mutter/clutter/wayland/clutter-stage-wayland.c

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
* Authors:
* Matthew Allum
* Robert Bragg
* Kristian Høgsberg
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdlib.h>
#include <wayland-util.h>
#include <wayland-client.h>
#include <xf86drm.h>
#include "clutter-stage-wayland.h"
#include "clutter-wayland.h"
#include "clutter-backend-wayland.h"
#include "clutter-actor-private.h"
#include "clutter-debug.h"
#include "clutter-event.h"
#include "clutter-enum-types.h"
#include "clutter-feature.h"
#include "clutter-main.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "cogl/cogl-framebuffer-private.h"
static void
wayland_swap_buffers (ClutterStageWayland *stage_wayland);
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterStageWayland,
_clutter_stage_wayland,
G_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
clutter_stage_window_iface_init));
static ClutterStageWaylandWaylandBuffer *
wayland_create_buffer (ClutterStageWayland *stage_wayland,
ClutterGeometry *geom)
{
ClutterBackend *backend = clutter_get_default_backend ();
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
EGLDisplay edpy = clutter_wayland_get_egl_display ();
ClutterStageWaylandWaylandBuffer *buffer;
EGLint image_attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SCANOUT_MESA,
EGL_NONE
};
struct wl_visual *visual;
EGLint name;
EGLint stride;
cairo_rectangle_int_t rect;
buffer = g_slice_new (ClutterStageWaylandWaylandBuffer);
image_attribs[1] = geom->width;
image_attribs[3] = geom->height;
buffer->drm_image = backend_wayland->create_drm_image (edpy, image_attribs);
glGenTextures (1, &buffer->texture);
glBindTexture (GL_TEXTURE_2D, buffer->texture);
backend_wayland->image_target_texture_2d (GL_TEXTURE_2D, buffer->drm_image);
buffer->tex = cogl_texture_new_from_foreign (buffer->texture,
GL_TEXTURE_2D,
geom->width,
geom->height,
0,
0,
COGL_PIXEL_FORMAT_ARGB_8888);
buffer->offscreen = cogl_offscreen_new_to_texture (buffer->tex);
backend_wayland->export_drm_image (edpy, buffer->drm_image,
&name, NULL, &stride);
visual =
wl_display_get_premultiplied_argb_visual (backend_wayland->wayland_display);
buffer->wayland_buffer =
wl_drm_create_buffer (backend_wayland->wayland_drm,
name,
stage_wayland->allocation.width,
stage_wayland->allocation.height,
stride, visual);
rect.x = geom->x;
rect.y = geom->y;
rect.width = geom->width;
rect.height = geom->height;
buffer->dirty_region = cairo_region_create_rectangle (&rect);
return buffer;
}
static void
wayland_free_buffer (ClutterStageWaylandWaylandBuffer *buffer)
{
ClutterBackend *backend = clutter_get_default_backend ();
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
EGLDisplay edpy = clutter_wayland_get_egl_display ();
cogl_handle_unref (buffer->tex);
wl_buffer_destroy (buffer->wayland_buffer);
cogl_handle_unref (buffer->offscreen);
glDeleteTextures (1, &buffer->texture);
backend_wayland->destroy_image (edpy, buffer->drm_image);
g_slice_free (ClutterStageWaylandWaylandBuffer, buffer);
}
static void
clutter_stage_wayland_unrealize (ClutterStageWindow *stage_window)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
if (stage_wayland->front_buffer)
{
wayland_free_buffer (stage_wayland->front_buffer);
stage_wayland->front_buffer = NULL;
}
if (stage_wayland->back_buffer)
{
wayland_free_buffer (stage_wayland->back_buffer);
stage_wayland->back_buffer = NULL;
}
wayland_free_buffer (stage_wayland->pick_buffer);
}
static gboolean
clutter_stage_wayland_realize (ClutterStageWindow *stage_window)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
ClutterBackend *backend = clutter_get_default_backend ();
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
gfloat width, height;
clutter_actor_get_size (CLUTTER_ACTOR (stage_wayland->wrapper),
&width, &height);
stage_wayland->pending_allocation.width = (gint)width;
stage_wayland->pending_allocation.height = (gint)height;
stage_wayland->allocation = stage_wayland->pending_allocation;
stage_wayland->wayland_surface =
wl_compositor_create_surface (backend_wayland->wayland_compositor);
wl_surface_set_user_data (stage_wayland->wayland_surface, stage_wayland);
stage_wayland->pick_buffer =
wayland_create_buffer (stage_wayland, &stage_wayland->allocation);
return TRUE;
}
static int
clutter_stage_wayland_get_pending_swaps (ClutterStageWindow *stage_window)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
return stage_wayland->pending_swaps;
}
static void
clutter_stage_wayland_set_fullscreen (ClutterStageWindow *stage_window,
gboolean fullscreen)
{
g_warning ("Stage of type '%s' do not support ClutterStage::set_fullscreen",
G_OBJECT_TYPE_NAME (stage_window));
}
static void
clutter_stage_wayland_set_title (ClutterStageWindow *stage_window,
const gchar *title)
{
g_warning ("Stage of type '%s' do not support ClutterStage::set_title",
G_OBJECT_TYPE_NAME (stage_window));
}
static void
clutter_stage_wayland_set_cursor_visible (ClutterStageWindow *stage_window,
gboolean cursor_visible)
{
g_warning ("Stage of type '%s' do not support ClutterStage::set_cursor_visible",
G_OBJECT_TYPE_NAME (stage_window));
}
static ClutterActor *
clutter_stage_wayland_get_wrapper (ClutterStageWindow *stage_window)
{
return CLUTTER_ACTOR (CLUTTER_STAGE_WAYLAND (stage_window)->wrapper);
}
static void
clutter_stage_wayland_show (ClutterStageWindow *stage_window,
gboolean do_raise)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
clutter_actor_map (CLUTTER_ACTOR (stage_wayland->wrapper));
}
static void
clutter_stage_wayland_hide (ClutterStageWindow *stage_window)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
clutter_actor_unmap (CLUTTER_ACTOR (stage_wayland->wrapper));
}
static void
clutter_stage_wayland_get_geometry (ClutterStageWindow *stage_window,
ClutterGeometry *geometry)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
if (geometry)
{
*geometry = stage_wayland->allocation;
}
}
static void
clutter_stage_wayland_resize (ClutterStageWindow *stage_window,
gint width,
gint height)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
cairo_rectangle_int_t rect;
fprintf (stderr, "resize %dx%d\n", width, height);
stage_wayland->pending_allocation.width = width;
stage_wayland->pending_allocation.height = height;
/* FIXME: Shouldn't the stage repaint everything when it gets resized? */
rect.x = stage_wayland->pending_allocation.x;
rect.y = stage_wayland->pending_allocation.y;
rect.width = stage_wayland->pending_allocation.width;
rect.height = stage_wayland->pending_allocation.height;
cairo_region_union_rectangle (stage_wayland->repaint_region, &rect);
}
#define CAIRO_REGION_FULL ((cairo_region_t *) 1)
static gboolean
clutter_stage_wayland_has_redraw_clips (ClutterStageWindow *stage_window)
{
return TRUE;
}
static gboolean
clutter_stage_wayland_ignoring_redraw_clips (ClutterStageWindow *stage_window)
{
return FALSE;
}
static void
clutter_stage_wayland_add_redraw_clip (ClutterStageWindow *stage_window,
ClutterGeometry *stage_clip)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
cairo_rectangle_int_t rect;
if (stage_clip == NULL)
{
rect.x = stage_wayland->allocation.x;
rect.y = stage_wayland->allocation.y;
rect.width = stage_wayland->allocation.width;
rect.height = stage_wayland->allocation.height;
}
else
{
rect.x = stage_clip->x;
rect.y = stage_clip->y;
rect.width = stage_clip->width;
rect.height = stage_clip->height;
}
if (stage_wayland->repaint_region == NULL)
stage_wayland->repaint_region = cairo_region_create_rectangle (&rect);
else
cairo_region_union_rectangle (stage_wayland->repaint_region, &rect);
}
static void
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
{
iface->realize = clutter_stage_wayland_realize;
iface->unrealize = clutter_stage_wayland_unrealize;
iface->get_pending_swaps = clutter_stage_wayland_get_pending_swaps;
iface->set_fullscreen = clutter_stage_wayland_set_fullscreen;
iface->set_title = clutter_stage_wayland_set_title;
iface->set_cursor_visible = clutter_stage_wayland_set_cursor_visible;
iface->get_wrapper = clutter_stage_wayland_get_wrapper;
iface->get_geometry = clutter_stage_wayland_get_geometry;
iface->resize = clutter_stage_wayland_resize;
iface->show = clutter_stage_wayland_show;
iface->hide = clutter_stage_wayland_hide;
iface->add_redraw_clip = clutter_stage_wayland_add_redraw_clip;
iface->has_redraw_clips = clutter_stage_wayland_has_redraw_clips;
iface->ignoring_redraw_clips = clutter_stage_wayland_ignoring_redraw_clips;
}
static void
_clutter_stage_wayland_class_init (ClutterStageWaylandClass *klass)
{
}
static void
_clutter_stage_wayland_init (ClutterStageWayland *stage_wayland)
{
stage_wayland->allocation.x = 0;
stage_wayland->allocation.y = 0;
stage_wayland->allocation.width = 640;
stage_wayland->allocation.height = 480;
stage_wayland->save_allocation = stage_wayland->allocation;
}
static void
wayland_frame_callback (void *data, uint32_t _time)
{
ClutterStageWayland *stage_wayland = data;
stage_wayland->pending_swaps--;
}
static void
wayland_swap_buffers (ClutterStageWayland *stage_wayland)
{
ClutterBackend *backend = clutter_get_default_backend ();
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
ClutterStageWaylandWaylandBuffer *buffer;
buffer = stage_wayland->front_buffer;
stage_wayland->front_buffer = stage_wayland->back_buffer;
stage_wayland->back_buffer = buffer;
wl_surface_attach (stage_wayland->wayland_surface,
stage_wayland->front_buffer->wayland_buffer);
wl_surface_map (stage_wayland->wayland_surface,
stage_wayland->allocation.x,
stage_wayland->allocation.y,
stage_wayland->allocation.width,
stage_wayland->allocation.height);
stage_wayland->pending_swaps++;
wl_display_frame_callback (backend_wayland->wayland_display,
wayland_frame_callback,
stage_wayland);
_cogl_swap_buffers_notify ();
}
static void
_clutter_stage_wayland_repair_dirty(ClutterStageWayland *stage_wayland,
ClutterStage *stage)
{
CoglMaterial *outline = NULL;
CoglHandle vbo;
float vertices[8], texcoords[8];
CoglMatrix modelview;
cairo_region_t *dirty;
cairo_rectangle_int_t rect;
int i, count;
float width, height;
dirty = stage_wayland->back_buffer->dirty_region;
stage_wayland->back_buffer->dirty_region = NULL;
cairo_region_subtract (dirty, stage_wayland->repaint_region);
width = stage_wayland->allocation.width;
height = stage_wayland->allocation.height;
/* If this is the first time we render, there is no front buffer to
* copy back from, but then the dirty region not covered by the
* repaint should be empty, because we repaint the entire stage.
*
* assert(stage_wayland->front_buffer != NULL) ||
* cairo_region_is_empty(dirty);
*
* FIXME: in test-rotate, the stage never queues a full repaint
* initially, it's restricted to the paint box of it's rotating
* children.
*/
if (!stage_wayland->front_buffer)
return;
outline = cogl_material_new ();
cogl_material_set_layer (outline, 0, stage_wayland->front_buffer->tex);
count = cairo_region_num_rectangles (dirty);
for (i = 0; i < count; i++)
{
cairo_region_get_rectangle (dirty, i, &rect);
vbo = cogl_vertex_buffer_new (4);
vertices[0] = rect.x - 1;
vertices[1] = rect.y - 1;
vertices[2] = rect.x + rect.width + 1;
vertices[3] = rect.y - 1;
vertices[4] = rect.x + rect.width + 1;
vertices[5] = rect.y + rect.height + 1;
vertices[6] = rect.x - 1;
vertices[7] = rect.y + rect.height + 1;
cogl_vertex_buffer_add (vbo,
"gl_Vertex",
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT,
FALSE, /* normalized */
0, /* stride */
vertices);
texcoords[0] = vertices[0] / width;
texcoords[1] = vertices[1] / height;
texcoords[2] = vertices[2] / width;
texcoords[3] = vertices[3] / height;
texcoords[4] = vertices[4] / width;
texcoords[5] = vertices[5] / height;
texcoords[6] = vertices[6] / width;
texcoords[7] = vertices[7] / height;
cogl_vertex_buffer_add (vbo,
"gl_MultiTexCoord0",
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT,
FALSE, /* normalized */
0, /* stride */
texcoords);
cogl_vertex_buffer_submit (vbo);
cogl_push_matrix ();
cogl_matrix_init_identity (&modelview);
_clutter_actor_apply_modelview_transform (CLUTTER_ACTOR (stage),
&modelview);
cogl_set_modelview_matrix (&modelview);
cogl_set_source (outline);
cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_TRIANGLE_FAN,
0 , 4);
cogl_pop_matrix ();
cogl_object_unref (vbo);
}
cairo_region_destroy (dirty);
}
void
_clutter_stage_wayland_repaint_region (ClutterStageWayland *stage_wayland,
ClutterStage *stage)
{
ClutterGeometry geom;
cairo_rectangle_int_t rect;
int i, count;
count = cairo_region_num_rectangles (stage_wayland->repaint_region);
for (i = 0; i < count; i++)
{
cairo_region_get_rectangle (stage_wayland->repaint_region, i, &rect);
cogl_clip_push_window_rectangle (rect.x - 1, rect.y - 1,
rect.width + 2, rect.height + 2);
geom.x = rect.x;
geom.y = rect.y;
geom.width = rect.width;
geom.height = rect.height;
/* FIXME: We should pass geom in as second arg, but some actors
* cull themselves a little to much. Disable for now.*/
_clutter_stage_do_paint (stage, NULL);
cogl_clip_pop ();
}
}
void
_clutter_stage_wayland_redraw (ClutterStageWayland *stage_wayland,
ClutterStage *stage)
{
stage_wayland->allocation = stage_wayland->pending_allocation;
if (!stage_wayland->back_buffer)
stage_wayland->back_buffer =
wayland_create_buffer (stage_wayland, &stage_wayland->allocation);
cogl_set_framebuffer (stage_wayland->back_buffer->offscreen);
_clutter_stage_maybe_setup_viewport (stage_wayland->wrapper);
_clutter_stage_wayland_repair_dirty (stage_wayland, stage);
_clutter_stage_wayland_repaint_region (stage_wayland, stage);
cogl_flush ();
glFlush ();
wayland_swap_buffers (stage_wayland);
if (stage_wayland->back_buffer)
stage_wayland->back_buffer->dirty_region = stage_wayland->repaint_region;
else
cairo_region_destroy (stage_wayland->repaint_region);
stage_wayland->repaint_region = NULL;
cogl_set_framebuffer (stage_wayland->pick_buffer->offscreen);
_clutter_stage_maybe_setup_viewport (stage_wayland->wrapper);
}