mutter/clutter/clutter-gesture-action.h

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
* Copyright (C) 2011 Robert Bosch Car Multimedia GmbH.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Tomeu Vizoso <tomeu.vizoso@collabora.co.uk>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_GESTURE_ACTION_H__
#define __CLUTTER_GESTURE_ACTION_H__
#include <clutter/clutter-action.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_GESTURE_ACTION (clutter_gesture_action_get_type ())
#define CLUTTER_GESTURE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureAction))
#define CLUTTER_IS_GESTURE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_GESTURE_ACTION))
#define CLUTTER_GESTURE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureActionClass))
#define CLUTTER_IS_GESTURE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_GESTURE_ACTION))
#define CLUTTER_GESTURE_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureActionClass))
typedef struct _ClutterGestureAction ClutterGestureAction;
typedef struct _ClutterGestureActionPrivate ClutterGestureActionPrivate;
typedef struct _ClutterGestureActionClass ClutterGestureActionClass;
/**
* ClutterGestureAction:
*
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* The #ClutterGestureAction structure contains
* only private data and should be accessed using the provided API
*
* Since: 1.8
*/
struct _ClutterGestureAction
{
/*< private >*/
ClutterAction parent_instance;
ClutterGestureActionPrivate *priv;
};
/**
* ClutterGestureActionClass:
* @gesture_begin: class handler for the #ClutterGestureAction::gesture-begin signal
* @gesture_progress: class handler for the #ClutterGestureAction::gesture-progress signal
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* @gesture_end: class handler for the #ClutterGestureAction::gesture-end signal
* @gesture_cancel: class handler for the #ClutterGestureAction::gesture-cancel signal
* @gesture_prepare: virtual function called before emitting the
* #ClutterGestureAction::gesture-cancel signal
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*
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* The #ClutterGestureClass structure contains only
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* private data.
*
* Since: 1.8
*/
struct _ClutterGestureActionClass
{
/*< private >*/
ClutterActionClass parent_class;
/*< public >*/
gboolean (* gesture_begin) (ClutterGestureAction *action,
ClutterActor *actor);
gboolean (* gesture_progress) (ClutterGestureAction *action,
ClutterActor *actor);
void (* gesture_end) (ClutterGestureAction *action,
ClutterActor *actor);
void (* gesture_cancel) (ClutterGestureAction *action,
ClutterActor *actor);
gboolean (* gesture_prepare) (ClutterGestureAction *action,
ClutterActor *actor);
/*< private >*/
void (* _clutter_gesture_action1) (void);
void (* _clutter_gesture_action2) (void);
void (* _clutter_gesture_action3) (void);
void (* _clutter_gesture_action4) (void);
void (* _clutter_gesture_action5) (void);
void (* _clutter_gesture_action6) (void);
};
CLUTTER_AVAILABLE_IN_1_8
GType clutter_gesture_action_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_1_8
ClutterAction * clutter_gesture_action_new (void);
CLUTTER_AVAILABLE_IN_1_8
gint clutter_gesture_action_get_n_touch_points (ClutterGestureAction *action);
CLUTTER_AVAILABLE_IN_1_8
void clutter_gesture_action_set_n_touch_points (ClutterGestureAction *action,
gint nb_points);
CLUTTER_AVAILABLE_IN_1_8
void clutter_gesture_action_get_press_coords (ClutterGestureAction *action,
guint point,
gfloat *press_x,
gfloat *press_y);
CLUTTER_AVAILABLE_IN_1_8
void clutter_gesture_action_get_motion_coords (ClutterGestureAction *action,
guint point,
gfloat *motion_x,
gfloat *motion_y);
CLUTTER_AVAILABLE_IN_1_12
gfloat clutter_gesture_action_get_motion_delta (ClutterGestureAction *action,
guint point,
gfloat *delta_x,
gfloat *delta_y);
CLUTTER_AVAILABLE_IN_1_8
void clutter_gesture_action_get_release_coords (ClutterGestureAction *action,
guint point,
gfloat *release_x,
gfloat *release_y);
CLUTTER_AVAILABLE_IN_1_12
gfloat clutter_gesture_action_get_velocity (ClutterGestureAction *action,
guint point,
gfloat *velocity_x,
gfloat *velocity_y);
CLUTTER_AVAILABLE_IN_1_12
guint clutter_gesture_action_get_n_current_points (ClutterGestureAction *action);
CLUTTER_AVAILABLE_IN_1_12
ClutterEventSequence * clutter_gesture_action_get_sequence (ClutterGestureAction *action,
guint point);
CLUTTER_AVAILABLE_IN_1_12
ClutterInputDevice * clutter_gesture_action_get_device (ClutterGestureAction *action,
guint point);
CLUTTER_AVAILABLE_IN_1_14
const ClutterEvent * clutter_gesture_action_get_last_event (ClutterGestureAction *action,
guint point);
CLUTTER_AVAILABLE_IN_1_12
void clutter_gesture_action_cancel (ClutterGestureAction *action);
CLUTTER_AVAILABLE_IN_1_18
void clutter_gesture_action_set_threshold_trigger_edge (ClutterGestureAction *action,
ClutterGestureTriggerEdge edge);
CLUTTER_AVAILABLE_IN_1_18
ClutterGestureTriggerEdge clutter_gesture_action_get_threshold_trigger_egde (ClutterGestureAction *action);
CLUTTER_AVAILABLE_IN_1_18
void clutter_gesture_action_set_threshold_trigger_distance (ClutterGestureAction *action,
float x,
float y);
CLUTTER_AVAILABLE_IN_1_18
void clutter_gesture_action_get_threshold_trigger_distance (ClutterGestureAction *action,
float *x,
float *y);
G_END_DECLS
#endif /* __CLUTTER_GESTURE_ACTION_H__ */