Daniel van Vugt e781e1fdba iconGrid: Create icon clones in a separate loop
For reasons not yet fully understood, `Main.uiGroup.add_actor` takes around
10 milliseconds to complete.

Because of this, each `actor.opacity = 0` has a good chance of falling
on a different frame. And when it does, `_opacityChangedId` also lands
on multiple different frames each incurring a separate relayout cycle.
It is this excessive number of relayouts that causes stuttering in the
icon grid animation (#2065). But it is the slowness of `uiGroup.add_actor`
that causes the number to be excessive when it should be one.

By creating the clones and adding them to `uiGroup` early, we then enable
the existing loop starting the animation to complete within a single frame.
And by completing within a single frame all the opacity changes land within
the same frame interval, thus incurring only a single relayout instead of
many.

This issue went unnoticed until 004a5e1042 (!704), after which the slow
emissions of `notify::opacity` became a more visible performance problem.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/2065

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/1002
2020-02-19 15:39:21 +00:00
..
2019-11-11 19:25:14 +00:00