mutter/doc/cookbook/examples/textures-crossfade-slideshow.c

183 lines
4.9 KiB
C
Raw Normal View History

/*
* Simple slideshow application, cycling images between
* two ClutterTextures
*
* Run by passing one or more image paths or directory globs
* which will pick up image files
*
* When running, press any key to go to the next image
*/
#include <stdlib.h>
#include <clutter/clutter.h>
static guint stage_side = 600;
static guint animation_duration_ms = 1500;
static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
typedef struct {
ClutterActor *top;
ClutterActor *bottom;
ClutterState *transitions;
GSList *image_paths;
guint next_image_index;
} State;
static gboolean
load_next_image (State *app)
{
/* don't do anything if already animating */
ClutterTimeline *timeline = clutter_state_get_timeline (app->transitions);
if (clutter_timeline_is_playing (timeline) == 1)
{
g_debug ("Animation is running already");
return FALSE;
}
if (!app->next_image_index)
app->next_image_index = 0;
gpointer next = g_slist_nth_data (app->image_paths, app->next_image_index);
if (next == NULL)
return FALSE;
gchar *image_path = (gchar *)next;
g_debug ("Loading %s", image_path);
CoglHandle *cogl_texture;
cogl_texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (app->top));
if (cogl_texture != NULL)
{
/* copy the current texture into the background */
clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (app->bottom), cogl_texture);
/* make the bottom opaque and top transparent */
clutter_state_warp_to_state (app->transitions, "show-bottom");
}
/* load the next image into the top */
GError *error = NULL;
clutter_texture_set_from_file (CLUTTER_TEXTURE (app->top),
image_path,
&error);
if (error != NULL)
{
g_warning ("Error loading %s\n%s", image_path, error->message);
g_error_free (error);
return FALSE;
}
/* fade in the top texture and fade out the bottom texture */
clutter_state_set_state (app->transitions, "show-top");
app->next_image_index++;
return TRUE;
}
static gboolean
_key_pressed_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
State *app = (State *)user_data;
load_next_image (app);
return TRUE;
}
int
main (int argc, char *argv[])
{
if (argc < 2)
{
g_print ("Usage: %s <image paths to load>\n", argv[0]);
exit (EXIT_FAILURE);
}
State *app = g_new0 (State, 1);
app->image_paths = NULL;
/*
* NB if your shell globs arguments to this program so argv
* includes non-image files, they will fail to load and throw errors
*/
guint i;
for (i = 1; i < argc; i++)
app->image_paths = g_slist_append (app->image_paths, argv[i]);
GError *error = NULL;
/* UI */
ClutterActor *stage;
ClutterLayoutManager *layout;
ClutterActor *box;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
clutter_stage_set_title (CLUTTER_STAGE (stage), "cross-fade");
clutter_actor_set_size (stage, stage_side, stage_side);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
CLUTTER_BIN_ALIGNMENT_CENTER);
box = clutter_box_new (layout);
clutter_actor_set_size (box, stage_side, stage_side);
app->bottom = clutter_texture_new ();
clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (app->bottom), TRUE);
app->top = clutter_texture_new ();
clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (app->top), TRUE);
clutter_container_add_actor (CLUTTER_CONTAINER (box), app->bottom);
clutter_container_add_actor (CLUTTER_CONTAINER (box), app->top);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
/* animations */
app->transitions = clutter_state_new ();
clutter_state_set (app->transitions, NULL, "show-top",
app->top, "opacity", CLUTTER_EASE_IN_CUBIC, 255,
app->bottom, "opacity", CLUTTER_EASE_IN_CUBIC, 0,
NULL);
clutter_state_set (app->transitions, NULL, "show-bottom",
app->top, "opacity", CLUTTER_LINEAR, 0,
app->bottom, "opacity", CLUTTER_LINEAR, 255,
NULL);
clutter_state_set_duration (app->transitions,
NULL,
NULL,
animation_duration_ms);
/* display the next (first) image */
load_next_image (app);
/* key press displays the next image */
g_signal_connect (stage,
"key-press-event",
G_CALLBACK (_key_pressed_cb),
app);
clutter_actor_show (stage);
clutter_main ();
g_slist_free (app->image_paths);
g_object_unref (app->transitions);
g_free (app);
if (error != NULL)
g_error_free (error);
return EXIT_SUCCESS;
}