2007-03-26 23:18:39 +00:00
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/*
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2009-03-30 16:07:31 +00:00
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* Cogl
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2007-03-26 23:18:39 +00:00
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*
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2009-04-27 14:48:12 +00:00
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* An object oriented GL/GLES Abstraction/Utility Layer
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2007-03-26 23:18:39 +00:00
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*
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2009-04-27 14:48:12 +00:00
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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2007-03-26 23:18:39 +00:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2010-03-01 12:56:10 +00:00
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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2007-03-26 23:18:39 +00:00
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*/
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2007-10-12 08:17:00 +00:00
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#ifdef HAVE_CONFIG_H
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2007-04-27 21:13:06 +00:00
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#include "config.h"
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2007-10-12 08:17:00 +00:00
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#endif
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2007-04-27 21:13:06 +00:00
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#include <string.h>
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2009-03-30 16:07:31 +00:00
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#include "cogl.h"
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2007-04-27 21:13:06 +00:00
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2008-04-25 13:37:36 +00:00
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#include "cogl-internal.h"
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#include "cogl-context.h"
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2009-11-17 13:52:40 +00:00
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#include "cogl-feature-private.h"
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2009-09-25 13:34:34 +00:00
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2008-06-27 23:02:30 +00:00
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#ifdef HAVE_CLUTTER_OSX
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static gboolean
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really_enable_npot (void)
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{
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/* OSX backend + ATI Radeon X1600 + NPOT texture + GL_REPEAT seems to crash
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* http://bugzilla.openedhand.com/show_bug.cgi?id=929
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*
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* Temporary workaround until post 0.8 we rejig the features set up a
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* little to allow the backend to overide.
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*/
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const char *gl_renderer;
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const char *env_string;
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/* Regardless of hardware, allow user to decide. */
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env_string = g_getenv ("COGL_ENABLE_NPOT");
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if (env_string != NULL)
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return env_string[0] == '1';
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gl_renderer = (char*)glGetString (GL_RENDERER);
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if (strstr (gl_renderer, "ATI Radeon X1600") != NULL)
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return FALSE;
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return TRUE;
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}
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#endif
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2009-11-11 13:26:54 +00:00
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static gboolean
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_cogl_get_gl_version (int *major_out, int *minor_out)
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{
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const char *version_string, *major_end, *minor_end;
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int major = 0, minor = 0;
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/* Get the OpenGL version number */
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if ((version_string = (const char *) glGetString (GL_VERSION)) == NULL)
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return FALSE;
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/* Extract the major number */
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for (major_end = version_string; *major_end >= '0'
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&& *major_end <= '9'; major_end++)
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major = (major * 10) + *major_end - '0';
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/* If there were no digits or the major number isn't followed by a
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dot then it is invalid */
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if (major_end == version_string || *major_end != '.')
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return FALSE;
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/* Extract the minor number */
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for (minor_end = major_end + 1; *minor_end >= '0'
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&& *minor_end <= '9'; minor_end++)
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minor = (minor * 10) + *minor_end - '0';
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/* If there were no digits or there is an unexpected character then
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it is invalid */
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if (minor_end == major_end + 1
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|| (*minor_end && *minor_end != ' ' && *minor_end != '.'))
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return FALSE;
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*major_out = major;
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*minor_out = minor;
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return TRUE;
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}
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gboolean
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_cogl_check_driver_valid (GError **error)
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{
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int major, minor;
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cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
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const char *gl_extensions;
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2009-11-11 13:26:54 +00:00
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if (!_cogl_get_gl_version (&major, &minor))
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{
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g_set_error (error,
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COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_UNKNOWN_VERSION,
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"The OpenGL version could not be determined");
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return FALSE;
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}
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2009-11-11 16:42:53 +00:00
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/* GL 1.3 supports all of the required functionality in core */
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if (COGL_CHECK_GL_VERSION (major, minor, 1, 3))
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return TRUE;
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cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
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gl_extensions = (const char*) glGetString (GL_EXTENSIONS);
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2009-11-11 16:42:53 +00:00
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/* OpenGL 1.2 is only supported if we have the multitexturing
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extension */
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2010-02-05 16:32:19 +00:00
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if (!_cogl_check_extension ("GL_ARB_multitexture", gl_extensions))
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2009-11-11 16:42:53 +00:00
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{
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g_set_error (error,
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COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_INVALID_VERSION,
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"The OpenGL driver is missing "
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"the GL_ARB_multitexture extension");
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return FALSE;
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}
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2009-11-11 13:26:54 +00:00
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/* OpenGL 1.2 is required */
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if (!COGL_CHECK_GL_VERSION (major, minor, 1, 2))
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{
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g_set_error (error,
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COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_INVALID_VERSION,
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"The OpenGL version of your driver (%i.%i) "
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"is not compatible with Cogl",
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major, minor);
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return FALSE;
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}
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return TRUE;
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}
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2009-11-17 13:52:40 +00:00
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/* Define a set of arrays containing the functions required from GL
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for each feature */
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#define COGL_FEATURE_BEGIN(name, min_gl_major, min_gl_minor, \
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2009-11-14 14:59:59 +00:00
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namespaces, extension_names, \
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feature_flags, feature_flags_private) \
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2009-11-17 13:52:40 +00:00
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static const CoglFeatureFunction cogl_feature_ ## name ## _funcs[] = {
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#define COGL_FEATURE_FUNCTION(ret, name, args) \
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{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglContext, drv.pf_ ## name) },
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#define COGL_FEATURE_END() \
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2009-11-18 13:23:10 +00:00
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{ NULL, 0 }, \
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2009-11-17 13:52:40 +00:00
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};
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2010-09-13 10:30:30 +00:00
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#include "cogl-feature-functions-gl.h"
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2009-11-17 13:52:40 +00:00
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/* Define an array of features */
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#undef COGL_FEATURE_BEGIN
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#define COGL_FEATURE_BEGIN(name, min_gl_major, min_gl_minor, \
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2009-11-14 14:59:59 +00:00
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namespaces, extension_names, \
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feature_flags, feature_flags_private) \
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2009-11-17 13:52:40 +00:00
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{ min_gl_major, min_gl_minor, namespaces, \
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2009-11-14 14:59:59 +00:00
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extension_names, feature_flags, feature_flags_private, \
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2009-11-17 13:52:40 +00:00
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cogl_feature_ ## name ## _funcs },
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#undef COGL_FEATURE_FUNCTION
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#define COGL_FEATURE_FUNCTION(ret, name, args)
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#undef COGL_FEATURE_END
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#define COGL_FEATURE_END()
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static const CoglFeatureData cogl_feature_data[] =
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{
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2010-09-13 10:30:30 +00:00
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#include "cogl-feature-functions-gl.h"
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2009-11-17 13:52:40 +00:00
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};
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2009-03-30 16:07:31 +00:00
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void
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_cogl_features_init (void)
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2007-05-16 09:08:30 +00:00
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{
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2009-11-14 14:59:59 +00:00
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CoglFeatureFlags flags = 0;
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CoglFeatureFlagsPrivate flags_private = 0;
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const char *gl_extensions;
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GLint max_clip_planes = 0;
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GLint num_stencil_bits = 0;
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int gl_major = 0, gl_minor = 0;
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int i;
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2007-10-12 08:17:00 +00:00
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2008-06-23 11:01:30 +00:00
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.
It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions
It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.
"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.
Most code that previously did:
cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
cogl_set_source_texture (tex_handle);
cogl_rectangle_with_texture_coords (x, y,....);
In the less likely case where you were blending your source texture with a color
like:
cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
mat = cogl_material_new ();
cogl_material_set_color4ub (r,g,b,a);
cogl_material_set_layer (mat, 0, tex_handle));
cogl_set_source_material (mat);
Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.
For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
cogl_set_source_texture (tex_handle);
cogl_polygon (verts, 3, TRUE);
All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.
Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-23 16:15:40 +00:00
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2009-11-11 13:26:54 +00:00
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_cogl_get_gl_version (&gl_major, &gl_minor);
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2010-02-23 14:45:44 +00:00
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flags = (COGL_FEATURE_TEXTURE_READ_PIXELS
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| COGL_FEATURE_UNSIGNED_INT_INDICES);
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2007-05-16 09:08:30 +00:00
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cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
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gl_extensions = (const char*) glGetString (GL_EXTENSIONS);
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2007-05-16 09:08:30 +00:00
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2009-11-17 17:22:22 +00:00
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if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0) ||
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2010-02-05 16:32:19 +00:00
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_cogl_check_extension ("GL_ARB_texture_non_power_of_two", gl_extensions))
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2008-04-25 13:37:36 +00:00
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{
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2008-06-27 23:02:30 +00:00
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#ifdef HAVE_CLUTTER_OSX
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if (really_enable_npot ())
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#endif
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2010-07-06 01:01:24 +00:00
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flags |= COGL_FEATURE_TEXTURE_NPOT
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| COGL_FEATURE_TEXTURE_NPOT_BASIC
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| COGL_FEATURE_TEXTURE_NPOT_MIPMAP
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| COGL_FEATURE_TEXTURE_NPOT_REPEAT;
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2008-04-25 13:37:36 +00:00
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}
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Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.
It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions
It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.
"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.
cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.
Most code that previously did:
cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
cogl_set_source_texture (tex_handle);
cogl_rectangle_with_texture_coords (x, y,....);
In the less likely case where you were blending your source texture with a color
like:
cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
mat = cogl_material_new ();
cogl_material_set_color4ub (r,g,b,a);
cogl_material_set_layer (mat, 0, tex_handle));
cogl_set_source_material (mat);
Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.
For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
cogl_set_source_texture (tex_handle);
cogl_polygon (verts, 3, TRUE);
All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.
Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-23 16:15:40 +00:00
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2007-05-25 10:56:09 +00:00
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#ifdef GL_YCBCR_MESA
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2010-02-05 16:32:19 +00:00
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if (_cogl_check_extension ("GL_MESA_ycbcr_texture", gl_extensions))
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2007-05-25 10:56:09 +00:00
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{
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2008-04-25 13:37:36 +00:00
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flags |= COGL_FEATURE_TEXTURE_YUV;
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2007-05-25 10:56:09 +00:00
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}
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#endif
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2007-10-12 08:17:00 +00:00
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2008-12-04 13:45:09 +00:00
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GE( glGetIntegerv (GL_STENCIL_BITS, &num_stencil_bits) );
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/* We need at least three stencil bits to combine clips */
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if (num_stencil_bits > 2)
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2008-04-25 13:37:36 +00:00
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flags |= COGL_FEATURE_STENCIL_BUFFER;
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GE( glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
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if (max_clip_planes >= 4)
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flags |= COGL_FEATURE_FOUR_CLIP_PLANES;
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2008-06-23 14:57:36 +00:00
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2009-11-17 13:52:40 +00:00
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for (i = 0; i < G_N_ELEMENTS (cogl_feature_data); i++)
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2010-06-02 16:55:56 +00:00
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if (_cogl_feature_check ("GL", cogl_feature_data + i,
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2009-11-17 13:52:40 +00:00
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gl_major, gl_minor,
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gl_extensions))
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2009-11-14 14:59:59 +00:00
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{
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2009-11-17 13:52:40 +00:00
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flags |= cogl_feature_data[i].feature_flags;
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2009-11-14 14:59:59 +00:00
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flags_private |= cogl_feature_data[i].feature_flags_private;
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}
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2009-05-10 23:40:41 +00:00
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2008-04-25 13:37:36 +00:00
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/* Cache features */
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ctx->feature_flags = flags;
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2009-11-14 14:59:59 +00:00
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ctx->feature_flags_private = flags_private;
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2008-04-25 13:37:36 +00:00
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ctx->features_cached = TRUE;
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}
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