mirror of
https://github.com/brl/mutter.git
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171 lines
4.7 KiB
C
171 lines
4.7 KiB
C
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-actor.h"
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#include "clutter-behaviour.h"
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#include "clutter-enum-types.h"
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#include "clutter-main.h"
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#include "clutter-fixed.h"
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#include "clutter-behaviour-scale.h"
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#include <math.h>
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G_DEFINE_TYPE (ClutterBehaviourScale,
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clutter_behaviour_scale,
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CLUTTER_TYPE_BEHAVIOUR);
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struct _ClutterBehaviourScalePrivate
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{
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ClutterFixed scale_begin;
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ClutterFixed scale_end;
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ClutterGravity gravity;
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};
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#define CLUTTER_BEHAVIOUR_SCALE_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_SCALE, \
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ClutterBehaviourScalePrivate))
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static void
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clutter_behaviour_scale_frame_foreach (ClutterActor *actor,
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ClutterBehaviourScale *behave)
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{
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ClutterFixed scale, factor;
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guint32 alpha;
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ClutterBehaviourScalePrivate *priv;
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ClutterBehaviour *_behave;
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gint sw, sh, w, h;
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priv = CLUTTER_BEHAVIOUR_SCALE_GET_PRIVATE (behave);
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_behave = CLUTTER_BEHAVIOUR (behave);
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alpha = clutter_alpha_get_alpha (clutter_behaviour_get_alpha (_behave));
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/* FIXME: use all fixed if possible
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factor = CLUTTER_FIXED_DIV(CLUTTER_INT_TO_FIXED(alpha/2),
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CLUTTER_INT_TO_FIXED(CLUTTER_ALPHA_MAX_ALPHA/2));
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*/
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factor = CLUTTER_FLOAT_TO_FIXED ((gdouble) alpha / CLUTTER_ALPHA_MAX_ALPHA);
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scale = CLUTTER_FIXED_MUL (factor, (priv->scale_end - priv->scale_begin));
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scale += priv->scale_begin;
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clutter_actor_set_scalex (actor, scale, scale);
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if (priv->gravity == CLUTTER_GRAVITY_NONE ||
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priv->gravity == CLUTTER_GRAVITY_NORTH_WEST)
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return;
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clutter_actor_get_abs_size (actor, (guint*) &sw, (guint*) &sh);
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clutter_actor_get_size (actor, (guint*) &w, (guint*) &h);
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switch (priv->gravity)
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{
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case CLUTTER_GRAVITY_NORTH:
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break;
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case CLUTTER_GRAVITY_NORTH_EAST:
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break;
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case CLUTTER_GRAVITY_EAST:
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break;
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case CLUTTER_GRAVITY_SOUTH_EAST:
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break;
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case CLUTTER_GRAVITY_SOUTH:
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break;
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case CLUTTER_GRAVITY_SOUTH_WEST:
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break;
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case CLUTTER_GRAVITY_WEST:
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break;
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case CLUTTER_GRAVITY_CENTER:
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CLUTTER_DBG ("%i vs %i\n", sw, w);
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clutter_actor_move_by (actor, sw - w, sh - h);
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default:
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break;
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}
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}
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static void
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clutter_behaviour_scale_alpha_notify (ClutterBehaviour *behave)
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{
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clutter_behaviour_actors_foreach (behave,
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(GFunc)clutter_behaviour_scale_frame_foreach,
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CLUTTER_BEHAVIOUR_SCALE (behave));
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}
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static void
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clutter_behaviour_scale_class_init (ClutterBehaviourScaleClass *klass)
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{
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ClutterBehaviourClass *behave_class;
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behave_class = (ClutterBehaviourClass*) klass;
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behave_class->alpha_notify = clutter_behaviour_scale_alpha_notify;
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g_type_class_add_private (klass, sizeof (ClutterBehaviourScalePrivate));
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}
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static void
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clutter_behaviour_scale_init (ClutterBehaviourScale *self)
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{
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ClutterBehaviourScalePrivate *priv;
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self->priv = priv = CLUTTER_BEHAVIOUR_SCALE_GET_PRIVATE (self);
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}
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/**
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* clutter_behaviour_scale_new:
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* @alpha: a #ClutterAlpha
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* @scale_begin: FIXME
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* @scale_end: FIXME
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*
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* FIXME
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*
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* Return value: the newly created #ClutterBehaviourScale
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*/
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ClutterBehaviour *
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clutter_behaviour_scale_new (ClutterAlpha *alpha,
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gdouble scale_begin,
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gdouble scale_end,
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ClutterGravity gravity)
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{
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ClutterBehaviourScale *behave;
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behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_SCALE,
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"alpha", alpha,
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NULL);
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behave->priv->scale_begin = CLUTTER_FLOAT_TO_FIXED (scale_begin);
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behave->priv->scale_end = CLUTTER_FLOAT_TO_FIXED (scale_end);
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behave->priv->gravity = gravity;
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return CLUTTER_BEHAVIOUR (behave);
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}
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