1fcaafdb58
Because we can't set the stage input area to a non-rectangular shape, we don't allow the panel to be partially overlapped; it is always either on top, or else completely hidden.
206 lines
7.6 KiB
JavaScript
206 lines
7.6 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const Button = imports.ui.button;
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const Main = imports.ui.main;
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const PANEL_HEIGHT = 32;
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const TRAY_HEIGHT = 24;
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const PANEL_BACKGROUND_COLOR = new Clutter.Color();
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PANEL_BACKGROUND_COLOR.from_pixel(0xeeddccff);
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const PANEL_BUTTON_COLOR = new Clutter.Color();
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PANEL_BUTTON_COLOR.from_pixel(0xccbbaa66);
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const PANEL_BORDER_COLOR = new Clutter.Color();
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PANEL_BORDER_COLOR.from_pixel(0x000000ff);
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const PRESSED_BUTTON_BACKGROUND_COLOR = new Clutter.Color();
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PRESSED_BUTTON_BACKGROUND_COLOR.from_pixel(0xccbbaaff);
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function Panel() {
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this._init();
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}
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Panel.prototype = {
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_init : function() {
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let me = this;
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let global = Shell.Global.get();
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this._box = new Big.Box({ background_color: PANEL_BACKGROUND_COLOR,
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x: 0,
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y: 0,
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height: PANEL_HEIGHT + 1,
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width: global.screen_width,
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orientation: Big.BoxOrientation.HORIZONTAL,
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spacing: 4,
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border_bottom: 1,
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border_color: PANEL_BORDER_COLOR });
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this.button = new Button.Button("Activities", PANEL_BUTTON_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, true, null, PANEL_HEIGHT);
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this._box.append(this.button.button, Big.BoxPackFlags.NONE);
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let statusbox = new Big.Box();
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this._statusmenu = new Shell.StatusMenu();
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statusbox.append(this._statusmenu, Big.BoxPackFlags.NONE);
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let statusbutton = new Button.Button(statusbox, PANEL_BUTTON_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR,
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true, null, PANEL_HEIGHT);
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statusbutton.button.connect('button-press-event', function (b, e) {
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me._statusmenu.toggle(e);
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return false;
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});
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this._box.append(statusbutton.button, Big.BoxPackFlags.END);
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// We get a deactivated event when the popup disappears
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this._statusmenu.connect('deactivated', function (sm) {
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statusbutton.release();
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});
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this._clock = new Clutter.Text({ font_name: "Sans Bold 16px",
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text: "" });
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let pad = (PANEL_HEIGHT - this._clock.height) / 2;
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let clockbox = new Big.Box({ padding_top: pad,
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padding_bottom: pad,
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padding_right: 4 });
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clockbox.append(this._clock, Big.BoxPackFlags.NONE);
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this._box.append(clockbox, Big.BoxPackFlags.END);
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this._traymanager = new Shell.TrayManager({ bg_color: PANEL_BACKGROUND_COLOR });
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this._traymanager.connect('tray-icon-added',
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function(o, icon) {
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let pad = (PANEL_HEIGHT - icon.height) / 2;
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icon._panel_box = new Big.Box({ padding_top: pad,
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padding_bottom: pad });
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icon._panel_box.append(icon, Big.BoxPackFlags.NONE);
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me._box.append(icon._panel_box, Big.BoxPackFlags.END);
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});
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this._traymanager.connect('tray-icon-removed',
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function(o, icon) {
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me._box.remove_actor(icon._panel_box);
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});
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this._traymanager.manage_stage(global.stage);
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// TODO: decide what to do with the rest of the panel in the overlay mode (make it fade-out, become non-reactive, etc.)
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// We get into the overlay mode on button-press-event as opposed to button-release-event because eventually we'll probably
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// have the overlay act like a menu that allows the user to release the mouse on the activity the user wants
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// to switch to.
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this.button.button.connect('button-press-event',
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function(o, event) {
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if (Main.overlay.visible)
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Main.hide_overlay();
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else
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Main.show_overlay();
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return true;
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});
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this._setStruts();
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global.screen.connect('notify::n-workspaces',
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function() {
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me._setStruts();
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});
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global.stage.add_actor(this._box);
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global.screen.connect('restacked',
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function() {
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me._restacked();
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});
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this._restacked();
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// Start the clock
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this._updateClock();
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},
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set_stage_input_area: function() {
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let global = Shell.Global.get();
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if (this._box.visible) {
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global.set_stage_input_area(this._box.x, this._box.y,
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this._box.width, this._box.height);
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} else
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global.set_stage_input_area(0, 0, 0, 0);
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},
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// Struts determine the area along each side of the screen that is reserved
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// and not available to applications
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_setStruts: function() {
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let global = Shell.Global.get();
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let struts = [
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new Meta.Strut({
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rect: {
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x: 0,
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y: 0,
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width: global.screen_width,
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height: PANEL_HEIGHT
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},
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side: Meta.Side.TOP
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})
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];
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let screen = global.screen;
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for (let i = 0; i < screen.n_workspaces; i++) {
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let workspace = screen.get_workspace_by_index(i);
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workspace.set_builtin_struts(struts);
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}
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},
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_restacked: function() {
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let global = Shell.Global.get();
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let windows = global.get_windows();
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let i;
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// We want to be visible unless there is a window with layer
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// FULLSCREEN, or a window with layer OVERRIDE_REDIRECT that
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// completely covers us. (We can't set a non-rectangular
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// stage_input_area, so we don't let windows overlap us
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// partially.). "override_redirect" is not actually a layer
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// above all other windows, but this seems to be how mutter
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// treats it currently...
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//
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// @windows is sorted bottom to top.
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this._box.show();
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for (i = windows.length - 1; i > -1; i--) {
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let layer = windows[i].get_meta_window().get_layer();
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if (layer == Meta.StackLayer.OVERRIDE_REDIRECT) {
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if (windows[i].x <= this._box.x &&
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windows[i].x + windows[i].width >= this._box.x + this._box.width &&
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windows[i].y <= this._box.y &&
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windows[i].y + windows[i].height >= this._box.y + this._box.height) {
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this._box.hide();
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break;
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}
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} else if (layer == Meta.StackLayer.FULLSCREEN) {
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this._box.hide();
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break;
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} else
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break;
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}
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this.set_stage_input_area();
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},
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_updateClock: function() {
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let me = this;
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let display_date = new Date();
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let msec_remaining = 60000 - (1000 * display_date.getSeconds() +
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display_date.getMilliseconds());
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if (msec_remaining < 500) {
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display_date.setMinutes(display_date.getMinutes() + 1);
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msec_remaining += 60000;
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}
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this._clock.set_text(display_date.toLocaleFormat("%H:%M"));
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Mainloop.timeout_add(msec_remaining, function() {
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me._updateClock();
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return false;
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});
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},
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overlayHidden: function() {
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this.button.release();
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}
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};
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