2006-05-29 04:59:36 -04:00
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;; -*- scheme -*-
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;;
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;; Try and keep everything sorted
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;;
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;; Boxed types
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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(define-boxed Color
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(in-module "Clutter")
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(c-name "ClutterColor")
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(gtype-id "CLUTTER_TYPE_COLOR")
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(fields
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'("guint8" "red")
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'("guint8" "green")
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'("guint8" "blue")
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'("guint8" "alpha")
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)
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)
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2006-05-29 04:59:36 -04:00
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(define-boxed ElementBox
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(in-module "Clutter")
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(c-name "ClutterElementBox")
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(gtype-id "CLUTTER_TYPE_ELEMENT_BOX")
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(fields
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'("gint" "x1")
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'("gint" "y1")
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'("gint" "x2")
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'("gint" "y2")
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)
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)
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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(define-boxed Event
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(in-module "Clutter")
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(c-name "ClutterEvent")
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(gtype-id "CLUTTER_TYPE_EVENT")
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(fields
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'("ClutterEventType" "type")
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)
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)
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2006-05-29 04:59:36 -04:00
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(define-boxed Geometry
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(in-module "Clutter")
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(c-name "ClutterGeometry")
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(gtype-id "CLUTTER_TYPE_GEOMETRY")
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(fields
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'("gint" "x")
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'("gint" "y")
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'("gint" "width")
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'("gint" "height")
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)
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)
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;; Enumerations and flags ...
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(define-flags ElementFlags
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(in-module "Clutter")
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(c-name "ClutterElementFlags")
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(gtype-id "CLUTTER_TYPE_ELEMENT_FLAGS")
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(values
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'("mapped" "CLUTTER_ELEMENT_MAPPED")
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'("realized" "CLUTTER_ELEMENT_REALIZED")
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)
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)
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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(define-flags ElementTransform
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(in-module "Clutter")
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(c-name "ClutterElementTransform")
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(gtype-id "CLUTTER_TYPE_ELEMENT_TRANSFORM")
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(values
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'("x" "CLUTTER_ELEMENT_MIRROR_X")
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'("y" "CLUTTER_ELEMENT_MIRROR_Y")
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)
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)
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2006-05-29 04:59:36 -04:00
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(define-enum EventType
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(in-module "Clutter")
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(c-name "ClutterEventType")
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(gtype-id "CLUTTER_TYPE_EVENT_TYPE")
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(values
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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'("nothing" "CLUTTER_NOTHING")
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2006-05-29 04:59:36 -04:00
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'("key-press" "CLUTTER_KEY_PRESS")
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'("key-release" "CLUTTER_KEY_RELEASE")
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'("motion" "CLUTTER_MOTION")
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'("button-press" "CLUTTER_BUTTON_PRESS")
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'("2button-press" "CLUTTER_2BUTTON_PRESS")
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'("button-release" "CLUTTER_BUTTON_RELEASE")
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)
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)
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(define-enum VideoTextureAspectRatio
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(in-module "Clutter")
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(c-name "ClutterVideoTextureAspectRatio")
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(gtype-id "CLUTTER_TYPE_VIDEO_TEXTURE_ASPECT_RATIO")
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(values
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'("auto" "CLUTTER_VIDEO_TEXTURE_AUTO")
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'("square" "CLUTTER_VIDEO_TEXTURE_SQUARE")
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'("fourbythree" "CLUTTER_VIDEO_TEXTURE_FOURBYTHREE")
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'("anamorphic" "CLUTTER_VIDEO_TEXTURE_ANAMORPHIC")
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'("dvb" "CLUTTER_VIDEO_TEXTURE_DVB")
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)
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)
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(define-enum VideoTextureError
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(in-module "Clutter")
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(c-name "ClutterVideoTextureError")
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(gtype-id "CLUTTER_TYPE_VIDEO_TEXTURE_ERROR")
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(values
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'("audio-plugin" "CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_PLUGIN")
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'("no-plugin-for-file" "CLUTTER_VIDEO_TEXTURE_ERROR_NO_PLUGIN_FOR_FILE")
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'("video-plugin" "CLUTTER_VIDEO_TEXTURE_ERROR_VIDEO_PLUGIN")
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'("audio-busy" "CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_BUSY")
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'("broken-file" "CLUTTER_VIDEO_TEXTURE_ERROR_BROKEN_FILE")
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'("file-generic" "CLUTTER_VIDEO_TEXTURE_ERROR_FILE_GENERIC")
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'("file-permission" "CLUTTER_VIDEO_TEXTURE_ERROR_FILE_PERMISSION")
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'("file-encrypted" "CLUTTER_VIDEO_TEXTURE_ERROR_FILE_ENCRYPTED")
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'("file-not-found" "CLUTTER_VIDEO_TEXTURE_ERROR_FILE_NOT_FOUND")
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'("dvd-encrypted" "CLUTTER_VIDEO_TEXTURE_ERROR_DVD_ENCRYPTED")
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'("invalid-device" "CLUTTER_VIDEO_TEXTURE_ERROR_INVALID_DEVICE")
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'("unknown-host" "CLUTTER_VIDEO_TEXTURE_ERROR_UNKNOWN_HOST")
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'("network-unreachable" "CLUTTER_VIDEO_TEXTURE_ERROR_NETWORK_UNREACHABLE")
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'("connection-refused" "CLUTTER_VIDEO_TEXTURE_ERROR_CONNECTION_REFUSED")
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'("unvalid-location" "CLUTTER_VIDEO_TEXTURE_ERROR_UNVALID_LOCATION")
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'("generic" "CLUTTER_VIDEO_TEXTURE_ERROR_GENERIC")
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'("codec-not-handled" "CLUTTER_VIDEO_TEXTURE_ERROR_CODEC_NOT_HANDLED")
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'("audio-only" "CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_ONLY")
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'("cannot-capture" "CLUTTER_VIDEO_TEXTURE_ERROR_CANNOT_CAPTURE")
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'("read-error" "CLUTTER_VIDEO_TEXTURE_ERROR_READ_ERROR")
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'("plugin-load" "CLUTTER_VIDEO_TEXTURE_ERROR_PLUGIN_LOAD")
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'("still-image" "CLUTTER_VIDEO_TEXTURE_ERROR_STILL_IMAGE")
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'("empty-file" "CLUTTER_VIDEO_TEXTURE_ERROR_EMPTY_FILE")
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)
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)
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(define-enum VideoTextureMetadataType
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(in-module "Clutter")
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(c-name "ClutterVideoTextureMetadataType")
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(gtype-id "CLUTTER_TYPE_VIDEO_TEXTURE_METADATA_TYPE")
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(values
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'("title" "CLUTTER_INFO_TITLE")
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'("artist" "CLUTTER_INFO_ARTIST")
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'("year" "CLUTTER_INFO_YEAR")
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'("album" "CLUTTER_INFO_ALBUM")
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'("duration" "CLUTTER_INFO_DURATION")
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'("track-number" "CLUTTER_INFO_TRACK_NUMBER")
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'("has-video" "CLUTTER_INFO_HAS_VIDEO")
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'("dimension-x" "CLUTTER_INFO_DIMENSION_X")
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'("dimension-y" "CLUTTER_INFO_DIMENSION_Y")
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'("video-bitrate" "CLUTTER_INFO_VIDEO_BITRATE")
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'("video-codec" "CLUTTER_INFO_VIDEO_CODEC")
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'("fps" "CLUTTER_INFO_FPS")
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'("has-audio" "CLUTTER_INFO_HAS_AUDIO")
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'("audio-bitrate" "CLUTTER_INFO_AUDIO_BITRATE")
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'("audio-codec" "CLUTTER_INFO_AUDIO_CODEC")
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)
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)
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;; Objects
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(define-object CloneTexture
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(in-module "Clutter")
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(parent "ClutterElement")
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(c-name "ClutterCloneTexture")
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(gtype-id "CLUTTER_TYPE_CLONE_TEXTURE")
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)
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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(define-object Element
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(in-module "Clutter")
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(parent "GObject")
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(c-name "ClutterElement")
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(gtype-id "CLUTTER_TYPE_ELEMENT")
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)
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2006-05-29 04:59:36 -04:00
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(define-object Group
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(in-module "Clutter")
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(parent "ClutterElement")
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(c-name "ClutterGroup")
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(gtype-id "CLUTTER_TYPE_GROUP")
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)
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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(define-object Label
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(in-module "Clutter")
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(parent "ClutterTexture")
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(c-name "ClutterLabel")
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(gtype-id "CLUTTER_TYPE_LABEL")
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)
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2006-05-29 04:59:36 -04:00
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(define-object Rectangle
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(in-module "Clutter")
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(parent "ClutterElement")
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(c-name "ClutterRectangle")
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(gtype-id "CLUTTER_TYPE_RECTANGLE")
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)
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(define-object Stage
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(in-module "Clutter")
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(parent "ClutterGroup")
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(c-name "ClutterStage")
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(gtype-id "CLUTTER_TYPE_STAGE")
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)
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(define-object Texture
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(in-module "Clutter")
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(parent "ClutterElement")
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(c-name "ClutterTexture")
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(gtype-id "CLUTTER_TYPE_TEXTURE")
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)
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(define-object Timeline
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(in-module "Clutter")
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(parent "GObject")
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(c-name "ClutterTimeline")
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(gtype-id "CLUTTER_TYPE_TIMELINE")
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)
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(define-object VideoTexture
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(in-module "Clutter")
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(parent "ClutterTexture")
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(c-name "ClutterVideoTexture")
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(gtype-id "CLUTTER_TYPE_VIDEO_TEXTURE")
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)
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;; Pointers
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;; Unsupported
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