When you click Suspend from the user menu, the following things happen:
- we lock the screen internally by calling Main.screenShield.lock() and waiting
for lock-screen-shown
- logind emits a Lock signal, which causes us to lock again
- gnome-settings-daemon notices PrepareForSleep, and calls org.gnome.ScreenSaver.Lock,
just in case, so we lock once more
This means that, if you're lucky, you can see the curtain fall down multiple times,
as each .lock() call resets the animation.
https://bugzilla.gnome.org/show_bug.cgi?id=690858
It's common to do actor.grab_key_focus() before the actor is mapped
which means that we can't reliably determine where the actor is at
notify::key-focus time and thus might end up showing the keyboard on
the wrong monitor.
This is happening, in particular, with the run dialog. Delaying until
we hit the main loop allows us to know where the actor finally is
before showing the OSK.
https://bugzilla.gnome.org/show_bug.cgi?id=685856
Rather than add invalid results to the place where you enter JavaScript
commands when you use the eyedropped, add an inspect() function and add
a fake call to it.
https://bugzilla.gnome.org/show_bug.cgi?id=690726
org.gnome.desktop.screensaver.lock-delay contains the grace period
of the screensaver: if deactivated within that many seconds from the
start of the idle period, the shell should not prompt for a password.
This setting correspond to the "Lock screen after" combo in screen
and privacy panels.
https://bugzilla.gnome.org/show_bug.cgi?id=690766
Use the new meta_window_check_alive() to verify if the application is
responding after the user activates an action from the app menu.
This in particular restores the ability to force quit applications
from the menu, even if the use a custom GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=684340
Calculate an icon based on our current state, not a mess of
signal emissions and callbacks. This is a preliminary basic
cleanup patch in preparation for the next one.
https://bugzilla.gnome.org/show_bug.cgi?id=690539
Instead of faking it by adding a bunch of main icons and secondary
icons to our own box, try and recreate the original button box
with the original icons.
https://bugzilla.gnome.org/show_bug.cgi?id=690589
As we may be flipping the box pointer in response to re-allocation,
like the addition of a new actor to the boxpointer, we can't queue
a re-layout while in a re-layout, so defer.
https://bugzilla.gnome.org/show_bug.cgi?id=690608
Depending on the current state of arrowSide, the box allocation may be
wrong; e.g. if the user requested a TOP, but we flipped to a BOTTOM, the
next request would look to the y2 value of the flipped BOTTOM, which is
wrong.
Instead, use the origin, plus the calculated preferred size of the box.
https://bugzilla.gnome.org/show_bug.cgi?id=690608
Make sure we re-allocate after we flip sides, to ensure that
padding around the child actor is updated correctly. Additionally,
ensure that we flip after we setPosition, as we won't get re-allocated
auotmatically by just changing the position.
https://bugzilla.gnome.org/show_bug.cgi?id=690608
Given that it's modifying state, there's no reason it can't be
using it instead. This makes it easier to use, so we aren't passing
in a bunch of instance variables every time.
https://bugzilla.gnome.org/show_bug.cgi?id=690608
Allow users to smoothly scroll on the volume indicator icon
to adjust the volume. Do this by simply passing the scroll
event to the slider inside the menu.
https://bugzilla.gnome.org/show_bug.cgi?id=687573