[shadows] Fix shadows with small blur radius

There's an assertion in calculate_gaussian_kernel() to avoid a division
by zero - due to an unnecessary cast from float to int this assertion
is triggered incorrectly for small (but non-zero) values, e.g. a blur
radius of 1px.
This commit is contained in:
Florian Müllner 2010-07-24 13:02:31 +02:00
parent 29c4742383
commit 02ebd44851

View File

@ -50,7 +50,7 @@ calculate_gaussian_kernel (gdouble sigma,
gdouble exp_divisor;
gint half, i;
g_return_val_if_fail ((int) sigma > 0, NULL);
g_return_val_if_fail (sigma > 0, NULL);
half = n_values / 2;