gnome-shell/src/st/st-icon.c
Jonas Dreßler 8b15519160 st/icon: Check icon name for empty string in setter function
Don't try to create a GIcon if the given icon name is empty, it will
lead to failure when loading the icon anyway, instead set the gicon to
NULL just as we do in the `set_gicon()` API when unsetting an icon.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/888
2020-01-13 14:44:08 +01:00

743 lines
20 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-icon.c: icon widget
*
* Copyright 2009, 2010 Intel Corporation.
* Copyright 2010 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:st-icon
* @short_description: a simple styled icon actor
*
* #StIcon is a simple styled texture actor that displays an image from
* a stylesheet.
*/
#include "st-enum-types.h"
#include "st-icon.h"
#include "st-texture-cache.h"
#include "st-theme-context.h"
#include "st-private.h"
enum
{
PROP_0,
PROP_GICON,
PROP_FALLBACK_GICON,
PROP_ICON_NAME,
PROP_ICON_SIZE,
PROP_FALLBACK_ICON_NAME,
N_PROPS
};
static GParamSpec *props[N_PROPS] = { NULL, };
struct _StIconPrivate
{
ClutterActor *icon_texture;
ClutterActor *pending_texture;
gulong opacity_handler_id;
GIcon *gicon;
gint prop_icon_size; /* icon size set as property */
gint theme_icon_size; /* icon size from theme node */
gint icon_size; /* icon size we are using */
GIcon *fallback_gicon;
CoglPipeline *shadow_pipeline;
StShadow *shadow_spec;
graphene_size_t shadow_size;
};
G_DEFINE_TYPE_WITH_PRIVATE (StIcon, st_icon, ST_TYPE_WIDGET)
static void st_icon_update (StIcon *icon);
static gboolean st_icon_update_icon_size (StIcon *icon);
static void st_icon_update_shadow_pipeline (StIcon *icon);
static void st_icon_clear_shadow_pipeline (StIcon *icon);
#define DEFAULT_ICON_SIZE 48
static void
st_icon_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
StIcon *icon = ST_ICON (gobject);
switch (prop_id)
{
case PROP_GICON:
st_icon_set_gicon (icon, g_value_get_object (value));
break;
case PROP_FALLBACK_GICON:
st_icon_set_fallback_gicon (icon, g_value_get_object (value));
break;
case PROP_ICON_NAME:
st_icon_set_icon_name (icon, g_value_get_string (value));
break;
case PROP_ICON_SIZE:
st_icon_set_icon_size (icon, g_value_get_int (value));
break;
case PROP_FALLBACK_ICON_NAME:
st_icon_set_fallback_icon_name (icon, g_value_get_string (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
st_icon_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
StIcon *icon = ST_ICON (gobject);
switch (prop_id)
{
case PROP_GICON:
g_value_set_object (value, st_icon_get_gicon (icon));
break;
case PROP_FALLBACK_GICON:
g_value_set_object (value, st_icon_get_fallback_gicon (icon));
break;
case PROP_ICON_NAME:
g_value_set_string (value, st_icon_get_icon_name (icon));
break;
case PROP_ICON_SIZE:
g_value_set_int (value, st_icon_get_icon_size (icon));
break;
case PROP_FALLBACK_ICON_NAME:
g_value_set_string (value, st_icon_get_fallback_icon_name (icon));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
st_icon_dispose (GObject *gobject)
{
StIconPrivate *priv = ST_ICON (gobject)->priv;
if (priv->icon_texture)
{
clutter_actor_destroy (priv->icon_texture);
priv->icon_texture = NULL;
}
if (priv->pending_texture)
{
clutter_actor_destroy (priv->pending_texture);
g_object_unref (priv->pending_texture);
priv->pending_texture = NULL;
}
g_clear_object (&priv->gicon);
g_clear_object (&priv->fallback_gicon);
g_clear_pointer (&priv->shadow_pipeline, cogl_object_unref);
g_clear_pointer (&priv->shadow_spec, st_shadow_unref);
G_OBJECT_CLASS (st_icon_parent_class)->dispose (gobject);
}
static void
st_icon_paint (ClutterActor *actor,
ClutterPaintContext *paint_context)
{
StIcon *icon = ST_ICON (actor);
StIconPrivate *priv = icon->priv;
st_widget_paint_background (ST_WIDGET (actor), paint_context);
if (priv->icon_texture)
{
st_icon_update_shadow_pipeline (icon);
if (priv->shadow_pipeline)
{
ClutterActorBox allocation;
CoglFramebuffer *framebuffer;
clutter_actor_get_allocation_box (priv->icon_texture, &allocation);
framebuffer = clutter_paint_context_get_framebuffer (paint_context);
_st_paint_shadow_with_opacity (priv->shadow_spec,
framebuffer,
priv->shadow_pipeline,
&allocation,
clutter_actor_get_paint_opacity (priv->icon_texture));
}
clutter_actor_paint (priv->icon_texture, paint_context);
}
}
static void
st_icon_style_changed (StWidget *widget)
{
StIcon *self = ST_ICON (widget);
StThemeNode *theme_node = st_widget_get_theme_node (widget);
StIconPrivate *priv = self->priv;
st_icon_clear_shadow_pipeline (self);
g_clear_pointer (&priv->shadow_spec, st_shadow_unref);
priv->shadow_spec = st_theme_node_get_shadow (theme_node, "icon-shadow");
if (priv->shadow_spec && priv->shadow_spec->inset)
{
g_warning ("The icon-shadow property does not support inset shadows");
st_shadow_unref (priv->shadow_spec);
priv->shadow_spec = NULL;
}
priv->theme_icon_size = (int)(0.5 + st_theme_node_get_length (theme_node, "icon-size"));
st_icon_update_icon_size (self);
st_icon_update (self);
}
static void
st_icon_resource_scale_changed (StWidget *widget)
{
st_icon_update (ST_ICON (widget));
}
static void
st_icon_class_init (StIconClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
object_class->get_property = st_icon_get_property;
object_class->set_property = st_icon_set_property;
object_class->dispose = st_icon_dispose;
actor_class->paint = st_icon_paint;
widget_class->style_changed = st_icon_style_changed;
widget_class->resource_scale_changed = st_icon_resource_scale_changed;
props[PROP_GICON] =
g_param_spec_object ("gicon",
"GIcon",
"The GIcon shown by this icon actor",
G_TYPE_ICON,
ST_PARAM_READWRITE);
props[PROP_FALLBACK_GICON] =
g_param_spec_object ("fallback-gicon",
"Fallback GIcon",
"The fallback GIcon shown if the normal icon fails to load",
G_TYPE_ICON,
ST_PARAM_READWRITE);
props[PROP_ICON_NAME] =
g_param_spec_string ("icon-name",
"Icon name",
"An icon name",
NULL,
ST_PARAM_READWRITE);
props[PROP_ICON_SIZE] =
g_param_spec_int ("icon-size",
"Icon size",
"The size if the icon, if positive. Otherwise the size will be derived from the current style",
-1, G_MAXINT, -1,
ST_PARAM_READWRITE);
props[PROP_FALLBACK_ICON_NAME] =
g_param_spec_string ("fallback-icon-name",
"Fallback icon name",
"A fallback icon name",
NULL,
ST_PARAM_READWRITE);
g_object_class_install_properties (object_class, N_PROPS, props);
}
static void
st_icon_init (StIcon *self)
{
ClutterLayoutManager *layout_manager;
self->priv = st_icon_get_instance_private (self);
layout_manager = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FILL,
CLUTTER_BIN_ALIGNMENT_FILL);
clutter_actor_set_layout_manager (CLUTTER_ACTOR (self), layout_manager);
self->priv->icon_size = DEFAULT_ICON_SIZE;
self->priv->prop_icon_size = -1;
self->priv->shadow_pipeline = NULL;
}
static void
st_icon_clear_shadow_pipeline (StIcon *icon)
{
StIconPrivate *priv = icon->priv;
g_clear_pointer (&priv->shadow_pipeline, cogl_object_unref);
graphene_size_init (&priv->shadow_size, 0, 0);
}
static void
st_icon_update_shadow_pipeline (StIcon *icon)
{
StIconPrivate *priv = icon->priv;
if (priv->icon_texture && priv->shadow_spec)
{
ClutterActorBox box;
float width, height;
clutter_actor_get_allocation_box (CLUTTER_ACTOR (icon), &box);
clutter_actor_box_get_size (&box, &width, &height);
if (priv->shadow_pipeline == NULL ||
priv->shadow_size.width != width ||
priv->shadow_size.height != height)
{
st_icon_clear_shadow_pipeline (icon);
priv->shadow_pipeline =
_st_create_shadow_pipeline_from_actor (priv->shadow_spec,
priv->icon_texture);
if (priv->shadow_pipeline)
graphene_size_init (&priv->shadow_size, width, height);
}
}
}
static void
on_content_changed (ClutterActor *actor,
GParamSpec *pspec,
StIcon *icon)
{
st_icon_clear_shadow_pipeline (icon);
}
static void
st_icon_finish_update (StIcon *icon)
{
StIconPrivate *priv = icon->priv;
if (priv->icon_texture)
{
clutter_actor_destroy (priv->icon_texture);
priv->icon_texture = NULL;
}
if (priv->pending_texture)
{
priv->icon_texture = priv->pending_texture;
priv->pending_texture = NULL;
clutter_actor_set_x_align (priv->icon_texture, CLUTTER_ACTOR_ALIGN_CENTER);
clutter_actor_set_y_align (priv->icon_texture, CLUTTER_ACTOR_ALIGN_CENTER);
clutter_actor_add_child (CLUTTER_ACTOR (icon), priv->icon_texture);
/* Remove the temporary ref we added */
g_object_unref (priv->icon_texture);
st_icon_clear_shadow_pipeline (icon);
g_signal_connect_object (priv->icon_texture, "notify::content",
G_CALLBACK (on_content_changed), icon, 0);
}
clutter_actor_queue_relayout (CLUTTER_ACTOR (icon));
}
static void
opacity_changed_cb (GObject *object,
GParamSpec *pspec,
gpointer user_data)
{
StIcon *icon = user_data;
StIconPrivate *priv = icon->priv;
g_clear_signal_handler (&priv->opacity_handler_id, priv->pending_texture);
st_icon_finish_update (icon);
}
static void
st_icon_update (StIcon *icon)
{
StIconPrivate *priv = icon->priv;
StThemeNode *theme_node;
StTextureCache *cache;
gint paint_scale;
ClutterActor *stage;
StThemeContext *context;
float resource_scale;
if (priv->pending_texture)
{
clutter_actor_destroy (priv->pending_texture);
g_object_unref (priv->pending_texture);
priv->pending_texture = NULL;
priv->opacity_handler_id = 0;
}
if (!st_widget_get_resource_scale (ST_WIDGET (icon), &resource_scale))
return;
theme_node = st_widget_peek_theme_node (ST_WIDGET (icon));
if (theme_node == NULL)
return;
stage = clutter_actor_get_stage (CLUTTER_ACTOR (icon));
context = st_theme_context_get_for_stage (CLUTTER_STAGE (stage));
g_object_get (context, "scale-factor", &paint_scale, NULL);
cache = st_texture_cache_get_default ();
if (priv->gicon != NULL)
priv->pending_texture = st_texture_cache_load_gicon (cache,
theme_node,
priv->gicon,
priv->icon_size,
paint_scale,
resource_scale);
if (priv->pending_texture == NULL && priv->fallback_gicon != NULL)
priv->pending_texture = st_texture_cache_load_gicon (cache,
theme_node,
priv->fallback_gicon,
priv->icon_size,
paint_scale,
resource_scale);
if (priv->pending_texture)
{
g_object_ref_sink (priv->pending_texture);
if (clutter_actor_get_opacity (priv->pending_texture) != 0 || priv->icon_texture == NULL)
{
/* This icon is ready for showing, or nothing else is already showing */
st_icon_finish_update (icon);
}
else
{
/* Will be shown when fully loaded */
priv->opacity_handler_id = g_signal_connect_object (priv->pending_texture, "notify::opacity", G_CALLBACK (opacity_changed_cb), icon, 0);
}
}
else if (priv->icon_texture)
{
clutter_actor_destroy (priv->icon_texture);
priv->icon_texture = NULL;
}
}
static gboolean
st_icon_update_icon_size (StIcon *icon)
{
StIconPrivate *priv = icon->priv;
int new_size;
if (priv->prop_icon_size > 0)
new_size = priv->prop_icon_size;
else if (priv->theme_icon_size > 0)
{
gint scale;
ClutterActor *stage;
StThemeContext *context;
/* The theme will give us an already-scaled size, so we
* undo it here, as priv->icon_size is in unscaled pixels.
*/
stage = clutter_actor_get_stage (CLUTTER_ACTOR (icon));
context = st_theme_context_get_for_stage (CLUTTER_STAGE (stage));
g_object_get (context, "scale-factor", &scale, NULL);
new_size = (gint) (priv->theme_icon_size / scale);
}
else
new_size = DEFAULT_ICON_SIZE;
if (new_size != priv->icon_size)
{
clutter_actor_queue_relayout (CLUTTER_ACTOR (icon));
priv->icon_size = new_size;
return TRUE;
}
else
return FALSE;
}
/**
* st_icon_new:
*
* Create a newly allocated #StIcon
*
* Returns: A newly allocated #StIcon
*/
ClutterActor *
st_icon_new (void)
{
return g_object_new (ST_TYPE_ICON, NULL);
}
/**
* st_icon_get_icon_name:
* @icon: an #StIcon
*
* This is a convenience method to get the icon name of the #GThemedIcon that
* is currently set.
*
* Returns: (transfer none): The name of the icon or %NULL if no icon is set
*/
const gchar *
st_icon_get_icon_name (StIcon *icon)
{
StIconPrivate *priv;
g_return_val_if_fail (ST_IS_ICON (icon), NULL);
priv = icon->priv;
if (priv->gicon && G_IS_THEMED_ICON (priv->gicon))
return g_themed_icon_get_names (G_THEMED_ICON (priv->gicon)) [0];
else
return NULL;
}
/**
* st_icon_set_icon_name:
* @icon: an #StIcon
* @icon_name: (nullable): the name of the icon
*
* This is a convenience method to set the #GIcon to a #GThemedIcon created
* using the given icon name. If @icon_name is an empty string, %NULL or
* fails to load, the fallback icon will be shown.
*/
void
st_icon_set_icon_name (StIcon *icon,
const gchar *icon_name)
{
GIcon *gicon = NULL;
g_return_if_fail (ST_IS_ICON (icon));
if (icon_name && *icon_name)
gicon = g_themed_icon_new_with_default_fallbacks (icon_name);
g_object_freeze_notify (G_OBJECT (icon));
st_icon_set_gicon (icon, gicon);
g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_ICON_NAME]);
g_object_thaw_notify (G_OBJECT (icon));
}
/**
* st_icon_get_gicon:
* @icon: an #StIcon
*
* Gets the current #GIcon in use.
*
* Returns: (transfer none): The current #GIcon, if set, otherwise %NULL
*/
GIcon *
st_icon_get_gicon (StIcon *icon)
{
g_return_val_if_fail (ST_IS_ICON (icon), NULL);
return icon->priv->gicon;
}
/**
* st_icon_set_gicon:
* @icon: an #StIcon
* @gicon: (nullable): a #GIcon
*
* Sets a #GIcon to show for the icon. If @gicon is %NULL or fails to load,
* the fallback icon set using st_icon_set_fallback_icon() will be shown.
*/
void
st_icon_set_gicon (StIcon *icon, GIcon *gicon)
{
g_return_if_fail (ST_IS_ICON (icon));
g_return_if_fail (gicon == NULL || G_IS_ICON (gicon));
if (g_icon_equal (icon->priv->gicon, gicon)) /* do nothing */
return;
g_set_object (&icon->priv->gicon, gicon);
g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_GICON]);
st_icon_update (icon);
}
/**
* st_icon_get_fallback_gicon:
* @icon: a #StIcon
*
* Gets the currently set fallback #GIcon.
*
* Returns: (transfer none): The fallback #GIcon, if set, otherwise %NULL
*/
GIcon *
st_icon_get_fallback_gicon (StIcon *icon)
{
g_return_val_if_fail (ST_IS_ICON (icon), NULL);
return icon->priv->fallback_gicon;
}
/**
* st_icon_set_fallback_gicon:
* @icon: a #StIcon
* @fallback_gicon: (nullable): the fallback #GIcon
*
* Sets a fallback #GIcon to show if the normal icon fails to load.
* If @fallback_gicon is %NULL or fails to load, the icon is unset and no
* texture will be visible for the fallback icon.
*/
void
st_icon_set_fallback_gicon (StIcon *icon,
GIcon *fallback_gicon)
{
g_return_if_fail (ST_IS_ICON (icon));
g_return_if_fail (fallback_gicon == NULL || G_IS_ICON (fallback_gicon));
if (g_icon_equal (icon->priv->fallback_gicon, fallback_gicon))
return;
g_set_object (&icon->priv->fallback_gicon, fallback_gicon);
g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_FALLBACK_GICON]);
st_icon_update (icon);
}
/**
* st_icon_get_icon_size:
* @icon: an #StIcon
*
* Gets the explicit size set using st_icon_set_icon_size() for the icon.
* This is not necessarily the size that the icon will be displayed at.
*
* Returns: The explicitly set size, or -1 if no size has been set
*/
gint
st_icon_get_icon_size (StIcon *icon)
{
g_return_val_if_fail (ST_IS_ICON (icon), -1);
return icon->priv->prop_icon_size;
}
/**
* st_icon_set_icon_size:
* @icon: an #StIcon
* @size: if positive, the new size, otherwise the size will be
* derived from the current style
*
* Sets an explicit size for the icon. Setting @size to -1 will use the size
* defined by the current style or the default icon size.
*/
void
st_icon_set_icon_size (StIcon *icon,
gint size)
{
StIconPrivate *priv;
g_return_if_fail (ST_IS_ICON (icon));
priv = icon->priv;
if (priv->prop_icon_size != size)
{
priv->prop_icon_size = size;
if (st_icon_update_icon_size (icon))
st_icon_update (icon);
g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_ICON_SIZE]);
}
}
/**
* st_icon_get_fallback_icon_name:
* @icon: an #StIcon
*
* This is a convenience method to get the icon name of the fallback
* #GThemedIcon that is currently set.
*
* Returns: (transfer none): The name of the icon or %NULL if no icon is set
*/
const gchar *
st_icon_get_fallback_icon_name (StIcon *icon)
{
StIconPrivate *priv;
g_return_val_if_fail (ST_IS_ICON (icon), NULL);
priv = icon->priv;
if (priv->fallback_gicon && G_IS_THEMED_ICON (priv->fallback_gicon))
return g_themed_icon_get_names (G_THEMED_ICON (priv->fallback_gicon)) [0];
else
return NULL;
}
/**
* st_icon_set_fallback_icon_name:
* @icon: an #StIcon
* @fallback_icon_name: (nullable): the name of the fallback icon
*
* This is a convenience method to set the fallback #GIcon to a #GThemedIcon
* created using the given icon name. If @fallback_icon_name is an empty
* string, %NULL or fails to load, the icon is unset and no texture will
* be visible for the fallback icon.
*/
void
st_icon_set_fallback_icon_name (StIcon *icon,
const gchar *fallback_icon_name)
{
GIcon *gicon = NULL;
g_return_if_fail (ST_IS_ICON (icon));
if (fallback_icon_name && *fallback_icon_name)
gicon = g_themed_icon_new_with_default_fallbacks (fallback_icon_name);
g_object_freeze_notify (G_OBJECT (icon));
st_icon_set_fallback_gicon (icon, gicon);
g_object_notify_by_pspec (G_OBJECT (icon), props[PROP_FALLBACK_ICON_NAME]);
g_object_thaw_notify (G_OBJECT (icon));
}