2007-11-15 14:45:27 +00:00
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/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2010-03-01 12:56:10 +00:00
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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2007-11-15 14:45:27 +00:00
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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2010-03-01 11:12:16 +00:00
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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2007-11-15 14:45:27 +00:00
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#include "clutter-backend-x11.h"
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#include "clutter-stage-x11.h"
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#include "clutter-x11.h"
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2008-04-04 15:02:11 +00:00
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#include "../clutter-stage-window.h"
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2007-11-15 14:45:27 +00:00
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#include "../clutter-main.h"
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#include "../clutter-feature.h"
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#include "../clutter-color.h"
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#include "../clutter-util.h"
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#include "../clutter-event.h"
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#include "../clutter-enum-types.h"
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#include "../clutter-private.h"
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#include "../clutter-debug.h"
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#include "../clutter-units.h"
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2008-04-25 13:37:36 +00:00
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#include "cogl/cogl.h"
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2007-11-15 14:45:27 +00:00
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#ifdef HAVE_XFIXES
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#include <X11/extensions/Xfixes.h>
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#endif
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2009-06-08 01:04:27 +00:00
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#define STAGE_X11_IS_MAPPED(s) ((((ClutterStageX11 *) (s))->wm_state & STAGE_X11_WITHDRAWN) == 0)
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2008-04-04 15:02:11 +00:00
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageX11,
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clutter_stage_x11,
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2009-08-13 11:34:07 +00:00
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G_TYPE_OBJECT,
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2008-04-04 15:02:11 +00:00
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init));
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2007-11-15 14:45:27 +00:00
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#define _NET_WM_STATE_REMOVE 0 /* remove/unset property */
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#define _NET_WM_STATE_ADD 1 /* add/set property */
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#define _NET_WM_STATE_TOGGLE 2 /* toggle property */
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static void
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send_wmspec_change_state (ClutterBackendX11 *backend_x11,
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2008-01-31 11:24:11 +00:00
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Window window,
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Atom state,
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gboolean add)
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2007-11-15 14:45:27 +00:00
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{
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XClientMessageEvent xclient;
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2010-02-16 14:50:14 +00:00
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CLUTTER_NOTE (BACKEND, "%s NET_WM state", add ? "adding" : "removing");
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2007-11-15 14:45:27 +00:00
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memset (&xclient, 0, sizeof (xclient));
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xclient.type = ClientMessage;
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xclient.window = window;
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2007-11-17 18:11:14 +00:00
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xclient.message_type = backend_x11->atom_NET_WM_STATE;
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2007-11-15 14:45:27 +00:00
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xclient.format = 32;
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xclient.data.l[0] = add ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE;
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xclient.data.l[1] = state;
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xclient.data.l[2] = 0;
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xclient.data.l[3] = 0;
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xclient.data.l[4] = 0;
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XSendEvent (backend_x11->xdpy,
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2008-01-31 11:24:11 +00:00
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DefaultRootWindow(backend_x11->xdpy),
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False,
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2007-11-15 14:45:27 +00:00
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SubstructureRedirectMask|SubstructureNotifyMask,
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(XEvent *)&xclient);
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}
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2010-07-07 13:49:28 +00:00
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static void
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update_state (ClutterStageX11 *stage_x11,
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ClutterBackendX11 *backend_x11,
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Atom *state,
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gboolean add)
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{
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if (add)
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{
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/* FIXME: This wont work if we support more states */
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XChangeProperty (backend_x11->xdpy,
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stage_x11->xwin,
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backend_x11->atom_NET_WM_STATE, XA_ATOM, 32,
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PropModeReplace,
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(unsigned char *) state, 1);
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}
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else
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{
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/* FIXME: This wont work if we support more states */
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XDeleteProperty (backend_x11->xdpy,
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stage_x11->xwin,
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backend_x11->atom_NET_WM_STATE);
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}
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}
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2007-11-15 14:45:27 +00:00
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void
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2009-06-04 15:27:21 +00:00
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clutter_stage_x11_fix_window_size (ClutterStageX11 *stage_x11,
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gint new_width,
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gint new_height)
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2007-11-15 14:45:27 +00:00
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{
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2009-08-03 13:50:10 +00:00
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ClutterBackend *backend = clutter_get_default_backend ();
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ClutterBackendX11 *backend_x11;
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2007-11-15 14:45:27 +00:00
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gboolean resize;
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2009-08-03 13:50:10 +00:00
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g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
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backend_x11 = CLUTTER_BACKEND_X11 (backend);
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2008-04-04 15:02:11 +00:00
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resize = clutter_stage_get_user_resizable (stage_x11->wrapper);
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2007-11-15 14:45:27 +00:00
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2009-08-13 11:34:07 +00:00
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if (stage_x11->xwin != None && !stage_x11->is_foreign_xwin)
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2007-11-15 14:45:27 +00:00
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{
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2010-02-06 14:34:55 +00:00
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guint min_width, min_height;
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2007-11-15 14:45:27 +00:00
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XSizeHints *size_hints;
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size_hints = XAllocSizeHints();
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2010-02-06 14:34:55 +00:00
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clutter_stage_get_minimum_size (stage_x11->wrapper,
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&min_width,
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&min_height);
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2009-08-13 11:34:07 +00:00
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2010-02-06 14:34:55 +00:00
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if (new_width <= 0)
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new_width = min_width;
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2009-06-04 15:27:21 +00:00
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2010-02-06 14:34:55 +00:00
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if (new_height <= 0)
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new_height = min_height;
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2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
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2009-04-07 14:24:48 +00:00
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size_hints->flags = 0;
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2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
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2009-04-07 14:24:48 +00:00
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/* If we are going fullscreen then we don't want any
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restrictions on the window size */
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2010-02-16 14:50:14 +00:00
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if (!stage_x11->fullscreening)
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2008-01-31 11:24:11 +00:00
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{
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2010-02-06 14:34:55 +00:00
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if (resize)
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{
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size_hints->min_width = min_width;
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size_hints->min_height = min_height;
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size_hints->flags = PMinSize;
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}
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else
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2009-04-07 14:24:48 +00:00
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{
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2010-02-06 14:34:55 +00:00
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size_hints->min_width = new_width;
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size_hints->min_height = new_height;
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size_hints->max_width = new_width;
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size_hints->max_height = new_height;
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size_hints->flags = PMinSize | PMaxSize;
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2009-04-07 14:24:48 +00:00
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}
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2008-01-31 11:24:11 +00:00
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}
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2007-11-15 14:45:27 +00:00
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2009-08-03 13:50:10 +00:00
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XSetWMNormalHints (backend_x11->xdpy, stage_x11->xwin, size_hints);
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2007-11-15 14:45:27 +00:00
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XFree(size_hints);
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}
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}
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void
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2007-11-17 18:11:14 +00:00
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clutter_stage_x11_set_wm_protocols (ClutterStageX11 *stage_x11)
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2007-11-15 14:45:27 +00:00
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{
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2009-08-03 13:50:10 +00:00
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ClutterBackend *backend = clutter_get_default_backend ();
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ClutterBackendX11 *backend_x11;
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2007-11-15 14:45:27 +00:00
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Atom protocols[2];
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int n = 0;
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2009-08-03 13:50:10 +00:00
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g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
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backend_x11 = CLUTTER_BACKEND_X11 (backend);
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2007-11-17 18:11:14 +00:00
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protocols[n++] = backend_x11->atom_WM_DELETE_WINDOW;
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protocols[n++] = backend_x11->atom_NET_WM_PING;
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2007-11-15 14:45:27 +00:00
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2009-08-03 13:50:10 +00:00
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XSetWMProtocols (backend_x11->xdpy, stage_x11->xwin, protocols, n);
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2007-11-15 14:45:27 +00:00
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}
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static void
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2009-08-13 11:34:07 +00:00
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clutter_stage_x11_get_geometry (ClutterStageWindow *stage_window,
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ClutterGeometry *geometry)
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2007-11-15 14:45:27 +00:00
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{
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2009-08-03 13:50:10 +00:00
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ClutterBackend *backend = clutter_get_default_backend ();
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ClutterBackendX11 *backend_x11;
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2009-08-13 11:34:07 +00:00
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ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
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2009-08-03 13:50:10 +00:00
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g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
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backend_x11 = CLUTTER_BACKEND_X11 (backend);
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2010-02-16 14:50:14 +00:00
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/* If we're fullscreen, return the size of the display. */
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if ((stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN) &&
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stage_x11->fullscreening)
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
{
|
2009-08-03 13:50:10 +00:00
|
|
|
geometry->width = DisplayWidth (backend_x11->xdpy, backend_x11->xscreen_num);
|
|
|
|
geometry->height = DisplayHeight (backend_x11->xdpy, backend_x11->xscreen_num);
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
2007-11-15 14:45:27 +00:00
|
|
|
|
2010-02-06 14:34:55 +00:00
|
|
|
geometry->width = stage_x11->xwin_width;
|
|
|
|
geometry->height = stage_x11->xwin_height;
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2009-08-13 11:34:07 +00:00
|
|
|
clutter_stage_x11_resize (ClutterStageWindow *stage_window,
|
|
|
|
gint width,
|
|
|
|
gint height)
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
{
|
2009-08-03 13:50:10 +00:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
2009-08-13 11:34:07 +00:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
2009-10-05 11:24:19 +00:00
|
|
|
gboolean resize;
|
|
|
|
|
2010-02-16 17:46:52 +00:00
|
|
|
if (stage_x11->is_foreign_xwin)
|
|
|
|
{
|
2010-02-16 18:17:55 +00:00
|
|
|
/* If this is a foreign window we won't get a ConfigureNotify,
|
|
|
|
* so we need to manually set the size and queue a relayout on the
|
|
|
|
* stage here (as is normally done in response to ConfigureNotify).
|
|
|
|
*/
|
2010-02-16 17:46:52 +00:00
|
|
|
stage_x11->xwin_width = width;
|
|
|
|
stage_x11->xwin_height = height;
|
2010-02-16 18:25:46 +00:00
|
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_x11->wrapper));
|
2010-02-16 17:46:52 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2010-02-16 14:50:14 +00:00
|
|
|
/* If we're going fullscreen, don't mess with the size */
|
|
|
|
if (stage_x11->fullscreening)
|
|
|
|
return;
|
|
|
|
|
2009-10-05 11:24:19 +00:00
|
|
|
resize = clutter_stage_get_user_resizable (stage_x11->wrapper);
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
|
2009-08-03 13:50:10 +00:00
|
|
|
g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
|
|
|
2009-08-13 11:34:07 +00:00
|
|
|
if (width == 0 || height == 0)
|
2008-05-26 20:55:53 +00:00
|
|
|
{
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
/* Should not happen, if this turns up we need to debug it and
|
|
|
|
* determine the cleanest way to fix.
|
|
|
|
*/
|
|
|
|
g_warning ("X11 stage not allowed to have 0 width or height");
|
2009-08-13 11:34:07 +00:00
|
|
|
width = 1;
|
|
|
|
height = 1;
|
2008-05-26 20:55:53 +00:00
|
|
|
}
|
|
|
|
|
2009-08-13 11:34:07 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "New size received: (%d, %d)", width, height);
|
2009-06-04 15:27:21 +00:00
|
|
|
|
2010-02-16 17:46:52 +00:00
|
|
|
if (stage_x11->xwin != None)
|
2007-11-15 14:45:27 +00:00
|
|
|
{
|
2010-02-15 18:53:58 +00:00
|
|
|
clutter_stage_x11_fix_window_size (stage_x11, width, height);
|
2007-11-15 14:45:27 +00:00
|
|
|
|
2010-02-15 18:53:58 +00:00
|
|
|
if (width != stage_x11->xwin_width ||
|
|
|
|
height != stage_x11->xwin_height)
|
2009-01-09 12:06:46 +00:00
|
|
|
{
|
2009-01-12 11:15:41 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "%s: XResizeWindow[%x] (%d, %d)",
|
|
|
|
G_STRLOC,
|
|
|
|
(unsigned int) stage_x11->xwin,
|
2010-02-15 18:53:58 +00:00
|
|
|
width,
|
|
|
|
height);
|
2009-01-12 11:15:41 +00:00
|
|
|
|
2009-06-25 13:41:25 +00:00
|
|
|
CLUTTER_SET_PRIVATE_FLAGS (stage_x11->wrapper,
|
2010-07-21 15:10:46 +00:00
|
|
|
CLUTTER_IN_RESIZE);
|
2009-06-25 13:41:25 +00:00
|
|
|
|
2010-09-07 12:10:55 +00:00
|
|
|
/* XXX: in this case we can rely on a subsequent
|
|
|
|
* ConfigureNotify that will result in the stage
|
|
|
|
* being reallocated so we don't actively do anything
|
|
|
|
* to affect the stage allocation here. */
|
2009-08-03 13:50:10 +00:00
|
|
|
XResizeWindow (backend_x11->xdpy,
|
2009-01-09 12:06:46 +00:00
|
|
|
stage_x11->xwin,
|
2010-02-15 18:53:58 +00:00
|
|
|
width,
|
|
|
|
height);
|
2009-01-09 12:06:46 +00:00
|
|
|
}
|
2007-11-15 14:45:27 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-08-04 14:06:27 +00:00
|
|
|
static inline void
|
|
|
|
set_wm_pid (ClutterStageX11 *stage_x11)
|
|
|
|
{
|
2009-08-03 13:50:10 +00:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
2009-08-04 14:06:27 +00:00
|
|
|
long pid;
|
|
|
|
|
2010-02-15 11:45:35 +00:00
|
|
|
if (stage_x11->xwin == None || stage_x11->is_foreign_xwin)
|
2009-08-04 14:06:27 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
/* this will take care of WM_CLIENT_MACHINE and WM_LOCALE_NAME */
|
2009-08-03 13:50:10 +00:00
|
|
|
XSetWMProperties (backend_x11->xdpy, stage_x11->xwin,
|
2009-08-04 14:06:27 +00:00
|
|
|
NULL,
|
|
|
|
NULL,
|
|
|
|
NULL, 0,
|
|
|
|
NULL, NULL, NULL);
|
|
|
|
|
2010-02-15 11:45:35 +00:00
|
|
|
pid = getpid ();
|
2009-08-03 13:50:10 +00:00
|
|
|
XChangeProperty (backend_x11->xdpy,
|
2009-08-04 14:06:27 +00:00
|
|
|
stage_x11->xwin,
|
|
|
|
backend_x11->atom_NET_WM_PID, XA_CARDINAL, 32,
|
|
|
|
PropModeReplace,
|
|
|
|
(guchar *) &pid, 1);
|
|
|
|
}
|
|
|
|
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
static inline void
|
|
|
|
set_wm_title (ClutterStageX11 *stage_x11)
|
|
|
|
{
|
2009-08-03 13:50:10 +00:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
|
|
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
|
2010-02-15 11:45:35 +00:00
|
|
|
if (stage_x11->xwin == None || stage_x11->is_foreign_xwin)
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
if (stage_x11->title == NULL)
|
|
|
|
{
|
2009-08-03 13:50:10 +00:00
|
|
|
XDeleteProperty (backend_x11->xdpy,
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
stage_x11->xwin,
|
|
|
|
backend_x11->atom_NET_WM_NAME);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2009-08-03 13:50:10 +00:00
|
|
|
XChangeProperty (backend_x11->xdpy,
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
stage_x11->xwin,
|
2009-08-03 13:50:10 +00:00
|
|
|
backend_x11->atom_NET_WM_NAME,
|
|
|
|
backend_x11->atom_UTF8_STRING,
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
8,
|
|
|
|
PropModeReplace,
|
2009-08-03 13:50:10 +00:00
|
|
|
(unsigned char *) stage_x11->title,
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
(int) strlen (stage_x11->title));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void
|
|
|
|
set_cursor_visible (ClutterStageX11 *stage_x11)
|
|
|
|
{
|
2009-08-03 13:50:10 +00:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
|
|
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
|
|
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
if (stage_x11->xwin == None)
|
|
|
|
return;
|
|
|
|
|
|
|
|
CLUTTER_NOTE (BACKEND, "setting cursor state ('%s') over stage window (%u)",
|
|
|
|
stage_x11->is_cursor_visible ? "visible" : "invisible",
|
|
|
|
(unsigned int) stage_x11->xwin);
|
|
|
|
|
|
|
|
if (stage_x11->is_cursor_visible)
|
|
|
|
{
|
|
|
|
#if 0 /* HAVE_XFIXES - seems buggy/unreliable */
|
2009-08-03 13:50:10 +00:00
|
|
|
XFixesShowCursor (backend_x11->xdpy, stage_x11->xwin);
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
#else
|
2009-08-03 13:50:10 +00:00
|
|
|
XUndefineCursor (backend_x11->xdpy, stage_x11->xwin);
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
#endif /* HAVE_XFIXES */
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
#if 0 /* HAVE_XFIXES - seems buggy/unreliable, check cursor in firefox
|
|
|
|
* loading page after hiding.
|
|
|
|
*/
|
2009-08-03 13:50:10 +00:00
|
|
|
XFixesHideCursor (backend_x11->xdpy, stage_x11->xwin);
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
#else
|
|
|
|
XColor col;
|
|
|
|
Pixmap pix;
|
|
|
|
Cursor curs;
|
|
|
|
|
2009-08-03 13:50:10 +00:00
|
|
|
pix = XCreatePixmap (backend_x11->xdpy, stage_x11->xwin, 1, 1, 1);
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
memset (&col, 0, sizeof (col));
|
2009-08-03 13:50:10 +00:00
|
|
|
curs = XCreatePixmapCursor (backend_x11->xdpy,
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
pix, pix,
|
|
|
|
&col, &col,
|
|
|
|
1, 1);
|
2009-08-03 13:50:10 +00:00
|
|
|
XFreePixmap (backend_x11->xdpy, pix);
|
|
|
|
XDefineCursor (backend_x11->xdpy, stage_x11->xwin, curs);
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
#endif /* HAVE_XFIXES */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-08-13 11:34:07 +00:00
|
|
|
static gboolean
|
|
|
|
clutter_stage_x11_realize (ClutterStageWindow *stage_window)
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
{
|
2009-08-13 11:34:07 +00:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
|
2009-08-04 14:06:27 +00:00
|
|
|
set_wm_pid (stage_x11);
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
set_wm_title (stage_x11);
|
|
|
|
set_cursor_visible (stage_x11);
|
2009-08-13 11:34:07 +00:00
|
|
|
|
|
|
|
return TRUE;
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
}
|
|
|
|
|
2007-11-15 14:45:27 +00:00
|
|
|
static void
|
2008-04-04 15:02:11 +00:00
|
|
|
clutter_stage_x11_set_fullscreen (ClutterStageWindow *stage_window,
|
|
|
|
gboolean is_fullscreen)
|
2007-11-15 14:45:27 +00:00
|
|
|
{
|
2009-08-03 13:50:10 +00:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
2008-04-04 15:02:11 +00:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
|
|
|
ClutterStage *stage = stage_x11->wrapper;
|
2007-11-15 14:45:27 +00:00
|
|
|
|
2009-08-03 13:50:10 +00:00
|
|
|
g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
|
|
|
2009-06-08 01:04:27 +00:00
|
|
|
if (stage == NULL)
|
2008-04-04 15:02:11 +00:00
|
|
|
return;
|
|
|
|
|
2010-02-16 14:50:14 +00:00
|
|
|
if (!!(stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN) == is_fullscreen)
|
|
|
|
return;
|
|
|
|
|
|
|
|
CLUTTER_NOTE (BACKEND, "%ssetting fullscreen", is_fullscreen ? "" : "un");
|
|
|
|
|
2008-04-04 15:02:11 +00:00
|
|
|
if (is_fullscreen)
|
2007-11-15 14:45:27 +00:00
|
|
|
{
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
int width, height;
|
|
|
|
|
2009-04-07 14:24:48 +00:00
|
|
|
/* FIXME: this will do the wrong thing for dual-headed
|
|
|
|
displays. This will return the size of the combined display
|
|
|
|
but Metacity (at least) will fullscreen to only one of the
|
|
|
|
displays. This will cause the actor to report the wrong size
|
|
|
|
until the ConfigureNotify for the correct size is received */
|
2009-08-03 13:50:10 +00:00
|
|
|
width = DisplayWidth (backend_x11->xdpy, backend_x11->xscreen_num);
|
|
|
|
height = DisplayHeight (backend_x11->xdpy, backend_x11->xscreen_num);
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
|
2010-02-16 14:50:14 +00:00
|
|
|
/* Set the fullscreen hint so we can retain the old size of the window. */
|
|
|
|
stage_x11->fullscreening = TRUE;
|
2009-04-07 14:24:48 +00:00
|
|
|
|
2007-11-15 14:45:27 +00:00
|
|
|
if (stage_x11->xwin != None)
|
2008-01-31 11:24:11 +00:00
|
|
|
{
|
2007-11-26 12:07:25 +00:00
|
|
|
/* if the actor is not mapped we resize the stage window to match
|
|
|
|
* the size of the screen; this is useful for e.g. EGLX to avoid
|
|
|
|
* a resize when calling clutter_stage_fullscreen() before showing
|
|
|
|
* the stage
|
|
|
|
*/
|
2010-07-07 13:49:28 +00:00
|
|
|
if (!STAGE_X11_IS_MAPPED (stage_x11))
|
2008-01-31 11:24:11 +00:00
|
|
|
{
|
2010-02-16 14:50:14 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "Fullscreening unmapped stage");
|
|
|
|
|
2010-07-07 13:49:28 +00:00
|
|
|
update_state (stage_x11, backend_x11,
|
|
|
|
&backend_x11->atom_NET_WM_STATE_FULLSCREEN,
|
|
|
|
TRUE);
|
2008-01-31 11:24:11 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-02-16 14:50:14 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "Fullscreening mapped stage");
|
|
|
|
|
2009-04-07 14:24:48 +00:00
|
|
|
/* We need to fix the window size so that it will remove
|
|
|
|
the maximum and minimum window hints. Otherwise
|
|
|
|
metacity will honour the restrictions and not
|
|
|
|
fullscreen correctly. */
|
2009-06-04 15:27:21 +00:00
|
|
|
clutter_stage_x11_fix_window_size (stage_x11, -1, -1);
|
2008-01-31 11:24:11 +00:00
|
|
|
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
send_wmspec_change_state (backend_x11, stage_x11->xwin,
|
|
|
|
backend_x11->atom_NET_WM_STATE_FULLSCREEN,
|
|
|
|
TRUE);
|
2008-01-31 11:24:11 +00:00
|
|
|
}
|
|
|
|
}
|
2007-11-15 14:45:27 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-02-16 14:50:14 +00:00
|
|
|
stage_x11->fullscreening = FALSE;
|
2009-04-07 14:24:48 +00:00
|
|
|
|
2007-11-15 14:45:27 +00:00
|
|
|
if (stage_x11->xwin != None)
|
2008-01-31 11:24:11 +00:00
|
|
|
{
|
2010-07-07 13:49:28 +00:00
|
|
|
if (!STAGE_X11_IS_MAPPED (stage_x11))
|
2008-01-31 11:24:11 +00:00
|
|
|
{
|
2010-02-16 14:50:14 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "Un-fullscreening unmapped stage");
|
|
|
|
|
2010-07-07 13:49:28 +00:00
|
|
|
update_state (stage_x11, backend_x11,
|
|
|
|
&backend_x11->atom_NET_WM_STATE_FULLSCREEN,
|
|
|
|
FALSE);
|
2008-01-31 11:24:11 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-02-16 14:50:14 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "Un-fullscreening mapped stage");
|
|
|
|
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
send_wmspec_change_state (backend_x11,
|
|
|
|
stage_x11->xwin,
|
|
|
|
backend_x11->atom_NET_WM_STATE_FULLSCREEN,
|
|
|
|
FALSE);
|
2008-01-31 11:24:11 +00:00
|
|
|
|
2009-04-07 14:24:48 +00:00
|
|
|
/* Fix the window size to restore the minimum/maximum
|
|
|
|
restriction */
|
2010-02-16 14:50:14 +00:00
|
|
|
clutter_stage_x11_fix_window_size (stage_x11,
|
|
|
|
stage_x11->xwin_width,
|
|
|
|
stage_x11->xwin_height);
|
2008-01-31 11:24:11 +00:00
|
|
|
}
|
|
|
|
}
|
2007-11-15 14:45:27 +00:00
|
|
|
}
|
2009-06-08 01:04:27 +00:00
|
|
|
|
2010-09-07 12:10:55 +00:00
|
|
|
/* XXX: Note we rely on the ConfigureNotify mechanism as the common
|
|
|
|
* mechanism to handle notifications of new X window sizes from the
|
|
|
|
* X server so we don't actively change the stage viewport here or
|
|
|
|
* queue a relayout etc. */
|
2007-11-15 14:45:27 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2008-04-04 15:02:11 +00:00
|
|
|
clutter_stage_x11_set_cursor_visible (ClutterStageWindow *stage_window,
|
|
|
|
gboolean cursor_visible)
|
2007-11-15 14:45:27 +00:00
|
|
|
{
|
2008-04-04 15:02:11 +00:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
2007-11-15 14:45:27 +00:00
|
|
|
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
stage_x11->is_cursor_visible = (cursor_visible == TRUE);
|
|
|
|
set_cursor_visible (stage_x11);
|
2007-11-15 14:45:27 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2008-04-04 15:02:11 +00:00
|
|
|
clutter_stage_x11_set_title (ClutterStageWindow *stage_window,
|
|
|
|
const gchar *title)
|
2007-11-15 14:45:27 +00:00
|
|
|
{
|
2008-04-04 15:02:11 +00:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
2007-11-15 14:45:27 +00:00
|
|
|
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
g_free (stage_x11->title);
|
|
|
|
stage_x11->title = g_strdup (title);
|
|
|
|
set_wm_title (stage_x11);
|
2007-11-15 14:45:27 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2008-04-04 15:02:11 +00:00
|
|
|
clutter_stage_x11_set_user_resizable (ClutterStageWindow *stage_window,
|
|
|
|
gboolean is_resizable)
|
2007-11-15 14:45:27 +00:00
|
|
|
{
|
2008-04-04 15:02:11 +00:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
2007-11-15 14:45:27 +00:00
|
|
|
|
2010-02-16 14:50:14 +00:00
|
|
|
clutter_stage_x11_fix_window_size (stage_x11,
|
|
|
|
stage_x11->xwin_width,
|
|
|
|
stage_x11->xwin_height);
|
2009-06-04 15:27:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
update_wm_hints (ClutterStageX11 *stage_x11)
|
|
|
|
{
|
2009-12-08 18:24:30 +00:00
|
|
|
ClutterBackend *backend;
|
2009-08-03 13:50:10 +00:00
|
|
|
ClutterBackendX11 *backend_x11;
|
2009-06-04 15:27:21 +00:00
|
|
|
XWMHints wm_hints;
|
|
|
|
|
|
|
|
if (stage_x11->wm_state & STAGE_X11_WITHDRAWN)
|
|
|
|
return;
|
|
|
|
|
2009-12-08 18:24:30 +00:00
|
|
|
if (stage_x11->is_foreign_xwin)
|
|
|
|
return;
|
|
|
|
|
|
|
|
backend = clutter_get_default_backend ();
|
|
|
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
|
|
|
2009-06-04 15:27:21 +00:00
|
|
|
wm_hints.flags = StateHint;
|
|
|
|
wm_hints.initial_state = NormalState;
|
|
|
|
|
2009-08-03 13:50:10 +00:00
|
|
|
XSetWMHints (backend_x11->xdpy, stage_x11->xwin, &wm_hints);
|
2009-06-04 15:27:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
set_stage_state (ClutterStageX11 *stage_x11,
|
|
|
|
ClutterStageX11State unset_flags,
|
|
|
|
ClutterStageX11State set_flags)
|
|
|
|
{
|
|
|
|
ClutterStageX11State new_stage_state, old_stage_state;
|
|
|
|
|
|
|
|
old_stage_state = stage_x11->wm_state;
|
|
|
|
|
|
|
|
new_stage_state = old_stage_state;
|
|
|
|
new_stage_state |= set_flags;
|
|
|
|
new_stage_state &= ~unset_flags;
|
|
|
|
|
|
|
|
if (new_stage_state == old_stage_state)
|
|
|
|
return;
|
|
|
|
|
|
|
|
stage_x11->wm_state = new_stage_state;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_x11_show (ClutterStageWindow *stage_window,
|
|
|
|
gboolean do_raise)
|
|
|
|
{
|
2009-08-03 13:50:10 +00:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
2009-06-04 15:27:21 +00:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
|
|
|
|
2009-08-03 13:50:10 +00:00
|
|
|
g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
|
|
|
2009-06-04 15:27:21 +00:00
|
|
|
if (stage_x11->xwin != None)
|
|
|
|
{
|
2009-12-08 18:24:30 +00:00
|
|
|
if (do_raise && !stage_x11->is_foreign_xwin)
|
2009-06-25 13:41:25 +00:00
|
|
|
{
|
|
|
|
CLUTTER_NOTE (BACKEND, "Raising stage[%lu]",
|
|
|
|
(unsigned long) stage_x11->xwin);
|
2009-08-03 13:50:10 +00:00
|
|
|
XRaiseWindow (backend_x11->xdpy, stage_x11->xwin);
|
2009-06-25 13:41:25 +00:00
|
|
|
}
|
2009-06-04 15:27:21 +00:00
|
|
|
|
|
|
|
if (!STAGE_X11_IS_MAPPED (stage_x11))
|
|
|
|
{
|
2009-06-25 13:41:25 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "Mapping stage[%lu]",
|
|
|
|
(unsigned long) stage_x11->xwin);
|
|
|
|
|
2009-06-04 15:27:21 +00:00
|
|
|
set_stage_state (stage_x11, STAGE_X11_WITHDRAWN, 0);
|
2009-07-13 08:06:13 +00:00
|
|
|
|
|
|
|
update_wm_hints (stage_x11);
|
2010-02-16 14:50:14 +00:00
|
|
|
|
|
|
|
if (stage_x11->fullscreening)
|
|
|
|
clutter_stage_x11_set_fullscreen (stage_window, TRUE);
|
|
|
|
else
|
|
|
|
clutter_stage_x11_set_fullscreen (stage_window, FALSE);
|
2009-06-04 15:27:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
g_assert (STAGE_X11_IS_MAPPED (stage_x11));
|
|
|
|
|
|
|
|
clutter_actor_map (CLUTTER_ACTOR (stage_x11->wrapper));
|
|
|
|
|
2009-12-08 18:24:30 +00:00
|
|
|
if (!stage_x11->is_foreign_xwin)
|
|
|
|
XMapWindow (backend_x11->xdpy, stage_x11->xwin);
|
2009-06-04 15:27:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_x11_hide (ClutterStageWindow *stage_window)
|
|
|
|
{
|
2009-08-03 13:50:10 +00:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
2009-06-04 15:27:21 +00:00
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
|
|
|
|
2009-08-03 13:50:10 +00:00
|
|
|
g_return_if_fail (CLUTTER_IS_BACKEND_X11 (backend));
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
|
|
|
2009-06-04 15:27:21 +00:00
|
|
|
if (stage_x11->xwin != None)
|
|
|
|
{
|
|
|
|
if (STAGE_X11_IS_MAPPED (stage_x11))
|
|
|
|
set_stage_state (stage_x11, 0, STAGE_X11_WITHDRAWN);
|
|
|
|
|
|
|
|
g_assert (!STAGE_X11_IS_MAPPED (stage_x11));
|
|
|
|
|
|
|
|
clutter_actor_unmap (CLUTTER_ACTOR (stage_x11->wrapper));
|
|
|
|
|
2009-12-08 18:24:30 +00:00
|
|
|
if (!stage_x11->is_foreign_xwin)
|
|
|
|
XWithdrawWindow (backend_x11->xdpy, stage_x11->xwin, 0);
|
2009-06-04 15:27:21 +00:00
|
|
|
}
|
2007-11-15 14:45:27 +00:00
|
|
|
}
|
|
|
|
|
2008-04-04 15:02:11 +00:00
|
|
|
static ClutterActor *
|
|
|
|
clutter_stage_x11_get_wrapper (ClutterStageWindow *stage_window)
|
|
|
|
{
|
|
|
|
return CLUTTER_ACTOR (CLUTTER_STAGE_X11 (stage_window)->wrapper);
|
|
|
|
}
|
|
|
|
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
static void
|
|
|
|
clutter_stage_x11_finalize (GObject *gobject)
|
|
|
|
{
|
|
|
|
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (gobject);
|
|
|
|
|
|
|
|
g_free (stage_x11->title);
|
|
|
|
|
|
|
|
G_OBJECT_CLASS (clutter_stage_x11_parent_class)->finalize (gobject);
|
|
|
|
}
|
|
|
|
|
2007-11-15 14:45:27 +00:00
|
|
|
static void
|
|
|
|
clutter_stage_x11_dispose (GObject *gobject)
|
|
|
|
{
|
|
|
|
G_OBJECT_CLASS (clutter_stage_x11_parent_class)->dispose (gobject);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_x11_class_init (ClutterStageX11Class *klass)
|
|
|
|
{
|
|
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
gobject_class->finalize = clutter_stage_x11_finalize;
|
2007-11-15 14:45:27 +00:00
|
|
|
gobject_class->dispose = clutter_stage_x11_dispose;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_x11_init (ClutterStageX11 *stage)
|
|
|
|
{
|
|
|
|
stage->xwin = None;
|
2010-02-07 18:17:43 +00:00
|
|
|
stage->xwin_width = 640;
|
|
|
|
stage->xwin_height = 480;
|
2007-11-15 14:45:27 +00:00
|
|
|
|
2009-06-04 15:27:21 +00:00
|
|
|
stage->wm_state = STAGE_X11_WITHDRAWN;
|
|
|
|
|
2007-11-15 14:45:27 +00:00
|
|
|
stage->is_foreign_xwin = FALSE;
|
2010-02-16 14:50:14 +00:00
|
|
|
stage->fullscreening = FALSE;
|
2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
duplicated code and all the bookkeeping from the backends into
ClutterStage whenever possible, to reduce the amount of work a
backend must do (and possibly get wrong). Thanks to Tommi
Komulainen.
* clutter/clutter-main.c:
(clutter_init_with_args), (clutter_init): Realize the default
stage after creation. The default stage is special, because we
use it in the initialization sequence. This removes the burden
from the backends and reduces the things a backend can get
wrong.
* clutter/clutter-stage.c:
(clutter_stage_show): Make sure to realize the implementation if
it hasn't been realized yet.
(clutter_stage_realize): Set the REALIZED flag and call
clutter_stage_ensure_current() if the implementation was
successfully realized.
(clutter_stage_unrealized): Call clutter_stage_ensure_current()
on unrealize.
* clutter/glx/clutter-backend-glx.c:
(clutter_backend_glx_create_stage): Do not realize the stage anymore
when creating it, and let the normal realization sequence take
place.
(clutter_backend_glx_ensure_context): Trap for X11 errors.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): Chain up to the X11 implementation
so that we can set up the window state (title, cursor visibility)
when we actually have a X window. Also, do not call
clutter_stage_ensure_current(), and rely on the wrapper to do
it for us. This means we can drop setting the REALIZED flag on
the wrapper.
(clutter_stage_glx_unrealize): Do not call
clutter_stage_ensure_current() ourselves, and rely on the wrapper
to do it for us.
* clutter/x11/clutter-stage-x11.c:
(set_wm_title), (set_cursor_visible): Move the WM title and
cursor visibility code inside their own functions.
(clutter_stage_x11_realize): Set the window title and whether the
cursor is visible or not after realizing the stage.
(clutter_stage_x11_set_cursor_visible),
(clutter_stage_x11_set_title): Call set_wm_title() and
set_cursor_visible().
(clutter_stage_x11_finalize): Free the title string.
* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
so that we can set it even when the stage hasn't been realized
yet.
* clutter/eglnative/clutter-backend-egl.c:
(clutter_backend_egl_create_stage):
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglnative backend.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_ensure_context),
(clutter_backend_egl_create_stage):
* clutter/eglx/clutter-stage-egl.c:
(clutter_stage_egl_unrealize),
(clutter_stage_egl_realize): Update the eglx backend.
* clutter/sdl/clutter-backend-sdl.c:
(clutter_backend_sdl_create_stage):
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_realize): Update the sdl backend.
* clutter/fruity/clutter-backend-fruity.c:
(clutter_backend_fruity_create_stage):
* clutter/sdl/clutter-stage-fruity.c:
(clutter_stage_fruity_realize): Update the fruity backend.
* tests/test-multistage.c (on_button_press): Bail out if
clutter_stage_new() returns NULL.
* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
|
|
|
stage->is_cursor_visible = TRUE;
|
|
|
|
|
|
|
|
stage->title = NULL;
|
2007-11-15 14:45:27 +00:00
|
|
|
|
2008-04-04 15:02:11 +00:00
|
|
|
stage->wrapper = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
|
|
|
|
{
|
|
|
|
iface->get_wrapper = clutter_stage_x11_get_wrapper;
|
|
|
|
iface->set_title = clutter_stage_x11_set_title;
|
|
|
|
iface->set_fullscreen = clutter_stage_x11_set_fullscreen;
|
|
|
|
iface->set_cursor_visible = clutter_stage_x11_set_cursor_visible;
|
|
|
|
iface->set_user_resizable = clutter_stage_x11_set_user_resizable;
|
2009-06-04 15:27:21 +00:00
|
|
|
iface->show = clutter_stage_x11_show;
|
|
|
|
iface->hide = clutter_stage_x11_hide;
|
2009-08-13 11:34:07 +00:00
|
|
|
iface->resize = clutter_stage_x11_resize;
|
|
|
|
iface->get_geometry = clutter_stage_x11_get_geometry;
|
|
|
|
iface->realize = clutter_stage_x11_realize;
|
2007-11-15 14:45:27 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* clutter_x11_get_stage_window:
|
|
|
|
* @stage: a #ClutterStage
|
|
|
|
*
|
2009-08-03 13:50:10 +00:00
|
|
|
* Gets the stages X Window.
|
2007-11-15 14:45:27 +00:00
|
|
|
*
|
|
|
|
* Return value: An XID for the stage window.
|
|
|
|
*
|
|
|
|
* Since: 0.4
|
|
|
|
*/
|
|
|
|
Window
|
|
|
|
clutter_x11_get_stage_window (ClutterStage *stage)
|
|
|
|
{
|
2008-04-04 15:02:11 +00:00
|
|
|
ClutterStageWindow *impl;
|
|
|
|
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), None);
|
2007-11-15 14:45:27 +00:00
|
|
|
|
2008-04-04 15:02:11 +00:00
|
|
|
impl = _clutter_stage_get_window (stage);
|
|
|
|
g_assert (CLUTTER_IS_STAGE_X11 (impl));
|
|
|
|
|
|
|
|
return CLUTTER_STAGE_X11 (impl)->xwin;
|
2007-11-15 14:45:27 +00:00
|
|
|
}
|
|
|
|
|
2008-03-28 22:50:55 +00:00
|
|
|
/**
|
|
|
|
* clutter_x11_get_stage_from_window:
|
|
|
|
* @win: an X Window ID
|
|
|
|
*
|
|
|
|
* Gets the stage for a particular X window.
|
|
|
|
*
|
|
|
|
* Return value: The stage or NULL if a stage does not exist for the window.
|
|
|
|
*
|
|
|
|
* Since: 0.8
|
|
|
|
*/
|
2008-04-04 15:02:11 +00:00
|
|
|
ClutterStage *
|
2008-03-28 22:50:55 +00:00
|
|
|
clutter_x11_get_stage_from_window (Window win)
|
|
|
|
{
|
|
|
|
ClutterStageManager *stage_manager;
|
2009-06-17 16:59:54 +00:00
|
|
|
const GSList *stages, *s;
|
2008-03-28 22:50:55 +00:00
|
|
|
|
2009-06-17 16:59:54 +00:00
|
|
|
stage_manager = clutter_stage_manager_get_default ();
|
|
|
|
stages = clutter_stage_manager_peek_stages (stage_manager);
|
2008-03-28 22:50:55 +00:00
|
|
|
|
2009-06-17 16:59:54 +00:00
|
|
|
/* XXX: might use a hash here for performance resaon */
|
|
|
|
for (s = stages; s != NULL; s = s->next)
|
2008-03-28 22:50:55 +00:00
|
|
|
{
|
2009-06-17 16:59:54 +00:00
|
|
|
ClutterStage *stage = s->data;
|
2008-04-04 15:02:11 +00:00
|
|
|
ClutterStageWindow *impl;
|
|
|
|
|
|
|
|
impl = _clutter_stage_get_window (stage);
|
|
|
|
g_assert (CLUTTER_IS_STAGE_X11 (impl));
|
2008-03-28 22:50:55 +00:00
|
|
|
|
2008-04-04 15:02:11 +00:00
|
|
|
if (CLUTTER_STAGE_X11 (impl)->xwin == win)
|
|
|
|
return stage;
|
2008-03-28 22:50:55 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2007-11-15 14:45:27 +00:00
|
|
|
/**
|
|
|
|
* clutter_x11_get_stage_visual:
|
|
|
|
* @stage: a #ClutterStage
|
|
|
|
*
|
2009-08-03 13:50:10 +00:00
|
|
|
* Returns an XVisualInfo suitable for creating a foreign window for the given
|
|
|
|
* stage. NOTE: It doesn't do as the name may suggest, which is return the
|
|
|
|
* XVisualInfo that was used to create an existing window for the given stage.
|
|
|
|
*
|
|
|
|
* XXX: It might be best to deprecate this function and replace with something
|
|
|
|
* along the lines of clutter_backend_x11_get_foreign_visual () or perhaps
|
|
|
|
* clutter_stage_x11_get_foreign_visual ()
|
2007-11-15 14:45:27 +00:00
|
|
|
*
|
2010-01-08 15:04:56 +00:00
|
|
|
* Return value: An XVisualInfo suitable for creating a foreign stage. Use
|
|
|
|
* XFree() to free the returned value instead
|
|
|
|
*
|
|
|
|
* Deprecated: 1.2: Use clutter_x11_get_visual_info() instead
|
2007-11-15 14:45:27 +00:00
|
|
|
*
|
|
|
|
* Since: 0.4
|
|
|
|
*/
|
|
|
|
XVisualInfo *
|
|
|
|
clutter_x11_get_stage_visual (ClutterStage *stage)
|
|
|
|
{
|
2009-08-03 13:50:10 +00:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
2008-04-04 15:02:11 +00:00
|
|
|
|
2009-08-03 13:50:10 +00:00
|
|
|
g_return_val_if_fail (CLUTTER_IS_BACKEND_X11 (backend), NULL);
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
2009-05-13 20:49:45 +00:00
|
|
|
|
2009-08-03 13:50:10 +00:00
|
|
|
return clutter_backend_x11_get_visual_info (backend_x11);
|
2007-11-15 14:45:27 +00:00
|
|
|
}
|
|
|
|
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 13:16:43 +00:00
|
|
|
typedef struct {
|
|
|
|
ClutterStageX11 *stage_x11;
|
|
|
|
ClutterGeometry geom;
|
|
|
|
Window xwindow;
|
2009-08-04 15:59:15 +00:00
|
|
|
guint destroy_old_xwindow : 1;
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 13:16:43 +00:00
|
|
|
} ForeignWindowData;
|
|
|
|
|
|
|
|
static void
|
|
|
|
set_foreign_window_callback (ClutterActor *actor,
|
|
|
|
void *data)
|
|
|
|
{
|
|
|
|
ForeignWindowData *fwd = data;
|
2009-08-03 13:50:10 +00:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 13:16:43 +00:00
|
|
|
|
2009-08-07 07:18:17 +00:00
|
|
|
CLUTTER_NOTE (BACKEND, "Setting foreign window (0x%x)",
|
|
|
|
(unsigned int) fwd->xwindow);
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 13:16:43 +00:00
|
|
|
|
2009-08-07 07:18:17 +00:00
|
|
|
if (fwd->destroy_old_xwindow && fwd->stage_x11->xwin != None)
|
|
|
|
{
|
|
|
|
CLUTTER_NOTE (BACKEND, "Destroying previous window (0x%x)",
|
|
|
|
(unsigned int) fwd->xwindow);
|
2009-08-03 13:50:10 +00:00
|
|
|
XDestroyWindow (backend_x11->xdpy, fwd->stage_x11->xwin);
|
2009-08-07 07:18:17 +00:00
|
|
|
}
|
2009-08-04 15:59:15 +00:00
|
|
|
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 13:16:43 +00:00
|
|
|
fwd->stage_x11->xwin = fwd->xwindow;
|
|
|
|
fwd->stage_x11->is_foreign_xwin = TRUE;
|
|
|
|
|
|
|
|
fwd->stage_x11->xwin_width = fwd->geom.width;
|
|
|
|
fwd->stage_x11->xwin_height = fwd->geom.height;
|
|
|
|
|
|
|
|
clutter_actor_set_geometry (actor, &fwd->geom);
|
2009-05-11 17:17:30 +00:00
|
|
|
|
|
|
|
/* calling this with the stage unrealized will unset the stage
|
|
|
|
* from the GL context; once the stage is realized the GL context
|
|
|
|
* will be set again
|
|
|
|
*/
|
|
|
|
clutter_stage_ensure_current (CLUTTER_STAGE (actor));
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 13:16:43 +00:00
|
|
|
}
|
|
|
|
|
2007-11-15 14:45:27 +00:00
|
|
|
/**
|
|
|
|
* clutter_x11_set_stage_foreign:
|
|
|
|
* @stage: a #ClutterStage
|
|
|
|
* @xwindow: an existing X Window id
|
|
|
|
*
|
|
|
|
* Target the #ClutterStage to use an existing external X Window
|
|
|
|
*
|
|
|
|
* Return value: %TRUE if foreign window is valid
|
|
|
|
*
|
|
|
|
* Since: 0.4
|
|
|
|
*/
|
|
|
|
gboolean
|
|
|
|
clutter_x11_set_stage_foreign (ClutterStage *stage,
|
|
|
|
Window xwindow)
|
|
|
|
{
|
2009-08-03 13:50:10 +00:00
|
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
|
|
ClutterBackendX11 *backend_x11;
|
2007-11-15 14:45:27 +00:00
|
|
|
ClutterStageX11 *stage_x11;
|
2008-04-04 15:02:11 +00:00
|
|
|
ClutterStageWindow *impl;
|
2007-11-15 14:45:27 +00:00
|
|
|
ClutterActor *actor;
|
|
|
|
gint x, y;
|
|
|
|
guint width, height, border, depth;
|
|
|
|
Window root_return;
|
|
|
|
Status status;
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 13:16:43 +00:00
|
|
|
ForeignWindowData fwd;
|
2009-08-03 13:50:10 +00:00
|
|
|
XVisualInfo *xvisinfo;
|
|
|
|
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_BACKEND_X11 (backend), FALSE);
|
|
|
|
backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
2007-11-15 14:45:27 +00:00
|
|
|
|
2008-04-04 15:02:11 +00:00
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
|
2010-07-21 15:10:46 +00:00
|
|
|
g_return_val_if_fail (!CLUTTER_ACTOR_IN_DESTRUCTION (stage), FALSE);
|
2007-11-15 14:45:27 +00:00
|
|
|
g_return_val_if_fail (xwindow != None, FALSE);
|
|
|
|
|
2008-04-04 17:26:26 +00:00
|
|
|
actor = CLUTTER_ACTOR (stage);
|
|
|
|
|
2009-08-03 13:50:10 +00:00
|
|
|
xvisinfo = clutter_backend_x11_get_visual_info (backend_x11);
|
2010-07-21 14:21:08 +00:00
|
|
|
g_return_val_if_fail (xvisinfo != NULL, FALSE);
|
2009-08-03 13:50:10 +00:00
|
|
|
|
2007-11-15 14:45:27 +00:00
|
|
|
clutter_x11_trap_x_errors ();
|
|
|
|
|
2009-08-03 13:50:10 +00:00
|
|
|
status = XGetGeometry (backend_x11->xdpy, xwindow,
|
2007-11-15 14:45:27 +00:00
|
|
|
&root_return,
|
|
|
|
&x, &y,
|
|
|
|
&width, &height,
|
|
|
|
&border,
|
|
|
|
&depth);
|
2009-08-03 13:50:10 +00:00
|
|
|
|
2010-07-29 16:18:25 +00:00
|
|
|
if (clutter_x11_untrap_x_errors () || !status)
|
2007-11-15 14:45:27 +00:00
|
|
|
{
|
2010-07-29 16:18:25 +00:00
|
|
|
g_critical ("Unable to retrieve the geometry of the foreign window: "
|
|
|
|
"XGetGeometry() failed (status code: %d)", status);
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (width == 0 || height == 0)
|
|
|
|
{
|
|
|
|
g_warning ("The size of the foreign window is 0x0");
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (depth != xvisinfo->depth)
|
|
|
|
{
|
|
|
|
g_warning ("The depth of the visual of the foreign window is %d, but "
|
|
|
|
"Clutter has been initialized to require a visual depth "
|
|
|
|
"of %d",
|
|
|
|
depth,
|
|
|
|
xvisinfo->depth);
|
2007-11-15 14:45:27 +00:00
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2010-07-21 14:21:08 +00:00
|
|
|
impl = _clutter_stage_get_window (stage);
|
|
|
|
stage_x11 = CLUTTER_STAGE_X11 (impl);
|
|
|
|
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 13:16:43 +00:00
|
|
|
fwd.stage_x11 = stage_x11;
|
|
|
|
fwd.xwindow = xwindow;
|
2009-08-07 07:18:17 +00:00
|
|
|
|
|
|
|
/* destroy the old Window, if we have one and it's ours */
|
|
|
|
if (stage_x11->xwin != None && !stage_x11->is_foreign_xwin)
|
|
|
|
fwd.destroy_old_xwindow = TRUE;
|
|
|
|
else
|
|
|
|
fwd.destroy_old_xwindow = FALSE;
|
|
|
|
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 13:16:43 +00:00
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fwd.geom.x = x;
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fwd.geom.y = y;
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fwd.geom.width = width;
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fwd.geom.height = height;
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2007-11-15 14:45:27 +00:00
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|
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|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 13:16:43 +00:00
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_clutter_actor_rerealize (actor,
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set_foreign_window_callback,
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&fwd);
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2007-11-15 14:45:27 +00:00
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2010-09-07 12:10:55 +00:00
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/* Queue a relayout - so the stage will be allocated the new
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* window size.
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*
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* Note also that when the stage gets allocated the new
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* window size that will result in the stage's
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* priv->viewport being changed, which will in turn result
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* in the Cogl viewport changing when _clutter_do_redraw
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* calls _clutter_stage_maybe_setup_viewport().
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*/
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clutter_actor_queue_relayout (CLUTTER_ACTOR (stage));
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2009-01-12 11:15:41 +00:00
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2007-11-15 14:45:27 +00:00
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return TRUE;
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}
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