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7 Commits

Author SHA1 Message Date
Jasper St. Pierre
e7f82c66de wobbly 2014-09-03 10:58:01 -07:00
Owen W. Taylor
73977795a6 Revert accidental commit "Test stuff"
This reverts commit 3b3445146d.
2014-09-03 13:47:18 -04:00
Owen W. Taylor
3b3445146d Test stuff 2014-09-03 13:45:01 -04:00
Owen W. Taylor
650dea017b Adapt to Mutter background changes
The rewrite of Mutter's background code (see bug 735637) requires
corresponding changes here - we no longer need to layer multiple
MetaBackgroundActors together.

The general strategy is that a BackgroundSource object is created
per GSettings schema, and keeps either one Background/MetaBackground pair,
or, for animation, a Background/Metabackground pair for each monitor.

https://bugzilla.gnome.org/show_bug.cgi?id=735638
2014-09-03 13:45:01 -04:00
Alejandro Piñeiro
70099872ab a11y: initialize clutter accessibility always.
In order to ensure that is clutter AtkUtil implementation the current one.

https://bugzilla.gnome.org/show_bug.cgi?id=735908
2014-09-03 18:45:32 +02:00
Hashem Nasarat
dc5618558f popupMenu: Force submenu arrow rotation angles to multiples of 90
When you open or close a PopupSubMenu the arrow icon rotates, but
the code previously assumed that the starting angle was a multiple
of 90.  If you click the submenu fast enough the rotation could overlap
with the previous rotation and you'd get something that wasn't a multiple
of 90.
Now we ensure that the ending arrowRotation angle is always a multiple
of 90 regardless of what the starting angle is.

https://bugzilla.gnome.org/show_bug.cgi?id=728927
2014-09-03 17:50:03 +02:00
Piotr Drąg
62481f4b7c Updated Polish translation 2014-09-03 16:21:24 +02:00
13 changed files with 1208 additions and 869 deletions

View File

@@ -90,6 +90,7 @@
<file>ui/windowAttentionHandler.js</file>
<file>ui/windowMenu.js</file>
<file>ui/windowManager.js</file>
<file>ui/wobbly.js</file>
<file>ui/workspace.js</file>
<file>ui/workspaceSwitcherPopup.js</file>
<file>ui/workspaceThumbnail.js</file>

View File

@@ -1,5 +1,98 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
// READ THIS FIRST
// Background handling is a maze of objects, both objects in this file, and
// also objects inside Mutter. They all have a role.
//
// BackgroundManager
// The only object that other parts of GNOME Shell deal with; a
// BackgroundManager creates background actors and adds them to
// the specified container. When the background is changed by the
// user it will fade out the old actor and fade in the new actor.
// (This is separate from the fading for an animated background,
// since using two actors is quite inefficient.)
//
// MetaBackgroundImage
// An object represented an image file that will be used for drawing
// the background. MetaBackgroundImage objects asynchronously load,
// so they are first created in an unloaded state, then later emit
// a ::loaded signal when the Cogl object becomes available.
//
// MetaBackgroundImageCache
// A cache from filename to MetaBackgroundImage.
//
// BackgroundSource
// An object that is created for each GSettings schema (separate
// settings schemas are used for the lock screen and main background),
// and holds a reference to shared Background objects.
//
// MetaBackground
// Holds the specification of a background - a background color
// or gradient and one or two images blended together.
//
// Background
// JS delegate object that Connects a MetaBackground to the GSettings
// schema for the background.
//
// Animation
// A helper object that handles loading a XML-based animation; it is a
// wrapper for GnomeDesktop.BGSlideShow
//
// MetaBackgroundActor
// An actor that draws the background for a single monitor
//
// BackgroundCache
// A cache of Settings schema => BackgroundSource and of a single Animation.
// Also used to share file monitors.
//
// A static image, background color or gradient is relatively straightforward. The
// calling code creates a separate BackgroundManager for each monitor. Since they
// are created for the same GSettings schema, they will use the same BackgroundSource
// object, which provides a single Background and correspondingly a single
// MetaBackground object.
//
// BackgroundManager BackgroundManager
// | \ / |
// | BackgroundSource | looked up in BackgroundCache
// | | |
// | Background |
// | | |
// MetaBackgroundActor | MetaBackgroundActor
// \ | /
// `------- MetaBackground ------'
// |
// MetaBackgroundImage looked up in MetaBackgroundImageCache
//
// The animated case is tricker because the animation XML file can specify different
// files for different monitor resolutions and aspect ratios. For this reason,
// the BackgroundSource provides different Background share a single Animation object,
// which tracks the animation, but use different MetaBackground objects. In the
// common case, the different MetaBackground objects will be created for the
// same filename and look up the *same* MetaBackgroundImage object, so there is
// little wasted memory:
//
// BackgroundManager BackgroundManager
// | \ / |
// | BackgroundSource | looked up in BackgroundCache
// | / \ |
// | Background Background |
// | | \ / | |
// | | Animation | | looked up in BackgroundCache
// MetaBackgroundA|tor Me|aBackgroundActor
// \ | | /
// MetaBackground MetaBackground
// \ /
// MetaBackgroundImage looked up in MetaBackgroundImageCache
// MetaBackgroundImage
//
// But the case of different filenames and different background images
// is possible as well:
// ....
// MetaBackground MetaBackground
// | |
// MetaBackgroundImage MetaBackgroundImage
// MetaBackgroundImage MetaBackgroundImage
const Clutter = imports.gi.Clutter;
const GDesktopEnums = imports.gi.GDesktopEnums;
const Gio = imports.gi.Gio;
@@ -36,235 +129,25 @@ const BackgroundCache = new Lang.Class({
Name: 'BackgroundCache',
_init: function() {
this._patterns = [];
this._images = [];
this._pendingFileLoads = [];
this._fileMonitors = {};
this._backgroundSources = {};
},
getPatternContent: function(params) {
params = Params.parse(params, { monitorIndex: 0,
color: null,
secondColor: null,
shadingType: null,
effects: Meta.BackgroundEffects.NONE });
let content = null;
let candidateContent = null;
for (let i = 0; i < this._patterns.length; i++) {
if (this._patterns[i].get_shading() != params.shadingType)
continue;
if (!params.color.equal(this._patterns[i].get_color()))
continue;
if (params.shadingType != GDesktopEnums.BackgroundShading.SOLID &&
!params.secondColor.equal(this._patterns[i].get_second_color()))
continue;
candidateContent = this._patterns[i];
if (params.effects != this._patterns[i].effects)
continue;
break;
}
if (candidateContent) {
content = candidateContent.copy(params.monitorIndex, params.effects);
} else {
content = new Meta.Background({ meta_screen: global.screen,
monitor: params.monitorIndex,
effects: params.effects });
if (params.shadingType == GDesktopEnums.BackgroundShading.SOLID) {
content.load_color(params.color);
} else {
content.load_gradient(params.shadingType, params.color, params.secondColor);
}
}
this._patterns.push(content);
return content;
},
_monitorFile: function(filename) {
monitorFile: function(filename) {
if (this._fileMonitors[filename])
return;
let file = Gio.File.new_for_path(filename);
let monitor = file.monitor(Gio.FileMonitorFlags.NONE, null);
let signalId = monitor.connect('changed',
monitor.connect('changed',
Lang.bind(this, function() {
for (let i = 0; i < this._images.length; i++) {
if (this._images[i].get_filename() == filename)
this._images.splice(i, 1);
}
monitor.disconnect(signalId);
this.emit('file-changed', filename);
}));
this._fileMonitors[filename] = monitor;
},
_removeContent: function(contentList, content) {
let index = contentList.indexOf(content);
if (index < 0)
throw new Error("Trying to remove invalid content: " + content);
contentList.splice(index, 1);
},
removePatternContent: function(content) {
this._removeContent(this._patterns, content);
},
removeImageContent: function(content) {
let filename = content.get_filename();
let hasOtherUsers = this._images.some(function(content) { return filename == content.get_filename(); });
if (!hasOtherUsers)
delete this._fileMonitors[filename];
this._removeContent(this._images, content);
},
_attachCallerToFileLoad: function(caller, fileLoad) {
fileLoad.callers.push(caller);
if (!caller.cancellable)
return;
caller.cancellable.connect(Lang.bind(this, function() {
let idx = fileLoad.callers.indexOf(caller);
fileLoad.callers.splice(idx, 1);
if (fileLoad.callers.length == 0) {
fileLoad.cancellable.cancel();
let idx = this._pendingFileLoads.indexOf(fileLoad);
this._pendingFileLoads.splice(idx, 1);
}
}));
},
_loadImageContent: function(params) {
params = Params.parse(params, { monitorIndex: 0,
style: null,
filename: null,
effects: Meta.BackgroundEffects.NONE,
cancellable: null,
onFinished: null });
let caller = { monitorIndex: params.monitorIndex,
effects: params.effects,
cancellable: params.cancellable,
onFinished: params.onFinished };
for (let i = 0; i < this._pendingFileLoads.length; i++) {
let fileLoad = this._pendingFileLoads[i];
if (fileLoad.filename == params.filename &&
fileLoad.style == params.style) {
this._attachCallerToFileLoad(caller, fileLoad);
return;
}
}
let fileLoad = { filename: params.filename,
style: params.style,
cancellable: new Gio.Cancellable(),
callers: [] };
this._attachCallerToFileLoad(caller, fileLoad);
let content = new Meta.Background({ meta_screen: global.screen });
content.load_file_async(params.filename,
params.style,
params.cancellable,
Lang.bind(this,
function(object, result) {
try {
content.load_file_finish(result);
this._monitorFile(params.filename);
} catch(e) {
content = null;
}
for (let i = 0; i < fileLoad.callers.length; i++) {
let caller = fileLoad.callers[i];
if (caller.onFinished) {
let newContent;
if (content) {
newContent = content.copy(caller.monitorIndex, caller.effects);
this._images.push(newContent);
}
caller.onFinished(newContent);
}
}
let idx = this._pendingFileLoads.indexOf(fileLoad);
this._pendingFileLoads.splice(idx, 1);
}));
},
getImageContent: function(params) {
params = Params.parse(params, { monitorIndex: 0,
style: null,
filename: null,
effects: Meta.BackgroundEffects.NONE,
cancellable: null,
onFinished: null });
let content = null;
let candidateContent = null;
for (let i = 0; i < this._images.length; i++) {
if (this._images[i].get_style() != params.style)
continue;
if (this._images[i].get_filename() != params.filename)
continue;
if (params.style == GDesktopEnums.BackgroundStyle.SPANNED &&
this._images[i].monitor != params.monitorIndex)
continue;
candidateContent = this._images[i];
if (params.effects != this._images[i].effects)
continue;
break;
}
if (candidateContent) {
content = candidateContent.copy(params.monitorIndex, params.effects);
if (params.cancellable && params.cancellable.is_cancelled())
content = null;
else
this._images.push(content);
if (params.onFinished)
params.onFinished(content);
} else {
this._loadImageContent({ filename: params.filename,
style: params.style,
effects: params.effects,
monitorIndex: params.monitorIndex,
cancellable: params.cancellable,
onFinished: params.onFinished });
}
},
getAnimation: function(params) {
params = Params.parse(params, { filename: null,
onLoaded: null });
@@ -282,7 +165,6 @@ const BackgroundCache = new Lang.Class({
let animation = new Animation({ filename: params.filename });
animation.load(Lang.bind(this, function() {
this._monitorFile(params.filename);
this._animationFilename = params.filename;
this._animation = animation;
@@ -294,6 +176,31 @@ const BackgroundCache = new Lang.Class({
GLib.Source.set_name_by_id(id, '[gnome-shell] params.onLoaded');
}
}));
},
getBackgroundSource: function(layoutManager, settingsSchema) {
// The layoutManager is always the same one; we pass in it since
// Main.layoutManager may not be set yet
if (!(settingsSchema in this._backgroundSources)) {
this._backgroundSources[settingsSchema] = new BackgroundSource(layoutManager, settingsSchema);
this._backgroundSources[settingsSchema]._useCount = 1;
} else {
this._backgroundSources[settingsSchema]._useCount++;
}
return this._backgroundSources[settingsSchema];
},
releaseBackgroundSource: function(settingsSchema) {
if (settingsSchema in this._backgroundSources) {
let source = this._backgroundSources[settingsSchema];
source._useCount--;
if (source._useCount == 0) {
delete this._backgroundSources[settingsSchema];
source.destroy();
}
}
}
});
Signals.addSignalMethods(BackgroundCache.prototype);
@@ -310,28 +217,19 @@ const Background = new Lang.Class({
_init: function(params) {
params = Params.parse(params, { monitorIndex: 0,
layoutManager: Main.layoutManager,
effects: Meta.BackgroundEffects.NONE,
settings: null,
overrideImage: null });
this.actor = new Meta.BackgroundGroup();
this.actor._delegate = this;
filename: null,
style: null });
this._destroySignalId = this.actor.connect('destroy',
Lang.bind(this, this._destroy));
this.background = new Meta.Background({ meta_screen: global.screen });
this.background._delegate = this;
this._settings = params.settings;
this._overrideImage = params.overrideImage;
this._filename = params.filename;
this._style = params.style;
this._monitorIndex = params.monitorIndex;
this._layoutManager = params.layoutManager;
this._effects = params.effects;
this._fileWatches = {};
this._pattern = null;
// contains a single image for static backgrounds and
// two images (from and to) for slide shows
this._images = {};
this._brightness = 1.0;
this._vignetteSharpness = 0.2;
this._cancellable = new Gio.Cancellable();
this.isLoaded = false;
@@ -342,7 +240,7 @@ const Background = new Lang.Class({
this._load();
},
_destroy: function() {
destroy: function() {
this._cancellable.cancel();
if (this._updateAnimationTimeoutId) {
@@ -357,28 +255,6 @@ const Background = new Lang.Class({
}
this._fileWatches = null;
if (this._pattern) {
if (this._pattern.content)
this._cache.removePatternContent(this._pattern.content);
this._pattern.destroy();
this._pattern = null;
}
keys = Object.keys(this._images);
for (i = 0; i < keys.length; i++) {
let actor = this._images[keys[i]];
if (actor.content)
this._cache.removeImageContent(actor.content);
actor.destroy();
this._images[keys[i]] = null;
}
this.actor.disconnect(this._destroySignalId);
this._destroySignalId = 0;
if (this._settingsChangedSignalId != 0)
this._settings.disconnect(this._settingsChangedSignalId);
this._settingsChangedSignalId = 0;
@@ -407,22 +283,17 @@ const Background = new Lang.Class({
let shadingType = this._settings.get_enum(COLOR_SHADING_TYPE_KEY);
let content = this._cache.getPatternContent({ monitorIndex: this._monitorIndex,
effects: this._effects,
color: color,
secondColor: secondColor,
shadingType: shadingType });
this._pattern = new Meta.BackgroundActor();
this.actor.add_child(this._pattern);
this._pattern.content = content;
if (shadingType == GDesktopEnums.BackgroundShading.SOLID)
this.background.set_color(color);
else
this.background.set_gradient(shadingType, color, secondColor);
},
_watchCacheFile: function(filename) {
_watchFile: function(filename) {
if (this._fileWatches[filename])
return;
this._cache.monitorFile(filename);
let signalId = this._cache.connect('file-changed',
Lang.bind(this, function(cache, changedFile) {
if (changedFile == filename) {
@@ -432,82 +303,46 @@ const Background = new Lang.Class({
this._fileWatches[filename] = signalId;
},
_ensureImage: function(index) {
if (this._images[index])
return;
let actor = new Meta.BackgroundActor();
// The background pattern is the first actor in
// the group, and all images should be above that.
this.actor.insert_child_at_index(actor, index + 1);
this._images[index] = actor;
},
_updateImage: function(index, content, filename) {
content.brightness = this._brightness;
content.vignette_sharpness = this._vignetteSharpness;
let image = this._images[index];
if (image.content)
this._cache.removeImageContent(image.content);
image.content = content;
this._watchCacheFile(filename);
},
_updateAnimationProgress: function() {
if (this._images[1])
this._images[1].opacity = this._animation.transitionProgress * 255;
this._queueUpdateAnimation();
},
_updateAnimation: function() {
this._updateAnimationTimeoutId = 0;
this._animation.update(this._layoutManager.monitors[this._monitorIndex]);
let files = this._animation.keyFrameFiles;
if (files.length == 0) {
let finish = Lang.bind(this, function() {
this._setLoaded();
if (files.length > 1) {
this.background.set_blend(files[0], files[1],
this._animation.transitionProgress,
this._style);
} else if (files.length > 0) {
this.background.set_filename(files[0], this._style);
} else {
this.background.set_filename(null, this._style);
}
this._queueUpdateAnimation();
return;
}
let numPendingImages = files.length;
for (let i = 0; i < files.length; i++) {
if (this._images[i] && this._images[i].content &&
this._images[i].content.get_filename() == files[i]) {
numPendingImages--;
if (numPendingImages == 0)
this._updateAnimationProgress();
continue;
}
this._cache.getImageContent({ monitorIndex: this._monitorIndex,
effects: this._effects,
style: this._style,
filename: files[i],
cancellable: this._cancellable,
onFinished: Lang.bind(this, function(content, i) {
numPendingImages--;
if (!content) {
this._setLoaded();
if (numPendingImages == 0)
this._updateAnimationProgress();
return;
}
this._ensureImage(i);
this._updateImage(i, content, files[i]);
if (numPendingImages == 0) {
this._setLoaded();
this._updateAnimationProgress();
}
}, i)
});
let cache = Meta.BackgroundImageCache.get_default();
let numPendingImages = files.length;
let images = [];
for (let i = 0; i < files.length; i++) {
this._watchFile(files[i]);
let image = cache.load(files[i]);
images.push(image);
if (image.is_loaded()) {
numPendingImages--;
if (numPendingImages == 0)
finish();
} else {
let id = image.connect('loaded',
Lang.bind(this, function() {
image.disconnect(id);
numPendingImages--;
if (numPendingImages == 0)
finish();
}));
}
}
},
@@ -551,25 +386,26 @@ const Background = new Lang.Class({
}
this._updateAnimation();
this._watchCacheFile(filename);
this._watchFile(filename);
})
});
},
_loadImage: function(filename) {
this._cache.getImageContent({ monitorIndex: this._monitorIndex,
effects: this._effects,
style: this._style,
filename: filename,
cancellable: this._cancellable,
onFinished: Lang.bind(this, function(content) {
if (content) {
this._ensureImage(0);
this._updateImage(0, content, filename);
}
this.background.set_filename(filename, this._style);
this._watchFile(filename);
let cache = Meta.BackgroundImageCache.get_default();
let image = cache.load(filename);
if (image.is_loaded())
this._setLoaded();
})
});
else {
let id = image.connect('loaded',
Lang.bind(this, function() {
this._setLoaded();
image.disconnect(id);
}));
}
},
_loadFile: function(filename) {
@@ -584,95 +420,118 @@ const Background = new Lang.Class({
this._loadPattern();
let filename;
if (this._overrideImage != null) {
filename = this._overrideImage;
this._style = GDesktopEnums.BackgroundStyle.ZOOM; // Hardcode
} else {
this._style = this._settings.get_enum(BACKGROUND_STYLE_KEY);
if (this._style == GDesktopEnums.BackgroundStyle.NONE) {
if (!this._filename) {
this._setLoaded();
return;
}
this._loadFile(this._filename);
},
});
Signals.addSignalMethods(Background.prototype);
let _systemBackground;
const SystemBackground = new Lang.Class({
Name: 'SystemBackground',
_init: function() {
let filename = global.datadir + '/theme/noise-texture.png';
if (_systemBackground == null) {
_systemBackground = new Meta.Background({ meta_screen: global.screen });
_systemBackground.set_filename(filename, GDesktopEnums.BackgroundStyle.WALLPAPER);
}
this.actor = new Meta.BackgroundActor({ meta_screen: global.screen,
monitor: 0,
background: _systemBackground });
let cache = Meta.BackgroundImageCache.get_default();
let image = cache.load(filename);
if (image.is_loaded()) {
image = null;
let id = GLib.idle_add(GLib.PRIORITY_DEFAULT, Lang.bind(this, function() {
this.emit('loaded');
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(id, '[gnome-shell] SystemBackground.loaded');
} else {
let id = image.connect('loaded',
Lang.bind(this, function() {
this.emit('loaded');
image.disconnect(id);
image = null;
}));
}
},
});
Signals.addSignalMethods(SystemBackground.prototype);
const BackgroundSource = new Lang.Class({
Name: 'BackgroundSource',
_init: function(layoutManager, settingsSchema) {
// Allow override the background image setting for performance testing
this._layoutManager = layoutManager;
this._overrideImage = GLib.getenv('SHELL_BACKGROUND_IMAGE');
this._settings = new Gio.Settings({ schema_id: settingsSchema });
this._backgrounds = [];
},
getBackground: function(monitorIndex) {
let filename = null;
let style;
if (this._overrideImage != null) {
filename = this._overrideImage;
style = GDesktopEnums.BackgroundStyle.ZOOM; // Hardcode
} else {
style = this._settings.get_enum(BACKGROUND_STYLE_KEY);
if (style != GDesktopEnums.BackgroundStyle.NONE) {
let uri = this._settings.get_string(PICTURE_URI_KEY);
if (GLib.uri_parse_scheme(uri) != null)
filename = Gio.File.new_for_uri(uri).get_path();
else
filename = uri;
}
if (!filename) {
this._setLoaded();
return;
}
this._loadFile(filename);
},
// Animated backgrounds are (potentially) per-monitor, since
// they can have variants that depend on the aspect ratio and
// size of the monitor; for other backgrounds we can use the
// same background object for all monitors.
if (filename == null || !filename.endsWith('.xml'))
monitorIndex = 0;
get brightness() {
return this._brightness;
},
set brightness(factor) {
this._brightness = factor;
if (this._pattern && this._pattern.content)
this._pattern.content.brightness = factor;
let keys = Object.keys(this._images);
for (let i = 0; i < keys.length; i++) {
let image = this._images[keys[i]];
if (image && image.content)
image.content.brightness = factor;
}
},
get vignetteSharpness() {
return this._vignetteSharpness;
},
set vignetteSharpness(sharpness) {
this._vignetteSharpness = sharpness;
if (this._pattern && this._pattern.content)
this._pattern.content.vignette_sharpness = sharpness;
let keys = Object.keys(this._images);
for (let i = 0; i < keys.length; i++) {
let image = this._images[keys[i]];
if (image && image.content)
image.content.vignette_sharpness = sharpness;
}
}
});
Signals.addSignalMethods(Background.prototype);
const SystemBackground = new Lang.Class({
Name: 'SystemBackground',
_init: function() {
this._cache = getBackgroundCache();
this.actor = new Meta.BackgroundActor();
this._cache.getImageContent({ style: GDesktopEnums.BackgroundStyle.WALLPAPER,
filename: global.datadir + '/theme/noise-texture.png',
effects: Meta.BackgroundEffects.NONE,
onFinished: Lang.bind(this, function(content) {
this.actor.content = content;
this.emit('loaded');
})
if (!(monitorIndex in this._backgrounds)) {
let background = new Background({
monitorIndex: monitorIndex,
layoutManager: this._layoutManager,
settings: this._settings,
filename: filename,
style: style
});
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
let changedId = background.connect('changed', Lang.bind(this, function() {
background.disconnect(changedId);
background.destroy();
delete this._backgrounds[monitorIndex];
}));
this._backgrounds[monitorIndex] = background;
}
return this._backgrounds[monitorIndex];
},
_onDestroy: function() {
let content = this.actor.content;
destroy: function() {
for (let monitorIndex in this._backgrounds)
this._backgrounds[monitorIndex].destroy();
if (content)
this._cache.removeImageContent(content);
},
this._backgrounds = null;
}
});
Signals.addSignalMethods(SystemBackground.prototype);
const Animation = new Lang.Class({
Name: 'Animation',
@@ -731,100 +590,121 @@ const BackgroundManager = new Lang.Class({
params = Params.parse(params, { container: null,
layoutManager: Main.layoutManager,
monitorIndex: null,
effects: Meta.BackgroundEffects.NONE,
vignette: false,
controlPosition: true,
settingsSchema: BACKGROUND_SCHEMA });
// Allow override the background image setting for performance testing
this._overrideImage = GLib.getenv('SHELL_BACKGROUND_IMAGE');
this._settings = new Gio.Settings({ schema_id: params.settingsSchema });
let cache = getBackgroundCache();
this._settingsSchema = params.settingsSchema;
this._backgroundSource = cache.getBackgroundSource(params.layoutManager, params.settingsSchema);
this._container = params.container;
this._layoutManager = params.layoutManager;
this._effects = params.effects;
this._vignette = params.vignette;
this._monitorIndex = params.monitorIndex;
this._controlPosition = params.controlPosition;
this.background = this._createBackground();
this._newBackground = null;
this.backgroundActor = this._createBackgroundActor();
this._newBackgroundActor = null;
},
destroy: function() {
if (this._newBackground) {
this._newBackground.actor.destroy();
this._newBackground = null;
let cache = getBackgroundCache();
cache.releaseBackgroundSource(this._settingsSchema);
this._backgroundSource = null;
if (this._newBackgroundActor) {
this._newBackgroundActor.destroy();
this._newBackgroundActor = null;
}
if (this.background) {
this.background.actor.destroy();
this.background = null;
if (this.backgroundActor) {
this.backgroundActor.destroy();
this.backgroundActor = null;
}
},
_updateBackground: function() {
let newBackground = this._createBackground();
newBackground.vignetteSharpness = this.background.vignetteSharpness;
newBackground.brightness = this.background.brightness;
newBackground.visible = this.background.visible;
_swapBackgroundActor: function() {
let oldBackgroundActor = this.backgroundActor;
this.backgroundActor = this._newBackgroundActor;
this._newBackgroundActor = null;
this.emit('changed');
newBackground.loadedSignalId = newBackground.connect('loaded',
Lang.bind(this, function() {
newBackground.disconnect(newBackground.loadedSignalId);
newBackground.loadedSignalId = 0;
if (this._newBackground != newBackground) {
/* Not interesting, we queued another load */
newBackground.actor.destroy();
return;
}
Tweener.addTween(this.background.actor,
Tweener.addTween(oldBackgroundActor,
{ opacity: 0,
time: FADE_ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function() {
this.background.actor.destroy();
this.background = newBackground;
this._newBackground = null;
this.emit('changed');
})
onComplete: function() {
oldBackgroundActor.destroy();
}
});
}));
this._newBackground = newBackground;
},
_createBackground: function() {
let background = new Background({ monitorIndex: this._monitorIndex,
layoutManager: this._layoutManager,
effects: this._effects,
settings: this._settings,
overrideImage: this._overrideImage });
this._container.add_child(background.actor);
_updateBackgroundActor: function() {
if (this._newBackgroundActor) {
/* Skip displaying existing background queued for load */
this._newBackgroundActor.destroy();
this._newBackgroundActor = null;
}
let newBackgroundActor = this._createBackgroundActor();
newBackgroundActor.vignette_sharpness = this.backgroundActor.vignette_sharpness;
newBackgroundActor.brightness = this.backgroundActor.brightness;
newBackgroundActor.visible = this.backgroundActor.visible;
this._newBackgroundActor = newBackgroundActor;
let background = newBackgroundActor.background._delegate;
if (background.isLoaded) {
this._swapBackgroundActor();
} else {
newBackgroundActor.loadedSignalId = background.connect('loaded',
Lang.bind(this, function() {
background.disconnect(newBackgroundActor.loadedSignalId);
newBackgroundActor.loadedSignalId = 0;
this._swapBackgroundActor();
}));
}
},
_createBackgroundActor: function() {
let background = this._backgroundSource.getBackground(this._monitorIndex);
let backgroundActor = new Meta.BackgroundActor({ meta_screen: global.screen,
monitor: this._monitorIndex,
background: background.background,
vignette: this._vignette,
vignette_sharpness: 0.5,
brightness: 0.5,
});
this._container.add_child(backgroundActor);
let monitor = this._layoutManager.monitors[this._monitorIndex];
background.actor.set_size(monitor.width, monitor.height);
backgroundActor.set_size(monitor.width, monitor.height);
if (this._controlPosition) {
background.actor.set_position(monitor.x, monitor.y);
background.actor.lower_bottom();
backgroundActor.set_position(monitor.x, monitor.y);
backgroundActor.lower_bottom();
}
background.changeSignalId = background.connect('changed', Lang.bind(this, function() {
background.disconnect(background.changeSignalId);
background.changeSignalId = 0;
this._updateBackground();
let changeSignalId = background.connect('changed', Lang.bind(this, function() {
background.disconnect(changeSignalId);
changeSignalId = null;
this._updateBackgroundActor();
}));
background.actor.connect('destroy', Lang.bind(this, function() {
if (background.changeSignalId)
background.disconnect(background.changeSignalId);
backgroundActor.connect('destroy', Lang.bind(this, function() {
if (changeSignalId)
background.disconnect(changeSignalId);
if (background.loadedSignalId)
background.disconnect(background.loadedSignalId);
if (backgroundActor.loadedSignalId)
backgroundActor.background._delegate.disconnect(backgroundActor.loadedSignalId);
}));
return background;
return backgroundActor;
},
});
Signals.addSignalMethods(BackgroundManager.prototype);

View File

@@ -361,7 +361,7 @@ const LayoutManager = new Lang.Class({
},
_addBackgroundMenu: function(bgManager) {
BackgroundMenu.addBackgroundMenu(bgManager.background.actor, this);
BackgroundMenu.addBackgroundMenu(bgManager.backgroundActor, this);
},
_createBackgroundManager: function(monitorIndex) {
@@ -378,10 +378,10 @@ const LayoutManager = new Lang.Class({
_showSecondaryBackgrounds: function() {
for (let i = 0; i < this.monitors.length; i++) {
if (i != this.primaryIndex) {
let background = this._bgManagers[i].background;
background.actor.show();
background.actor.opacity = 0;
Tweener.addTween(background.actor,
let backgroundActor = this._bgManagers[i].backgroundActor;
backgroundActor.show();
backgroundActor.opacity = 0;
Tweener.addTween(backgroundActor,
{ opacity: 255,
time: BACKGROUND_FADE_ANIMATION_TIME,
transition: 'easeOutQuad' });
@@ -404,7 +404,7 @@ const LayoutManager = new Lang.Class({
this._bgManagers.push(bgManager);
if (i != this.primaryIndex && this._startingUp)
bgManager.background.actor.hide();
bgManager.backgroundActor.hide();
}
},

View File

@@ -185,7 +185,7 @@ const Overview = new Lang.Class({
for (let i = 0; i < Main.layoutManager.monitors.length; i++) {
let bgManager = new Background.BackgroundManager({ container: this._backgroundGroup,
monitorIndex: i,
effects: Meta.BackgroundEffects.VIGNETTE });
vignette: true });
this._bgManagers.push(bgManager);
}
},
@@ -193,11 +193,9 @@ const Overview = new Lang.Class({
_unshadeBackgrounds: function() {
let backgrounds = this._backgroundGroup.get_children();
for (let i = 0; i < backgrounds.length; i++) {
let background = backgrounds[i]._delegate;
Tweener.addTween(background,
Tweener.addTween(backgrounds[i],
{ brightness: 1.0,
vignetteSharpness: 0.0,
vignette_sharpness: 0.0,
time: SHADE_ANIMATION_TIME,
transition: 'easeOutQuad'
});
@@ -207,11 +205,9 @@ const Overview = new Lang.Class({
_shadeBackgrounds: function() {
let backgrounds = this._backgroundGroup.get_children();
for (let i = 0; i < backgrounds.length; i++) {
let background = backgrounds[i]._delegate;
Tweener.addTween(background,
Tweener.addTween(backgrounds[i],
{ brightness: Lightbox.VIGNETTE_BRIGHTNESS,
vignetteSharpness: Lightbox.VIGNETTE_SHARPNESS,
vignette_sharpness: Lightbox.VIGNETTE_SHARPNESS,
time: SHADE_ANIMATION_TIME,
transition: 'easeOutQuad'
});

View File

@@ -922,8 +922,10 @@ const PopupSubMenu = new Lang.Class({
let [minHeight, naturalHeight] = this.actor.get_preferred_height(-1);
this.actor.height = 0;
this.actor._arrowRotation = this._arrow.rotation_angle_z;
let angle = this.actor._arrowRotation;
// animate to the first multiple of 90 greater than current angle
Tweener.addTween(this.actor,
{ _arrowRotation: this.actor._arrowRotation + 90,
{ _arrowRotation: angle - angle % 90 + 90,
height: naturalHeight,
time: 0.25,
onUpdateScope: this,
@@ -955,8 +957,10 @@ const PopupSubMenu = new Lang.Class({
if (animate) {
this.actor._arrowRotation = this._arrow.rotation_angle_z;
let angle = this.actor._arrowRotation;
// animate to the first multiple of 90 less than current angle
Tweener.addTween(this.actor,
{ _arrowRotation: this.actor._arrowRotation - 90,
{ _arrowRotation: (angle - 1) - (angle - 1) % 90,
height: 0,
time: 0.25,
onUpdateScope: this,

View File

@@ -17,6 +17,7 @@ const Main = imports.ui.main;
const ModalDialog = imports.ui.modalDialog;
const Tweener = imports.ui.tweener;
const WindowMenu = imports.ui.windowMenu;
const Wobbly = imports.ui.wobbly;
const SHELL_KEYBINDINGS_SCHEMA = 'org.gnome.shell.keybindings';
const MAXIMIZE_WINDOW_ANIMATION_TIME = 0.15;
@@ -811,6 +812,8 @@ const WindowManager = new Lang.Class({
gesture = new AppSwitchAction();
gesture.connect('activated', Lang.bind(this, this._switchApp));
global.stage.add_action(gesture);
this._wobblyWindows = new Wobbly.WobblyWindowManager();
},
_lookupIndex: function (windows, metaWindow) {

130
js/ui/wobbly.js Normal file
View File

@@ -0,0 +1,130 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
function clampAbs(v, cap) {
if (v > cap)
v = cap;
if (v < -cap)
v = -cap;
return v;
}
const ActorWobbler = new Lang.Class({
Name: 'ActorWobbler',
_init: function(actor) {
this._actor = actor;
this._effect = new Shell.WobblyEffect();
this._actor.add_effect(this._effect);
this._actor._wobbler = this;
this._currentBend = 0;
this._currentHeightOffset = 0;
this._running = false;
this._allocationChangedId = this._actor.connect('allocation-changed', Lang.bind(this, this._allocationChanged));
this._timeline = new Clutter.Timeline({ duration: 100, repeat_count: -1 });
this._timeline.connect('new-frame', Lang.bind(this, this._newFrame));
this._timeline.start();
},
start: function() {
this._running = true;
},
stop: function() {
this._running = false;
},
_destroy: function() {
this._timeline.run_dispose();
this._timeline = null;
this._actor.disconnect(this._allocationChangedId);
this._actor.scale_y = 1.0;
this._actor.remove_effect(this._effect);
this._actor._wobbler = null;
},
_newFrame: function() {
this._step();
},
_step: function() {
const DAMPEN = 0.8;
this._currentBend *= DAMPEN;
if (Math.abs(this._currentBend) < 1)
this._currentBend = 0;
this._currentHeightOffset *= DAMPEN;
if (Math.abs(this._currentHeightOffset) < 1)
this._currentHeightOffset = 0;
// Cap the bend to a 100px shift.
const BEND_CAP = 50;
this._currentBend = clampAbs(this._currentBend, BEND_CAP);
this._effect.set_bend_x(this._currentBend);
// Cap the height change to 25px in either direction.
const HEIGHT_OFFSET_CAP = 25;
this._currentHeightOffset = clampAbs(this._currentHeightOffset, HEIGHT_OFFSET_CAP);
let [minHeight, natHeight] = this._actor.get_preferred_height(-1);
let scale = (natHeight + this._currentHeightOffset) / natHeight;
this._actor.scale_y = scale;
if (!this._running && this._currentBend == 0 && this._currentHeightOffset == 0)
this._destroy();
},
_allocationChanged: function(actor, box, flags) {
if (!this._running)
return;
if (this._oldX) {
let deltaX = box.x1 - this._oldX;
// Every 2px the user moves the window, we bend it by 1px.
this._currentBend -= deltaX / 2;
}
if (this._oldY) {
let deltaY = box.y1 - this._oldY;
// Every 2px the user moves the window, we scale it by 1px.
this._currentHeightOffset -= deltaY / 2;
}
this._oldX = box.x1;
this._oldY = box.y1;
},
});
const WobblyWindowManager = new Lang.Class({
Name: 'WobblyWindowManager',
_init: function() {
global.display.connect('grab-op-begin', Lang.bind(this, this._grabOpBegin));
global.display.connect('grab-op-end', Lang.bind(this, this._grabOpEnd));
},
_grabOpBegin: function(display, screen, window, op) {
if (op != Meta.GrabOp.MOVING)
return;
let actor = window.get_compositor_private();
if (!actor._wobbler)
new ActorWobbler(actor);
actor._wobbler.start();
},
_grabOpEnd: function(display, screen, window, op) {
if (!window)
return;
let actor = window.get_compositor_private();
if (actor._wobbler)
actor._wobbler.stop();
},
});

View File

@@ -306,7 +306,7 @@ const WorkspaceThumbnail = new Lang.Class({
_createBackground: function() {
this._bgManager = new Background.BackgroundManager({ monitorIndex: Main.layoutManager.primaryIndex,
container: this._contents,
effects: Meta.BackgroundEffects.NONE });
vignette: false });
},
setPorthole: function(x, y, width, height) {
@@ -332,7 +332,7 @@ const WorkspaceThumbnail = new Lang.Class({
let clone = this._windows[i];
let metaWindow = clone.metaWindow;
if (i == 0) {
clone.setStackAbove(this._bgManager.background.actor);
clone.setStackAbove(this._bgManager.backgroundActor);
} else {
let previousClone = this._windows[i - 1];
clone.setStackAbove(previousClone.actor);
@@ -531,7 +531,7 @@ const WorkspaceThumbnail = new Lang.Class({
this._contents.add_actor(clone.actor);
if (this._windows.length == 0)
clone.setStackAbove(this._bgManager.background.actor);
clone.setStackAbove(this._bgManager.backgroundActor);
else
clone.setStackAbove(this._windows[this._windows.length - 1].actor);

787
po/pl.po

File diff suppressed because it is too large Load Diff

View File

@@ -102,6 +102,7 @@ shell_public_headers_h = \
shell-util.h \
shell-window-tracker.h \
shell-wm.h \
shell-wobbly-effect.h \
$(NULL)
if HAVE_NETWORKMANAGER
@@ -167,6 +168,7 @@ libgnome_shell_sources = \
shell-util.c \
shell-window-tracker.c \
shell-wm.c \
shell-wobbly-effect.c \
$(NULL)
libgnome_shell_built_sources = \

View File

@@ -260,6 +260,8 @@ shell_perf_log_init (void)
static void
shell_a11y_init (void)
{
cally_accessibility_init ();
if (clutter_get_accessibility_enabled () == FALSE)
{
g_warning ("Accessibility: clutter has no accessibility enabled"
@@ -422,10 +424,7 @@ main (int argc, char **argv)
meta_set_wm_name (WM_NAME);
meta_set_gnome_wm_keybindings (GNOME_WM_KEYBINDINGS);
/* Prevent meta_init() from causing gtk to load gail and at-bridge */
g_setenv ("NO_AT_BRIDGE", "1", TRUE);
meta_init ();
g_unsetenv ("NO_AT_BRIDGE");
/* FIXME: Add gjs API to set this stuff and don't depend on the
* environment. These propagate to child processes.

216
src/shell-wobbly-effect.c Normal file
View File

@@ -0,0 +1,216 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2014 Endless Mobile
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Jasper St. Pierre <jstpierre@mecheye.net>
*/
#include "config.h"
#include "shell-wobbly-effect.h"
struct _ShellWobblyEffectPrivate
{
int bend_x;
int tex_width, tex_height;
CoglPipeline *pipeline;
int tex_width_uniform;
int bend_x_uniform;
};
typedef struct _ShellWobblyEffectPrivate ShellWobblyEffectPrivate;
G_DEFINE_TYPE_WITH_PRIVATE (ShellWobblyEffect, shell_wobbly_effect, CLUTTER_TYPE_OFFSCREEN_EFFECT);
static const gchar *wobbly_decls =
"uniform int tex_width;\n"
"uniform int bend_x;\n";
static const gchar *wobbly_pre =
"float bend_x_coord = (float(bend_x) / tex_width);\n"
"float interp = (1 - cos(cogl_tex_coord.y * 3.1415926)) / 2;\n"
"cogl_tex_coord.x -= (interp * bend_x_coord);\n";
/* XXX - clutter_effect_get_paint_volume is fucking terrible
* and I want to kill myself */
static gboolean
shell_wobbly_effect_get_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
{
ShellWobblyEffect *self = SHELL_WOBBLY_EFFECT (effect);
ShellWobblyEffectPrivate *priv = shell_wobbly_effect_get_instance_private (self);
float cur_width;
cur_width = clutter_paint_volume_get_width (volume);
cur_width += ABS (priv->bend_x);
clutter_paint_volume_set_width (volume, cur_width);
/* Also modify the origin if it bends to the left. */
if (priv->bend_x < 0)
{
ClutterVertex origin;
clutter_paint_volume_get_origin (volume, &origin);
origin.x += priv->bend_x;
clutter_paint_volume_set_origin (volume, &origin);
}
return TRUE;
}
static gboolean
shell_wobbly_effect_pre_paint (ClutterEffect *effect)
{
ShellWobblyEffect *self = SHELL_WOBBLY_EFFECT (effect);
ShellWobblyEffectPrivate *priv = shell_wobbly_effect_get_instance_private (self);
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
return FALSE;
/* If we're not doing any bending, we're not needed. */
if (priv->bend_x == 0)
return FALSE;
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
{
/* if we don't have support for GLSL shaders then we
* forcibly disable the ActorMeta
*/
g_warning ("Unable to use the ShellWobblyEffect: the "
"graphics hardware or the current GL driver does not "
"implement support for the GLSL shading language. The "
"effect will be disabled.");
clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), FALSE);
return FALSE;
}
if (!CLUTTER_EFFECT_CLASS (shell_wobbly_effect_parent_class)->pre_paint (effect))
return FALSE;
ClutterOffscreenEffect *offscreen_effect = CLUTTER_OFFSCREEN_EFFECT (effect);
CoglObject *texture;
texture = clutter_offscreen_effect_get_texture (offscreen_effect);
cogl_pipeline_set_layer_texture (priv->pipeline, 0, texture);
priv->tex_width = cogl_texture_get_width (texture);
priv->tex_height = cogl_texture_get_height (texture);
cogl_pipeline_set_uniform_1i (priv->pipeline, priv->tex_width_uniform, priv->tex_width);
return TRUE;
}
static void
shell_wobbly_effect_paint_target (ClutterOffscreenEffect *effect)
{
ShellWobblyEffect *self = SHELL_WOBBLY_EFFECT (effect);
ShellWobblyEffectPrivate *priv = shell_wobbly_effect_get_instance_private (self);
CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
ClutterActor *actor;
guint8 paint_opacity;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
paint_opacity = clutter_actor_get_paint_opacity (actor);
cogl_pipeline_set_color4ub (priv->pipeline,
paint_opacity,
paint_opacity,
paint_opacity,
paint_opacity);
cogl_framebuffer_draw_rectangle (fb, priv->pipeline,
0, 0, priv->tex_width, priv->tex_height);
}
static void
shell_wobbly_effect_dispose (GObject *object)
{
ShellWobblyEffect *self = SHELL_WOBBLY_EFFECT (object);
ShellWobblyEffectPrivate *priv = shell_wobbly_effect_get_instance_private (self);
g_clear_pointer (&priv->pipeline, cogl_object_unref);
G_OBJECT_CLASS (shell_wobbly_effect_parent_class)->dispose (object);
}
static void
shell_wobbly_effect_class_init (ShellWobblyEffectClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
ClutterOffscreenEffectClass *offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->paint_target = shell_wobbly_effect_paint_target;
effect_class->pre_paint = shell_wobbly_effect_pre_paint;
effect_class->get_paint_volume = shell_wobbly_effect_get_paint_volume;
object_class->dispose = shell_wobbly_effect_dispose;
}
static void
update_uniforms (ShellWobblyEffect *self)
{
ShellWobblyEffectPrivate *priv = shell_wobbly_effect_get_instance_private (self);
cogl_pipeline_set_uniform_1i (priv->pipeline, priv->bend_x_uniform, priv->bend_x);
}
static void
shell_wobbly_effect_init (ShellWobblyEffect *self)
{
static CoglPipeline *pipeline_template;
ShellWobblyEffectPrivate *priv = shell_wobbly_effect_get_instance_private (self);
if (G_UNLIKELY (pipeline_template == NULL))
{
CoglSnippet *snippet;
CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
pipeline_template = cogl_pipeline_new (ctx);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_TEXTURE_LOOKUP, wobbly_decls, NULL);
cogl_snippet_set_pre (snippet, wobbly_pre);
cogl_pipeline_add_layer_snippet (pipeline_template, 0, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (pipeline_template,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
}
priv->pipeline = cogl_pipeline_copy (pipeline_template);
priv->tex_width_uniform = cogl_pipeline_get_uniform_location (priv->pipeline, "tex_width");
priv->bend_x_uniform = cogl_pipeline_get_uniform_location (priv->pipeline, "bend_x");
update_uniforms (self);
}
void
shell_wobbly_effect_set_bend_x (ShellWobblyEffect *self,
int bend_x)
{
ShellWobblyEffectPrivate *priv = shell_wobbly_effect_get_instance_private (self);
if (priv->bend_x == bend_x)
return;
priv->bend_x = bend_x;
update_uniforms (self);
clutter_effect_queue_repaint (CLUTTER_EFFECT (self));
}

55
src/shell-wobbly-effect.h Normal file
View File

@@ -0,0 +1,55 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2014 Endless Mobile
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Jasper St. Pierre <jstpierre@mecheye.net>
*/
#include <clutter/clutter.h>
#ifndef __SHELL_WOBBLY_EFFECT_H__
#define __SHELL_WOBBLY_EFFECT_H__
#define SHELL_TYPE_WOBBLY_EFFECT (shell_wobbly_effect_get_type ())
#define SHELL_WOBBLY_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), SHELL_TYPE_WOBBLY_EFFECT, ShellWobblyEffect))
#define SHELL_WOBBLY_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SHELL_TYPE_WOBBLY_EFFECT, ShellWobblyEffectClass))
#define SHELL_IS_WOBBLY_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SHELL_TYPE_WOBBLY_EFFECT))
#define SHELL_IS_WOBBLY_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SHELL_TYPE_WOBBLY_EFFECT))
#define SHELL_WOBBLY_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SHELL_TYPE_WOBBLY_EFFECT, ShellWobblyEffectClass))
typedef struct _ShellWobblyEffect ShellWobblyEffect;
typedef struct _ShellWobblyEffectClass ShellWobblyEffectClass;
struct _ShellWobblyEffect
{
ClutterOffscreenEffect parent;
};
struct _ShellWobblyEffectClass
{
ClutterOffscreenEffectClass parent_class;
};
GType shell_wobbly_effect_get_type (void) G_GNUC_CONST;
void shell_wobbly_effect_set_bend_x (ShellWobblyEffect *self,
int bend_x);
#endif /* __SHELL_WOBBLY_EFFECT_H__ */