(gtype-id "CLUTTER_TYPE_VIDEO_TEXTURE_ERROR")
(values
'("audio-plugin" "CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_PLUGIN")
'("no-plugin-for-file" "CLUTTER_VIDEO_TEXTURE_ERROR_NO_PLUGIN_FOR_FILE")
'("video-plugin" "CLUTTER_VIDEO_TEXTURE_ERROR_VIDEO_PLUGIN")
'("audio-busy" "CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_BUSY")
'("broken-file" "CLUTTER_VIDEO_TEXTURE_ERROR_BROKEN_FILE")
'("file-generic" "CLUTTER_VIDEO_TEXTURE_ERROR_FILE_GENERIC")
'("file-permission" "CLUTTER_VIDEO_TEXTURE_ERROR_FILE_PERMISSION")
'("file-encrypted" "CLUTTER_VIDEO_TEXTURE_ERROR_FILE_ENCRYPTED")
'("file-not-found" "CLUTTER_VIDEO_TEXTURE_ERROR_FILE_NOT_FOUND")
'("dvd-encrypted" "CLUTTER_VIDEO_TEXTURE_ERROR_DVD_ENCRYPTED")
'("invalid-device" "CLUTTER_VIDEO_TEXTURE_ERROR_INVALID_DEVICE")
'("unknown-host" "CLUTTER_VIDEO_TEXTURE_ERROR_UNKNOWN_HOST")
'("network-unreachable" "CLUTTER_VIDEO_TEXTURE_ERROR_NETWORK_UNREACHABLE")
'("connection-refused" "CLUTTER_VIDEO_TEXTURE_ERROR_CONNECTION_REFUSED")
'("unvalid-location" "CLUTTER_VIDEO_TEXTURE_ERROR_UNVALID_LOCATION")
'("generic" "CLUTTER_VIDEO_TEXTURE_ERROR_GENERIC")
'("codec-not-handled" "CLUTTER_VIDEO_TEXTURE_ERROR_CODEC_NOT_HANDLED")
'("audio-only" "CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_ONLY")
'("cannot-capture" "CLUTTER_VIDEO_TEXTURE_ERROR_CANNOT_CAPTURE")
'("read-error" "CLUTTER_VIDEO_TEXTURE_ERROR_READ_ERROR")
'("plugin-load" "CLUTTER_VIDEO_TEXTURE_ERROR_PLUGIN_LOAD")
'("still-image" "CLUTTER_VIDEO_TEXTURE_ERROR_STILL_IMAGE")
'("empty-file" "CLUTTER_VIDEO_TEXTURE_ERROR_EMPTY_FILE")
)
)
(define-enum VideoTextureMetadataType
(in-module "Clutter")
(c-name "ClutterVideoTextureMetadataType")
(gtype-id "CLUTTER_TYPE_VIDEO_TEXTURE_METADATA_TYPE")
(values
'("title" "CLUTTER_INFO_TITLE")
'("artist" "CLUTTER_INFO_ARTIST")
'("year" "CLUTTER_INFO_YEAR")
'("album" "CLUTTER_INFO_ALBUM")
'("duration" "CLUTTER_INFO_DURATION")
'("track-number" "CLUTTER_INFO_TRACK_NUMBER")
'("has-video" "CLUTTER_INFO_HAS_VIDEO")
'("dimension-x" "CLUTTER_INFO_DIMENSION_X")
'("dimension-y" "CLUTTER_INFO_DIMENSION_Y")
'("video-bitrate" "CLUTTER_INFO_VIDEO_BITRATE")
'("video-codec" "CLUTTER_INFO_VIDEO_CODEC")
'("fps" "CLUTTER_INFO_FPS")
'("has-audio" "CLUTTER_INFO_HAS_AUDIO")
'("audio-bitrate" "CLUTTER_INFO_AUDIO_BITRATE")
'("audio-codec" "CLUTTER_INFO_AUDIO_CODEC")
)
)
;; Objects
(define-object CloneTexture
(in-module "Clutter")
(parent "ClutterElement")
(c-name "ClutterCloneTexture")
(gtype-id "CLUTTER_TYPE_CLONE_TEXTURE")
)
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com> * clutter-color.h: * clutter-color.c: Reimplement ClutterColor as a boxed type; add convenience API for color handling, like: add, subtract, shade, HSL color-space conversion, packing and unpacking. * clutter-private.h: Update ClutterMainContext, and export the main context pointer here. * clutter-rectangle.h: * clutter-rectangle.c: Update the color-related code; make clutter_rectangle_new() and empty constructor and provide clutter_rectangle_new_with_color(); provide color setter and getter API. * clutter-label.h: * clutter-label.c: Rename the "font" property to "font-name"; update the color-related code to the new ClutterColor object; rename clutter_label_new() to clutter_label_new_with_text(), and add setters and getters for the properties. * clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers generators. * clutter-stage.h: * clutter-stage.c: Rework the API: provide a default constructor for a singleton object, named clutter_stage_get_default(), which supercedes the clutter_stage() function in clutter-main; provide new events: button-press-event, button-release-event, key-press-event and key-release-event; update the color-related code; (clutter_stage_snapshot): Allow negative width and height when taking a snapshot (meaning: use full width/height). (clutter_stage_get_element_at_pos): Rename clutter_stage_pick(). * clutter-element.c (clutter_element_paint): Clean up the stage and color related code. * clutter-event.h: * clutter-event.c: Add generic ClutterAnyEvent type; add clutter_event_new(), clutter_event_copy() and clutter_event_free(); make ClutterEvent a boxed type. * clutter-main.h: * clutter-main.c: Remove clutter_stage(); add clutter_main_quit(), for cleanly quitting from clutter_main(); add multiple mainloops support; allocate the ClutterCntx instead of adding it to the stack; re-work the ClutterEvent dispatching. * clutter-group.c (clutter_group_add), (clutter_group_remove): Keep a reference on the element when added to a ClutterGroup. * examples/rects.py * examples/test.c: * examples/test-text.c: * examples/video-cube.c: * examples/super-oh.c: * examples/test-video.c: Update.
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(define-object Element
(in-module "Clutter")
(parent "GObject")
(c-name "ClutterElement")
(gtype-id "CLUTTER_TYPE_ELEMENT")
)
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(define-object Group
(in-module "Clutter")
(parent "ClutterElement")
(c-name "ClutterGroup")
(gtype-id "CLUTTER_TYPE_GROUP")
)
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com> * clutter-color.h: * clutter-color.c: Reimplement ClutterColor as a boxed type; add convenience API for color handling, like: add, subtract, shade, HSL color-space conversion, packing and unpacking. * clutter-private.h: Update ClutterMainContext, and export the main context pointer here. * clutter-rectangle.h: * clutter-rectangle.c: Update the color-related code; make clutter_rectangle_new() and empty constructor and provide clutter_rectangle_new_with_color(); provide color setter and getter API. * clutter-label.h: * clutter-label.c: Rename the "font" property to "font-name"; update the color-related code to the new ClutterColor object; rename clutter_label_new() to clutter_label_new_with_text(), and add setters and getters for the properties. * clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers generators. * clutter-stage.h: * clutter-stage.c: Rework the API: provide a default constructor for a singleton object, named clutter_stage_get_default(), which supercedes the clutter_stage() function in clutter-main; provide new events: button-press-event, button-release-event, key-press-event and key-release-event; update the color-related code; (clutter_stage_snapshot): Allow negative width and height when taking a snapshot (meaning: use full width/height). (clutter_stage_get_element_at_pos): Rename clutter_stage_pick(). * clutter-element.c (clutter_element_paint): Clean up the stage and color related code. * clutter-event.h: * clutter-event.c: Add generic ClutterAnyEvent type; add clutter_event_new(), clutter_event_copy() and clutter_event_free(); make ClutterEvent a boxed type. * clutter-main.h: * clutter-main.c: Remove clutter_stage(); add clutter_main_quit(), for cleanly quitting from clutter_main(); add multiple mainloops support; allocate the ClutterCntx instead of adding it to the stack; re-work the ClutterEvent dispatching. * clutter-group.c (clutter_group_add), (clutter_group_remove): Keep a reference on the element when added to a ClutterGroup. * examples/rects.py * examples/test.c: * examples/test-text.c: * examples/video-cube.c: * examples/super-oh.c: * examples/test-video.c: Update.
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(define-object Label
(in-module "Clutter")
(parent "ClutterTexture")
(c-name "ClutterLabel")
(gtype-id "CLUTTER_TYPE_LABEL")
)
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(define-object Rectangle
(in-module "Clutter")
(parent "ClutterElement")
(c-name "ClutterRectangle")
(gtype-id "CLUTTER_TYPE_RECTANGLE")
)
(define-object Stage
(in-module "Clutter")
(parent "ClutterGroup")
(c-name "ClutterStage")
(gtype-id "CLUTTER_TYPE_STAGE")
)
(define-object Texture
(in-module "Clutter")
(parent "ClutterElement")
(c-name "ClutterTexture")
(gtype-id "CLUTTER_TYPE_TEXTURE")
)
(define-object Timeline
(in-module "Clutter")
(parent "GObject")
(c-name "ClutterTimeline")
(gtype-id "CLUTTER_TYPE_TIMELINE")
)
(define-object VideoTexture
(in-module "Clutter")
(parent "ClutterTexture")
(c-name "ClutterVideoTexture")
(gtype-id "CLUTTER_TYPE_VIDEO_TEXTURE")
)
;; Pointers
;; Unsupported