shell: Properly rename type

This is just a find-and-replace name change to make the actual code
changes in the follow-up commit more apparent.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/651
This commit is contained in:
Florian Müllner 2019-07-26 21:09:29 +02:00
parent 99a2fad311
commit ae7ec648b2
3 changed files with 75 additions and 75 deletions

View File

@ -25,7 +25,7 @@ float pixel_brightness = mix(1.0, 1.0 - vignette_sharpness, t);\n\
cogl_color_out.a = cogl_color_out.a * (1 - pixel_brightness * brightness);';
var RadialShaderQuad = GObject.registerClass(
class RadialShaderQuad extends Shell.GLSLQuad {
class RadialShaderQuad extends Shell.GLSLEffect {
_init(params) {
super._init(params);

View File

@ -1,10 +1,10 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/**
* SECTION:shell-glsl-quad
* SECTION:shell-glsl-effect
* @short_description: Draw a rectangle using GLSL
*
* A #ShellGLSLQuad draws one single rectangle, sized to the allocation
* A #ShellGLSLEffect draws one single rectangle, sized to the allocation
* box, but allows running custom GLSL to the vertex and fragment
* stages of the graphic pipeline.
*
@ -16,30 +16,30 @@
#include <cogl/cogl.h>
#include "shell-glsl-effect.h"
typedef struct _ShellGLSLQuadPrivate ShellGLSLQuadPrivate;
struct _ShellGLSLQuadPrivate
typedef struct _ShellGLSLEffectPrivate ShellGLSLEffectPrivate;
struct _ShellGLSLEffectPrivate
{
CoglPipeline *pipeline;
};
G_DEFINE_TYPE_WITH_PRIVATE (ShellGLSLQuad, shell_glsl_quad, CLUTTER_TYPE_ACTOR);
G_DEFINE_TYPE_WITH_PRIVATE (ShellGLSLEffect, shell_glsl_effect, CLUTTER_TYPE_ACTOR);
static gboolean
shell_glsl_quad_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
shell_glsl_effect_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
return clutter_paint_volume_set_from_allocation (volume, actor);
}
static void
shell_glsl_quad_paint (ClutterActor *actor)
shell_glsl_effect_paint (ClutterActor *actor)
{
ShellGLSLQuad *self = SHELL_GLSL_QUAD (actor);
ShellGLSLQuadPrivate *priv;
ShellGLSLEffect *self = SHELL_GLSL_EFFECT (actor);
ShellGLSLEffectPrivate *priv;
guint8 paint_opacity;
ClutterActorBox box;
priv = shell_glsl_quad_get_instance_private (self);
priv = shell_glsl_effect_get_instance_private (self);
paint_opacity = clutter_actor_get_paint_opacity (actor);
clutter_actor_get_allocation_box (actor, &box);
@ -57,8 +57,8 @@ shell_glsl_quad_paint (ClutterActor *actor)
/**
* shell_glsl_quad_add_glsl_snippet:
* @quad: a #ShellGLSLQuad
* shell_glsl_effect_add_glsl_snippet:
* @effect: a #ShellGLSLEffect
* @hook: where to insert the code
* @declarations: GLSL declarations
* @code: GLSL code
@ -71,13 +71,13 @@ shell_glsl_quad_paint (ClutterActor *actor)
* function.
*/
void
shell_glsl_quad_add_glsl_snippet (ShellGLSLQuad *quad,
ShellSnippetHook hook,
const char *declarations,
const char *code,
gboolean is_replace)
shell_glsl_effect_add_glsl_snippet (ShellGLSLEffect *effect,
ShellSnippetHook hook,
const char *declarations,
const char *code,
gboolean is_replace)
{
ShellGLSLQuadClass *klass = SHELL_GLSL_QUAD_GET_CLASS (quad);
ShellGLSLEffectClass *klass = SHELL_GLSL_EFFECT_GET_CLASS (effect);
CoglSnippet *snippet;
g_return_if_fail (klass->base_pipeline != NULL);
@ -102,41 +102,41 @@ shell_glsl_quad_add_glsl_snippet (ShellGLSLQuad *quad,
}
static void
shell_glsl_quad_dispose (GObject *gobject)
shell_glsl_effect_dispose (GObject *gobject)
{
ShellGLSLQuad *self = SHELL_GLSL_QUAD (gobject);
ShellGLSLQuadPrivate *priv;
ShellGLSLEffect *self = SHELL_GLSL_EFFECT (gobject);
ShellGLSLEffectPrivate *priv;
priv = shell_glsl_quad_get_instance_private (self);
priv = shell_glsl_effect_get_instance_private (self);
g_clear_pointer (&priv->pipeline, cogl_object_unref);
G_OBJECT_CLASS (shell_glsl_quad_parent_class)->dispose (gobject);
G_OBJECT_CLASS (shell_glsl_effect_parent_class)->dispose (gobject);
}
static void
shell_glsl_quad_init (ShellGLSLQuad *quad)
shell_glsl_effect_init (ShellGLSLEffect *effect)
{
}
static void
shell_glsl_quad_constructed (GObject *object)
shell_glsl_effect_constructed (GObject *object)
{
ShellGLSLQuad *self;
ShellGLSLQuadClass *klass;
ShellGLSLQuadPrivate *priv;
ShellGLSLEffect *self;
ShellGLSLEffectClass *klass;
ShellGLSLEffectPrivate *priv;
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
G_OBJECT_CLASS (shell_glsl_quad_parent_class)->constructed (object);
G_OBJECT_CLASS (shell_glsl_effect_parent_class)->constructed (object);
/* Note that, differently from ClutterBlurEffect, we are calling
this inside constructed, not init, so klass points to the most-derived
GTypeClass, not ShellGLSLQuadClass.
GTypeClass, not ShellGLSLEffectClass.
*/
klass = SHELL_GLSL_QUAD_GET_CLASS (object);
self = SHELL_GLSL_QUAD (object);
priv = shell_glsl_quad_get_instance_private (self);
klass = SHELL_GLSL_EFFECT_GET_CLASS (object);
self = SHELL_GLSL_EFFECT (object);
priv = shell_glsl_effect_get_instance_private (self);
if (G_UNLIKELY (klass->base_pipeline == NULL))
{
@ -153,50 +153,50 @@ shell_glsl_quad_constructed (GObject *object)
}
static void
shell_glsl_quad_class_init (ShellGLSLQuadClass *klass)
shell_glsl_effect_class_init (ShellGLSLEffectClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->constructed = shell_glsl_quad_constructed;
gobject_class->dispose = shell_glsl_quad_dispose;
gobject_class->constructed = shell_glsl_effect_constructed;
gobject_class->dispose = shell_glsl_effect_dispose;
actor_class->get_paint_volume = shell_glsl_quad_get_paint_volume;
actor_class->paint = shell_glsl_quad_paint;
actor_class->get_paint_volume = shell_glsl_effect_get_paint_volume;
actor_class->paint = shell_glsl_effect_paint;
}
/**
* shell_glsl_quad_get_uniform_location:
* @quad: a #ShellGLSLQuad
* shell_glsl_effect_get_uniform_location:
* @effect: a #ShellGLSLEffect
* @name: the uniform name
*
* Returns: the location of the uniform named @name, that can be
* passed to shell_glsl_quad_set_uniform_float().
* passed to shell_glsl_effect_set_uniform_float().
*/
int
shell_glsl_quad_get_uniform_location (ShellGLSLQuad *quad,
const char *name)
shell_glsl_effect_get_uniform_location (ShellGLSLEffect *effect,
const char *name)
{
ShellGLSLQuadPrivate *priv = shell_glsl_quad_get_instance_private (quad);
ShellGLSLEffectPrivate *priv = shell_glsl_effect_get_instance_private (effect);
return cogl_pipeline_get_uniform_location (priv->pipeline, name);
}
/**
* shell_glsl_quad_set_uniform_float:
* @quad: a #ShellGLSLQuad
* @uniform: the uniform location (as returned by shell_glsl_quad_get_uniform_location())
* shell_glsl_effect_set_uniform_float:
* @effect: a #ShellGLSLEffect
* @uniform: the uniform location (as returned by shell_glsl_effect_get_uniform_location())
* @n_components: the number of components in the uniform (eg. 3 for a vec3)
* @total_count: the total number of floats in @value
* @value: (array length=total_count): the array of floats to set @uniform
*/
void
shell_glsl_quad_set_uniform_float (ShellGLSLQuad *quad,
int uniform,
int n_components,
int total_count,
const float *value)
shell_glsl_effect_set_uniform_float (ShellGLSLEffect *effect,
int uniform,
int n_components,
int total_count,
const float *value)
{
ShellGLSLQuadPrivate *priv = shell_glsl_quad_get_instance_private (quad);
ShellGLSLEffectPrivate *priv = shell_glsl_effect_get_instance_private (effect);
cogl_pipeline_set_uniform_float (priv->pipeline, uniform,
n_components, total_count / n_components,
value);

View File

@ -1,6 +1,6 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#ifndef __SHELL_GLSL_QUAD_H__
#define __SHELL_GLSL_QUAD_H__
#ifndef __SHELL_GLSL_EFFECT_H__
#define __SHELL_GLSL_EFFECT_H__
#include "st.h"
#include <gtk/gtk.h>
@ -26,31 +26,31 @@ typedef enum {
SHELL_SNIPPET_HOOK_TEXTURE_LOOKUP
} ShellSnippetHook;
#define SHELL_TYPE_GLSL_QUAD (shell_glsl_quad_get_type ())
G_DECLARE_DERIVABLE_TYPE (ShellGLSLQuad, shell_glsl_quad,
SHELL, GLSL_QUAD, ClutterActor)
#define SHELL_TYPE_GLSL_EFFECT (shell_glsl_effect_get_type ())
G_DECLARE_DERIVABLE_TYPE (ShellGLSLEffect, shell_glsl_effect,
SHELL, GLSL_EFFECT, ClutterActor)
struct _ShellGLSLQuadClass
struct _ShellGLSLEffectClass
{
ClutterActorClass parent_class;
CoglPipeline *base_pipeline;
void (*build_pipeline) (ShellGLSLQuad *effect);
void (*build_pipeline) (ShellGLSLEffect *effect);
};
void shell_glsl_quad_add_glsl_snippet (ShellGLSLQuad *quad,
ShellSnippetHook hook,
const char *declarations,
const char *code,
gboolean is_replace);
void shell_glsl_effect_add_glsl_snippet (ShellGLSLEffect *effect,
ShellSnippetHook hook,
const char *declarations,
const char *code,
gboolean is_replace);
int shell_glsl_quad_get_uniform_location (ShellGLSLQuad *quad,
const char *name);
void shell_glsl_quad_set_uniform_float (ShellGLSLQuad *quad,
int uniform,
int n_components,
int total_count,
const float *value);
int shell_glsl_effect_get_uniform_location (ShellGLSLEffect *effect,
const char *name);
void shell_glsl_effect_set_uniform_float (ShellGLSLEffect *effect,
int uniform,
int n_components,
int total_count,
const float *value);
#endif /* __SHELL_GLSL_QUAD_H__ */
#endif /* __SHELL_GLSL_EFFECT_H__ */