mutter/clutter/tests/interactive/test-animator.c

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#include <stdlib.h>
#include <math.h>
#include <gmodule.h>
#include <clutter/clutter.h>
static ClutterAnimator *animator;
gint
test_animator_main (gint argc,
gchar **argv);
static ClutterActor *new_rect (gint r,
gint g,
gint b,
gint a)
{
GError *error = NULL;
ClutterColor *color = clutter_color_new (r, g, b, a);
ClutterActor *rectangle;
gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
rectangle = clutter_texture_new_from_file (file, &error);
if (rectangle == NULL)
g_error ("image load failed: %s", error->message);
g_free (file);
clutter_actor_set_size (rectangle, 128, 128);
clutter_color_free (color);
return rectangle;
}
static gboolean nuke_one (gpointer actor)
{
clutter_actor_destroy (actor);
return FALSE;
}
#define COUNT 4
static void reverse_timeline (ClutterTimeline *timeline,
gpointer data)
{
ClutterTimelineDirection direction = clutter_timeline_get_direction (timeline);
if (direction == CLUTTER_TIMELINE_FORWARD)
clutter_timeline_set_direction (timeline, CLUTTER_TIMELINE_BACKWARD);
else
clutter_timeline_set_direction (timeline, CLUTTER_TIMELINE_FORWARD);
clutter_timeline_start (timeline);
}
G_MODULE_EXPORT gint
test_animator_main (gint argc,
gchar **argv)
{
ClutterActor *stage;
ClutterActor *rects[COUNT];
gint i;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Animator");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
for (i = 0; i < COUNT; i++)
{
rects[i] = new_rect (255 * (i * 1.0 / COUNT), 50, 160, 255);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]);
clutter_actor_set_anchor_point (rects[i], 64, 64);
clutter_actor_set_position (rects[i], 320.0, 240.0);
clutter_actor_set_opacity (rects[i], 0x70);
}
clutter_threads_add_timeout (10000, nuke_one, rects[2]);
animator = clutter_animator_new ();
/* Note: when both animations are active for the same actor at the same
* time there is a race, such races should be handled by avoiding
* controlling the same properties from multiple animations. This is
* an intentional design flaw of this test for testing the corner case.
*/
clutter_animator_set (animator,
rects[0], "x", 1, 0.0, 180.0,
rects[0], "x", CLUTTER_LINEAR, 0.25, 450.0,
rects[0], "x", CLUTTER_LINEAR, 0.5, 450.0,
rects[0], "x", CLUTTER_LINEAR, 0.75, 180.0,
rects[0], "x", CLUTTER_LINEAR, 1.0, 180.0,
rects[0], "y", -1, 0.0, 100.0,
rects[0], "y", CLUTTER_LINEAR, 0.25, 100.0,
rects[0], "y", CLUTTER_LINEAR, 0.5, 380.0,
rects[0], "y", CLUTTER_LINEAR, 0.75, 380.0,
rects[0], "y", CLUTTER_LINEAR, 1.0, 100.0,
rects[3], "x", 0, 0.0, 180.0,
rects[3], "x", CLUTTER_LINEAR, 0.25, 180.0,
rects[3], "x", CLUTTER_LINEAR, 0.5, 450.0,
rects[3], "x", CLUTTER_LINEAR, 0.75, 450.0,
rects[3], "x", CLUTTER_LINEAR, 1.0, 180.0,
rects[3], "y", 0, 0.0, 100.0,
rects[3], "y", CLUTTER_LINEAR, 0.25, 380.0,
rects[3], "y", CLUTTER_LINEAR, 0.5, 380.0,
rects[3], "y", CLUTTER_LINEAR, 0.75, 100.0,
rects[3], "y", CLUTTER_LINEAR, 1.0, 100.0,
rects[2], "rotation-angle-y", 0, 0.0, 0.0,
rects[2], "rotation-angle-y", CLUTTER_LINEAR, 1.0, 360.0,
rects[1], "scale-x", 0, 0.0, 1.0,
rects[1], "scale-x", CLUTTER_LINEAR, 1.0, 2.0,
rects[1], "scale-y", 0, 0.0, 1.0,
rects[1], "scale-y", CLUTTER_LINEAR, 1.0, 2.0,
NULL);
clutter_actor_set_scale (rects[0], 1.4, 1.4);
clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "x",
TRUE);
clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "y",
TRUE);
clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]),
"x", CLUTTER_INTERPOLATION_CUBIC);
clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]),
"y", CLUTTER_INTERPOLATION_CUBIC);
clutter_stage_hide_cursor(CLUTTER_STAGE (stage));
clutter_actor_show (stage);
clutter_animator_set_duration (animator, 5000);
g_signal_connect (clutter_animator_start (animator),
"completed", G_CALLBACK (reverse_timeline), NULL);
clutter_main ();
g_object_unref (animator);
return EXIT_SUCCESS;
}