mutter/src/meta/common.h

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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* PLEASE KEEP IN SYNC WITH GSETTINGS SCHEMAS!
*/
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/*
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* Copyright (C) 2001 Havoc Pennington
Merge of all the changes on the constraints_experiments branch. This is 2005-11-18 Elijah Newren <newren@gmail.com> Merge of all the changes on the constraints_experiments branch. This is just a summary, to get the full ChangeLog of those changes (approx. 2000 lines): cvs -q -z3 update -Pd -r constraints_experiments cvs -q -z3 diff -pu -r CONSTRAINTS_EXPERIMENTS_BRANCHPOINT ChangeLog Bugs fixed: unfiled - constraints.c is overly complicated[1] unfiled - constraints.c is not robust when all constraints cannot simultaneously be met (constraints need to be prioritized) unfiled - keep-titlebar-onscreen constraint is decoration unaware (since get_outermost_onscreen_positions() forgets to include decorations) unfiled - keyboard snap-moving and snap-resizing snap to hidden edges 109553 - gravity w/ simultaneous move & resize doesn't work 113601 - maximize vertical and horizontal should toggle and be constrained 122196 - windows show up under vertical panels 122670 - jerky/random resizing of window via keyboard[2] 124582 - keyboard and mouse snap-resizing and snap-moving erroneously moves the window multidimensionally 136307 - don't allow apps to resize themselves off the screen (*cough* filechooser *cough*) 142016, 143784 - windows should not span multiple xineramas unless placed there by the user 143145 - clamp new windows to screensize and force them onscreen, if they'll fit 144126 - Handle pathological strut lists sanely[3] 149867 - fixed aspect ratio windows are difficult to resize[4] 152898 - make screen edges consistent; allow easy slamming of windows into the left, right, and bottom edges of the screen too. 154706 - bouncing weirdness at screen edge with keyboard moving or resizing 156699 - avoid struts when placing windows, if possible (nasty a11y blocker) 302456 - dragging offscreen too restrictive 304857 - wireframe moving off the top of the screen is misleading 308521 - make uni-directional resizing easier with alt-middle-drag and prevent the occasional super annoying resize-the-wrong-side(s) behavior 312007 - snap-resize moves windows with a minimum size constraint 312104 - resizing the top of a window can cause the bottom to grow 319351 - don't instantly snap on mouse-move-snapping, remove braindeadedness of having order of releasing shift and releasing button press matter so much [1] fixed in my opinion, anyway. [2] Actually, it's not totally fixed--it's just annoying instead of almost completely unusable. Matthias had a suggestion that may fix the remainder of the problems (see http://tinyurl.com/bwzuu). [3] This bug was originally about not-quite-so-pathological cases but was left open for the worse cases. The code from the branch handles the remainder of the cases mentioned in this bug. [4] Actually, although it's far better there's still some minor issues left: a slight drift that's only noticeable after lots of resizing, and potential problems with partially onscreen constraints due to not clearing any fixed_directions flags (aspect ratio windows get resized in both directions and thus aren't fixed in one of them) New feature: 81704 - edge resistance for user move and resize operations; in particular 3 different kinds of resistance are implemented: Pixel-Distance: window movement is resisted when it aligns with an edge unless the movement is greater than a threshold number of pixels Timeout: window movement past an edge is prevented until a certain amount of time has elapsed during the operation since the first request to move it past that edge Keyboard-Buildup: when moving or resizing with the keyboard, once a window is aligned with a certain edge it cannot move past until the correct direction has been pressed enough times (e.g. 2 or 3 times) Major changes: - constraints.c has been rewritten; very few lines of code from the old version remain. There is a comment near the top of the function explaining the basics of how the new framework works. A more detailed explanation can be found in doc/how-constraints-works.txt - edge-resistance.[ch] are new files implementing edge-resistance. - boxes.[ch] are new files containing low-level error-prone functions used heavily in constraints.c and edge-resistance.c, among various places throughout the code. testboxes.c contains a thorough testsuite for the boxes.[ch] functions compiled into a program, testboxes. - meta_window_move_resize_internal() *must* be told the gravity of the associated operation (if it's just a move operation, the gravity will be ignored, but for resize and move+resize the correct value is needed) - the craziness of different values that meta_window_move_resize_internal() accepts has been documented in a large comment at the beginning of the function. It may be possible to clean this up some, but until then things will remain as they were before--caller beware. - screen and xinerama usable areas (i.e. places not covered by e.g. panels) are cached in the workspace now, as are the screen and xinerama edges. These get updated with the workarea in src/workspace.c:ensure_work_areas_validated()
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* Copyright (C) 2005 Elijah Newren
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*
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* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
#ifndef META_COMMON_H
#define META_COMMON_H
#include <X11/Xlib.h>
#include <X11/extensions/XInput.h>
#include <X11/extensions/XInput2.h>
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#include <glib.h>
#include <gtk/gtk.h>
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#include "clutter/clutter.h"
/**
* SECTION:common
* @Title: Common
* @Short_Description: Mutter common types
*/
/* This is set in stone and also hard-coded in GDK. */
#define META_VIRTUAL_CORE_POINTER_ID 2
#define META_VIRTUAL_CORE_KEYBOARD_ID 3
/* Replacement for X11 CurrentTime */
#define META_CURRENT_TIME 0L
#define META_EXPORT __attribute__((visibility("default"))) extern
/**
* MetaFrameFlags:
* @META_FRAME_ALLOWS_DELETE: frame allows delete
* @META_FRAME_ALLOWS_MENU: frame allows menu
* @META_FRAME_ALLOWS_MINIMIZE: frame allows minimize
* @META_FRAME_ALLOWS_MAXIMIZE: frame allows maximize
* @META_FRAME_ALLOWS_VERTICAL_RESIZE: frame allows vertical resize
* @META_FRAME_ALLOWS_HORIZONTAL_RESIZE: frame allows horizontal resize
* @META_FRAME_HAS_FOCUS: frame has focus
* @META_FRAME_SHADED: frame is shaded
* @META_FRAME_STUCK: frame is stuck
* @META_FRAME_MAXIMIZED: frame is maximized
* @META_FRAME_ALLOWS_SHADE: frame allows shade
* @META_FRAME_ALLOWS_MOVE: frame allows move
* @META_FRAME_FULLSCREEN: frame allows fullscreen
* @META_FRAME_ABOVE: frame is above
* @META_FRAME_TILED_LEFT: frame is tiled to the left
* @META_FRAME_TILED_RIGHT: frame is tiled to the right
*/
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typedef enum
{
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META_FRAME_ALLOWS_DELETE = 1 << 0,
META_FRAME_ALLOWS_MENU = 1 << 1,
META_FRAME_ALLOWS_MINIMIZE = 1 << 2,
META_FRAME_ALLOWS_MAXIMIZE = 1 << 3,
META_FRAME_ALLOWS_VERTICAL_RESIZE = 1 << 4,
META_FRAME_ALLOWS_HORIZONTAL_RESIZE = 1 << 5,
META_FRAME_HAS_FOCUS = 1 << 6,
META_FRAME_SHADED = 1 << 7,
META_FRAME_STUCK = 1 << 8,
META_FRAME_MAXIMIZED = 1 << 9,
META_FRAME_ALLOWS_SHADE = 1 << 10,
META_FRAME_ALLOWS_MOVE = 1 << 11,
META_FRAME_FULLSCREEN = 1 << 12,
META_FRAME_ABOVE = 1 << 13,
META_FRAME_TILED_LEFT = 1 << 14,
META_FRAME_TILED_RIGHT = 1 << 15
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} MetaFrameFlags;
/**
* MetaGrabOp:
* @META_GRAB_OP_NONE: None
* @META_GRAB_OP_MOVING: Moving with pointer
* @META_GRAB_OP_RESIZING_SE: Resizing SE with pointer
* @META_GRAB_OP_RESIZING_S: Resizing S with pointer
* @META_GRAB_OP_RESIZING_SW: Resizing SW with pointer
* @META_GRAB_OP_RESIZING_N: Resizing N with pointer
* @META_GRAB_OP_RESIZING_NE: Resizing NE with pointer
* @META_GRAB_OP_RESIZING_NW: Resizing NW with pointer
* @META_GRAB_OP_RESIZING_W: Resizing W with pointer
* @META_GRAB_OP_RESIZING_E: Resizing E with pointer
* @META_GRAB_OP_KEYBOARD_MOVING: Moving with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_UNKNOWN: Resizing with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_S: Resizing S with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_N: Resizing N with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_W: Resizing W with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_E: Resizing E with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_SE: Resizing SE with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_NE: Resizing NE with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_SW: Resizing SW with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_NW: Resizing NS with keyboard
*/
/* The lower 16 bits of the grab operation is its type.
*
* Window grab operations have the following layout:
*
* 0000 0000 | 0000 0011
* NSEW flags | type
*
* Flags contains whether the operation is a keyboard operation,
* and whether the keyboard operation is "unknown".
*
* The rest of the flags tell you which direction the resize is
* going in.
*
* If the directions field is 0000, then the operation is a move,
* not a resize.
*/
enum
{
META_GRAB_OP_WINDOW_FLAG_KEYBOARD = 0x0100,
META_GRAB_OP_WINDOW_FLAG_UNKNOWN = 0x0200,
META_GRAB_OP_WINDOW_DIR_WEST = 0x1000,
META_GRAB_OP_WINDOW_DIR_EAST = 0x2000,
META_GRAB_OP_WINDOW_DIR_SOUTH = 0x4000,
META_GRAB_OP_WINDOW_DIR_NORTH = 0x8000,
META_GRAB_OP_WINDOW_DIR_MASK = 0xF000,
/* WGO = "window grab op". shorthand for below */
_WGO_K = META_GRAB_OP_WINDOW_FLAG_KEYBOARD,
_WGO_U = META_GRAB_OP_WINDOW_FLAG_UNKNOWN,
_WGO_W = META_GRAB_OP_WINDOW_DIR_WEST,
_WGO_E = META_GRAB_OP_WINDOW_DIR_EAST,
_WGO_S = META_GRAB_OP_WINDOW_DIR_SOUTH,
_WGO_N = META_GRAB_OP_WINDOW_DIR_NORTH,
};
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typedef enum
{
META_GRAB_OP_NONE,
/* Window grab ops. */
META_GRAB_OP_WINDOW_BASE,
/* For when a Wayland client takes a popup grab. */
META_GRAB_OP_WAYLAND_POPUP,
/* For when the user clicks on a frame button. */
META_GRAB_OP_FRAME_BUTTON,
META_GRAB_OP_MOVING = META_GRAB_OP_WINDOW_BASE,
META_GRAB_OP_RESIZING_NW = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_W,
META_GRAB_OP_RESIZING_N = META_GRAB_OP_WINDOW_BASE | _WGO_N,
META_GRAB_OP_RESIZING_NE = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_E,
META_GRAB_OP_RESIZING_E = META_GRAB_OP_WINDOW_BASE | _WGO_E,
META_GRAB_OP_RESIZING_SW = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_W,
META_GRAB_OP_RESIZING_S = META_GRAB_OP_WINDOW_BASE | _WGO_S,
META_GRAB_OP_RESIZING_SE = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_E,
META_GRAB_OP_RESIZING_W = META_GRAB_OP_WINDOW_BASE | _WGO_W,
META_GRAB_OP_KEYBOARD_MOVING = META_GRAB_OP_WINDOW_BASE | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_UNKNOWN = META_GRAB_OP_WINDOW_BASE | _WGO_K | _WGO_U,
META_GRAB_OP_KEYBOARD_RESIZING_NW = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_W | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_N = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_NE = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_E | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_E = META_GRAB_OP_WINDOW_BASE | _WGO_E | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_SW = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_W | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_S = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_SE = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_E | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_W = META_GRAB_OP_WINDOW_BASE | _WGO_W | _WGO_K,
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} MetaGrabOp;
/**
* MetaCursor:
* @META_CURSOR_DEFAULT: Default cursor
* @META_CURSOR_NORTH_RESIZE: Resize northern edge cursor
* @META_CURSOR_SOUTH_RESIZE: Resize southern edge cursor
* @META_CURSOR_WEST_RESIZE: Resize western edge cursor
* @META_CURSOR_EAST_RESIZE: Resize eastern edge cursor
* @META_CURSOR_SE_RESIZE: Resize south-eastern corner cursor
* @META_CURSOR_SW_RESIZE: Resize south-western corner cursor
* @META_CURSOR_NE_RESIZE: Resize north-eastern corner cursor
* @META_CURSOR_NW_RESIZE: Resize north-western corner cursor
* @META_CURSOR_MOVE_OR_RESIZE_WINDOW: Move or resize cursor
* @META_CURSOR_BUSY: Busy cursor
* @META_CURSOR_DND_IN_DRAG: DND in drag cursor
* @META_CURSOR_DND_MOVE: DND move cursor
* @META_CURSOR_DND_COPY: DND copy cursor
* @META_CURSOR_DND_UNSUPPORTED_TARGET: DND unsupported target
* @META_CURSOR_POINTING_HAND: pointing hand
* @META_CURSOR_CROSSHAIR: crosshair (action forbidden)
* @META_CURSOR_IBEAM: I-beam (text input)
* @META_CURSOR_BLANK: Invisible cursor
*/
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typedef enum
{
META_CURSOR_NONE = 0,
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META_CURSOR_DEFAULT,
META_CURSOR_NORTH_RESIZE,
META_CURSOR_SOUTH_RESIZE,
META_CURSOR_WEST_RESIZE,
META_CURSOR_EAST_RESIZE,
META_CURSOR_SE_RESIZE,
META_CURSOR_SW_RESIZE,
META_CURSOR_NE_RESIZE,
META_CURSOR_NW_RESIZE,
META_CURSOR_MOVE_OR_RESIZE_WINDOW,
META_CURSOR_BUSY,
META_CURSOR_DND_IN_DRAG,
META_CURSOR_DND_MOVE,
META_CURSOR_DND_COPY,
META_CURSOR_DND_UNSUPPORTED_TARGET,
META_CURSOR_POINTING_HAND,
META_CURSOR_CROSSHAIR,
META_CURSOR_IBEAM,
META_CURSOR_BLANK,
META_CURSOR_LAST
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} MetaCursor;
/**
* MetaFrameType:
* @META_FRAME_TYPE_NORMAL: Normal frame
* @META_FRAME_TYPE_DIALOG: Dialog frame
* @META_FRAME_TYPE_MODAL_DIALOG: Modal dialog frame
* @META_FRAME_TYPE_UTILITY: Utility frame
* @META_FRAME_TYPE_MENU: Menu frame
* @META_FRAME_TYPE_BORDER: Border frame
* @META_FRAME_TYPE_ATTACHED: Attached frame
* @META_FRAME_TYPE_LAST: Marks the end of the #MetaFrameType enumeration
*/
typedef enum
{
META_FRAME_TYPE_NORMAL,
META_FRAME_TYPE_DIALOG,
META_FRAME_TYPE_MODAL_DIALOG,
META_FRAME_TYPE_UTILITY,
META_FRAME_TYPE_MENU,
META_FRAME_TYPE_BORDER,
META_FRAME_TYPE_ATTACHED,
META_FRAME_TYPE_LAST
} MetaFrameType;
/**
* MetaVirtualModifier:
* @META_VIRTUAL_SHIFT_MASK: Shift mask
* @META_VIRTUAL_CONTROL_MASK: Control mask
* @META_VIRTUAL_ALT_MASK: Alt mask
* @META_VIRTUAL_META_MASK: Meta mask
* @META_VIRTUAL_SUPER_MASK: Super mask
* @META_VIRTUAL_HYPER_MASK: Hyper mask
* @META_VIRTUAL_MOD2_MASK: Mod2 mask
* @META_VIRTUAL_MOD3_MASK: Mod3 mask
* @META_VIRTUAL_MOD4_MASK: Mod4 mask
* @META_VIRTUAL_MOD5_MASK: Mod5 mask
*/
typedef enum
{
/* Create gratuitous divergence from regular
* X mod bits, to be sure we find bugs
*/
META_VIRTUAL_SHIFT_MASK = 1 << 5,
META_VIRTUAL_CONTROL_MASK = 1 << 6,
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META_VIRTUAL_ALT_MASK = 1 << 7,
META_VIRTUAL_META_MASK = 1 << 8,
META_VIRTUAL_SUPER_MASK = 1 << 9,
META_VIRTUAL_HYPER_MASK = 1 << 10,
META_VIRTUAL_MOD2_MASK = 1 << 11,
META_VIRTUAL_MOD3_MASK = 1 << 12,
META_VIRTUAL_MOD4_MASK = 1 << 13,
META_VIRTUAL_MOD5_MASK = 1 << 14
} MetaVirtualModifier;
/**
* MetaDirection:
* @META_DIRECTION_LEFT: Left
* @META_DIRECTION_RIGHT: Right
* @META_DIRECTION_TOP: Top
* @META_DIRECTION_BOTTOM: Bottom
* @META_DIRECTION_UP: Up
* @META_DIRECTION_DOWN: Down
* @META_DIRECTION_HORIZONTAL: Horizontal
* @META_DIRECTION_VERTICAL: Vertical
*/
Merge of all the changes on the constraints_experiments branch. This is 2005-11-18 Elijah Newren <newren@gmail.com> Merge of all the changes on the constraints_experiments branch. This is just a summary, to get the full ChangeLog of those changes (approx. 2000 lines): cvs -q -z3 update -Pd -r constraints_experiments cvs -q -z3 diff -pu -r CONSTRAINTS_EXPERIMENTS_BRANCHPOINT ChangeLog Bugs fixed: unfiled - constraints.c is overly complicated[1] unfiled - constraints.c is not robust when all constraints cannot simultaneously be met (constraints need to be prioritized) unfiled - keep-titlebar-onscreen constraint is decoration unaware (since get_outermost_onscreen_positions() forgets to include decorations) unfiled - keyboard snap-moving and snap-resizing snap to hidden edges 109553 - gravity w/ simultaneous move & resize doesn't work 113601 - maximize vertical and horizontal should toggle and be constrained 122196 - windows show up under vertical panels 122670 - jerky/random resizing of window via keyboard[2] 124582 - keyboard and mouse snap-resizing and snap-moving erroneously moves the window multidimensionally 136307 - don't allow apps to resize themselves off the screen (*cough* filechooser *cough*) 142016, 143784 - windows should not span multiple xineramas unless placed there by the user 143145 - clamp new windows to screensize and force them onscreen, if they'll fit 144126 - Handle pathological strut lists sanely[3] 149867 - fixed aspect ratio windows are difficult to resize[4] 152898 - make screen edges consistent; allow easy slamming of windows into the left, right, and bottom edges of the screen too. 154706 - bouncing weirdness at screen edge with keyboard moving or resizing 156699 - avoid struts when placing windows, if possible (nasty a11y blocker) 302456 - dragging offscreen too restrictive 304857 - wireframe moving off the top of the screen is misleading 308521 - make uni-directional resizing easier with alt-middle-drag and prevent the occasional super annoying resize-the-wrong-side(s) behavior 312007 - snap-resize moves windows with a minimum size constraint 312104 - resizing the top of a window can cause the bottom to grow 319351 - don't instantly snap on mouse-move-snapping, remove braindeadedness of having order of releasing shift and releasing button press matter so much [1] fixed in my opinion, anyway. [2] Actually, it's not totally fixed--it's just annoying instead of almost completely unusable. Matthias had a suggestion that may fix the remainder of the problems (see http://tinyurl.com/bwzuu). [3] This bug was originally about not-quite-so-pathological cases but was left open for the worse cases. The code from the branch handles the remainder of the cases mentioned in this bug. [4] Actually, although it's far better there's still some minor issues left: a slight drift that's only noticeable after lots of resizing, and potential problems with partially onscreen constraints due to not clearing any fixed_directions flags (aspect ratio windows get resized in both directions and thus aren't fixed in one of them) New feature: 81704 - edge resistance for user move and resize operations; in particular 3 different kinds of resistance are implemented: Pixel-Distance: window movement is resisted when it aligns with an edge unless the movement is greater than a threshold number of pixels Timeout: window movement past an edge is prevented until a certain amount of time has elapsed during the operation since the first request to move it past that edge Keyboard-Buildup: when moving or resizing with the keyboard, once a window is aligned with a certain edge it cannot move past until the correct direction has been pressed enough times (e.g. 2 or 3 times) Major changes: - constraints.c has been rewritten; very few lines of code from the old version remain. There is a comment near the top of the function explaining the basics of how the new framework works. A more detailed explanation can be found in doc/how-constraints-works.txt - edge-resistance.[ch] are new files implementing edge-resistance. - boxes.[ch] are new files containing low-level error-prone functions used heavily in constraints.c and edge-resistance.c, among various places throughout the code. testboxes.c contains a thorough testsuite for the boxes.[ch] functions compiled into a program, testboxes. - meta_window_move_resize_internal() *must* be told the gravity of the associated operation (if it's just a move operation, the gravity will be ignored, but for resize and move+resize the correct value is needed) - the craziness of different values that meta_window_move_resize_internal() accepts has been documented in a large comment at the beginning of the function. It may be possible to clean this up some, but until then things will remain as they were before--caller beware. - screen and xinerama usable areas (i.e. places not covered by e.g. panels) are cached in the workspace now, as are the screen and xinerama edges. These get updated with the workarea in src/workspace.c:ensure_work_areas_validated()
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/* Relative directions or sides seem to come up all over the place... */
/* FIXME: Replace
* display.[ch]:MetaDisplayDirection,
Merge of all the changes on the constraints_experiments branch. This is 2005-11-18 Elijah Newren <newren@gmail.com> Merge of all the changes on the constraints_experiments branch. This is just a summary, to get the full ChangeLog of those changes (approx. 2000 lines): cvs -q -z3 update -Pd -r constraints_experiments cvs -q -z3 diff -pu -r CONSTRAINTS_EXPERIMENTS_BRANCHPOINT ChangeLog Bugs fixed: unfiled - constraints.c is overly complicated[1] unfiled - constraints.c is not robust when all constraints cannot simultaneously be met (constraints need to be prioritized) unfiled - keep-titlebar-onscreen constraint is decoration unaware (since get_outermost_onscreen_positions() forgets to include decorations) unfiled - keyboard snap-moving and snap-resizing snap to hidden edges 109553 - gravity w/ simultaneous move & resize doesn't work 113601 - maximize vertical and horizontal should toggle and be constrained 122196 - windows show up under vertical panels 122670 - jerky/random resizing of window via keyboard[2] 124582 - keyboard and mouse snap-resizing and snap-moving erroneously moves the window multidimensionally 136307 - don't allow apps to resize themselves off the screen (*cough* filechooser *cough*) 142016, 143784 - windows should not span multiple xineramas unless placed there by the user 143145 - clamp new windows to screensize and force them onscreen, if they'll fit 144126 - Handle pathological strut lists sanely[3] 149867 - fixed aspect ratio windows are difficult to resize[4] 152898 - make screen edges consistent; allow easy slamming of windows into the left, right, and bottom edges of the screen too. 154706 - bouncing weirdness at screen edge with keyboard moving or resizing 156699 - avoid struts when placing windows, if possible (nasty a11y blocker) 302456 - dragging offscreen too restrictive 304857 - wireframe moving off the top of the screen is misleading 308521 - make uni-directional resizing easier with alt-middle-drag and prevent the occasional super annoying resize-the-wrong-side(s) behavior 312007 - snap-resize moves windows with a minimum size constraint 312104 - resizing the top of a window can cause the bottom to grow 319351 - don't instantly snap on mouse-move-snapping, remove braindeadedness of having order of releasing shift and releasing button press matter so much [1] fixed in my opinion, anyway. [2] Actually, it's not totally fixed--it's just annoying instead of almost completely unusable. Matthias had a suggestion that may fix the remainder of the problems (see http://tinyurl.com/bwzuu). [3] This bug was originally about not-quite-so-pathological cases but was left open for the worse cases. The code from the branch handles the remainder of the cases mentioned in this bug. [4] Actually, although it's far better there's still some minor issues left: a slight drift that's only noticeable after lots of resizing, and potential problems with partially onscreen constraints due to not clearing any fixed_directions flags (aspect ratio windows get resized in both directions and thus aren't fixed in one of them) New feature: 81704 - edge resistance for user move and resize operations; in particular 3 different kinds of resistance are implemented: Pixel-Distance: window movement is resisted when it aligns with an edge unless the movement is greater than a threshold number of pixels Timeout: window movement past an edge is prevented until a certain amount of time has elapsed during the operation since the first request to move it past that edge Keyboard-Buildup: when moving or resizing with the keyboard, once a window is aligned with a certain edge it cannot move past until the correct direction has been pressed enough times (e.g. 2 or 3 times) Major changes: - constraints.c has been rewritten; very few lines of code from the old version remain. There is a comment near the top of the function explaining the basics of how the new framework works. A more detailed explanation can be found in doc/how-constraints-works.txt - edge-resistance.[ch] are new files implementing edge-resistance. - boxes.[ch] are new files containing low-level error-prone functions used heavily in constraints.c and edge-resistance.c, among various places throughout the code. testboxes.c contains a thorough testsuite for the boxes.[ch] functions compiled into a program, testboxes. - meta_window_move_resize_internal() *must* be told the gravity of the associated operation (if it's just a move operation, the gravity will be ignored, but for resize and move+resize the correct value is needed) - the craziness of different values that meta_window_move_resize_internal() accepts has been documented in a large comment at the beginning of the function. It may be possible to clean this up some, but until then things will remain as they were before--caller beware. - screen and xinerama usable areas (i.e. places not covered by e.g. panels) are cached in the workspace now, as are the screen and xinerama edges. These get updated with the workarea in src/workspace.c:ensure_work_areas_validated()
2005-11-19 09:58:50 -05:00
* workspace.[ch]:MetaMotionDirection,
* with the use of MetaDirection.
*/
typedef enum
{
Patch from Carlo Wood to fix handling of unidirectional maximization and 2007-04-02 Elijah Newren <newren gmail com> Patch from Carlo Wood to fix handling of unidirectional maximization and partial struts. #358311. * src/constraints.c (constrain_maximization): determine target size for unidirectionally maximized windows by determining how far they can be maximized without hitting orthogonal struts. Avoids weird "empty spaces". * src/boxes.[ch] (meta_rectangle_expand_to_avoiding_struts): new function 2007-04-02 Elijah Newren <newren gmail com> Make the strut lists (stored in workspaces) record both the rectangle and the side that the strut is on. Lots of code cleanups relating to struts. * src/boxes.h (struct MetaStrut): new struct for struts * src/window.[ch] (struct MetaStruts, struct MetaWindow, meta_window_update_struts): overhaul to make window's struts remember their side as well as their rectangular location, and just use a list instead of several copies of near-identical code for left/right/top/bottom (allowing us to nuke MetaStruts struct as well) * src/testboxes.c (new_meta_strut, get_strut_list): * src/workspace.c (ensure_work_areas_validated): * src/boxes.c (meta_rectangle_get_minimal_spanning_set_for_region, meta_rectangle_expand_to_avoiding_struts, get_disjoint_strut_rect_list_in_region, fix_up_edges, meta_rectangle_find_onscreen_edges, meta_rectangle_find_nonintersected_xinerama_edges): modify to handle struts being rectangle + side instead of just rectangle * src/workspace.c (ensure_work_areas_validated): simplify strut list creation considerably given MetaWindow change, modify work_area computations to take advantage of region computations being done (makes the code shorter as well as more robust against pathological cases). * src/util.[ch] (meta_free_gslist_and_elements): new convenience function * src/common.h (enum MetaDirection): * src/edge-resistance.c (movement_towards_edge): * src/boxes.c (meta_rectangle_edge_aligns, rectangle_and_edge_intersection, split_edge): Add more MetaDirection fields for convenience * src/boxes.h (enum FixedDirections): * src/constraints.c (setup_constraint_info, place_window_if_needed): add a FIXED_DIRECTION_NONE to the FixedDirections enum to make code more clear svn path=/trunk/; revision=3144
2007-04-02 23:41:10 -04:00
META_DIRECTION_LEFT = 1 << 0,
META_DIRECTION_RIGHT = 1 << 1,
META_DIRECTION_TOP = 1 << 2,
META_DIRECTION_BOTTOM = 1 << 3,
/* Some aliases for making code more readable for various circumstances. */
META_DIRECTION_UP = META_DIRECTION_TOP,
META_DIRECTION_DOWN = META_DIRECTION_BOTTOM,
/* A few more definitions using aliases */
META_DIRECTION_HORIZONTAL = META_DIRECTION_LEFT | META_DIRECTION_RIGHT,
META_DIRECTION_VERTICAL = META_DIRECTION_UP | META_DIRECTION_DOWN,
} MetaDirection;
Patch from Carlo Wood to fix handling of unidirectional maximization and 2007-04-02 Elijah Newren <newren gmail com> Patch from Carlo Wood to fix handling of unidirectional maximization and partial struts. #358311. * src/constraints.c (constrain_maximization): determine target size for unidirectionally maximized windows by determining how far they can be maximized without hitting orthogonal struts. Avoids weird "empty spaces". * src/boxes.[ch] (meta_rectangle_expand_to_avoiding_struts): new function 2007-04-02 Elijah Newren <newren gmail com> Make the strut lists (stored in workspaces) record both the rectangle and the side that the strut is on. Lots of code cleanups relating to struts. * src/boxes.h (struct MetaStrut): new struct for struts * src/window.[ch] (struct MetaStruts, struct MetaWindow, meta_window_update_struts): overhaul to make window's struts remember their side as well as their rectangular location, and just use a list instead of several copies of near-identical code for left/right/top/bottom (allowing us to nuke MetaStruts struct as well) * src/testboxes.c (new_meta_strut, get_strut_list): * src/workspace.c (ensure_work_areas_validated): * src/boxes.c (meta_rectangle_get_minimal_spanning_set_for_region, meta_rectangle_expand_to_avoiding_struts, get_disjoint_strut_rect_list_in_region, fix_up_edges, meta_rectangle_find_onscreen_edges, meta_rectangle_find_nonintersected_xinerama_edges): modify to handle struts being rectangle + side instead of just rectangle * src/workspace.c (ensure_work_areas_validated): simplify strut list creation considerably given MetaWindow change, modify work_area computations to take advantage of region computations being done (makes the code shorter as well as more robust against pathological cases). * src/util.[ch] (meta_free_gslist_and_elements): new convenience function * src/common.h (enum MetaDirection): * src/edge-resistance.c (movement_towards_edge): * src/boxes.c (meta_rectangle_edge_aligns, rectangle_and_edge_intersection, split_edge): Add more MetaDirection fields for convenience * src/boxes.h (enum FixedDirections): * src/constraints.c (setup_constraint_info, place_window_if_needed): add a FIXED_DIRECTION_NONE to the FixedDirections enum to make code more clear svn path=/trunk/; revision=3144
2007-04-02 23:41:10 -04:00
/**
* MetaMotionDirection:
* @META_MOTION_UP: Upwards motion
* @META_MOTION_DOWN: Downwards motion
* @META_MOTION_LEFT: Motion to the left
* @META_MOTION_RIGHT: Motion to the right
* @META_MOTION_UP_LEFT: Motion up and to the left
* @META_MOTION_UP_RIGHT: Motion up and to the right
* @META_MOTION_DOWN_LEFT: Motion down and to the left
* @META_MOTION_DOWN_RIGHT: Motion down and to the right
*/
/* Negative to avoid conflicting with real workspace
* numbers
*/
typedef enum
{
META_MOTION_UP = -1,
META_MOTION_DOWN = -2,
META_MOTION_LEFT = -3,
META_MOTION_RIGHT = -4,
/* These are only used for effects */
META_MOTION_UP_LEFT = -5,
META_MOTION_UP_RIGHT = -6,
META_MOTION_DOWN_LEFT = -7,
META_MOTION_DOWN_RIGHT = -8
} MetaMotionDirection;
/**
* MetaSide:
* @META_SIDE_LEFT: Left side
* @META_SIDE_RIGHT: Right side
* @META_SIDE_TOP: Top side
* @META_SIDE_BOTTOM: Bottom side
*/
/* Sometimes we want to talk about sides instead of directions; note
* that the values must be as follows or meta_window_update_struts()
* won't work. Using these values also is a safety blanket since
* MetaDirection used to be used as a side.
*/
typedef enum
{
Patch from Carlo Wood to fix handling of unidirectional maximization and 2007-04-02 Elijah Newren <newren gmail com> Patch from Carlo Wood to fix handling of unidirectional maximization and partial struts. #358311. * src/constraints.c (constrain_maximization): determine target size for unidirectionally maximized windows by determining how far they can be maximized without hitting orthogonal struts. Avoids weird "empty spaces". * src/boxes.[ch] (meta_rectangle_expand_to_avoiding_struts): new function 2007-04-02 Elijah Newren <newren gmail com> Make the strut lists (stored in workspaces) record both the rectangle and the side that the strut is on. Lots of code cleanups relating to struts. * src/boxes.h (struct MetaStrut): new struct for struts * src/window.[ch] (struct MetaStruts, struct MetaWindow, meta_window_update_struts): overhaul to make window's struts remember their side as well as their rectangular location, and just use a list instead of several copies of near-identical code for left/right/top/bottom (allowing us to nuke MetaStruts struct as well) * src/testboxes.c (new_meta_strut, get_strut_list): * src/workspace.c (ensure_work_areas_validated): * src/boxes.c (meta_rectangle_get_minimal_spanning_set_for_region, meta_rectangle_expand_to_avoiding_struts, get_disjoint_strut_rect_list_in_region, fix_up_edges, meta_rectangle_find_onscreen_edges, meta_rectangle_find_nonintersected_xinerama_edges): modify to handle struts being rectangle + side instead of just rectangle * src/workspace.c (ensure_work_areas_validated): simplify strut list creation considerably given MetaWindow change, modify work_area computations to take advantage of region computations being done (makes the code shorter as well as more robust against pathological cases). * src/util.[ch] (meta_free_gslist_and_elements): new convenience function * src/common.h (enum MetaDirection): * src/edge-resistance.c (movement_towards_edge): * src/boxes.c (meta_rectangle_edge_aligns, rectangle_and_edge_intersection, split_edge): Add more MetaDirection fields for convenience * src/boxes.h (enum FixedDirections): * src/constraints.c (setup_constraint_info, place_window_if_needed): add a FIXED_DIRECTION_NONE to the FixedDirections enum to make code more clear svn path=/trunk/; revision=3144
2007-04-02 23:41:10 -04:00
META_SIDE_LEFT = META_DIRECTION_LEFT,
META_SIDE_RIGHT = META_DIRECTION_RIGHT,
META_SIDE_TOP = META_DIRECTION_TOP,
META_SIDE_BOTTOM = META_DIRECTION_BOTTOM
} MetaSide;
/**
* MetaButtonFunction:
* @META_BUTTON_FUNCTION_MENU: Menu
* @META_BUTTON_FUNCTION_MINIMIZE: Minimize
* @META_BUTTON_FUNCTION_MAXIMIZE: Maximize
* @META_BUTTON_FUNCTION_CLOSE: Close
* @META_BUTTON_FUNCTION_LAST: Marks the end of the #MetaButtonFunction enumeration
*
* Function a window button can have. Note, you can't add stuff here
* without extending the theme format to draw a new function and
* breaking all existing themes.
*/
typedef enum
{
META_BUTTON_FUNCTION_MENU,
META_BUTTON_FUNCTION_MINIMIZE,
META_BUTTON_FUNCTION_MAXIMIZE,
META_BUTTON_FUNCTION_CLOSE,
META_BUTTON_FUNCTION_LAST
} MetaButtonFunction;
#define MAX_BUTTONS_PER_CORNER META_BUTTON_FUNCTION_LAST
/* Keep array size in sync with MAX_BUTTONS_PER_CORNER */
/**
* MetaButtonLayout:
* @left_buttons: (array fixed-size=4):
* @right_buttons: (array fixed-size=4):
* @left_buttons_has_spacer: (array fixed-size=4):
* @right_buttons_has_spacer: (array fixed-size=4):
*/
typedef struct _MetaButtonLayout MetaButtonLayout;
struct _MetaButtonLayout
{
/* buttons in the group on the left side */
MetaButtonFunction left_buttons[MAX_BUTTONS_PER_CORNER];
gboolean left_buttons_has_spacer[MAX_BUTTONS_PER_CORNER];
/* buttons in the group on the right side */
MetaButtonFunction right_buttons[MAX_BUTTONS_PER_CORNER];
gboolean right_buttons_has_spacer[MAX_BUTTONS_PER_CORNER];
};
/**
* MetaWindowMenuType:
* @META_WINDOW_MENU_WM: the window manager menu
* @META_WINDOW_MENU_APP: the (fallback) app menu
*
* Menu the compositor should display for a given window
*/
typedef enum
{
META_WINDOW_MENU_WM,
META_WINDOW_MENU_APP
} MetaWindowMenuType;
/**
* MetaFrameBorders:
* @visible: inner visible portion of frame border
* @invisible: outer invisible portion of frame border
* @total: sum of the two borders above
*/
typedef struct _MetaFrameBorders MetaFrameBorders;
struct _MetaFrameBorders
{
/* The frame border is made up of two pieces - an inner visible portion
* and an outer portion that is invisible but responds to events.
*/
GtkBorder visible;
GtkBorder invisible;
/* For convenience, we have a "total" border which is equal to the sum
* of the two borders above. */
GtkBorder total;
};
/* sets all dimensions to zero */
META_EXPORT
void meta_frame_borders_clear (MetaFrameBorders *self);
/* should investigate changing these to whatever most apps use */
#define META_ICON_WIDTH 96
#define META_ICON_HEIGHT 96
#define META_MINI_ICON_WIDTH 16
#define META_MINI_ICON_HEIGHT 16
#define META_DEFAULT_ICON_NAME "window"
/* Main loop priorities determine when activity in the GLib
* will take precedence over the others. Priorities are sometimes
* used to enforce ordering: give A a higher priority than B if
* A must occur before B. But that poses a problem since then
* if A occurs frequently enough, B will never occur.
*
* Anything we want to occur more or less immediately should
* have a priority of G_PRIORITY_DEFAULT. When we want to
* coalesce multiple things together, the appropriate place to
* do it is usually META_PRIORITY_BEFORE_REDRAW.
*
* Note that its usually better to use meta_later_add() rather
* than calling g_idle_add() directly; this will make sure things
* get run when added from a clutter event handler without
* waiting for another repaint cycle.
*
* If something has a priority lower than the redraw priority
* (such as a default priority idle), then it may be arbitrarily
* delayed. This happens if the screen is updating rapidly: we
* are spending all our time either redrawing or waiting for a
* vblank-synced buffer swap. (When X is improved to allow
* clutter to do the buffer-swap asynchronously, this will get
* better.)
*/
/* G_PRIORITY_DEFAULT:
* events
* many timeouts
*/
/* GTK_PRIORITY_RESIZE: (G_PRIORITY_HIGH_IDLE + 10) */
#define META_PRIORITY_RESIZE (G_PRIORITY_HIGH_IDLE + 15)
/* GTK_PRIORITY_REDRAW: (G_PRIORITY_HIGH_IDLE + 20) */
#define META_PRIORITY_BEFORE_REDRAW (G_PRIORITY_HIGH_IDLE + 40)
/* calc-showing idle
* update-icon idle
*/
/* CLUTTER_PRIORITY_REDRAW: (G_PRIORITY_HIGH_IDLE + 50) */
#define META_PRIORITY_REDRAW (G_PRIORITY_HIGH_IDLE + 50)
/* ==== Anything below here can be starved arbitrarily ==== */
/* G_PRIORITY_DEFAULT_IDLE:
* Mutter plugin unloading
*/
on unminimize, queue calc_showing on all transients 2002-05-05 Havoc Pennington <hp@pobox.com> * src/window.c (meta_window_unminimize): on unminimize, queue calc_showing on all transients (meta_window_activate): on activate, unminimize all a window's ancestors, not just the window itself. * src/workspace.c (set_work_area_hint): don't increment "tmp" by 16 unsigned long, increment by 4 * src/window.c (meta_window_free): if a window isn't minimized, restore its WM_STATE to NormalState instead of IconicState, since IconicState on initial window map means that the window should be minimized. * src/workspace.c (meta_workspace_invalidate_work_area): queue an idle to recompute the work area hint. (set_work_area_hint): we need 4*num_workspaces ints, not just num_workspaces. * src/screen.c (meta_screen_new): add work_area_idle field, handle it on screen shutdown * src/common.h (META_PRIORITY_PREFS_NOTIFY, META_PRIORITY_WORK_AREA_HINT): define some idle priorities * src/window.c (meta_window_calc_showing): hide windows if their parent window is minimized (meta_window_minimize): also queue_calc_showing on all transients of the window being minimized * src/place.c (constrain_placement): function to apply placement-time-only constraints, such as "not off the left of the screen" (meta_window_place): put dialogs down a bit over their parent, not right at the top. (meta_window_place): when centering a dialog, center it on the current xinerama screen, rather than the entire screen. * src/screen.c (meta_screen_get_current_xinerama): new function, but not implemented
2002-05-05 01:41:13 -04:00
#define META_PRIORITY_PREFS_NOTIFY (G_PRIORITY_DEFAULT_IDLE + 10)
/************************************************************/
on unminimize, queue calc_showing on all transients 2002-05-05 Havoc Pennington <hp@pobox.com> * src/window.c (meta_window_unminimize): on unminimize, queue calc_showing on all transients (meta_window_activate): on activate, unminimize all a window's ancestors, not just the window itself. * src/workspace.c (set_work_area_hint): don't increment "tmp" by 16 unsigned long, increment by 4 * src/window.c (meta_window_free): if a window isn't minimized, restore its WM_STATE to NormalState instead of IconicState, since IconicState on initial window map means that the window should be minimized. * src/workspace.c (meta_workspace_invalidate_work_area): queue an idle to recompute the work area hint. (set_work_area_hint): we need 4*num_workspaces ints, not just num_workspaces. * src/screen.c (meta_screen_new): add work_area_idle field, handle it on screen shutdown * src/common.h (META_PRIORITY_PREFS_NOTIFY, META_PRIORITY_WORK_AREA_HINT): define some idle priorities * src/window.c (meta_window_calc_showing): hide windows if their parent window is minimized (meta_window_minimize): also queue_calc_showing on all transients of the window being minimized * src/place.c (constrain_placement): function to apply placement-time-only constraints, such as "not off the left of the screen" (meta_window_place): put dialogs down a bit over their parent, not right at the top. (meta_window_place): when centering a dialog, center it on the current xinerama screen, rather than the entire screen. * src/screen.c (meta_screen_get_current_xinerama): new function, but not implemented
2002-05-05 01:41:13 -04:00
/**
* MetaStackLayer:
* @META_LAYER_DESKTOP: Desktop layer
* @META_LAYER_BOTTOM: Bottom layer
* @META_LAYER_NORMAL: Normal layer
* @META_LAYER_TOP: Top layer
* @META_LAYER_DOCK: Dock layer
* @META_LAYER_OVERRIDE_REDIRECT: Override-redirect layer
* @META_LAYER_LAST: Marks the end of the #MetaStackLayer enumeration
*
* Layers a window can be in.
* These MUST be in the order of stacking.
*/
typedef enum
{
META_LAYER_DESKTOP = 0,
META_LAYER_BOTTOM = 1,
META_LAYER_NORMAL = 2,
META_LAYER_TOP = 4, /* Same as DOCK; see EWMH and bug 330717 */
META_LAYER_DOCK = 4,
META_LAYER_OVERRIDE_REDIRECT = 7,
META_LAYER_LAST = 8
} MetaStackLayer;
/* MetaGravity: (skip)
*
* Identical to the corresponding gravity value macros from libX11.
*/
typedef enum _MetaGravity
{
META_GRAVITY_NONE = 0,
META_GRAVITY_NORTH_WEST = 1,
META_GRAVITY_NORTH = 2,
META_GRAVITY_NORTH_EAST = 3,
META_GRAVITY_WEST = 4,
META_GRAVITY_CENTER = 5,
META_GRAVITY_EAST = 6,
META_GRAVITY_SOUTH_WEST = 7,
META_GRAVITY_SOUTH = 8,
META_GRAVITY_SOUTH_EAST = 9,
META_GRAVITY_STATIC = 10,
} MetaGravity;
2001-06-17 23:24:25 -04:00
#endif