Currently WindowDimmer exposes a JS property that is used to control the
underlying effect. This works fine with Tweener, but not with Clutter
animations which we want to use ultimately.
As a first step towards that, expose a setDimmed() method instead of
the property and handle the animation internally, so it can be adapted
more easily.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/666
We now have everything in place to replace Tweener for all animatable
properties with implicit animations, which has the following benefits:
- they run entirely in C, while Tweener requires context switches
to JS each frame
- they are more reliable, as Tweener only detects when an animation
is overwritten with another Tween, while Clutter considers any
property change
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
Setting up implicit animations is more verbose than using tweener, in
particular when setting up a callbacks to run on overwrite or completion.
In order to make its use more convenient, monkey-patch ClutterActor
with an ease() method that works similarly to Tweener.addTween().
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
Being able to slow down animations is a helpful debugging tool; to not
lose it when starting to use Clutter's implicit animations, monkey-patch
the appropriate methods to support our global slow down factor.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
As we currently use Tweener for all animations, we have a single place
for hooking up the enable-animations and slow-down-factor settings.
However that will no longer hold true when we'll start to use Clutter's
built-in animation facilities, so add a small helper function that
applies the necessary adjustments.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
Notifications use a transition that overshoots the target value, however
we can only really do that for the position and not the opacity where
some values would end up out of the valid range.
We currently address this by proxying the actual opacity property in a
javascript property, and clamp it to the valid range in an onUpdate()
callback.
This won't be an option if we want to use Clutter animations, so instead,
use separate tweens for opacity and position.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
Unlike Tweener, which doesn't know or care about actor state, Clutter
will skip implicit animations on actors that aren't mapped. This makes
sense of course, but it will break the page indicator animation we
do on map: When we get notified about the container being mapped, the
individual indicators (which are the actors being animated) are still
unmapped.
Resolve this by deferring the animation to a LaterFunc.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
For animating the arrows on the screenshield, we currently use a custom
transition function that tweens the opacity from 0 to maxOpacity in the
first half of the animation, and from maxOpacity back to 0 in the second
half.
This doesn't easily translate to Clutter's own animation framework, so
replace the custom transition with two consecutive tweens which do.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
Dash items are currently animated via the custom "childScale" and
"childOpacity" properties. However since commit efb3025d8c, those
properties actually control the scale-x/scale-y and opacity properties
of the actor itself (not the child), so cut out the intermediate
custom properties in favor of the "real" ones.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
When expanding a submenu, we currently use a single tween to animate
both the submenu actor and the source arrow. We do this by tweening
a monkey-patched JS property on the main actor, which we then use
to update the arrow's GObject property on updates. As Clutter cannot
animate random JS properties, this trick will prevent us from using
implicit animations here.
The only reason I can think of for using a single tween is to keep
both animations in perfect lock step, but as expansion and rotation
are visually quite distinct, this shouldn't be required, so just
set up separate animations for each actor.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
Now that redisplaying is a lightweight operation that only
adds and removes what changed, we can not be concerned about
redisplaying on folder changes.
Redisplaying will be necessary when custom order in the app
grid is implemented, in order to update not only which icons
are hidden, but also their position.
Call _redisplay() in AllView when folders change.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/645
FolderView and AllView currently check if the item is
present in the BaseAppView._items map, in order to avoid
adding the same icon multiple times.
Now that BaseAppView._loadApps() has a different role --
it returns a list with all app icons, and BaseAppView
diffs with the current list of app icons -- checking the
BaseAppView._items map is wrong.
Make sure there are no duplicated items in the temporary
array returned by all _loadApps() implementations. Remove
the now unused BaseAppView.hasItem() method.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/645
BaseAppView currently removes all icons, and readds them, every
time the list of app icons needs to be redisplayed. In order to
allow animating app icon positions in the future, however, we
cannot destroy the actors of the app icons.
Previous commits paved the way for us to do differential loading,
i.e. add only the icons that were added, and remove only what was
removed.
Make the BaseAppView effectively implement differential loading.
The BaseAppView.removeAll() method is removed, since we do not
remove all icons anymore. BaseAppView._loadApps() now returns an
array with the new apps, instead of putting them directly at the
BaseAppView lists.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/645
Next commit will introduce differential loading of
app icons, and will reorganize this part of the
codebase.
When doing that, the ideal symmetry of the new code
would be:
* Update BaseAppView._allItems array
* Update BaseAppView._items map
* Update BaseAppView._grid actor
Move the code in _loadGrid() into _redisplay() so that
we can check in-place which new icons need to be added.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/645
Now that the three views follow the exact same loading routine
(remove all + load apps + load grid), we don't need each view
call loadGrid() directly anymore.
This is an important step in order to animate adding and removing
icons, since now we can diff old and new app icons properly.
Move all calls to BaseAppView.loadGrid() to a single one after
BaseAppView._loadApps(). Also add the underscore prefix, since
this is now considered a protected function.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/645
FrequentView is another view that is slightly not unified with how
BaseAppView expects subclasses to load app icons. Instead of using
BaseAppView.addItem() and then calling BaseAppview.loadGrid(), it
adds the app icons directly to the icon grid.
Make FrequentView add icons using BaseAppview.addItem(), and load
the icons using BaseAppView.loadGrid().
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/645
Future patches will diff the old and new icons of views, in order to
animate them when necessary (e.g. adding an app icon to a folder, or
from a folder back to the app grid). In order to do that, all views
must be streamlined in how they load app icons.
Currently, FrequentView and AllView are already following the behavior
expected by BaseAppView, but FolderView isn't. Its icons are loaded by
FolderIcon, and FolderView doesn't implement BaseView._loadApps(),
which makes it impossible to diff old and new apps.
Move the app icon loading routine from FolderIcon to FolderView, by
implementing the _loadApps() method.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/645
The different units - seconds for Tweener and milliseconds for
timeouts - are not a big issue currently, as there is little
overlap. However this will change when we start using Clutter's
own animation framework (which uses milliseconds as well), in
particular where constants are shared between modules.
In order to prepare for the transition, define all animation times
as milliseconds and adjust them when passing them to Tweener.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/663
Since commit 007d30573 we use an actor effect to apply the radial effect and
we pass the effect to the tweener in order to animate it.
However, we always still remove the previously added tween from the actor,
instead that from the actual target.
So, depending the radial effect state, remove the tweens from the proper target
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/653
We currently assume that user icons are square, which is the case when
set by the users settings panel, but not enforced by AccountsService.
Handle that case by moving the pixel size back to the actor and using
an appropriate background-size style property of 'cover' (which means
the smallest dimension of the image is scaled to fit the desired size).
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1144
A generic, introspectable Shader effect is not only more flexible
than a shader actor, it will also make it much easier to turn
Lightbox into an actor subclass and replace Tweener with Clutter's
own animation support.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/651
Due to typecasting being done when converting floats to integers in
gnome-settings-daemon, a volume of 0.9% in g-s-d will end up as 0% in
gnome-shell. This can lead to a mismatch of icons between the volume OSD
(the icon to use is determined by g-s-d itself) and the shells own
volume indicator (the icon to use is determined by the shell using the
volume received from g-s-d).
To fix this, simply get rid of the conversion from float to percentage
in g-s-d and back to floats in the shell and just send a float/double
value on DBus.
https://gitlab.gnome.org/GNOME/gnome-settings-daemon/merge_requests/78https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/385
LevelBar is not really used, all the checks are implemented inside
BarLevel as well and the accessible name is wrong because the osdWindow
doesn't only show the volume, but also the brightness and other things.
The workaround for updating the bars width is also no longer needed now
that we have BarLevel.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/385
There are some cases (for example when tweening value changes), where
the level will be set to the same value it already is at. Avoid those
unnecessary repaints by checking whether the value is already used and
returning if it is.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/385
AppIcon makes itself draggable, and handles the various DnD
routines such as 'drag-begin' and 'drag-end' by making the
Overview emit the appropriate signals.
However, when destroyed, the AppIcon does not try to finish
any drag operations that started. That causes the event
blocker in AllView not to be updated correctly when dragging
icons to outside folders.
Make AppIcon emit 'item-drag-end' when a drag operation
started and it's destroyed.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/643
For GObject properties, we follow the convention of all-lowercase,
dash-separated names. Those translate to underscores in getters/setters,
so exempt them from the newly added "camelcase" rule.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
While we aren't using those destructured variables, they are still useful
to document the meaning of those elements. We don't want eslint to keep
warning about them though, so mark them accordingly.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
Those unused arguments aren't bugs - unbeknownst to eslint, they all
correspond to valid signal parameters - but they don't contribute
anything to clarity, so just remove them anyway.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
This was left-over in commit 2743f18af, and probably is the real reason
why the busy spinner wasn't using the shared AnimatedIcon.Spinner class:
The animation there was much slower.
Still, let's keep the code as-is for now, if we really need a different
animation time, we can add an optional constructor parameter to the
Spinner class.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/640