mutter/clutter/cltr.h

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#ifndef _HAVE_CLTR_H
#define _HAVE_CLTR_H
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <math.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
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#include <X11/keysym.h>
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#include <GL/glx.h>
#include <GL/gl.h>
#include <glib.h>
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#include <gst/gconf/gconf.h>
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#include "pixbuf.h"
#include "fonts.h"
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typedef enum CltrDirection
{
CLTR_NORTH,
CLTR_SOUTH,
CLTR_EAST,
CLTR_WEST
}
CltrDirection;
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typedef enum CltrNamedColor
{
CLTR_COL_BG = 0,
CLTR_COL_BDR,
CLTR_COL_FG,
CLTR_N_COLS
}
CltrNamedColor;
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typedef struct CltrRect
{
int x, y, width, height;
}
CltrRect;
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typedef struct CltrTexture CltrTexture;
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#define cltr_rect_x1(r) ((r).x)
#define cltr_rect_y1(r) ((r).y)
#define cltr_rect_x2(r) ((r).x + (r).width)
#define cltr_rect_y2(r) ((r).y + (r).height)
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typedef struct CltrWidget CltrWidget;
typedef void (*CltrCallback) (CltrWidget *widget, void *userdata) ;
typedef void (*CltrXEventCallback) (CltrWidget *widget,
XEvent *xev,
void *userdata) ;
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/* texture stuff */
/* ******************* */
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#include "cltr-core.h"
#include "cltr-glu.h"
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#include "cltr-texture.h"
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#include "cltr-events.h"
#include "cltr-widget.h"
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#include "cltr-animator.h"
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#include "cltr-window.h"
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#include "cltr-overlay.h"
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#include "cltr-label.h"
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#include "cltr-button.h"
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#include "cltr-photo-grid.h"
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#include "cltr-list.h"
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#include "cltr-video.h"
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#endif