2011-10-08 06:53:20 -04:00
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/*
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* Cogl
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*
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2014-02-21 20:28:54 -05:00
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* A Low Level GPU Graphics and Utilities API
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2011-10-08 06:53:20 -04:00
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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2014-02-21 20:28:54 -05:00
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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2011-10-08 06:53:20 -04:00
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef __COGL_TEXURE_2D_SLICED_H
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#define __COGL_TEXURE_2D_SLICED_H
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#include "cogl-context.h"
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#include "cogl-types.h"
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/**
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* SECTION:cogl-texture-2d-sliced
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* @short_description: Functions for creating and manipulating 2D meta
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* textures that may internally be comprised of
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* multiple 2D textures with power-of-two sizes.
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*
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* These functions allow high-level meta textures (See the
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* #CoglMetaTexture interface) to be allocated that may internally be
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* comprised of multiple 2D texture "slices" with power-of-two sizes.
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*
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* This API can be useful when working with GPUs that don't have
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* native support for non-power-of-two textures or if you want to load
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* a texture that is larger than the GPUs maximum texture size limits.
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*
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* The algorithm for slicing works by first trying to map a virtual
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* size to the next larger power-of-two size and then seeing how many
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* wasted pixels that would result in. For example if you have a
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* virtual texture that's 259 texels wide, the next pot size = 512 and
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* the amount of waste would be 253 texels. If the amount of waste is
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* above a max-waste threshold then we would next slice that texture
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* into one that's 256 texels and then looking at how many more texels
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* remain unallocated after that we choose the next power-of-two size.
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* For the example of a 259 texel image that would mean having a 256
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* texel wide texture, leaving 3 texels unallocated so we'd then
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* create a 4 texel wide texture - now there is only one texel of
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* waste. The algorithm continues to slice the right most textures
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* until the amount of waste is less than or equal to a specfied
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* max-waste threshold. The same logic for slicing from left to right
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* is also applied from top to bottom.
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*/
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typedef struct _CoglTexture2DSliced CoglTexture2DSliced;
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#define COGL_TEXTURE_2D_SLICED(X) ((CoglTexture2DSliced *)X)
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2013-09-02 11:02:42 -04:00
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#ifdef COGL_HAS_GTYPE_SUPPORT
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/**
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* cogl_texture_2d_sliced_get_gtype:
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*
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* Returns: a #GType that can be used with the GLib type system.
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*/
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GType cogl_texture_2d_sliced_get_gtype (void);
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#endif
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2011-10-08 06:53:20 -04:00
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/**
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* cogl_texture_2d_sliced_new_with_size:
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* @ctx: A #CoglContext
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* @width: The virtual width of your sliced texture.
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* @height: The virtual height of your sliced texture.
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* @max_waste: The threshold of how wide a strip of wasted texels
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2012-11-22 18:01:08 -05:00
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* are allowed along the right and bottom textures before
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* they must be sliced to reduce the amount of waste. A
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* negative can be passed to disable slicing.
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2011-10-08 06:53:20 -04:00
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*
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* Creates a #CoglTexture2DSliced that may internally be comprised of
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2012-11-22 18:01:08 -05:00
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* 1 or more #CoglTexture2D textures depending on GPU limitations.
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* For example if the GPU only supports power-of-two sized textures
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* then a sliced texture will turn a non-power-of-two size into a
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* combination of smaller power-of-two sized textures. If the
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* requested texture size is larger than is supported by the hardware
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* then the texture will be sliced into smaller textures that can be
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* accessed by the hardware.
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*
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2011-10-08 06:53:20 -04:00
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* @max_waste is used as a threshold for recursively slicing the
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2012-11-22 18:01:08 -05:00
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* right-most or bottom-most slices into smaller sizes until the
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* wasted padding at the bottom and right of the textures is less than
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* specified. A negative @max_waste will disable slicing.
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*
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* The storage for the texture is not allocated before this function
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or let Cogl automatically allocate
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* storage lazily.
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*
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* <note>It's possible for the allocation of a sliced texture to fail
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* later due to impossible slicing constraints if a negative
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* @max_waste value is given. If the given virtual texture size size
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* is larger than is supported by the hardware but slicing is disabled
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* the texture size would be too large to handle.</note>
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2011-10-08 06:53:20 -04:00
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*
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2013-09-03 08:21:32 -04:00
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* Returns: (transfer full): A new #CoglTexture2DSliced object with no storage
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2012-11-22 18:01:08 -05:00
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* allocated yet.
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2011-10-08 06:53:20 -04:00
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*
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* Since: 1.10
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* Stability: unstable
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*/
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CoglTexture2DSliced *
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cogl_texture_2d_sliced_new_with_size (CoglContext *ctx,
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2012-11-22 18:01:08 -05:00
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int width,
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int height,
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2013-07-01 20:48:54 -04:00
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int max_waste);
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2011-10-08 06:53:20 -04:00
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2013-06-08 13:52:20 -04:00
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/**
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* cogl_texture_2d_sliced_new_from_file:
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* @ctx: A #CoglContext
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* @filename: the file to load
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* @max_waste: The threshold of how wide a strip of wasted texels
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* are allowed along the right and bottom textures before
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* they must be sliced to reduce the amount of waste. A
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* negative can be passed to disable slicing.
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* @error: A #CoglError to catch exceptional errors or %NULL
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*
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* Creates a #CoglTexture2DSliced from an image file.
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*
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* A #CoglTexture2DSliced may internally be comprised of 1 or more
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* #CoglTexture2D textures depending on GPU limitations. For example
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* if the GPU only supports power-of-two sized textures then a sliced
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* texture will turn a non-power-of-two size into a combination of
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* smaller power-of-two sized textures. If the requested texture size
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* is larger than is supported by the hardware then the texture will
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* be sliced into smaller textures that can be accessed by the
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* hardware.
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*
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* @max_waste is used as a threshold for recursively slicing the
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* right-most or bottom-most slices into smaller sizes until the
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* wasted padding at the bottom and right of the textures is less than
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* specified. A negative @max_waste will disable slicing.
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*
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2013-06-23 11:18:18 -04:00
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* The storage for the texture is not allocated before this function
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or let Cogl automatically allocate
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* storage lazily.
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*
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2013-06-08 13:52:20 -04:00
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* <note>It's possible for the allocation of a sliced texture to fail
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* later due to impossible slicing constraints if a negative
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* @max_waste value is given. If the given virtual texture size is
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* larger than is supported by the hardware but slicing is disabled
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* the texture size would be too large to handle.</note>
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*
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2013-09-03 08:21:32 -04:00
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* Return value: (transfer full): A newly created #CoglTexture2DSliced
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* or %NULL on failure and @error will be updated.
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2013-06-08 13:52:20 -04:00
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*
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* Since: 1.16
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*/
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CoglTexture2DSliced *
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cogl_texture_2d_sliced_new_from_file (CoglContext *ctx,
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const char *filename,
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int max_waste,
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CoglError **error);
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/**
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* cogl_texture_2d_sliced_new_from_data:
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2013-09-03 09:48:37 -04:00
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* @ctx: A #CoglContext
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2013-06-08 13:52:20 -04:00
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* @width: width of texture in pixels
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* @height: height of texture in pixels
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @max_waste: The threshold of how wide a strip of wasted texels
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* are allowed along the right and bottom textures before
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* they must be sliced to reduce the amount of waste. A
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* negative can be passed to disable slicing.
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* @rowstride: the memory offset in bytes between the start of each
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* row in @data. A value of 0 will make Cogl automatically
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* calculate @rowstride from @width and @format.
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* @data: pointer the memory region where the source buffer resides
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* @error: A #CoglError to catch exceptional errors or %NULL
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*
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* Creates a new #CoglTexture2DSliced texture based on data residing
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* in memory.
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*
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* A #CoglTexture2DSliced may internally be comprised of 1 or more
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* #CoglTexture2D textures depending on GPU limitations. For example
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* if the GPU only supports power-of-two sized textures then a sliced
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* texture will turn a non-power-of-two size into a combination of
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* smaller power-of-two sized textures. If the requested texture size
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* is larger than is supported by the hardware then the texture will
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* be sliced into smaller textures that can be accessed by the
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* hardware.
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*
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* @max_waste is used as a threshold for recursively slicing the
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* right-most or bottom-most slices into smaller sizes until the
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* wasted padding at the bottom and right of the textures is less than
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* specified. A negative @max_waste will disable slicing.
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*
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2013-06-23 11:18:18 -04:00
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* <note>This api will always immediately allocate GPU memory for all
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* the required texture slices and upload the given data so that the
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* @data pointer does not need to remain valid once this function
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* returns. This means it is not possible to configure the texture
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* before it is allocated. If you do need to configure the texture
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* before allocation (to specify constraints on the internal format
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* for example) then you can instead create a #CoglBitmap for your
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* data and use cogl_texture_2d_sliced_new_from_bitmap() or use
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* cogl_texture_2d_sliced_new_with_size() and then upload data using
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* cogl_texture_set_data()</note>
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*
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2013-06-08 13:52:20 -04:00
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* <note>It's possible for the allocation of a sliced texture to fail
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2013-06-23 11:18:18 -04:00
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* due to impossible slicing constraints if a negative @max_waste
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* value is given. If the given virtual texture size is larger than is
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* supported by the hardware but slicing is disabled the texture size
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* would be too large to handle.</note>
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2013-06-08 13:52:20 -04:00
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*
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2013-09-03 08:21:32 -04:00
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* Return value: (transfer full): A newly created #CoglTexture2DSliced
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* or %NULL on failure and @error will be updated.
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2013-06-08 13:52:20 -04:00
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*
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* Since: 1.16
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*/
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CoglTexture2DSliced *
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cogl_texture_2d_sliced_new_from_data (CoglContext *ctx,
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int width,
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int height,
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int max_waste,
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CoglPixelFormat format,
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int rowstride,
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const uint8_t *data,
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CoglError **error);
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/**
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* cogl_texture_2d_sliced_new_from_bitmap:
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2013-09-03 09:48:37 -04:00
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* @bmp: A #CoglBitmap
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2013-06-08 13:52:20 -04:00
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* @max_waste: The threshold of how wide a strip of wasted texels
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* are allowed along the right and bottom textures before
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* they must be sliced to reduce the amount of waste. A
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* negative can be passed to disable slicing.
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*
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* Creates a new #CoglTexture2DSliced texture based on data residing
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* in a bitmap.
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*
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* A #CoglTexture2DSliced may internally be comprised of 1 or more
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* #CoglTexture2D textures depending on GPU limitations. For example
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* if the GPU only supports power-of-two sized textures then a sliced
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* texture will turn a non-power-of-two size into a combination of
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* smaller power-of-two sized textures. If the requested texture size
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* is larger than is supported by the hardware then the texture will
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* be sliced into smaller textures that can be accessed by the
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* hardware.
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*
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* @max_waste is used as a threshold for recursively slicing the
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* right-most or bottom-most slices into smaller sizes until the
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* wasted padding at the bottom and right of the textures is less than
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* specified. A negative @max_waste will disable slicing.
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*
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2013-06-23 11:18:18 -04:00
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* The storage for the texture is not allocated before this function
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or let Cogl automatically allocate
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* storage lazily.
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*
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2013-06-08 13:52:20 -04:00
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* <note>It's possible for the allocation of a sliced texture to fail
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* later due to impossible slicing constraints if a negative
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* @max_waste value is given. If the given virtual texture size is
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* larger than is supported by the hardware but slicing is disabled
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* the texture size would be too large to handle.</note>
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*
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2013-09-03 08:21:32 -04:00
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* Return value: (transfer full): A newly created #CoglTexture2DSliced
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* or %NULL on failure and @error will be updated.
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2013-06-08 13:52:20 -04:00
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*
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* Since: 1.16
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*/
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CoglTexture2DSliced *
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cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
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2013-07-01 20:48:54 -04:00
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int max_waste);
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2013-06-08 13:52:20 -04:00
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2012-03-06 13:21:28 -05:00
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/**
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* cogl_is_texture_2d_sliced:
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* @object: A #CoglObject pointer
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*
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2012-12-31 12:20:56 -05:00
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* Gets whether the given object references a #CoglTexture2DSliced.
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2012-03-06 13:21:28 -05:00
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*
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2012-12-31 12:20:56 -05:00
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* Return value: %TRUE if the object references a #CoglTexture2DSliced
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2012-03-06 13:21:28 -05:00
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* and %FALSE otherwise.
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* Since: 1.10
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* Stability: unstable
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*/
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Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 16:56:40 -04:00
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CoglBool
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2012-03-06 13:21:28 -05:00
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cogl_is_texture_2d_sliced (void *object);
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2011-10-08 06:53:20 -04:00
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#endif /* __COGL_TEXURE_2D_SLICED_H */
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