/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * st-box-layout.h: box layout actor * * Copyright 2009 Intel Corporation. * Copyright 2009 Abderrahim Kitouni * Copyright 2009, 2010 Red Hat, Inc. * Copyright 2010 Florian Muellner * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU Lesser General Public License, * version 2.1, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ /* Portions copied from Clutter: * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. */ /** * SECTION:st-box-layout * @short_description: a layout container arranging children in a single line * * The #StBoxLayout arranges its children along a single line, where each * child can be allocated either its preferred size or larger if the expand * option is set. If the fill option is set, the actor will be allocated more * than its requested size. If the fill option is not set, but the expand option * is enabled, then the position of the actor within the available space can * be determined by the alignment child property. * */ #include #include "st-box-layout.h" #include "st-private.h" #include "st-scrollable.h" #include "st-box-layout-child.h" static void st_box_container_iface_init (ClutterContainerIface *iface); static void st_box_scrollable_interface_init (StScrollableInterface *iface); G_DEFINE_TYPE_WITH_CODE (StBoxLayout, st_box_layout, ST_TYPE_WIDGET, G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER, st_box_container_iface_init) G_IMPLEMENT_INTERFACE (ST_TYPE_SCROLLABLE, st_box_scrollable_interface_init)); #define BOX_LAYOUT_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE ((o), ST_TYPE_BOX_LAYOUT, StBoxLayoutPrivate)) enum { PROP_0, PROP_VERTICAL, PROP_PACK_START, PROP_HADJUST, PROP_VADJUST }; struct _StBoxLayoutPrivate { StAdjustment *hadjustment; StAdjustment *vadjustment; }; /* * StScrollable Interface Implementation */ static void adjustment_value_notify_cb (StAdjustment *adjustment, GParamSpec *pspec, StBoxLayout *box) { clutter_actor_queue_redraw (CLUTTER_ACTOR (box)); } static void scrollable_set_adjustments (StScrollable *scrollable, StAdjustment *hadjustment, StAdjustment *vadjustment) { StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (scrollable)->priv; g_object_freeze_notify (G_OBJECT (scrollable)); if (hadjustment != priv->hadjustment) { if (priv->hadjustment) { g_signal_handlers_disconnect_by_func (priv->hadjustment, adjustment_value_notify_cb, scrollable); g_object_unref (priv->hadjustment); } if (hadjustment) { g_object_ref (hadjustment); g_signal_connect (hadjustment, "notify::value", G_CALLBACK (adjustment_value_notify_cb), scrollable); } priv->hadjustment = hadjustment; g_object_notify (G_OBJECT (scrollable), "hadjustment"); } if (vadjustment != priv->vadjustment) { if (priv->vadjustment) { g_signal_handlers_disconnect_by_func (priv->vadjustment, adjustment_value_notify_cb, scrollable); g_object_unref (priv->vadjustment); } if (vadjustment) { g_object_ref (vadjustment); g_signal_connect (vadjustment, "notify::value", G_CALLBACK (adjustment_value_notify_cb), scrollable); } priv->vadjustment = vadjustment; g_object_notify (G_OBJECT (scrollable), "vadjustment"); } g_object_thaw_notify (G_OBJECT (scrollable)); } static void scrollable_get_adjustments (StScrollable *scrollable, StAdjustment **hadjustment, StAdjustment **vadjustment) { StBoxLayoutPrivate *priv; priv = (ST_BOX_LAYOUT (scrollable))->priv; if (hadjustment) *hadjustment = priv->hadjustment; if (vadjustment) *vadjustment = priv->vadjustment; } static void st_box_scrollable_interface_init (StScrollableInterface *iface) { iface->set_adjustments = scrollable_set_adjustments; iface->get_adjustments = scrollable_get_adjustments; } static void st_box_container_iface_init (ClutterContainerIface *iface) { iface->child_meta_type = ST_TYPE_BOX_LAYOUT_CHILD; } static void st_box_layout_get_property (GObject *object, guint property_id, GValue *value, GParamSpec *pspec) { ClutterLayoutManager *layout; StAdjustment *adjustment; ClutterOrientation orientation; switch (property_id) { case PROP_VERTICAL: layout = clutter_actor_get_layout_manager (CLUTTER_ACTOR (object)); orientation = clutter_box_layout_get_orientation (CLUTTER_BOX_LAYOUT (layout)); g_value_set_boolean (value, orientation == CLUTTER_ORIENTATION_VERTICAL); break; case PROP_PACK_START: layout = clutter_actor_get_layout_manager (CLUTTER_ACTOR (object)); g_value_set_boolean (value, clutter_box_layout_get_pack_start (CLUTTER_BOX_LAYOUT (layout))); break; case PROP_HADJUST: scrollable_get_adjustments (ST_SCROLLABLE (object), &adjustment, NULL); g_value_set_object (value, adjustment); break; case PROP_VADJUST: scrollable_get_adjustments (ST_SCROLLABLE (object), NULL, &adjustment); g_value_set_object (value, adjustment); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); } } static void st_box_layout_set_property (GObject *object, guint property_id, const GValue *value, GParamSpec *pspec) { StBoxLayout *box = ST_BOX_LAYOUT (object); switch (property_id) { case PROP_VERTICAL: st_box_layout_set_vertical (box, g_value_get_boolean (value)); break; case PROP_PACK_START: st_box_layout_set_pack_start (box, g_value_get_boolean (value)); break; case PROP_HADJUST: scrollable_set_adjustments (ST_SCROLLABLE (object), g_value_get_object (value), box->priv->vadjustment); break; case PROP_VADJUST: scrollable_set_adjustments (ST_SCROLLABLE (object), box->priv->hadjustment, g_value_get_object (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); } } static void st_box_layout_dispose (GObject *object) { StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (object)->priv; if (priv->hadjustment) { g_object_unref (priv->hadjustment); priv->hadjustment = NULL; } if (priv->vadjustment) { g_object_unref (priv->vadjustment); priv->vadjustment = NULL; } G_OBJECT_CLASS (st_box_layout_parent_class)->dispose (object); } static void st_box_layout_allocate (ClutterActor *actor, const ClutterActorBox *box, ClutterAllocationFlags flags) { StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (actor)->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); ClutterLayoutManager *layout = clutter_actor_get_layout_manager (actor); ClutterActorBox content_box; gfloat avail_width, avail_height, min_width, natural_width, min_height, natural_height; CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->allocate (actor, box, flags); st_theme_node_get_content_box (theme_node, box, &content_box); clutter_actor_box_get_size (&content_box, &avail_width, &avail_height); clutter_layout_manager_get_preferred_width (layout, CLUTTER_CONTAINER (actor), avail_height, &min_width, &natural_width); clutter_layout_manager_get_preferred_height (layout, CLUTTER_CONTAINER (actor), MAX (avail_width, min_width), &min_height, &natural_height); /* update adjustments for scrolling */ if (priv->vadjustment) { gdouble prev_value; g_object_set (G_OBJECT (priv->vadjustment), "lower", 0.0, "upper", MAX (min_height, avail_height), "page-size", avail_height, "step-increment", avail_height / 6, "page-increment", avail_height - avail_height / 6, NULL); prev_value = st_adjustment_get_value (priv->vadjustment); st_adjustment_set_value (priv->vadjustment, prev_value); } if (priv->hadjustment) { gdouble prev_value; g_object_set (G_OBJECT (priv->hadjustment), "lower", 0.0, "upper", MAX (min_width, avail_width), "page-size", avail_width, "step-increment", avail_width / 6, "page-increment", avail_width - avail_width / 6, NULL); prev_value = st_adjustment_get_value (priv->hadjustment); st_adjustment_set_value (priv->hadjustment, prev_value); } } static void st_box_layout_apply_transform (ClutterActor *a, CoglMatrix *m) { StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (a)->priv; gdouble x, y; CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->apply_transform (a, m); if (priv->hadjustment) x = st_adjustment_get_value (priv->hadjustment); else x = 0; if (priv->vadjustment) y = st_adjustment_get_value (priv->vadjustment); else y = 0; cogl_matrix_translate (m, (int) -x, (int) -y, 0); } /* If we are translated, then we need to translate back before chaining * up or the background and borders will be drawn in the wrong place */ static void get_border_paint_offsets (StBoxLayout *self, double *x, double *y) { StBoxLayoutPrivate *priv = self->priv; if (priv->hadjustment) *x = st_adjustment_get_value (priv->hadjustment); else *x = 0; if (priv->vadjustment) *y = st_adjustment_get_value (priv->vadjustment); else *y = 0; } static void st_box_layout_paint (ClutterActor *actor) { StBoxLayout *self = ST_BOX_LAYOUT (actor); StBoxLayoutPrivate *priv = self->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); gdouble x, y; ClutterActorBox allocation_box; ClutterActorBox content_box; ClutterActor *child; get_border_paint_offsets (self, &x, &y); if (x != 0 || y != 0) { cogl_push_matrix (); cogl_translate ((int)x, (int)y, 0); } st_widget_paint_background (ST_WIDGET (actor)); if (x != 0 || y != 0) { cogl_pop_matrix (); } if (clutter_actor_get_n_children (actor) == 0) return; clutter_actor_get_allocation_box (actor, &allocation_box); st_theme_node_get_content_box (theme_node, &allocation_box, &content_box); content_box.x1 += x; content_box.y1 += y; content_box.x2 += x; content_box.y2 += y; /* The content area forms the viewport into the scrolled contents, while * the borders and background stay in place; after drawing the borders and * background, we clip to the content area */ if (priv->hadjustment || priv->vadjustment) cogl_clip_push_rectangle ((int)content_box.x1, (int)content_box.y1, (int)content_box.x2, (int)content_box.y2); for (child = clutter_actor_get_first_child (actor); child != NULL; child = clutter_actor_get_next_sibling (child)) clutter_actor_paint (child); if (priv->hadjustment || priv->vadjustment) cogl_clip_pop (); } static void st_box_layout_pick (ClutterActor *actor, const ClutterColor *color) { StBoxLayout *self = ST_BOX_LAYOUT (actor); StBoxLayoutPrivate *priv = self->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); gdouble x, y; ClutterActorBox allocation_box; ClutterActorBox content_box; ClutterActor *child; get_border_paint_offsets (self, &x, &y); if (x != 0 || y != 0) { cogl_push_matrix (); cogl_translate ((int)x, (int)y, 0); } CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->pick (actor, color); if (x != 0 || y != 0) { cogl_pop_matrix (); } if (clutter_actor_get_n_children (actor) == 0) return; clutter_actor_get_allocation_box (actor, &allocation_box); st_theme_node_get_content_box (theme_node, &allocation_box, &content_box); content_box.x1 += x; content_box.y1 += y; content_box.x2 += x; content_box.y2 += y; if (priv->hadjustment || priv->vadjustment) cogl_clip_push_rectangle ((int)content_box.x1, (int)content_box.y1, (int)content_box.x2, (int)content_box.y2); for (child = clutter_actor_get_first_child (actor); child != NULL; child = clutter_actor_get_next_sibling (child)) clutter_actor_paint (child); if (priv->hadjustment || priv->vadjustment) cogl_clip_pop (); } static gboolean st_box_layout_get_paint_volume (ClutterActor *actor, ClutterPaintVolume *volume) { StBoxLayout *self = ST_BOX_LAYOUT (actor); gdouble x, y; StBoxLayoutPrivate *priv = self->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); ClutterActorBox allocation_box; ClutterActorBox content_box; ClutterVertex origin; /* When have an adjustment we are clipped to the content box, so base * our paint volume on that. */ if (priv->hadjustment || priv->vadjustment) { clutter_actor_get_allocation_box (actor, &allocation_box); st_theme_node_get_content_box (theme_node, &allocation_box, &content_box); origin.x = content_box.x1 - allocation_box.x1; origin.y = content_box.y1 - allocation_box.y2; origin.z = 0.f; clutter_paint_volume_set_width (volume, content_box.x2 - content_box.x1); clutter_paint_volume_set_height (volume, content_box.y2 - content_box.y1); } else if (!CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->get_paint_volume (actor, volume)) return FALSE; /* When scrolled, st_box_layout_apply_transform() includes the scroll offset * and affects paint volumes. This is right for our children, but our paint volume * is determined by our allocation and borders and doesn't scroll, so we need * to reverse-compensate here, the same as we do when painting. */ get_border_paint_offsets (self, &x, &y); if (x != 0 || y != 0) { clutter_paint_volume_get_origin (volume, &origin); origin.x += x; origin.y += y; clutter_paint_volume_set_origin (volume, &origin); } return TRUE; } static void st_box_layout_style_changed (StWidget *self) { StThemeNode *theme_node = st_widget_get_theme_node (self); ClutterBoxLayout *layout; double spacing; layout = CLUTTER_BOX_LAYOUT (clutter_actor_get_layout_manager (CLUTTER_ACTOR (self))); spacing = st_theme_node_get_length (theme_node, "spacing"); clutter_box_layout_set_spacing (layout, (int)(spacing + 0.5)); ST_WIDGET_CLASS (st_box_layout_parent_class)->style_changed (self); } static void layout_notify (GObject *object, GParamSpec *pspec, gpointer user_data) { GObject *self = user_data; const char *prop_name = g_param_spec_get_name (pspec); if (g_object_class_find_property (G_OBJECT_GET_CLASS (self), prop_name)) g_object_notify (self, prop_name); } static void st_box_layout_class_init (StBoxLayoutClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); StWidgetClass *widget_class = ST_WIDGET_CLASS (klass); GParamSpec *pspec; g_type_class_add_private (klass, sizeof (StBoxLayoutPrivate)); object_class->get_property = st_box_layout_get_property; object_class->set_property = st_box_layout_set_property; object_class->dispose = st_box_layout_dispose; actor_class->allocate = st_box_layout_allocate; actor_class->apply_transform = st_box_layout_apply_transform; actor_class->paint = st_box_layout_paint; actor_class->get_paint_volume = st_box_layout_get_paint_volume; actor_class->pick = st_box_layout_pick; widget_class->style_changed = st_box_layout_style_changed; pspec = g_param_spec_boolean ("vertical", "Vertical", "Whether the layout should be vertical, rather" "than horizontal", FALSE, ST_PARAM_READWRITE); g_object_class_install_property (object_class, PROP_VERTICAL, pspec); pspec = g_param_spec_boolean ("pack-start", "Pack Start", "Whether to pack items at the start of the box", FALSE, ST_PARAM_READWRITE); g_object_class_install_property (object_class, PROP_PACK_START, pspec); /* StScrollable properties */ g_object_class_override_property (object_class, PROP_HADJUST, "hadjustment"); g_object_class_override_property (object_class, PROP_VADJUST, "vadjustment"); } static void st_box_layout_init (StBoxLayout *self) { ClutterLayoutManager *layout; self->priv = BOX_LAYOUT_PRIVATE (self); layout = clutter_box_layout_new (); g_signal_connect_swapped (layout, "layout-changed", G_CALLBACK (clutter_actor_queue_relayout), self); g_signal_connect (layout, "notify", G_CALLBACK (layout_notify), self); clutter_actor_set_layout_manager (CLUTTER_ACTOR (self), layout); } /** * st_box_layout_new: * * Create a new #StBoxLayout. * * Returns: a newly allocated #StBoxLayout */ StWidget * st_box_layout_new (void) { return g_object_new (ST_TYPE_BOX_LAYOUT, NULL); } /** * st_box_layout_set_vertical: * @box: A #StBoxLayout * @vertical: %TRUE if the layout should be vertical * * Set the value of the #StBoxLayout::vertical property * */ void st_box_layout_set_vertical (StBoxLayout *box, gboolean vertical) { ClutterLayoutManager *layout; ClutterOrientation orientation; g_return_if_fail (ST_IS_BOX_LAYOUT (box)); layout = clutter_actor_get_layout_manager (CLUTTER_ACTOR (box)); orientation = vertical ? CLUTTER_ORIENTATION_VERTICAL : CLUTTER_ORIENTATION_HORIZONTAL; if (clutter_box_layout_get_orientation (CLUTTER_BOX_LAYOUT (layout)) != orientation) { clutter_box_layout_set_orientation (CLUTTER_BOX_LAYOUT (layout), orientation); g_object_notify (G_OBJECT (box), "vertical"); } } /** * st_box_layout_get_vertical: * @box: A #StBoxLayout * * Get the value of the #StBoxLayout::vertical property. * * Returns: %TRUE if the layout is vertical */ gboolean st_box_layout_get_vertical (StBoxLayout *box) { ClutterLayoutManager *layout; ClutterOrientation orientation; g_return_val_if_fail (ST_IS_BOX_LAYOUT (box), FALSE); layout = clutter_actor_get_layout_manager (CLUTTER_ACTOR (box)); orientation = clutter_box_layout_get_orientation (CLUTTER_BOX_LAYOUT (layout)); return orientation == CLUTTER_ORIENTATION_VERTICAL; } /** * st_box_layout_set_pack_start: * @box: A #StBoxLayout * @pack_start: %TRUE if the layout should use pack-start * * Set the value of the #StBoxLayout::pack-start property. * */ void st_box_layout_set_pack_start (StBoxLayout *box, gboolean pack_start) { ClutterBoxLayout *layout; g_return_if_fail (ST_IS_BOX_LAYOUT (box)); layout = CLUTTER_BOX_LAYOUT (clutter_actor_get_layout_manager (CLUTTER_ACTOR (box))); if (clutter_box_layout_get_pack_start (layout) != pack_start) { clutter_box_layout_set_pack_start (layout, pack_start); g_object_notify (G_OBJECT (box), "pack-start"); } } /** * st_box_layout_get_pack_start: * @box: A #StBoxLayout * * Get the value of the #StBoxLayout::pack-start property. * * Returns: %TRUE if pack-start is enabled */ gboolean st_box_layout_get_pack_start (StBoxLayout *box) { g_return_val_if_fail (ST_IS_BOX_LAYOUT (box), FALSE); return clutter_box_layout_get_pack_start (CLUTTER_BOX_LAYOUT (clutter_actor_get_layout_manager (CLUTTER_ACTOR (box)))); }