2006-05-29 08:59:36 +00:00
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#include <clutter/clutter.h>
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2006-06-21 16:29:28 +00:00
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#define PARA_TEXT "This is a paragraph of text to check both " \
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2006-06-20 20:29:45 +00:00
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"word wrapping and basic clipping."
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2006-05-29 08:59:36 +00:00
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2006-06-20 20:29:45 +00:00
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void
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rect_cb (ClutterTimeline *timeline,
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gint frame_num,
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gpointer data)
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2006-05-29 08:59:36 +00:00
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{
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2006-06-20 20:29:45 +00:00
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ClutterActor *rect = CLUTTER_ACTOR(data);
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gint x, y;
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static gint direction = 1;
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2006-05-29 08:59:36 +00:00
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2006-06-20 20:29:45 +00:00
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x = clutter_actor_get_x (rect);
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y = clutter_actor_get_y (rect);
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2006-05-29 08:59:36 +00:00
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2006-06-20 20:29:45 +00:00
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if (x > (CLUTTER_STAGE_WIDTH() - 200))
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direction = -1;
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if (x < 100)
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direction = 1;
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2006-05-29 08:59:36 +00:00
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2006-06-20 20:29:45 +00:00
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x += direction;
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2006-05-29 08:59:36 +00:00
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2006-06-20 20:29:45 +00:00
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clutter_actor_set_position (rect, x, y);
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2006-05-29 08:59:36 +00:00
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}
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2006-06-20 20:29:45 +00:00
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2006-05-29 08:59:36 +00:00
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void
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2006-06-20 20:29:45 +00:00
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text_cb (ClutterTimeline *timeline,
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gint frame_num,
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gpointer data)
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2006-05-29 08:59:36 +00:00
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{
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ClutterLabel *label;
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gchar buf[32];
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2006-06-20 20:29:45 +00:00
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gint opacity;
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2006-05-29 08:59:36 +00:00
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label = CLUTTER_LABEL(data);
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opacity = frame_num/2;
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g_snprintf(buf, 32, "--> %i <--", frame_num);
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clutter_label_set_text (label, buf);
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2006-10-03 21:59:30 +00:00
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clutter_actor_set_size(CLUTTER_ACTOR(label), 150, 0);
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clutter_label_set_ellipsize (label, PANGO_ELLIPSIZE_END);
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clutter_actor_set_opacity (CLUTTER_ACTOR(label), opacity);
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2006-05-29 08:59:36 +00:00
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2006-06-13 13:17:45 +00:00
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clutter_actor_rotate_z (CLUTTER_ACTOR(label),
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2006-05-29 08:59:36 +00:00
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frame_num,
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2006-06-13 13:17:45 +00:00
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clutter_actor_get_width (CLUTTER_ACTOR(label))/2,
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clutter_actor_get_height (CLUTTER_ACTOR(label))/2);
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2006-05-29 08:59:36 +00:00
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}
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2006-06-20 20:29:45 +00:00
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void
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para_cb (ClutterTimeline *timeline,
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gint frame_num,
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gpointer data)
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{
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}
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2007-03-22 18:21:59 +00:00
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static void
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key_press_cb (ClutterStage *stage,
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ClutterKeyEvent *event,
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gpointer data)
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{
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g_print ("key-press-event\n");
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}
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static void
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key_release_cb (ClutterStage *stage,
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ClutterKeyEvent *event,
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gpointer data)
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{
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g_print ("key-release-event\n");
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}
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2006-05-29 08:59:36 +00:00
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int
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main (int argc, char *argv[])
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{
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2006-06-20 20:29:45 +00:00
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ClutterActor *texture, *label, *rect, *para;
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ClutterActor *stage;
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2006-05-29 08:59:36 +00:00
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ClutterTimeline *timeline;
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2006-10-03 21:59:30 +00:00
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ClutterColor rect_col = { 0xff, 0x0, 0x0, 0x99 };
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
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GdkPixbuf *pixbuf;
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2006-05-29 08:59:36 +00:00
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clutter_init (&argc, &argv);
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
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stage = clutter_stage_get_default ();
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2007-03-22 18:21:59 +00:00
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g_signal_connect (stage, "key-press-event",
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G_CALLBACK (key_press_cb), NULL);
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g_signal_connect (stage, "key-release-event",
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G_CALLBACK (key_release_cb), NULL);
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2006-07-15 22:47:37 +00:00
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g_signal_connect (stage, "button-press-event",
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G_CALLBACK (clutter_main_quit),
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NULL);
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2006-05-29 08:59:36 +00:00
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pixbuf = gdk_pixbuf_new_from_file ("clutter-logo-800x600.png", NULL);
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if (!pixbuf)
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g_error("pixbuf load failed");
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texture = clutter_texture_new_from_pixbuf (pixbuf);
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2006-06-20 20:29:45 +00:00
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label = clutter_label_new_with_text("Sans Bold 32", "hello");
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2006-05-29 08:59:36 +00:00
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2006-06-20 20:29:45 +00:00
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clutter_actor_set_opacity (CLUTTER_ACTOR(label), 0x99);
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clutter_actor_set_position (CLUTTER_ACTOR(label), 550, 100);
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2006-10-03 21:59:30 +00:00
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clutter_actor_set_size(label, 400, 0);
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2006-05-29 08:59:36 +00:00
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2006-06-20 20:29:45 +00:00
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rect = clutter_rectangle_new_with_color(&rect_col);
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clutter_actor_set_size(rect, 100, 100);
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clutter_actor_set_position(rect, 100, 100);
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2006-05-29 08:59:36 +00:00
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2006-06-20 20:29:45 +00:00
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para = clutter_label_new_with_text ("Sans 24", PARA_TEXT);
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clutter_actor_set_position(para, 10, 10);
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2006-10-03 21:59:30 +00:00
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clutter_actor_set_size(para, 200, 0);
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2006-05-29 08:59:36 +00:00
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
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clutter_group_add (CLUTTER_GROUP (stage), texture);
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clutter_group_add (CLUTTER_GROUP (stage), label);
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2006-06-20 20:29:45 +00:00
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clutter_group_add (CLUTTER_GROUP (stage), rect);
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clutter_group_add (CLUTTER_GROUP (stage), para);
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2006-05-29 08:59:36 +00:00
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2006-06-13 13:17:45 +00:00
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clutter_actor_set_size (CLUTTER_ACTOR (stage), 800, 600);
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2006-05-29 08:59:36 +00:00
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2006-12-12 20:20:04 +00:00
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clutter_actor_show_all (CLUTTER_ACTOR (stage));
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2006-05-29 08:59:36 +00:00
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timeline = clutter_timeline_new (360, 200);
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
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g_object_set (timeline, "loop", TRUE, 0);
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2006-06-20 20:29:45 +00:00
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g_signal_connect (timeline, "new-frame", G_CALLBACK (text_cb), label);
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clutter_timeline_start (timeline);
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timeline = clutter_timeline_new (1, 30);
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g_object_set (timeline, "loop", TRUE, 0);
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g_signal_connect (timeline, "new-frame", G_CALLBACK (rect_cb), rect);
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clutter_timeline_start (timeline);
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timeline = clutter_timeline_new (1, 10);
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g_object_set (timeline, "loop", TRUE, 0);
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g_signal_connect (timeline, "new-frame", G_CALLBACK (para_cb), rect);
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2006-05-29 08:59:36 +00:00
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clutter_timeline_start (timeline);
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clutter_main();
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return 0;
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}
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