Clutter, since version 1.8, does The Right Thing™ inside the default
implementation of ClutterActor::map and ClutterActor::unmap, even for
non-container actors: it will iterate over the list of children and
map, or unmap, each one of them, respectively.
This means that the requirement to override map and unmap for composite
actors to map and unmap the internal children has been dropped.
https://bugzilla.gnome.org/show_bug.cgi?id=669239
Since our implementation of background-size is now CSS-compliant, we
do not need this subtexture hack that clips a "leak". The comment here
is also incorrect.
https://bugzilla.gnome.org/show_bug.cgi?id=633462
It seems that accidentally, two variables were swapped in one code path
of the background-size implementation, causing interesting but wrong
images for some elements.
https://bugzilla.gnome.org/show_bug.cgi?id=633462
A new texture has undefined contents - when we're creating a shadow,
we need to clear the contents of the texture before drawing the border
and background into it.
https://bugzilla.gnome.org/show_bug.cgi?id=668048
Implement the background-size CSS property, specified by the CSS
Backgrounds and Borders Module Level 3, including the keywords
"contain", "cover", and fixed-size backgrounds.
https://bugzilla.gnome.org/show_bug.cgi?id=633462
grid_width and grid_height were inverted, which caused a crash
in GdkPixbuf code. This was never noticed because the animation
in the panel is a square.
https://bugzilla.gnome.org/show_bug.cgi?id=666606
For some reason, the texture cache decides to make a request and then look up
an icon in the icon theme. If it's valid, it just returns, fine, but if it
doesn't add the icon, it tries to undo the request, leaking an
AsyncTextureLoadData that isn't freed in the process.
https://bugzilla.gnome.org/show_bug.cgi?id=660968
Rather than have five or six structs allocated duplicating data,
just keep one and simplify the code considerably.
Again, part of my ongoing quest to merge St and Mx.
https://bugzilla.gnome.org/show_bug.cgi?id=660968
If we add a 0-sized actor with a border-radius, we will crash as we try to
allocate a 0-sized texture in Cogl. Bail out early instead of doing that.
https://bugzilla.gnome.org/show_bug.cgi?id=661617
The translate coordinates are calculated as the offset after the scale, so it
needs to be applied after the scale as well. This fixes random centering issues
in the UI.
https://bugzilla.gnome.org/show_bug.cgi?id=660674
For GIcons we use g_icon_to_string() in the key, but the function
will return NULL if the icon cannot be serialized. As a result,
all non-serializable GIcons of the same size end up with the same
cache key - an example for this are contacts with avatars, which
currently all end up with the same image.
To fix, opt out of caching for GIcons which cannot be serialized.
https://bugzilla.gnome.org/show_bug.cgi?id=660585
Setting up the framebuffers for transitions may fail, in which case
the material used for drawing is left uninitialized, so trying to
access it results in a crash.
Instead bail out in this case, which means that we won't paint
anything during the transition - still, drawing errors are better
than crashes ...
https://bugzilla.gnome.org/show_bug.cgi?id=659676
Instead of doing complex computations in the shader just pass in the correct
fade area (taking padding, scrollbars and rtl into account) and just work
with that in the shader.
That fixes a bug where we would fade the scrollbar when padding is present.
https://bugzilla.gnome.org/show_bug.cgi?id=659159
StAdjustment has some non-functional and unused animation vestiges
like the "elastic" property, st_adjustment_interpolate() and
st_adjustment_clamp().
This commit vacuums that stuff up so it doesn't tempt anyone into
trying to use it.
https://bugzilla.gnome.org/show_bug.cgi?id=657082
If a container is not clip-to-allocation, then its get_paint_volume()
needs to include the paint volumes of all of its children, since they
(or their children) may paint outside the container's allocation.
Also, if the superclass get_paint_volume() returns FALSE, then the
subclass should return FALSE too.
https://bugzilla.gnome.org/show_bug.cgi?id=655812
Clutter 1.7.x introduced CLUTTER_CAIRO_FORMAT_ARGB32: which can be used when
sharing textures/data with cairo without having to do check the
byte order and choose the appropriate format by hand.
https://bugzilla.gnome.org/show_bug.cgi?id=654577
The cogl path pads the corners out to the maximum corner radius to make the
math and painting logic easier. Unfortunately, when the radius exceeds the
actor's halfsize, the padding ends up interfering with other corners, creating
a big mess of rendering errors.
It'd be extremely complicated to fix this properly in the Cogl code,
so take the Cairo fallback.
https://bugzilla.gnome.org/show_bug.cgi?id=649513
Currently, any cases of overlapping corners were just ignored and rendered incorrectly.
Implement the corner overlap algorithm as specified by the W3C to fix this.
https://bugzilla.gnome.org/show_bug.cgi?id=649513
Only skip the areas of the scrollbars when they are invisible
and add take the horizontal scrollbar into account as well
when calculating the faded area.
https://bugzilla.gnome.org/show_bug.cgi?id=651866
Using the list of stylesheets loaded with st_theme_load_stylesheet(),
one can build an StTheme that is completely identical to the previous
one, except for one property (application-stylesheet).
This allows rt and the user-theme extension to work while respecting
the theming of other extensions.
https://bugzilla.gnome.org/show_bug.cgi?id=650971
Theme authors now have the power (and responsibility) of creating fade
effects with the new CSS length property '-st-fade-offset'. A value of
0 disables the effect.
This new CSS approach replaces the current programmatic toggle of
the 'vfade' property. A new CSS style class name 'vfade' is used as
a replacement for the old property.
https://bugzilla.gnome.org/show_bug.cgi?id=651813