Commit Graph

50 Commits

Author SHA1 Message Date
Adel Gadllah
d8540819af st-theme-node-drawing: Group multiple cogl_rectangle calls
Calling cogl_rectangles is more efficent then using multiple cogl_rectangle calls.

https://bugzilla.gnome.org/show_bug.cgi?id=688475
2012-11-16 19:28:47 +01:00
Simon McVittie
08d2ca300a st_theme_node_copy_cached_paint_state: allow self-assignment
If you copy a theme node's paint state into itself, it should be an
inexpensive no-op. What actually happened was that we destroyed the
old paint state, re-initialized to blank, then copied the blank state
back into itself. In the process, we lost (for instance) the textures
for rounded corners.

Until I introduced the texture cache, this never actually happened,
because when st_widget_recompute_style() calls st_widget_get_theme_node(),
we'd always get a fresh theme node. Now, we get a theme node T back
from the cache, notice that paint_equal(T, T) is true, short-circuit
slightly by copying its drawing state into itself, and destroy drawing
state that we still needed.

I'm going to fix this in recompute_style() too, but as a general
principle, self-assignment ought to be harmless.

Bug: https://bugzilla.gnome.org/show_bug.cgi?id=687465
Reviewed-by: Jasper St. Pierre <jstpierre@mecheye.net>
2012-11-15 17:07:42 +00:00
Florian Müllner
c4c470c1f3 st-theme-node: Add method to invalidate drawing state
StThemeNode caches its resources aggressively to keep the required
work on paint to a minimum - right now, resources are only recreated
on allocation changes.
In order to update the background-image property correctly when the
underlying file changes, resources need to be recreated without a
size change, so add an explicit method for that.

https://bugzilla.gnome.org/show_bug.cgi?id=679268
2012-09-24 22:03:05 +02:00
Jasper St. Pierre
7dbc78c95f st-theme-node: Add repeating backgrounds
Add support for the CSS "background-repeat" property. Currently, this
only supports on/off, rather than allowing tiling in each individual
dimension. It is supported for both the cogl and cairo rendering paths.

https://bugzilla.gnome.org/show_bug.cgi?id=680801
2012-08-03 12:27:20 -03:00
Jasper St. Pierre
3ffa1e35e8 st-theme-node: Clean up
Replace some faulty indentation, group some booleans to reduce
a bit of memory usage

https://bugzilla.gnome.org/show_bug.cgi?id=680801
2012-08-03 12:27:20 -03:00
Neil Roberts
5d98e2bf04 st-theme-node-drawing: Don't use GL types
This swaps a use of GLfloat for a regular float. Cogl might stop
including a GL header in its public headers soon so this would fix a
compilation error.

https://bugzilla.gnome.org/show_bug.cgi?id=672711
2012-04-25 15:47:04 +01:00
Jasper St. Pierre
3dbf06420d st-theme-node-drawing: Fix implementation of cover and contain
The math was incorrect for non-square containers

https://bugzilla.gnome.org/show_bug.cgi?id=672321
2012-03-18 09:33:30 -04:00
Jasper St. Pierre
5c730dc53d st-theme-node-drawing: Remove possible subtexturing
Since our implementation of background-size is now CSS-compliant, we
do not need this subtexture hack that clips a "leak". The comment here
is also incorrect.

https://bugzilla.gnome.org/show_bug.cgi?id=633462
2012-02-06 08:01:33 -05:00
Jasper St. Pierre
5a3de8d663 st-theme-node-drawing: Fix implementation of background-size
It seems that accidentally, two variables were swapped in one code path
of the background-size implementation, causing interesting but wrong
images for some elements.

https://bugzilla.gnome.org/show_bug.cgi?id=633462
2012-02-06 08:01:33 -05:00
Owen W. Taylor
e58c82fc04 theme-node-drawing: don't crash if st_theme_node_paint() is called on an empty area
When st_theme_node_paint() was called with zero width or height and a theme
node with a shadow, we'd crash because we'd fail to allocate a texture with
an empty size, then unreference the NULL pointer.

https://bugzilla.redhat.com/show_bug.cgi?id=748293
https://bugzilla.gnome.org/show_bug.cgi?id=668050
2012-01-16 17:38:38 -05:00
Owen W. Taylor
91ca86ffe4 st-theme-node-drawing: clear border buffer before drawing on it
A new texture has undefined contents - when we're creating a shadow,
we need to clear the contents of the texture before drawing the border
and background into it.

https://bugzilla.gnome.org/show_bug.cgi?id=668048
2012-01-16 17:38:38 -05:00
Quentin Glidic
25948f214e St: Implement background-size CSS property
Implement the background-size CSS property, specified by the CSS
Backgrounds and Borders Module Level 3, including the keywords
"contain", "cover", and fixed-size backgrounds.

https://bugzilla.gnome.org/show_bug.cgi?id=633462
2011-12-23 14:23:23 -05:00
Jasper St. Pierre
cecb1a41fb st-texture-cache: Fix a minor crash when computing our border-radius
If we add a 0-sized actor with a border-radius, we will crash as we try to
allocate a 0-sized texture in Cogl. Bail out early instead of doing that.

https://bugzilla.gnome.org/show_bug.cgi?id=661617
2011-10-13 14:15:18 -04:00
Jasper St. Pierre
f9b37a21e8 StThemeNodeDrawing: Remove useless LoadCornerData
Done as part of my quest to merge Mx and St:

https://github.com/magcius/mx/tree/st-rebase

https://bugzilla.gnome.org/show_bug.cgi?id=660968
2011-10-05 12:24:28 -04:00
Jasper St. Pierre
0ccb280008 st-theme-node-drawing: Fix centering when the image needs to be scaled
The translate coordinates are calculated as the offset after the scale, so it
needs to be applied after the scale as well. This fixes random centering issues
in the UI.

https://bugzilla.gnome.org/show_bug.cgi?id=660674
2011-10-04 15:46:01 -04:00
Adel Gadllah
0f49f36519 Use CLUTTER_CAIRO_FORMAT_ARGB32: rather then doing a byte order check
Clutter 1.7.x introduced CLUTTER_CAIRO_FORMAT_ARGB32: which can be used when
sharing textures/data with cairo without having to do check the
byte order and choose the appropriate format by hand.

https://bugzilla.gnome.org/show_bug.cgi?id=654577
2011-07-13 23:10:38 +02:00
Jasper St. Pierre
325462d9bf St: Take the cairo fallback for large corners
The cogl path pads the corners out to the maximum corner radius to make the
math and painting logic easier. Unfortunately, when the radius exceeds the
actor's halfsize, the padding ends up interfering with other corners, creating
a big mess of rendering errors.

It'd be extremely complicated to fix this properly in the Cogl code,
so take the Cairo fallback.

https://bugzilla.gnome.org/show_bug.cgi?id=649513
2011-07-09 18:05:07 -04:00
Jasper St. Pierre
ee4ae62946 St: Implement CSS3 specification for reducing border-radius
Currently, any cases of overlapping corners were just ignored and rendered incorrectly.
Implement the corner overlap algorithm as specified by the W3C to fix this.

https://bugzilla.gnome.org/show_bug.cgi?id=649513
2011-07-09 18:04:51 -04:00
Florian Müllner
a3a6650e66 st-theme-node: Add support for inset box-shadows
Implement inset box-shadows as in the CSS3 draft[0]. As the shadow
should appear beneath the node's border, we pick the slow cairo based
rendering path (though a cogl based path could be added in case the
node has a solid background with no borders).

[0] http://www.w3.org/TR/css3-background/#box-shadow

https://bugzilla.gnome.org/show_bug.cgi?id=642334
2011-02-21 17:38:33 +01:00
Florian Müllner
794c986b10 theme-node-drawing: Rename render_background_with_border()
As more cases are added where we pick the slower cairo based
fallback path, use a more generic name.

https://bugzilla.gnome.org/show_bug.cgi?id=642334
2011-02-21 17:35:23 +01:00
Ray Strode
8c80a58fa4 StThemeNodeDrawing: clear out node interior before filling pattern
If we aren't going to fill the content area of the node with a solid
background color, then we need to clear it of any artifacts left over
from drawing the border.

https://bugzilla.gnome.org/show_bug.cgi?id=640465
2011-02-15 19:57:52 -05:00
Ray Strode
740a946e72 Revert "StThemeNodeDrawing: fill background behind translucent gradients"
This reverts commit b4ec342d06.

The alpha > 0 checks should actually be alpha < 255 for the commit to
make sense as designed. The design isn't right either, though,
since we need to preserve the translucency in translucent gradients,
not block it with a solid color fill.

https://bugzilla.gnome.org/show_bug.cgi?id=640465
2011-02-15 19:57:52 -05:00
Ray Strode
b4ec342d06 StThemeNodeDrawing: fill background behind translucent gradients
If a background gradient isn't fully opaque, then we need to first
fill in the background color so the border color doesn't leak into
the interior.

https://bugzilla.gnome.org/show_bug.cgi?id=640465
2011-02-10 18:24:30 -05:00
Ray Strode
0e23ec394e StThemeNodeDrawing: Ignore border fill in interior
We need to be careful to ignore any preexisting color information
in the interior of the node when filling it with the background color,
since the border color may have leaked into the interior and the
background color may be translucent.

https://bugzilla.gnome.org/show_bug.cgi?id=640465
2011-02-10 18:24:30 -05:00
Florian Müllner
ab80c5080a theme-node: Fix box-shadows for prerendered textures
The material of prerendered backgrounds is now painted in the
rectangle determined by st_theme_node_get_paint_box(). As the
ClutterActorBox returned from that function includes the space
needed to draw the box shadow, the background ends up occluding
the shadow.
As the box shadow is not part of the background, factor out a new
helper function which excludes the box shadow, and use it to
prerender and place the background material.

https://bugzilla.gnome.org/show_bug.cgi?id=641522
2011-02-07 18:22:33 +01:00
Ray Strode
779d5462f2 StThemeDrawing: clip background to border
Previously, trying to use a background image and border on
the same node resulted in the background drawing over the border.

This commit adds support for background images to

st_theme_node_render_background_with_border

and changes the code to call that function when appropriate.

https://bugzilla.gnome.org/show_bug.cgi?id=636976
2011-01-24 12:23:11 -05:00
Ray Strode
a7fa7d748d StThemeNodeDrawing: generalize render_gradient to render_background_with_border
A lot of the border drawing logic in st_theme_node_render_gradient is
applicable to other non-solid background types than gradients.

This commit refactors that code so that support for other non-solid
background types can be more easily integrated later.

https://bugzilla.gnome.org/show_bug.cgi?id=636976
2011-01-24 12:23:11 -05:00
Ray Strode
2b6d4ff279 StThemeNodeDrawing: clip background image shadow to outline
When drawing the background image shadow, we need to clip it
to the node's background color, gradient, or borders if present.

If the background color is transparent, and there aren't any
borders, then we don't clip the shadow since there is nothing
to confine it.

https://bugzilla.gnome.org/show_bug.cgi?id=636976
2011-01-24 12:23:11 -05:00
Ray Strode
06cea89dae StThemeNodeDrawing: clip background image to node allocation
When drawing the background image, we need to make sure
we don't draw outside the bounding rectangle of the node.

https://bugzilla.gnome.org/show_bug.cgi?id=636976
2011-01-24 12:23:11 -05:00
Ray Strode
260ca64e94 StThemeNode: Don't make border images and gradients mutually exclusive
Since we no longer use the same material for both purposes,
we can now remove the restriction that they are mutually exclusive.

https://bugzilla.gnome.org/show_bug.cgi?id=636976
2011-01-24 12:23:11 -05:00
Ray Strode
6dc4adfc13 StThemeNode: split border_texture into two vars
The border_texture (and border_material) variable is being
overloaded for two purposes: it's used as a source
to 9-slice the border from, and it's used as place to prerender
the background and border together for gradients.

While we only do one or the other for any given node, the two cases
are distinct, and should use distinct variables for readability.

https://bugzilla.gnome.org/show_bug.cgi?id=636976
2011-01-24 12:23:11 -05:00
Ray Strode
e727c184ef StThemeNode: Split -st-shadow into three attributes
Currently, "-st-shadow" can mean one of three very
different things:

1) shadow based on alpha of the background image
2) shadow the "border box" of the node
3) shadow applied to the content of a StIcon

It isn't well defined which of the above 3 cases
-st-shadow will mean for any given node, however.

This commit splits the property into three
different properties, "box-shadow",
"-st-background-image-shadow", and "icon-shadow"
to make it all very explicit.

https://bugzilla.gnome.org/show_bug.cgi?id=636976
2011-01-24 12:23:11 -05:00
Florian Müllner
cb5c18c783 st-theme-node: Support non-uniform border widths
While non-uniform border widths were parsed correctly, an arbitrary
side's width was picked when painting, so that each border ended up
with the same width and the widths specified in CSS were ignored.

At least for sides between non-rounded corners, using a different
border width can be reasonable, for instance at screen edges.

Different border widths around rounded corners are kind of crack,
but then it would be lame not to support it ...

https://bugzilla.gnome.org/show_bug.cgi?id=607500
2010-12-13 18:15:00 +01:00
Florian Müllner
cb2babb1a0 st-theme-node: Improve borders with gradient backgrounds
For gradient backgrounds, borders were implemented by filling the
background shape with the border color first, and then scaling down
the path to draw the background.

The result is not correct[0], which is especially visible if the border
width is greater than the border radius - so instead of scaling down
the original path, use a separate path for the background.

The result is consistent with the borders we draw for non-gradient
backgrounds, and much closer to the correct standard behavior.

[0] http://www.w3.org/TR/css3-background/#the-border-radius

https://bugzilla.gnome.org/show_bug.cgi?id=607500
2010-12-13 18:15:00 +01:00
Owen W. Taylor
3138b20b11 Skip drawing transparent borders and backgrounds
We were always drawing the border and background of each
StThemeNode, even if they were transparent. The simple
optimization of checking the alpha provides a significant
performance boost (in a quick test, it increased the
overviewFpsSubsequent metric in the core performance test
from 28fps to 35fps).

https://bugzilla.gnome.org/show_bug.cgi?id=634752
2010-11-13 10:12:40 -05:00
Owen W. Taylor
ce72aaf008 Fix up copyright and license notices for St
* Make sure all source files have a LGPL copyright header, and standardize
  non-standard variations of the header to a common form.

* Check and update all copyright notices.

* Remove 'Written By:' lines. They are universally incomplete and
  typically indicate only who started a particular file.

https://bugzilla.gnome.org/show_bug.cgi?id=634550
2010-11-12 15:23:28 -05:00
Neil Roberts
8872913665 StThemeNode: Fix the confusion between border and background
In d66e7dd49 I got confused between border_texture and
background_texture. The background_texture was being created as normal
but in the one place that it gets drawn I accidentally made it use the
border_material instead. This patch makes it create a
background_material similar to the border_material and uses it to
paint.
2010-10-28 21:51:13 +01:00
Neil Roberts
d66e7dd49e st-theme-node-drawing: Don't create lots of one-shot materials
A few places in st-theme-node-drawing create one-shot material, paint
with it and then free it. This is suboptimal with current Cogl because
it will end up compiling an ARBfp program just for that single paint
and then it will throw it away when the material is destroyed.

There is a new function in st-private.c called
_st_create_texture_material. This creates a simple material for a
texture based on a common parent material that points to a dummy
texture. Any materials created with this function are likely to be
able to share the same program unless the material is further modified
to contain a different number of layers. It would be possible to use
cogl_set_source_texture for this instead except that it's not possible
to modify the material's color in that case so we couldn't render the
texture with opacity.

The corner textures are now stored as a handle to a material that
references the texture rather than storing the texure directly. There
is also a separate border_material member which always points to
border_texture as the only layer.

https://bugzilla.gnome.org/show_bug.cgi?id=633340
2010-10-28 20:02:41 +01:00
Florian Müllner
3d2d396c09 st-theme-node: Support non-uniform border-radii
Non-uniform border-radii are already supported when using a gradient
background, this patch adds support for solid colors as well.

The currently applied technique of using corner textures and filling
the remaining area with rectangles is extended, so that each corner is
padded with rectangles to the size of the largest corner.

Add border-radius.js to test cases, to test non-uniform border-radii
with both solid color and gradient backgrounds.

https://bugzilla.gnome.org/show_bug.cgi?id=631091
2010-10-05 00:18:49 +02:00
Florian Müllner
ba1da9deb9 [StThemeNode] Make shadow helper functions semi-public
Move shadow helper functions from st-theme-node-drawing to st-private
to make them available to widgets which want to add shadows to internal
actors.
Also add a new helper function for creating the shadow material from a
ClutterActor.

https://bugzilla.gnome.org/show_bug.cgi?id=624384
2010-09-02 21:49:59 +02:00
Adel Gadllah
9f9067e29b [StThemeNode] Add basic background-position support
Add basic support for background-position, which only supports absolute
values.

Also don't require an unit to be specified for 0 (because the unit does not
really matter here 0 is 0 regardless of the unit).

https://bugzilla.gnome.org/show_bug.cgi?id=624375
2010-09-01 18:13:43 +02:00
Owen W. Taylor
5e7c25e136 Notice style transitions that don't change how StThemeNode paints
Add st_theme_node_paint_equal() and use that to do two things:

 1) Avoid animating transitions where nothing changes.
 2) Copy cached painting state from the old theme node to the new
    theme node.

https://bugzilla.gnome.org/show_bug.cgi?id=627083
2010-08-30 13:40:12 -04:00
Florian Müllner
02ebd44851 [shadows] Fix shadows with small blur radius
There's an assertion in calculate_gaussian_kernel() to avoid a division
by zero - due to an unnecessary cast from float to int this assertion
is triggered incorrectly for small (but non-zero) values, e.g. a blur
radius of 1px.
2010-07-25 00:37:12 +02:00
Dan Winship
cae61e62fd [StThemeNode] implement CSS "outline" property
Could potentially be used for focus indication

https://bugzilla.gnome.org/show_bug.cgi?id=621669
2010-06-17 14:06:47 -04:00
Florian Müllner
af3ca027a1 [StThemeNode] Add helper method to get the paint allocation
StThemeNodes may have properties - namely shadows - which paint
outside an actor's allocation. This is not a problem unless drawing
is redirected to an offscreen buffer, in which case the actually
painted size is needed in advance when setting up the buffer.

Add a convenience method to calculate an allocation large enough to
paint the node.

https://bugzilla.gnome.org/show_bug.cgi?id=619025
2010-06-08 17:55:41 +02:00
Florian Müllner
a433a1c637 [StThemeNode] Make shadows respect paint opacity
Currently shadows disregard the overall opacity, so e.g. setting
an ancestor's opacity does not effect the shadow. Fix this by
deferring the setting of the shadow's color until it is painted.
Also move duplicated drawing code from st_theme_node_paint() into
its own function.

https://bugzilla.gnome.org/show_bug.cgi?id=619083
2010-05-25 23:03:15 +02:00
Florian Müllner
014ac2d388 Support -st-shadow for all background properties
Extend the existing support for -st-shadow to apply to the background,
background-gradient and border properties in addition to background-image.

https://bugzilla.gnome.org/show_bug.cgi?id=613832
2010-05-10 20:17:20 +02:00
Florian Müllner
50c453c54d [StShadow] Add support for spread radius
The (optional) spread radius allows to make the shadow bigger without
enlarging the blur value. Mozilla supports this parameter for the
-moz-box-shadow property.

https://bugzilla.gnome.org/show_bug.cgi?id=613832
2010-05-03 19:38:07 +02:00
Florian Müllner
6deee27d14 [StThemeNode] Fix gradient colors
CAIRO_FORMAT_ARGB32 matches COGL_PIXEL_FORMAT_BGRA_8888_PRE on
little Endian.
2010-03-24 23:39:43 +01:00
Colin Walters
5060081db5 Move rendering into st-theme-node-drawing.c
The idea behind this move is that we have a lot more control over
rendering if StWidget isn't a big pile of actors, and things are
more efficient.

https://bugzilla.gnome.org/show_bug.cgi?id=607500
2010-03-24 14:14:03 -04:00