Dan Winship b7c1400eb3 dnd: fix a case where ungrabEvents wasn't being called
If the drag actor is destroyed as part of a drag target accepting it,
we were not calling ungrabEvents, meaning the mouse/keyboard remained
grabbed until you clicked somewhere to cancel it.

This fixes that without trying to improve the extremely confusing
control flow...

https://bugzilla.gnome.org/show_bug.cgi?id=635278
2010-11-19 15:09:57 -05:00
..
2010-09-15 18:38:46 +02:00
2010-09-15 18:38:46 +02:00