mutter/doc/reference/tmpl/clutter-texture.sgml

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<!-- ##### SECTION Title ##### -->
ClutterTexture
<!-- ##### SECTION Short_Description ##### -->
<!-- ##### SECTION Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### STRUCT ClutterTexture ##### -->
<para>
#ClutterTexture has no publicly available members.
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</para>
<!-- ##### SIGNAL ClutterTexture::pixbuf-change ##### -->
<para>
</para>
@cluttertexture: the object which received the signal.
<!-- ##### SIGNAL ClutterTexture::size-change ##### -->
<para>
</para>
@cluttertexture: the object which received the signal.
@arg1:
@arg2:
<!-- ##### ARG ClutterTexture:filter-quality ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:pixbuf ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:pixel-format ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:pixel-type ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:repeat-x ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:repeat-y ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:sync-size ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:tile-waste ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:tiled ##### -->
<para>
</para>
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2006-11-15 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-alpha.h: * clutter/clutter-alpha.c: Add a data parameter to the ClutterAlphaFunc; add a data+destroy parameter to clutter_alpha_set_func() and to clutter_alpha_new(), and turned the latter into clutter_alpha_new_full(); add a simple, empty constructor clutter_alpha_new(). These changes makes writing bindings a tad more easy, as bindings require passing their own functions in order to call the real alpha function. * clutter/clutter-behaviour.h: Clean up the header. * clutter/clutter-behaviours.[ch]: * clutter/clutter-behaviour-opacity.[ch]: * clutter/clutter-behaviour-path.[ch]: * clutter/clutter-behaviour-scale.[ch]: Split the ClutterBehaviourPath, ClutterBehaviourOpacity and ClutterBehaviourScale into their own files as they have been growing a bit. Fix ClutterBehaviourPath API. * clutter/clutter-media.h: Remove the commented "metadata_available" signal: gtk-doc chokes up on that. * clutter/clutter-timeline.h: * clutter/clutter-timeline.c: Remove the useless ClutterTimelineAlphaFunc signature; add missing accessor methods for the properties; clean up a bit. * clutter/clutter-util.h: * clutter/clutter-util.c: Remove unneeded function clutter_util_can_create_texture(). * clutter/clutter-feature.h: Sync the name of clutter_feature_get_all() with the name declared in clutter-feature.h. * clutter/Makefile.am: * clutter/clutter.h: Update. * examples/behave.c: Update to the new ClutterAlpha constructor. * examples/super-oh.c: Use the right pointer and avoid the compiler making a fuss about it.
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<!-- ##### STRUCT ClutterTextureClass ##### -->
<para>
</para>
@parent_class:
@size_change:
@pixbuf_change:
2006-12-12 Emmanuele Bassi <ebassi@openedhand.com> Rework part of the show/hide machinery. Allow groups sub-classes and composite actors to override show_all/hide_all in order to decide which children they wish to show/hide. This means that if an actor overrides the default show/hide virtual methods, it'll have to chain up to the parent class show/hide. While we're at it, provide the fully recursive clutter_actor_show_all() and clutter_actor_hide_all() methods. * clutter/clutter-behaviour-path.c: Add apidoc for the ClutterKnot functions; add pathological equality case for clutter_knot_equal(). * clutter/clutter-event.h: * clutter/clutter-feature.h: * clutter/clutter-behaviour.c: * clutter/clutter-behaviour-scale.c:Fix parameters name so that gtk-doc doesn't complain. * clutter/clutter-actor.c: * clutter/clutter-event.c: Add apidoc * clutter/clutter-actor.h: * clutter/clutter-actor.c: Add a clutter_actor_show_all() and a clutter_actor_hide_all() functions; provide a mechanism for groups and composited actors to programmatically select what to show/hide when clutter_actor_show_all() and clutter_actor_hide_all() are called. If you are overriding the ClutterActor::show or the ClutterActor::hide virtual methods you should chain up with the parent class. * clutter/clutter-group.c: Override show_all and hide_all and recursively show/hide every child inside the group; clutter_group_show_all() and clutter_group_hide_all() remain as non recursive versions of clutter_actor_show_all() and clutter_actor_hide_all() (maybe we should rename them in order to avoid name clashes with the bindings). * clutter/clutter-stage.c: * clutter/clutter-texture.c: Chain up with parent class show and hide vfuncs. * clutter/clutter-clone-texture.h: * clutter/clutter-clone-texture.c: Provide API for changing the parent texture of a clone texture actor. * examples/behave.c: * examples/super-oh.c: * examples/test.c: Use clutter_actor_show_all() instead of clutter_group_show_all().
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@_clutter_texture1:
@_clutter_texture2:
@_clutter_texture3:
@_clutter_texture4:
@_clutter_texture5:
@_clutter_texture6:
2006-11-15 Emmanuele Bassi <ebassi@openedhand.com> * clutter/clutter-alpha.h: * clutter/clutter-alpha.c: Add a data parameter to the ClutterAlphaFunc; add a data+destroy parameter to clutter_alpha_set_func() and to clutter_alpha_new(), and turned the latter into clutter_alpha_new_full(); add a simple, empty constructor clutter_alpha_new(). These changes makes writing bindings a tad more easy, as bindings require passing their own functions in order to call the real alpha function. * clutter/clutter-behaviour.h: Clean up the header. * clutter/clutter-behaviours.[ch]: * clutter/clutter-behaviour-opacity.[ch]: * clutter/clutter-behaviour-path.[ch]: * clutter/clutter-behaviour-scale.[ch]: Split the ClutterBehaviourPath, ClutterBehaviourOpacity and ClutterBehaviourScale into their own files as they have been growing a bit. Fix ClutterBehaviourPath API. * clutter/clutter-media.h: Remove the commented "metadata_available" signal: gtk-doc chokes up on that. * clutter/clutter-timeline.h: * clutter/clutter-timeline.c: Remove the useless ClutterTimelineAlphaFunc signature; add missing accessor methods for the properties; clean up a bit. * clutter/clutter-util.h: * clutter/clutter-util.c: Remove unneeded function clutter_util_can_create_texture(). * clutter/clutter-feature.h: Sync the name of clutter_feature_get_all() with the name declared in clutter-feature.h. * clutter/Makefile.am: * clutter/clutter.h: Update. * examples/behave.c: Update to the new ClutterAlpha constructor. * examples/super-oh.c: Use the right pointer and avoid the compiler making a fuss about it.
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<!-- ##### FUNCTION clutter_texture_new_from_pixbuf ##### -->
<para>
</para>
@pixbuf:
@Returns:
<!-- ##### FUNCTION clutter_texture_new ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_texture_set_pixbuf ##### -->
<para>
</para>
@texture:
@pixbuf:
@error:
@Returns:
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<!-- ##### FUNCTION clutter_texture_get_pixbuf ##### -->
<para>
</para>
@texture:
@Returns:
<!-- ##### FUNCTION clutter_texture_get_base_size ##### -->
<para>
</para>
@texture:
@width:
@height:
<!-- ##### FUNCTION clutter_texture_bind_tile ##### -->
<para>
</para>
@texture:
@index:
<!-- ##### FUNCTION clutter_texture_get_n_tiles ##### -->
<para>
</para>
@texture:
@n_x_tiles:
@n_y_tiles:
<!-- ##### FUNCTION clutter_texture_get_x_tile_detail ##### -->
<para>
</para>
@texture:
@x_index:
@pos:
@size:
@waste:
<!-- ##### FUNCTION clutter_texture_get_y_tile_detail ##### -->
<para>
</para>
@texture:
@y_index:
@pos:
@size:
@waste:
<!-- ##### FUNCTION clutter_texture_has_generated_tiles ##### -->
<para>
</para>
@texture:
@Returns:
<!-- ##### FUNCTION clutter_texture_is_tiled ##### -->
<para>
</para>
@texture:
@Returns: