iconGrid: Create icon clones in a separate loop

For reasons not yet fully understood, `Main.uiGroup.add_actor` takes around
10 milliseconds to complete.

Because of this, each `actor.opacity = 0` has a good chance of falling
on a different frame. And when it does, `_opacityChangedId` also lands
on multiple different frames each incurring a separate relayout cycle.
It is this excessive number of relayouts that causes stuttering in the
icon grid animation (#2065). But it is the slowness of `uiGroup.add_actor`
that causes the number to be excessive when it should be one.

By creating the clones and adding them to `uiGroup` early, we then enable
the existing loop starting the animation to complete within a single frame.
And by completing within a single frame all the opacity changes land within
the same frame interval, thus incurring only a single relayout instead of
many.

This issue went unnoticed until 004a5e1042 (!704), after which the slow
emissions of `notify::opacity` became a more visible performance problem.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/2065

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/1002
This commit is contained in:
Daniel van Vugt 2020-02-14 18:24:58 +08:00 committed by Florian Müllner
parent 12de4e67f8
commit e781e1fdba

View File

@ -556,15 +556,25 @@ var IconGrid = GObject.registerClass({
}, Infinity);
let normalization = maxDist - minDist;
for (let index = 0; index < actors.length; index++) {
let actor = actors[index];
actors.forEach(actor => {
let clone = new Clutter.Clone({ source: actor });
this._clonesAnimating.push(clone);
Main.uiGroup.add_actor(clone);
});
/*
* ^
* | These need to be separate loops because Main.uiGroup.add_actor
* | is excessively slow if done inside the below loop and we want the
* | below loop to complete within one frame interval (#2065, !1002).
* v
*/
this._clonesAnimating.forEach(actorClone => {
let actor = actorClone.source;
actor.opacity = 0;
actor.reactive = false;
let actorClone = new Clutter.Clone({ source: actor });
this._clonesAnimating.push(actorClone);
Main.uiGroup.add_actor(actorClone);
let [width, height] = this._getAllocatedChildSizeAndSpacing(actor);
actorClone.set_size(width, height);
let scaleX = sourceScaledWidth / width;
@ -631,7 +641,7 @@ var IconGrid = GObject.registerClass({
actorClone.ease(movementParams);
actorClone.ease(fadeParams);
}
});
}
_getAllocatedChildSizeAndSpacing(child) {