mutter/clutter/clutter-label.h

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_LABEL_H
#define _HAVE_CLUTTER_LABEL_H
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#include <clutter/clutter-actor.h>
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com> * clutter-color.h: * clutter-color.c: Reimplement ClutterColor as a boxed type; add convenience API for color handling, like: add, subtract, shade, HSL color-space conversion, packing and unpacking. * clutter-private.h: Update ClutterMainContext, and export the main context pointer here. * clutter-rectangle.h: * clutter-rectangle.c: Update the color-related code; make clutter_rectangle_new() and empty constructor and provide clutter_rectangle_new_with_color(); provide color setter and getter API. * clutter-label.h: * clutter-label.c: Rename the "font" property to "font-name"; update the color-related code to the new ClutterColor object; rename clutter_label_new() to clutter_label_new_with_text(), and add setters and getters for the properties. * clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers generators. * clutter-stage.h: * clutter-stage.c: Rework the API: provide a default constructor for a singleton object, named clutter_stage_get_default(), which supercedes the clutter_stage() function in clutter-main; provide new events: button-press-event, button-release-event, key-press-event and key-release-event; update the color-related code; (clutter_stage_snapshot): Allow negative width and height when taking a snapshot (meaning: use full width/height). (clutter_stage_get_element_at_pos): Rename clutter_stage_pick(). * clutter-element.c (clutter_element_paint): Clean up the stage and color related code. * clutter-event.h: * clutter-event.c: Add generic ClutterAnyEvent type; add clutter_event_new(), clutter_event_copy() and clutter_event_free(); make ClutterEvent a boxed type. * clutter-main.h: * clutter-main.c: Remove clutter_stage(); add clutter_main_quit(), for cleanly quitting from clutter_main(); add multiple mainloops support; allocate the ClutterCntx instead of adding it to the stack; re-work the ClutterEvent dispatching. * clutter-group.c (clutter_group_add), (clutter_group_remove): Keep a reference on the element when added to a ClutterGroup. * examples/rects.py * examples/test.c: * examples/test-text.c: * examples/video-cube.c: * examples/super-oh.c: * examples/test-video.c: Update.
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#include <clutter/clutter-color.h>
#include <pango/pango.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_LABEL (clutter_label_get_type ())
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#define CLUTTER_LABEL(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_LABEL, ClutterLabel))
#define CLUTTER_LABEL_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_LABEL, ClutterLabelClass))
#define CLUTTER_IS_LABEL(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_LABEL))
#define CLUTTER_IS_LABEL_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_LABEL))
#define CLUTTER_LABEL_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_LABEL, ClutterLabelClass))
typedef struct _ClutterLabel ClutterLabel;
typedef struct _ClutterLabelClass ClutterLabelClass;
typedef struct _ClutterLabelPrivate ClutterLabelPrivate;
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struct _ClutterLabel
{
ClutterActor parent;
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/*< private >*/
ClutterLabelPrivate *priv;
};
struct _ClutterLabelClass
{
/*< private >*/
ClutterActorClass parent_class;
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void (*_clutter_label_1) (void);
void (*_clutter_label_2) (void);
void (*_clutter_label_3) (void);
void (*_clutter_label_4) (void);
};
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com> * clutter-color.h: * clutter-color.c: Reimplement ClutterColor as a boxed type; add convenience API for color handling, like: add, subtract, shade, HSL color-space conversion, packing and unpacking. * clutter-private.h: Update ClutterMainContext, and export the main context pointer here. * clutter-rectangle.h: * clutter-rectangle.c: Update the color-related code; make clutter_rectangle_new() and empty constructor and provide clutter_rectangle_new_with_color(); provide color setter and getter API. * clutter-label.h: * clutter-label.c: Rename the "font" property to "font-name"; update the color-related code to the new ClutterColor object; rename clutter_label_new() to clutter_label_new_with_text(), and add setters and getters for the properties. * clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers generators. * clutter-stage.h: * clutter-stage.c: Rework the API: provide a default constructor for a singleton object, named clutter_stage_get_default(), which supercedes the clutter_stage() function in clutter-main; provide new events: button-press-event, button-release-event, key-press-event and key-release-event; update the color-related code; (clutter_stage_snapshot): Allow negative width and height when taking a snapshot (meaning: use full width/height). (clutter_stage_get_element_at_pos): Rename clutter_stage_pick(). * clutter-element.c (clutter_element_paint): Clean up the stage and color related code. * clutter-event.h: * clutter-event.c: Add generic ClutterAnyEvent type; add clutter_event_new(), clutter_event_copy() and clutter_event_free(); make ClutterEvent a boxed type. * clutter-main.h: * clutter-main.c: Remove clutter_stage(); add clutter_main_quit(), for cleanly quitting from clutter_main(); add multiple mainloops support; allocate the ClutterCntx instead of adding it to the stack; re-work the ClutterEvent dispatching. * clutter-group.c (clutter_group_add), (clutter_group_remove): Keep a reference on the element when added to a ClutterGroup. * examples/rects.py * examples/test.c: * examples/test-text.c: * examples/video-cube.c: * examples/super-oh.c: * examples/test-video.c: Update.
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GType clutter_label_get_type (void) G_GNUC_CONST;
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ClutterActor * clutter_label_new (void);
ClutterActor* clutter_label_new_full (const gchar *font_name,
const gchar *text,
ClutterColor *color);
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ClutterActor * clutter_label_new_with_text (const gchar *font_name,
const gchar *text);
void clutter_label_set_text (ClutterLabel *label,
const gchar *text);
G_CONST_RETURN gchar *clutter_label_get_text (ClutterLabel *label);
void clutter_label_set_font_name (ClutterLabel *label,
const gchar *font_name);
G_CONST_RETURN gchar *clutter_label_get_font_name (ClutterLabel *label);
void clutter_label_set_color (ClutterLabel *label,
const ClutterColor *color);
void clutter_label_get_color (ClutterLabel *label,
ClutterColor *color);
void clutter_label_set_ellipsize (ClutterLabel *label,
PangoEllipsizeMode mode);
PangoEllipsizeMode clutter_label_get_ellipsize (ClutterLabel *label);
void clutter_label_set_line_wrap (ClutterLabel *label,
gboolean wrap);
gboolean clutter_label_get_line_wrap (ClutterLabel *label);
void clutter_label_set_line_wrap_mode (ClutterLabel *label,
PangoWrapMode wrap_mode);
PangoWrapMode clutter_label_get_line_wrap_mode (ClutterLabel *label);
PangoLayout * clutter_label_get_layout (ClutterLabel *label);
void clutter_label_set_attributes (ClutterLabel *label,
PangoAttrList *attrs);
PangoAttrList * clutter_label_get_attributes (ClutterLabel *label);
void clutter_label_set_use_markup (ClutterLabel *label,
gboolean setting);
gboolean clutter_label_get_use_markup (ClutterLabel *label);
void clutter_label_set_alignment (ClutterLabel *label,
PangoAlignment alignment);
gboolean clutter_label_get_alignment (ClutterLabel *label);
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G_END_DECLS
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#endif /* _HAVE_CLUTTER_LABEL_H */