mutter/clutter/evdev/clutter-input-device-evdev.c

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corp.
* Copyright (C) 2014 Jonas Ådahl
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Damien Lespiau <damien.lespiau@intel.com>
* Author: Jonas Ådahl <jadahl@gmail.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter/clutter-device-manager-private.h"
#include "clutter-private.h"
#include "clutter-evdev.h"
#include "clutter-input-device-evdev.h"
typedef struct _ClutterInputDeviceClass ClutterInputDeviceEvdevClass;
#define clutter_input_device_evdev_get_type _clutter_input_device_evdev_get_type
G_DEFINE_TYPE (ClutterInputDeviceEvdev,
clutter_input_device_evdev,
CLUTTER_TYPE_INPUT_DEVICE)
/*
* Clutter makes the assumption that two core devices have ID's 2 and 3 (core
* pointer and core keyboard).
*
* Since the two first devices that will ever be created will be the virtual
* pointer and virtual keyboard of the first seat, we fulfill the made
* assumptions by having the first device having ID 2 and following 3.
*/
#define INITIAL_DEVICE_ID 2
static gint global_device_id_next = INITIAL_DEVICE_ID;
static void
clutter_input_device_evdev_finalize (GObject *object)
{
ClutterInputDeviceEvdev *device = CLUTTER_INPUT_DEVICE_EVDEV (object);
if (device->libinput_device)
libinput_device_unref (device->libinput_device);
G_OBJECT_CLASS (clutter_input_device_evdev_parent_class)->finalize (object);
}
static gboolean
clutter_input_device_evdev_keycode_to_evdev (ClutterInputDevice *device,
guint hardware_keycode,
guint *evdev_keycode)
{
/* The hardware keycodes from the evdev backend are almost evdev
keycodes: we use the evdev keycode file, but xkb rules have an
offset by 8. See the comment in _clutter_key_event_new_from_evdev()
*/
*evdev_keycode = hardware_keycode - 8;
return TRUE;
}
static void
clutter_input_device_evdev_class_init (ClutterInputDeviceEvdevClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->finalize = clutter_input_device_evdev_finalize;
klass->keycode_to_evdev = clutter_input_device_evdev_keycode_to_evdev;
}
static void
clutter_input_device_evdev_init (ClutterInputDeviceEvdev *self)
{
}
/*
* _clutter_input_device_evdev_new:
* @manager: the device manager
* @seat: the seat the device will belong to
* @libinput_device: the libinput device
*
* Create a new ClutterInputDevice given a libinput device and associate
* it with the provided seat.
*/
ClutterInputDevice *
_clutter_input_device_evdev_new (ClutterDeviceManager *manager,
ClutterSeatEvdev *seat,
struct libinput_device *libinput_device)
{
ClutterInputDeviceEvdev *device;
ClutterInputDeviceType type;
type = _clutter_input_device_evdev_determine_type (libinput_device);
device = g_object_new (CLUTTER_TYPE_INPUT_DEVICE_EVDEV,
"id", global_device_id_next++,
"name", libinput_device_get_sysname (libinput_device),
"device-manager", manager,
"device-type", type,
"device-mode", CLUTTER_INPUT_MODE_SLAVE,
"enabled", TRUE,
NULL);
device->seat = seat;
device->libinput_device = libinput_device;
libinput_device_set_user_data (libinput_device, device);
libinput_device_ref (libinput_device);
return CLUTTER_INPUT_DEVICE (device);
}
/*
* _clutter_input_device_evdev_new_virtual:
* @manager: the device manager
* @seat: the seat the device will belong to
* @type: the input device type
*
* Create a new virtual ClutterInputDevice of the given type.
*/
ClutterInputDevice *
_clutter_input_device_evdev_new_virtual (ClutterDeviceManager *manager,
ClutterSeatEvdev *seat,
ClutterInputDeviceType type)
{
ClutterInputDeviceEvdev *device;
const char *name;
switch (type)
{
case CLUTTER_KEYBOARD_DEVICE:
name = "Virtual keyboard device for seat";
break;
case CLUTTER_POINTER_DEVICE:
name = "Virtual pointer device for seat";
break;
default:
name = "Virtual device for seat";
break;
};
device = g_object_new (CLUTTER_TYPE_INPUT_DEVICE_EVDEV,
"id", global_device_id_next++,
"name", name,
"device-manager", manager,
"device-type", type,
"device-mode", CLUTTER_INPUT_MODE_MASTER,
"enabled", TRUE,
NULL);
device->seat = seat;
return CLUTTER_INPUT_DEVICE (device);
}
ClutterSeatEvdev *
_clutter_input_device_evdev_get_seat (ClutterInputDeviceEvdev *device)
{
return device->seat;
}
void
_clutter_input_device_evdev_update_leds (ClutterInputDeviceEvdev *device,
enum libinput_led leds)
{
if (!device->libinput_device)
return;
libinput_device_led_update (device->libinput_device, leds);
}
ClutterInputDeviceType
_clutter_input_device_evdev_determine_type (struct libinput_device *ldev)
{
/* This setting is specific to touchpads and alike, only in these
* devices there is this additional layer of touch event interpretation.
*/
if (libinput_device_config_tap_get_finger_count (ldev) > 0)
return CLUTTER_TOUCHPAD_DEVICE;
else if (libinput_device_has_capability (ldev, LIBINPUT_DEVICE_CAP_POINTER))
return CLUTTER_POINTER_DEVICE;
else if (libinput_device_has_capability (ldev, LIBINPUT_DEVICE_CAP_TOUCH))
return CLUTTER_TOUCHSCREEN_DEVICE;
else if (libinput_device_has_capability (ldev, LIBINPUT_DEVICE_CAP_KEYBOARD))
return CLUTTER_KEYBOARD_DEVICE;
else
return CLUTTER_EXTENSION_DEVICE;
}
/**
* clutter_evdev_input_device_get_libinput_device:
* @device: a #ClutterInputDevice
*
* Retrieves the libinput_device struct held in @device.
*
* Returns: The libinput_device struct
*
* Since: 1.20
* Stability: unstable
**/
struct libinput_device *
clutter_evdev_input_device_get_libinput_device (ClutterInputDevice *device)
{
ClutterInputDeviceEvdev *device_evdev;
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE_EVDEV (device), NULL);
device_evdev = CLUTTER_INPUT_DEVICE_EVDEV (device);
return device_evdev->libinput_device;
}
/**
* clutter_evdev_event_sequence_get_slot:
* @sequence: a #ClutterEventSequence
*
* Retrieves the touch slot triggered by this @sequence
*
* Returns: the libinput touch slot.
*
* Since: 1.20
* Stability: unstable
**/
gint32
clutter_evdev_event_sequence_get_slot (const ClutterEventSequence *sequence)
{
if (!sequence)
return -1;
return GPOINTER_TO_INT (sequence) - 1;
}