gnome-shell/js/ui/userWidget.js
Florian Müllner 5fc456d9d9 userWidget: Handle non-square icons gracefully
We currently assume that user icons are square, which is the case when
set by the users settings panel, but not enforced by AccountsService.

Handle that case by moving the pixel size back to the actor and using
an appropriate background-size style property of 'cover' (which means
the smallest dimension of the image is scaled to fit the desired size).

https://gitlab.gnome.org/GNOME/gnome-shell/issues/1144
2019-07-29 16:16:22 +00:00

181 lines
6.1 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
//
// A widget showing the user avatar and name
/* exported UserWidget */
const { Clutter, GLib, GObject, St } = imports.gi;
const Params = imports.misc.params;
var AVATAR_ICON_SIZE = 64;
// Adapted from gdm/gui/user-switch-applet/applet.c
//
// Copyright (C) 2004-2005 James M. Cape <jcape@ignore-your.tv>.
// Copyright (C) 2008,2009 Red Hat, Inc.
var Avatar = class {
constructor(user, params) {
this._user = user;
params = Params.parse(params, { reactive: false,
iconSize: AVATAR_ICON_SIZE,
styleClass: 'user-icon' });
this._iconSize = params.iconSize;
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
this.actor = new St.Bin({ style_class: params.styleClass,
track_hover: params.reactive,
reactive: params.reactive,
width: this._iconSize * scaleFactor,
height: this._iconSize * scaleFactor });
// Monitor the scaling factor to make sure we recreate the avatar when needed.
let themeContext = St.ThemeContext.get_for_stage(global.stage);
themeContext.connect('notify::scale-factor', this.update.bind(this));
}
setSensitive(sensitive) {
this.actor.can_focus = sensitive;
this.actor.reactive = sensitive;
}
update() {
let iconFile = this._user.get_icon_file();
if (iconFile && !GLib.file_test(iconFile, GLib.FileTest.EXISTS))
iconFile = null;
if (iconFile) {
this.actor.child = null;
let { scaleFactor } = St.ThemeContext.get_for_stage(global.stage);
this.actor.set_size(
this._iconSize * scaleFactor,
this._iconSize * scaleFactor);
this.actor.style = `
background-image: url("${iconFile}");
background-size: cover;`;
} else {
this.actor.style = null;
this.actor.child = new St.Icon({ icon_name: 'avatar-default-symbolic',
icon_size: this._iconSize });
}
}
};
var UserWidgetLabel = GObject.registerClass(
class UserWidgetLabel extends St.Widget {
_init(user) {
super._init({ layout_manager: new Clutter.BinLayout() });
this._user = user;
this._realNameLabel = new St.Label({ style_class: 'user-widget-label',
y_align: Clutter.ActorAlign.CENTER });
this.add_child(this._realNameLabel);
this._userNameLabel = new St.Label({ style_class: 'user-widget-label',
y_align: Clutter.ActorAlign.CENTER });
this.add_child(this._userNameLabel);
this._currentLabel = null;
this._userLoadedId = this._user.connect('notify::is-loaded', this._updateUser.bind(this));
this._userChangedId = this._user.connect('changed', this._updateUser.bind(this));
this._updateUser();
// We can't override the destroy vfunc because that might be called during
// object finalization, and we can't call any JS inside a GC finalize callback,
// so we use a signal, that will be disconnected by GObject the first time
// the actor is destroyed (which is guaranteed to be as part of a normal
// destroy() call from JS, possibly from some ancestor)
this.connect('destroy', this._onDestroy.bind(this));
}
_onDestroy() {
if (this._userLoadedId != 0) {
this._user.disconnect(this._userLoadedId);
this._userLoadedId = 0;
}
if (this._userChangedId != 0) {
this._user.disconnect(this._userChangedId);
this._userChangedId = 0;
}
}
vfunc_allocate(box, flags) {
this.set_allocation(box, flags);
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let [, , natRealNameWidth] = this._realNameLabel.get_preferred_size();
if (natRealNameWidth <= availWidth)
this._currentLabel = this._realNameLabel;
else
this._currentLabel = this._userNameLabel;
this.label_actor = this._currentLabel;
let childBox = new Clutter.ActorBox();
childBox.x1 = 0;
childBox.y1 = 0;
childBox.x2 = availWidth;
childBox.y2 = availHeight;
this._currentLabel.allocate(childBox, flags);
}
vfunc_paint() {
this._currentLabel.paint();
}
_updateUser() {
if (this._user.is_loaded) {
this._realNameLabel.text = this._user.get_real_name();
this._userNameLabel.text = this._user.get_user_name();
} else {
this._realNameLabel.text = '';
this._userNameLabel.text = '';
}
}
});
var UserWidget = class {
constructor(user) {
this._user = user;
this.actor = new St.BoxLayout({ style_class: 'user-widget',
vertical: false });
this.actor.connect('destroy', this._onDestroy.bind(this));
this._avatar = new Avatar(user);
this.actor.add_child(this._avatar.actor);
this._label = new UserWidgetLabel(user);
this.actor.add_child(this._label);
this._label.bind_property('label-actor', this.actor, 'label-actor',
GObject.BindingFlags.SYNC_CREATE);
this._userLoadedId = this._user.connect('notify::is-loaded', this._updateUser.bind(this));
this._userChangedId = this._user.connect('changed', this._updateUser.bind(this));
this._updateUser();
}
_onDestroy() {
if (this._userLoadedId != 0) {
this._user.disconnect(this._userLoadedId);
this._userLoadedId = 0;
}
if (this._userChangedId != 0) {
this._user.disconnect(this._userChangedId);
this._userChangedId = 0;
}
}
_updateUser() {
this._avatar.update();
}
};