Dan Winship b7c1400eb3 dnd: fix a case where ungrabEvents wasn't being called
If the drag actor is destroyed as part of a drag target accepting it,
we were not calling ungrabEvents, meaning the mouse/keyboard remained
grabbed until you clicked somewhere to cancel it.

This fixes that without trying to improve the extremely confusing
control flow...

https://bugzilla.gnome.org/show_bug.cgi?id=635278
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