/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2010 Intel Corp. * Copyright (C) 2014 Jonas Ådahl * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: Damien Lespiau * Author: Jonas Ådahl */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter/clutter-device-manager-private.h" #include "clutter-private.h" #include "clutter-evdev.h" #include "clutter-input-device-evdev.h" typedef struct _ClutterInputDeviceClass ClutterInputDeviceEvdevClass; #define clutter_input_device_evdev_get_type _clutter_input_device_evdev_get_type G_DEFINE_TYPE (ClutterInputDeviceEvdev, clutter_input_device_evdev, CLUTTER_TYPE_INPUT_DEVICE) /* * Clutter makes the assumption that two core devices have ID's 2 and 3 (core * pointer and core keyboard). * * Since the two first devices that will ever be created will be the virtual * pointer and virtual keyboard of the first seat, we fulfill the made * assumptions by having the first device having ID 2 and following 3. */ #define INITIAL_DEVICE_ID 2 static gint global_device_id_next = INITIAL_DEVICE_ID; static void clutter_input_device_evdev_finalize (GObject *object) { ClutterInputDeviceEvdev *device = CLUTTER_INPUT_DEVICE_EVDEV (object); if (device->libinput_device) libinput_device_unref (device->libinput_device); G_OBJECT_CLASS (clutter_input_device_evdev_parent_class)->finalize (object); } static gboolean clutter_input_device_evdev_keycode_to_evdev (ClutterInputDevice *device, guint hardware_keycode, guint *evdev_keycode) { /* The hardware keycodes from the evdev backend are almost evdev keycodes: we use the evdev keycode file, but xkb rules have an offset by 8. See the comment in _clutter_key_event_new_from_evdev() */ *evdev_keycode = hardware_keycode - 8; return TRUE; } static void clutter_input_device_evdev_class_init (ClutterInputDeviceEvdevClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); object_class->finalize = clutter_input_device_evdev_finalize; klass->keycode_to_evdev = clutter_input_device_evdev_keycode_to_evdev; } static void clutter_input_device_evdev_init (ClutterInputDeviceEvdev *self) { } /* * _clutter_input_device_evdev_new: * @manager: the device manager * @seat: the seat the device will belong to * @libinput_device: the libinput device * * Create a new ClutterInputDevice given a libinput device and associate * it with the provided seat. */ ClutterInputDevice * _clutter_input_device_evdev_new (ClutterDeviceManager *manager, ClutterSeatEvdev *seat, struct libinput_device *libinput_device) { ClutterInputDeviceEvdev *device; ClutterInputDeviceType type; type = _clutter_input_device_evdev_determine_type (libinput_device); device = g_object_new (CLUTTER_TYPE_INPUT_DEVICE_EVDEV, "id", global_device_id_next++, "name", libinput_device_get_sysname (libinput_device), "device-manager", manager, "device-type", type, "device-mode", CLUTTER_INPUT_MODE_SLAVE, "enabled", TRUE, NULL); device->seat = seat; device->libinput_device = libinput_device; libinput_device_set_user_data (libinput_device, device); libinput_device_ref (libinput_device); return CLUTTER_INPUT_DEVICE (device); } /* * _clutter_input_device_evdev_new_virtual: * @manager: the device manager * @seat: the seat the device will belong to * @type: the input device type * * Create a new virtual ClutterInputDevice of the given type. */ ClutterInputDevice * _clutter_input_device_evdev_new_virtual (ClutterDeviceManager *manager, ClutterSeatEvdev *seat, ClutterInputDeviceType type) { ClutterInputDeviceEvdev *device; const char *name; switch (type) { case CLUTTER_KEYBOARD_DEVICE: name = "Virtual keyboard device for seat"; break; case CLUTTER_POINTER_DEVICE: name = "Virtual pointer device for seat"; break; default: name = "Virtual device for seat"; break; }; device = g_object_new (CLUTTER_TYPE_INPUT_DEVICE_EVDEV, "id", global_device_id_next++, "name", name, "device-manager", manager, "device-type", type, "device-mode", CLUTTER_INPUT_MODE_MASTER, "enabled", TRUE, NULL); device->seat = seat; return CLUTTER_INPUT_DEVICE (device); } ClutterSeatEvdev * _clutter_input_device_evdev_get_seat (ClutterInputDeviceEvdev *device) { return device->seat; } void _clutter_input_device_evdev_update_leds (ClutterInputDeviceEvdev *device, enum libinput_led leds) { if (!device->libinput_device) return; libinput_device_led_update (device->libinput_device, leds); } ClutterInputDeviceType _clutter_input_device_evdev_determine_type (struct libinput_device *ldev) { /* This setting is specific to touchpads and alike, only in these * devices there is this additional layer of touch event interpretation. */ if (libinput_device_config_tap_get_finger_count (ldev) > 0) return CLUTTER_TOUCHPAD_DEVICE; else if (libinput_device_has_capability (ldev, LIBINPUT_DEVICE_CAP_POINTER)) return CLUTTER_POINTER_DEVICE; else if (libinput_device_has_capability (ldev, LIBINPUT_DEVICE_CAP_TOUCH)) return CLUTTER_TOUCHSCREEN_DEVICE; else if (libinput_device_has_capability (ldev, LIBINPUT_DEVICE_CAP_KEYBOARD)) return CLUTTER_KEYBOARD_DEVICE; else return CLUTTER_EXTENSION_DEVICE; } /** * clutter_evdev_input_device_get_libinput_device: * @device: a #ClutterInputDevice * * Retrieves the libinput_device struct held in @device. * * Returns: The libinput_device struct * * Since: 1.20 * Stability: unstable **/ struct libinput_device * clutter_evdev_input_device_get_libinput_device (ClutterInputDevice *device) { ClutterInputDeviceEvdev *device_evdev; g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE_EVDEV (device), NULL); device_evdev = CLUTTER_INPUT_DEVICE_EVDEV (device); return device_evdev->libinput_device; } /** * clutter_evdev_event_sequence_get_slot: * @sequence: a #ClutterEventSequence * * Retrieves the touch slot triggered by this @sequence * * Returns: the libinput touch slot. * * Since: 1.20 * Stability: unstable **/ gint32 clutter_evdev_event_sequence_get_slot (const ClutterEventSequence *sequence) { if (!sequence) return -1; return GPOINTER_TO_INT (sequence) - 1; }