mutter/clutter/clutter-behaviours.c

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:clutter-behaviour
* @short_description: Class for providing behaviours to actors
*
*/
#include "config.h"
#include "clutter-actor.h"
#include "clutter-behaviour.h"
#include "clutter-behaviours.h"
#include "clutter-enum-types.h"
#include "clutter-main.h"
G_DEFINE_TYPE (ClutterBehaviourPath, \
clutter_behaviour_path, \
CLUTTER_TYPE_BEHAVIOUR);
struct ClutterBehaviourPathPrivate
{
gint x1, y1, x2, y2;
};
#define CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
CLUTTER_TYPE_BEHAVIOUR_PATH, \
ClutterBehaviourPathPrivate))
static void
clutter_behaviour_path_dispose (GObject *object)
{
ClutterBehaviourPath *self = CLUTTER_BEHAVIOUR_PATH(object);
if (self->priv)
{
/* FIXME: remove all actors */
}
G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->dispose (object);
}
static void
clutter_behaviour_path_finalize (GObject *object)
{
ClutterBehaviourPath *self = CLUTTER_BEHAVIOUR_PATH(object);
if (self->priv)
{
g_free(self->priv);
self->priv = NULL;
}
G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->finalize (object);
}
static void
clutter_behaviour_path_class_init (ClutterBehaviourPathClass *klass)
{
GObjectClass *object_class;
object_class = (GObjectClass*) klass;
object_class->finalize = clutter_behaviour_path_finalize;
object_class->dispose = clutter_behaviour_path_dispose;
g_type_class_add_private (object_class, sizeof (ClutterBehaviourPathPrivate));
}
static void
clutter_behaviour_path_init (ClutterBehaviourPath *self)
{
ClutterBehaviourPathPrivate *priv;
self->priv = priv = CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE (self);
}
/*
function line(x0, x1, y0, y1)
boolean steep := abs(y1 - y0) > abs(x1 - x0)
if steep then
swap(x0, y0)
swap(x1, y1)
if x0 > x1 then
swap(x0, x1)
swap(y0, y1)
int deltax := x1 - x0
int deltay := abs(y1 - y0)
int error := 0
int ystep
int y := y0
if y0 < y1 then ystep := 1 else ystep := -1
for x from x0 to x1
if steep then plot(y,x) else plot(x,y)
error := error + deltay
if 2
*/
ClutterBehaviour*
clutter_behaviour_path_new (GObject *object,
const char *property,
gint x1,
gint y1,
gint x2,
gint y2)
{
ClutterBehaviourPath *behave;
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH,
"object", object,
"property", property,
NULL);
return CLUTTER_BEHAVIOUR(behave);
}
/* opacity */
G_DEFINE_TYPE (ClutterBehaviourOpacity, \
clutter_behaviour_opacity, \
CLUTTER_TYPE_BEHAVIOUR);
struct ClutterBehaviourOpacityPrivate
{
guint8 opacity_start;
guint8 opacity_end;
};
#define CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
CLUTTER_TYPE_BEHAVIOUR_OPACITY, \
ClutterBehaviourOpacityPrivate))
static void
clutter_behaviour_opacity_frame_foreach (ClutterActor *actor,
ClutterBehaviourOpacity *behave)
{
guint32 alpha;
guint8 opacity;
ClutterBehaviourOpacityPrivate *priv;
ClutterBehaviour *_behave;
GParamSpec *pspec;
priv = CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE (behave);
_behave = CLUTTER_BEHAVIOUR (behave);
pspec = clutter_behaviour_get_param_spec (_behave);
g_object_get (clutter_behaviour_get_object (_behave),
pspec->name,
&alpha,
NULL);
opacity = (alpha * (priv->opacity_end - priv->opacity_start))
/ ((GParamSpecUInt *) pspec)->maximum;
opacity += priv->opacity_start;
CLUTTER_DBG("alpha %i opacity %i\n", alpha, opacity);
clutter_actor_set_opacity (actor, opacity);
}
static void
clutter_behaviour_property_change (ClutterBehaviour *behave,
GObject *object,
GParamSpec *param_spec)
{
g_return_if_fail (param_spec->value_type == G_TYPE_UINT);
clutter_behaviour_actors_foreach
(behave,
(GFunc)clutter_behaviour_opacity_frame_foreach,
CLUTTER_BEHAVIOUR_OPACITY(behave));
}
static void
clutter_behaviour_opacity_dispose (GObject *object)
{
G_OBJECT_CLASS (clutter_behaviour_opacity_parent_class)->dispose (object);
}
static void
clutter_behaviour_opacity_finalize (GObject *object)
{
ClutterBehaviourOpacity *self = CLUTTER_BEHAVIOUR_OPACITY(object);
if (self->priv)
{
g_free(self->priv);
self->priv = NULL;
}
G_OBJECT_CLASS (clutter_behaviour_opacity_parent_class)->finalize (object);
}
static void
clutter_behaviour_opacity_class_init (ClutterBehaviourOpacityClass *klass)
{
GObjectClass *object_class;
ClutterBehaviourClass *behave_class;
object_class = (GObjectClass*) klass;
object_class->finalize = clutter_behaviour_opacity_finalize;
object_class->dispose = clutter_behaviour_opacity_dispose;
behave_class = (ClutterBehaviourClass*) klass;
behave_class->property_change = clutter_behaviour_property_change;
g_type_class_add_private (object_class, sizeof (ClutterBehaviourOpacityPrivate));
}
static void
clutter_behaviour_opacity_init (ClutterBehaviourOpacity *self)
{
ClutterBehaviourOpacityPrivate *priv;
self->priv = priv = CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE (self);
}
ClutterBehaviour*
clutter_behaviour_opacity_new (GObject *object,
const char *property,
guint8 opacity_start,
guint8 opacity_end)
{
ClutterBehaviourOpacity *behave;
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_OPACITY,
"object", object,
"property", property,
NULL);
behave->priv->opacity_start = opacity_start;
behave->priv->opacity_end = opacity_end;
return CLUTTER_BEHAVIOUR(behave);
}
ClutterBehaviour*
clutter_behaviour_opacity_new_from_alpha (ClutterAlpha *alpha,
guint8 opacity_start,
guint8 opacity_end)
{
return clutter_behaviour_opacity_new (G_OBJECT (alpha),
"alpha",
opacity_start,
opacity_end);
}