We've been dangling on the edge of unsafety, unnoticed, for a little while
about the reference count safety of ShellScreenshot. GJS owns the entire
reference count, so as soon as it goes out of scope it could die, causing
GJS to try and fetch the corresponding wrapper object for a stale pointer.
We haven't seen any crashes because of luck -- SpiderMonkey tries to group
together deallocations to limit GC pauses, and there isn't really a lot
of GC pressure in the duration that a screenshot happens, so we tend to
be mostly stable. But in the case that you create a lot of objects while
a screenshot is going on, by hammering the "Print Screen" button, for
example, you can destroy the GObject before the callback finishes.
https://bugzilla.gnome.org/show_bug.cgi?id=672775