mutter/clutter/sdl/clutter-stage-sdl.c

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5.3 KiB
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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-stage-sdl.h"
#include "clutter-sdl.h"
#include "../clutter-main.h"
#include "../clutter-feature.h"
#include "../clutter-color.h"
#include "../clutter-util.h"
#include "../clutter-event.h"
#include "../clutter-enum-types.h"
#include "../clutter-private.h"
#include "../clutter-debug.h"
#include "../clutter-units.h"
#include "../clutter-stage-window.h"
#include "cogl/cogl.h"
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterStageSDL,
clutter_stage_sdl,
G_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
clutter_stage_window_iface_init));
static ClutterActor *
clutter_stage_sdl_get_wrapper (ClutterStageWindow *stage_window)
{
return CLUTTER_ACTOR (CLUTTER_STAGE_SDL (stage_window)->wrapper);
}
static void
clutter_stage_sdl_show (ClutterStageWindow *stage_window,
gboolean do_raise G_GNUC_UNUSED)
{
clutter_actor_map (clutter_stage_sdl_get_wrapper (stage_window));
}
static void
clutter_stage_sdl_hide (ClutterStageWindow *stage_window)
{
clutter_actor_unmap (clutter_stage_sdl_get_wrapper (stage_window));
}
static void
clutter_stage_sdl_unrealize (ClutterStageWindow *stage_window)
{
}
static gboolean
clutter_stage_sdl_realize (ClutterStageWindow *stage_window)
{
ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (stage_window);
gboolean is_offscreen, is_fullscreen;
CLUTTER_NOTE (BACKEND, "Realizing main stage");
is_offscreen = is_fullscreen = FALSE;
g_object_get (stage_sdl->wrapper,
"offscreen", &is_offscreen,
"fullscreen-set", &is_fullscreen,
NULL);
if (G_LIKELY (!is_offscreen))
{
gint flags = SDL_OPENGL;
if (is_fullscreen)
flags |= SDL_FULLSCREEN;
SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
if (SDL_SetVideoMode (stage_sdl->win_width,
stage_sdl->win_height,
0, flags) == NULL)
{
CLUTTER_NOTE (BACKEND, "SDL appears not to handle this mode - %s",
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com> Rework the stage wrapper/implementation relation: remove duplicated code and all the bookkeeping from the backends into ClutterStage whenever possible, to reduce the amount of work a backend must do (and possibly get wrong). Thanks to Tommi Komulainen. * clutter/clutter-main.c: (clutter_init_with_args), (clutter_init): Realize the default stage after creation. The default stage is special, because we use it in the initialization sequence. This removes the burden from the backends and reduces the things a backend can get wrong. * clutter/clutter-stage.c: (clutter_stage_show): Make sure to realize the implementation if it hasn't been realized yet. (clutter_stage_realize): Set the REALIZED flag and call clutter_stage_ensure_current() if the implementation was successfully realized. (clutter_stage_unrealized): Call clutter_stage_ensure_current() on unrealize. * clutter/glx/clutter-backend-glx.c: (clutter_backend_glx_create_stage): Do not realize the stage anymore when creating it, and let the normal realization sequence take place. (clutter_backend_glx_ensure_context): Trap for X11 errors. * clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_realize): Chain up to the X11 implementation so that we can set up the window state (title, cursor visibility) when we actually have a X window. Also, do not call clutter_stage_ensure_current(), and rely on the wrapper to do it for us. This means we can drop setting the REALIZED flag on the wrapper. (clutter_stage_glx_unrealize): Do not call clutter_stage_ensure_current() ourselves, and rely on the wrapper to do it for us. * clutter/x11/clutter-stage-x11.c: (set_wm_title), (set_cursor_visible): Move the WM title and cursor visibility code inside their own functions. (clutter_stage_x11_realize): Set the window title and whether the cursor is visible or not after realizing the stage. (clutter_stage_x11_set_cursor_visible), (clutter_stage_x11_set_title): Call set_wm_title() and set_cursor_visible(). (clutter_stage_x11_finalize): Free the title string. * clutter/x11/clutter-stage-x11.h: Save more of the stage state, so that we can set it even when the stage hasn't been realized yet. * clutter/eglnative/clutter-backend-egl.c: (clutter_backend_egl_create_stage): * clutter/eglnative/clutter-stage-egl.c: (clutter_stage_egl_unrealize), (clutter_stage_egl_realize): Update the eglnative backend. * clutter/eglx/clutter-backend-egl.c: (clutter_backend_egl_ensure_context), (clutter_backend_egl_create_stage): * clutter/eglx/clutter-stage-egl.c: (clutter_stage_egl_unrealize), (clutter_stage_egl_realize): Update the eglx backend. * clutter/sdl/clutter-backend-sdl.c: (clutter_backend_sdl_create_stage): * clutter/sdl/clutter-stage-sdl.c: (clutter_stage_sdl_realize): Update the sdl backend. * clutter/fruity/clutter-backend-fruity.c: (clutter_backend_fruity_create_stage): * clutter/sdl/clutter-stage-fruity.c: (clutter_stage_fruity_realize): Update the fruity backend. * tests/test-multistage.c (on_button_press): Bail out if clutter_stage_new() returns NULL. * HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
SDL_GetError ());
return FALSE;
}
}
else
{
/* FIXME */
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com> Rework the stage wrapper/implementation relation: remove duplicated code and all the bookkeeping from the backends into ClutterStage whenever possible, to reduce the amount of work a backend must do (and possibly get wrong). Thanks to Tommi Komulainen. * clutter/clutter-main.c: (clutter_init_with_args), (clutter_init): Realize the default stage after creation. The default stage is special, because we use it in the initialization sequence. This removes the burden from the backends and reduces the things a backend can get wrong. * clutter/clutter-stage.c: (clutter_stage_show): Make sure to realize the implementation if it hasn't been realized yet. (clutter_stage_realize): Set the REALIZED flag and call clutter_stage_ensure_current() if the implementation was successfully realized. (clutter_stage_unrealized): Call clutter_stage_ensure_current() on unrealize. * clutter/glx/clutter-backend-glx.c: (clutter_backend_glx_create_stage): Do not realize the stage anymore when creating it, and let the normal realization sequence take place. (clutter_backend_glx_ensure_context): Trap for X11 errors. * clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_realize): Chain up to the X11 implementation so that we can set up the window state (title, cursor visibility) when we actually have a X window. Also, do not call clutter_stage_ensure_current(), and rely on the wrapper to do it for us. This means we can drop setting the REALIZED flag on the wrapper. (clutter_stage_glx_unrealize): Do not call clutter_stage_ensure_current() ourselves, and rely on the wrapper to do it for us. * clutter/x11/clutter-stage-x11.c: (set_wm_title), (set_cursor_visible): Move the WM title and cursor visibility code inside their own functions. (clutter_stage_x11_realize): Set the window title and whether the cursor is visible or not after realizing the stage. (clutter_stage_x11_set_cursor_visible), (clutter_stage_x11_set_title): Call set_wm_title() and set_cursor_visible(). (clutter_stage_x11_finalize): Free the title string. * clutter/x11/clutter-stage-x11.h: Save more of the stage state, so that we can set it even when the stage hasn't been realized yet. * clutter/eglnative/clutter-backend-egl.c: (clutter_backend_egl_create_stage): * clutter/eglnative/clutter-stage-egl.c: (clutter_stage_egl_unrealize), (clutter_stage_egl_realize): Update the eglnative backend. * clutter/eglx/clutter-backend-egl.c: (clutter_backend_egl_ensure_context), (clutter_backend_egl_create_stage): * clutter/eglx/clutter-stage-egl.c: (clutter_stage_egl_unrealize), (clutter_stage_egl_realize): Update the eglx backend. * clutter/sdl/clutter-backend-sdl.c: (clutter_backend_sdl_create_stage): * clutter/sdl/clutter-stage-sdl.c: (clutter_stage_sdl_realize): Update the sdl backend. * clutter/fruity/clutter-backend-fruity.c: (clutter_backend_fruity_create_stage): * clutter/sdl/clutter-stage-fruity.c: (clutter_stage_fruity_realize): Update the fruity backend. * tests/test-multistage.c (on_button_press): Bail out if clutter_stage_new() returns NULL. * HACKING.backends: Update backend writing documentation.
2008-05-12 11:26:37 -04:00
g_critical ("SDL Backend does not yet support offscreen rendering");
return FALSE;
}
return TRUE;
}
static void
clutter_stage_sdl_get_geometry (ClutterStageWindow *stage_window,
ClutterGeometry *geometry)
{
ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (stage_window);
gboolean is_fullscreen = FALSE;
is_fullscreen = clutter_stage_get_fullscreen (stage_sdl->wrapper);
if (is_fullscreen)
{
const SDL_VideoInfo *v_info;
v_info = SDL_GetVideoInfo ();
geometry->width = v_info->current_w;
geometry->height = v_info->current_h;
}
else
{
geometry->width = stage_sdl->win_width;
geometry->height = stage_sdl->win_height;
}
}
static void
clutter_stage_sdl_resize (ClutterStageWindow *stage_window,
gint width,
gint height)
{
ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (stage_window);
if (width != stage_sdl->win_width ||
height != stage_sdl->win_height)
{
if (SDL_SetVideoMode (width, height, 0, SDL_OPENGL) == NULL)
{
/* Failed */
return;
}
stage_sdl->win_width = width;
stage_sdl->win_height = height;
}
}
static void
clutter_stage_sdl_set_fullscreen (ClutterStageWindow *stage_window,
gboolean fullscreen)
{
ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (stage_window);
int flags = SDL_OPENGL;
if (fullscreen)
flags |= SDL_FULLSCREEN;
SDL_SetVideoMode (stage_sdl->win_width,
stage_sdl->win_height,
0, flags);
}
static void
clutter_stage_sdl_set_cursor_visible (ClutterStageWindow *stage_window,
gboolean show_cursor)
{
SDL_ShowCursor (show_cursor);
}
static void
clutter_stage_sdl_set_title (ClutterStageWindow *stage_window,
const gchar *title)
{
SDL_WM_SetCaption (title, NULL);
}
static void
clutter_stage_sdl_dispose (GObject *gobject)
{
G_OBJECT_CLASS (clutter_stage_sdl_parent_class)->dispose (gobject);
}
static void
clutter_stage_sdl_class_init (ClutterStageSDLClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->dispose = clutter_stage_sdl_dispose;
}
static void
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
{
iface->set_fullscreen = clutter_stage_sdl_set_fullscreen;
iface->set_cursor_visible = clutter_stage_sdl_set_cursor_visible;
iface->set_title = clutter_stage_sdl_set_title;
iface->show = clutter_stage_sdl_show;
iface->hide = clutter_stage_sdl_hide;
iface->realize = clutter_stage_sdl_realize;
iface->unrealize = clutter_stage_sdl_unrealize;
iface->resize = clutter_stage_sdl_resize;
iface->get_geometry = clutter_stage_sdl_get_geometry;
iface->get_wrapper = clutter_stage_sdl_get_wrapper;
}
static void
clutter_stage_sdl_init (ClutterStageSDL *stage)
{
stage->win_width = 640;
stage->win_height = 480;
}