gnome-shell/src/st/st-box-layout.c
2013-09-10 20:43:17 -04:00

721 lines
22 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-box-layout.h: box layout actor
*
* Copyright 2009 Intel Corporation.
* Copyright 2009 Abderrahim Kitouni
* Copyright 2009, 2010 Red Hat, Inc.
* Copyright 2010 Florian Muellner
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Portions copied from Clutter:
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*/
/**
* SECTION:st-box-layout
* @short_description: a layout container arranging children in a single line
*
* The #StBoxLayout arranges its children along a single line, where each
* child can be allocated either its preferred size or larger if the expand
* option is set. If the fill option is set, the actor will be allocated more
* than its requested size. If the fill option is not set, but the expand option
* is enabled, then the position of the actor within the available space can
* be determined by the alignment child property.
*
*/
#include <stdlib.h>
#include "st-box-layout.h"
#include "st-private.h"
#include "st-scrollable.h"
#include "st-box-layout-child.h"
static void st_box_container_iface_init (ClutterContainerIface *iface);
static void st_box_scrollable_interface_init (StScrollableInterface *iface);
G_DEFINE_TYPE_WITH_CODE (StBoxLayout, st_box_layout, ST_TYPE_WIDGET,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
st_box_container_iface_init)
G_IMPLEMENT_INTERFACE (ST_TYPE_SCROLLABLE,
st_box_scrollable_interface_init));
#define BOX_LAYOUT_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE ((o), ST_TYPE_BOX_LAYOUT, StBoxLayoutPrivate))
enum {
PROP_0,
PROP_VERTICAL,
PROP_PACK_START,
PROP_HADJUST,
PROP_VADJUST
};
struct _StBoxLayoutPrivate
{
StAdjustment *hadjustment;
StAdjustment *vadjustment;
};
/*
* StScrollable Interface Implementation
*/
static void
adjustment_value_notify_cb (StAdjustment *adjustment,
GParamSpec *pspec,
StBoxLayout *box)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (box));
}
static void
scrollable_set_adjustments (StScrollable *scrollable,
StAdjustment *hadjustment,
StAdjustment *vadjustment)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (scrollable)->priv;
g_object_freeze_notify (G_OBJECT (scrollable));
if (hadjustment != priv->hadjustment)
{
if (priv->hadjustment)
{
g_signal_handlers_disconnect_by_func (priv->hadjustment,
adjustment_value_notify_cb,
scrollable);
g_object_unref (priv->hadjustment);
}
if (hadjustment)
{
g_object_ref (hadjustment);
g_signal_connect (hadjustment, "notify::value",
G_CALLBACK (adjustment_value_notify_cb),
scrollable);
}
priv->hadjustment = hadjustment;
g_object_notify (G_OBJECT (scrollable), "hadjustment");
}
if (vadjustment != priv->vadjustment)
{
if (priv->vadjustment)
{
g_signal_handlers_disconnect_by_func (priv->vadjustment,
adjustment_value_notify_cb,
scrollable);
g_object_unref (priv->vadjustment);
}
if (vadjustment)
{
g_object_ref (vadjustment);
g_signal_connect (vadjustment, "notify::value",
G_CALLBACK (adjustment_value_notify_cb),
scrollable);
}
priv->vadjustment = vadjustment;
g_object_notify (G_OBJECT (scrollable), "vadjustment");
}
g_object_thaw_notify (G_OBJECT (scrollable));
}
static void
scrollable_get_adjustments (StScrollable *scrollable,
StAdjustment **hadjustment,
StAdjustment **vadjustment)
{
StBoxLayoutPrivate *priv;
priv = (ST_BOX_LAYOUT (scrollable))->priv;
if (hadjustment)
*hadjustment = priv->hadjustment;
if (vadjustment)
*vadjustment = priv->vadjustment;
}
static void
st_box_scrollable_interface_init (StScrollableInterface *iface)
{
iface->set_adjustments = scrollable_set_adjustments;
iface->get_adjustments = scrollable_get_adjustments;
}
static void
st_box_container_iface_init (ClutterContainerIface *iface)
{
iface->child_meta_type = ST_TYPE_BOX_LAYOUT_CHILD;
}
static void
st_box_layout_get_property (GObject *object,
guint property_id,
GValue *value,
GParamSpec *pspec)
{
ClutterLayoutManager *layout;
StAdjustment *adjustment;
ClutterOrientation orientation;
switch (property_id)
{
case PROP_VERTICAL:
layout = clutter_actor_get_layout_manager (CLUTTER_ACTOR (object));
orientation = clutter_box_layout_get_orientation (CLUTTER_BOX_LAYOUT (layout));
g_value_set_boolean (value, orientation == CLUTTER_ORIENTATION_VERTICAL);
break;
case PROP_PACK_START:
layout = clutter_actor_get_layout_manager (CLUTTER_ACTOR (object));
g_value_set_boolean (value, clutter_box_layout_get_pack_start (CLUTTER_BOX_LAYOUT (layout)));
break;
case PROP_HADJUST:
scrollable_get_adjustments (ST_SCROLLABLE (object), &adjustment, NULL);
g_value_set_object (value, adjustment);
break;
case PROP_VADJUST:
scrollable_get_adjustments (ST_SCROLLABLE (object), NULL, &adjustment);
g_value_set_object (value, adjustment);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
}
}
static void
st_box_layout_set_property (GObject *object,
guint property_id,
const GValue *value,
GParamSpec *pspec)
{
StBoxLayout *box = ST_BOX_LAYOUT (object);
switch (property_id)
{
case PROP_VERTICAL:
st_box_layout_set_vertical (box, g_value_get_boolean (value));
break;
case PROP_PACK_START:
st_box_layout_set_pack_start (box, g_value_get_boolean (value));
break;
case PROP_HADJUST:
scrollable_set_adjustments (ST_SCROLLABLE (object),
g_value_get_object (value),
box->priv->vadjustment);
break;
case PROP_VADJUST:
scrollable_set_adjustments (ST_SCROLLABLE (object),
box->priv->hadjustment,
g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
}
}
static void
st_box_layout_dispose (GObject *object)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (object)->priv;
if (priv->hadjustment)
{
g_object_unref (priv->hadjustment);
priv->hadjustment = NULL;
}
if (priv->vadjustment)
{
g_object_unref (priv->vadjustment);
priv->vadjustment = NULL;
}
G_OBJECT_CLASS (st_box_layout_parent_class)->dispose (object);
}
static void
st_box_layout_allocate (ClutterActor *actor,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (actor)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
ClutterLayoutManager *layout = clutter_actor_get_layout_manager (actor);
ClutterActorBox content_box;
gfloat avail_width, avail_height, min_width, natural_width, min_height, natural_height;
CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->allocate (actor, box, flags);
st_theme_node_get_content_box (theme_node, box, &content_box);
clutter_actor_box_get_size (&content_box, &avail_width, &avail_height);
clutter_layout_manager_get_preferred_width (layout, CLUTTER_CONTAINER (actor),
avail_height,
&min_width, &natural_width);
clutter_layout_manager_get_preferred_height (layout, CLUTTER_CONTAINER (actor),
MAX (avail_width, min_width),
&min_height, &natural_height);
/* update adjustments for scrolling */
if (priv->vadjustment)
{
gdouble prev_value;
g_object_set (G_OBJECT (priv->vadjustment),
"lower", 0.0,
"upper", MAX (min_height, avail_height),
"page-size", avail_height,
"step-increment", avail_height / 6,
"page-increment", avail_height - avail_height / 6,
NULL);
prev_value = st_adjustment_get_value (priv->vadjustment);
st_adjustment_set_value (priv->vadjustment, prev_value);
}
if (priv->hadjustment)
{
gdouble prev_value;
g_object_set (G_OBJECT (priv->hadjustment),
"lower", 0.0,
"upper", MAX (min_width, avail_width),
"page-size", avail_width,
"step-increment", avail_width / 6,
"page-increment", avail_width - avail_width / 6,
NULL);
prev_value = st_adjustment_get_value (priv->hadjustment);
st_adjustment_set_value (priv->hadjustment, prev_value);
}
}
static void
st_box_layout_apply_transform (ClutterActor *a,
CoglMatrix *m)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (a)->priv;
gdouble x, y;
CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->apply_transform (a, m);
if (priv->hadjustment)
x = st_adjustment_get_value (priv->hadjustment);
else
x = 0;
if (priv->vadjustment)
y = st_adjustment_get_value (priv->vadjustment);
else
y = 0;
cogl_matrix_translate (m, (int) -x, (int) -y, 0);
}
/* If we are translated, then we need to translate back before chaining
* up or the background and borders will be drawn in the wrong place */
static void
get_border_paint_offsets (StBoxLayout *self,
double *x,
double *y)
{
StBoxLayoutPrivate *priv = self->priv;
if (priv->hadjustment)
*x = st_adjustment_get_value (priv->hadjustment);
else
*x = 0;
if (priv->vadjustment)
*y = st_adjustment_get_value (priv->vadjustment);
else
*y = 0;
}
static void
st_box_layout_paint (ClutterActor *actor)
{
StBoxLayout *self = ST_BOX_LAYOUT (actor);
StBoxLayoutPrivate *priv = self->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
gdouble x, y;
ClutterActorBox allocation_box;
ClutterActorBox content_box;
ClutterActor *child;
get_border_paint_offsets (self, &x, &y);
if (x != 0 || y != 0)
{
cogl_push_matrix ();
cogl_translate ((int)x, (int)y, 0);
}
st_widget_paint_background (ST_WIDGET (actor));
if (x != 0 || y != 0)
{
cogl_pop_matrix ();
}
if (clutter_actor_get_n_children (actor) == 0)
return;
clutter_actor_get_allocation_box (actor, &allocation_box);
st_theme_node_get_content_box (theme_node, &allocation_box, &content_box);
content_box.x1 += x;
content_box.y1 += y;
content_box.x2 += x;
content_box.y2 += y;
/* The content area forms the viewport into the scrolled contents, while
* the borders and background stay in place; after drawing the borders and
* background, we clip to the content area */
if (priv->hadjustment || priv->vadjustment)
cogl_clip_push_rectangle ((int)content_box.x1,
(int)content_box.y1,
(int)content_box.x2,
(int)content_box.y2);
for (child = clutter_actor_get_first_child (actor);
child != NULL;
child = clutter_actor_get_next_sibling (child))
clutter_actor_paint (child);
if (priv->hadjustment || priv->vadjustment)
cogl_clip_pop ();
}
static void
st_box_layout_pick (ClutterActor *actor,
const ClutterColor *color)
{
StBoxLayout *self = ST_BOX_LAYOUT (actor);
StBoxLayoutPrivate *priv = self->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
gdouble x, y;
ClutterActorBox allocation_box;
ClutterActorBox content_box;
ClutterActor *child;
get_border_paint_offsets (self, &x, &y);
if (x != 0 || y != 0)
{
cogl_push_matrix ();
cogl_translate ((int)x, (int)y, 0);
}
CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->pick (actor, color);
if (x != 0 || y != 0)
{
cogl_pop_matrix ();
}
if (clutter_actor_get_n_children (actor) == 0)
return;
clutter_actor_get_allocation_box (actor, &allocation_box);
st_theme_node_get_content_box (theme_node, &allocation_box, &content_box);
content_box.x1 += x;
content_box.y1 += y;
content_box.x2 += x;
content_box.y2 += y;
if (priv->hadjustment || priv->vadjustment)
cogl_clip_push_rectangle ((int)content_box.x1,
(int)content_box.y1,
(int)content_box.x2,
(int)content_box.y2);
for (child = clutter_actor_get_first_child (actor);
child != NULL;
child = clutter_actor_get_next_sibling (child))
clutter_actor_paint (child);
if (priv->hadjustment || priv->vadjustment)
cogl_clip_pop ();
}
static gboolean
st_box_layout_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
StBoxLayout *self = ST_BOX_LAYOUT (actor);
gdouble x, y;
StBoxLayoutPrivate *priv = self->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
ClutterActorBox allocation_box;
ClutterActorBox content_box;
ClutterVertex origin;
/* When have an adjustment we are clipped to the content box, so base
* our paint volume on that. */
if (priv->hadjustment || priv->vadjustment)
{
clutter_actor_get_allocation_box (actor, &allocation_box);
st_theme_node_get_content_box (theme_node, &allocation_box, &content_box);
origin.x = content_box.x1 - allocation_box.x1;
origin.y = content_box.y1 - allocation_box.y2;
origin.z = 0.f;
clutter_paint_volume_set_width (volume, content_box.x2 - content_box.x1);
clutter_paint_volume_set_height (volume, content_box.y2 - content_box.y1);
}
else if (!CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->get_paint_volume (actor, volume))
return FALSE;
/* When scrolled, st_box_layout_apply_transform() includes the scroll offset
* and affects paint volumes. This is right for our children, but our paint volume
* is determined by our allocation and borders and doesn't scroll, so we need
* to reverse-compensate here, the same as we do when painting.
*/
get_border_paint_offsets (self, &x, &y);
if (x != 0 || y != 0)
{
clutter_paint_volume_get_origin (volume, &origin);
origin.x += x;
origin.y += y;
clutter_paint_volume_set_origin (volume, &origin);
}
return TRUE;
}
static void
st_box_layout_style_changed (StWidget *self)
{
StThemeNode *theme_node = st_widget_get_theme_node (self);
ClutterBoxLayout *layout;
double spacing;
layout = CLUTTER_BOX_LAYOUT (clutter_actor_get_layout_manager (CLUTTER_ACTOR (self)));
spacing = st_theme_node_get_length (theme_node, "spacing");
clutter_box_layout_set_spacing (layout, (int)(spacing + 0.5));
ST_WIDGET_CLASS (st_box_layout_parent_class)->style_changed (self);
}
static void
layout_notify (GObject *object,
GParamSpec *pspec,
gpointer user_data)
{
GObject *self = user_data;
const char *prop_name = g_param_spec_get_name (pspec);
if (g_object_class_find_property (G_OBJECT_GET_CLASS (self), prop_name))
g_object_notify (self, prop_name);
}
static void
st_box_layout_class_init (StBoxLayoutClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
GParamSpec *pspec;
g_type_class_add_private (klass, sizeof (StBoxLayoutPrivate));
object_class->get_property = st_box_layout_get_property;
object_class->set_property = st_box_layout_set_property;
object_class->dispose = st_box_layout_dispose;
actor_class->allocate = st_box_layout_allocate;
actor_class->apply_transform = st_box_layout_apply_transform;
actor_class->paint = st_box_layout_paint;
actor_class->get_paint_volume = st_box_layout_get_paint_volume;
actor_class->pick = st_box_layout_pick;
widget_class->style_changed = st_box_layout_style_changed;
pspec = g_param_spec_boolean ("vertical",
"Vertical",
"Whether the layout should be vertical, rather"
"than horizontal",
FALSE,
ST_PARAM_READWRITE);
g_object_class_install_property (object_class, PROP_VERTICAL, pspec);
pspec = g_param_spec_boolean ("pack-start",
"Pack Start",
"Whether to pack items at the start of the box",
FALSE,
ST_PARAM_READWRITE);
g_object_class_install_property (object_class, PROP_PACK_START, pspec);
/* StScrollable properties */
g_object_class_override_property (object_class,
PROP_HADJUST,
"hadjustment");
g_object_class_override_property (object_class,
PROP_VADJUST,
"vadjustment");
}
static void
st_box_layout_init (StBoxLayout *self)
{
ClutterLayoutManager *layout;
self->priv = BOX_LAYOUT_PRIVATE (self);
layout = clutter_box_layout_new ();
g_signal_connect_swapped (layout, "layout-changed",
G_CALLBACK (clutter_actor_queue_relayout), self);
g_signal_connect (layout, "notify", G_CALLBACK (layout_notify), self);
clutter_actor_set_layout_manager (CLUTTER_ACTOR (self), layout);
}
/**
* st_box_layout_new:
*
* Create a new #StBoxLayout.
*
* Returns: a newly allocated #StBoxLayout
*/
StWidget *
st_box_layout_new (void)
{
return g_object_new (ST_TYPE_BOX_LAYOUT, NULL);
}
/**
* st_box_layout_set_vertical:
* @box: A #StBoxLayout
* @vertical: %TRUE if the layout should be vertical
*
* Set the value of the #StBoxLayout::vertical property
*
*/
void
st_box_layout_set_vertical (StBoxLayout *box,
gboolean vertical)
{
ClutterLayoutManager *layout;
ClutterOrientation orientation;
g_return_if_fail (ST_IS_BOX_LAYOUT (box));
layout = clutter_actor_get_layout_manager (CLUTTER_ACTOR (box));
orientation = vertical ? CLUTTER_ORIENTATION_VERTICAL
: CLUTTER_ORIENTATION_HORIZONTAL;
if (clutter_box_layout_get_orientation (CLUTTER_BOX_LAYOUT (layout)) != orientation)
{
clutter_box_layout_set_orientation (CLUTTER_BOX_LAYOUT (layout), orientation);
g_object_notify (G_OBJECT (box), "vertical");
}
}
/**
* st_box_layout_get_vertical:
* @box: A #StBoxLayout
*
* Get the value of the #StBoxLayout::vertical property.
*
* Returns: %TRUE if the layout is vertical
*/
gboolean
st_box_layout_get_vertical (StBoxLayout *box)
{
ClutterLayoutManager *layout;
ClutterOrientation orientation;
g_return_val_if_fail (ST_IS_BOX_LAYOUT (box), FALSE);
layout = clutter_actor_get_layout_manager (CLUTTER_ACTOR (box));
orientation = clutter_box_layout_get_orientation (CLUTTER_BOX_LAYOUT (layout));
return orientation == CLUTTER_ORIENTATION_VERTICAL;
}
/**
* st_box_layout_set_pack_start:
* @box: A #StBoxLayout
* @pack_start: %TRUE if the layout should use pack-start
*
* Set the value of the #StBoxLayout::pack-start property.
*
*/
void
st_box_layout_set_pack_start (StBoxLayout *box,
gboolean pack_start)
{
ClutterBoxLayout *layout;
g_return_if_fail (ST_IS_BOX_LAYOUT (box));
layout = CLUTTER_BOX_LAYOUT (clutter_actor_get_layout_manager (CLUTTER_ACTOR (box)));
if (clutter_box_layout_get_pack_start (layout) != pack_start)
{
clutter_box_layout_set_pack_start (layout, pack_start);
g_object_notify (G_OBJECT (box), "pack-start");
}
}
/**
* st_box_layout_get_pack_start:
* @box: A #StBoxLayout
*
* Get the value of the #StBoxLayout::pack-start property.
*
* Returns: %TRUE if pack-start is enabled
*/
gboolean
st_box_layout_get_pack_start (StBoxLayout *box)
{
g_return_val_if_fail (ST_IS_BOX_LAYOUT (box), FALSE);
return clutter_box_layout_get_pack_start (CLUTTER_BOX_LAYOUT (clutter_actor_get_layout_manager (CLUTTER_ACTOR (box))));
}